• Title/Summary/Keyword: Hand Shape Recognition

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A Taxonomic Revision of Deutzia Thunb. (Hydrangeaceae) in Korea

  • Ju Eun Jang;Mi Jung Choi;Dong Chan Son;Hyeok Jae Choi;Hee-Young Gil
    • Proceedings of the Plant Resources Society of Korea Conference
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    • 2022.09a
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    • pp.57-57
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    • 2022
  • A taxonomic revision of Deutzia in Korea was conducted based on critical observations of wild populations and herbarium specimens. Species delimitations were re-evaluated on the basis of morphological characters and distributions resulting in the recognition of five taxa. The texture of leaf, flower disk and capsules, the shape of leaf, inflorescence and capsules are useful diagnostic traits at the specific level. The five taxa are well distinguished from each other. Deutzia grandiflora var. baroniana can be distinguished by its distribution and calyx from Deutzia uniflora, which are morphologically similar. Deutzia paniculata Nakai, a rare and endemic plant, is characterized by having panicle in inflorescences. On the other hand, Deutzia glabrata Kom. is occasionally confused with Deutzia parviflora, but the most distinctive characters include the surface of leaves, the surface and size of capsules. Photographs and a key to five species of Deutzia were provided in addition to distribution.

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A Study on Development Evaluation Modeling Internal Landscape in Tunnel Considering Human Sensitivity Engineering (감성공학을 고려한 터널 내부경관 평가 모형개발에 관한 연구)

  • Wang, Yi-Wau;Kum, Ki-Jung;Son, Seung-Neo;Yu, Jai-Sang
    • International Journal of Highway Engineering
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    • v.12 no.1
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    • pp.9-20
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    • 2010
  • This study was intended to identify, among various characteristics of tunnel, the relationship between the design factors comprising the driver's psychological stability, easiness and the sensitivity and then to suggest the mechanism for evaluating the tunnel view, and to that end, the study attempted to evaluate the relations between the physical elements comprising the tunnel shape and the variation of driver's emotional recognition, thereby proposing the measures to create the scenic environment. As a result of LISREL modeling to identify the characteristics of emotional recognition to tunnel view, the elements affecting tunnel view appeared to be emotional image created by the combination of elements comprising the tunnel view. Such emotional image can be explained by design elements and individual characteristics, and the effect of design element appeared to be greater than individual characteristics. The relations between individual characteristics and design element appeared to be positive (+) and the relations between the "safety" and "variability" was significant. And the "safety" have had greater effect on view recognition than "variability", indicating that the drivers tend to give more importance to "safety", but also require the "variability"on the other hand.

Methods for Swing Recognition and Shuttle Cock's Trajectory Calculation in a Tangible Badminton Game (체감형 배드민턴 게임을 위한 스윙 인식과 셔틀콕 궤적 계산 방법)

  • Kim, Sangchul
    • Journal of Korea Game Society
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    • v.14 no.2
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    • pp.67-76
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    • 2014
  • Recently there have been many interests on tangible sport games that can recognize the motions of players. In this paper, we propose essential technologies required for tangible games, which are methods for swing motion recognition and the calculation of shuttle cock's trajectory. When a user carries out a badminton swing while holding a smartphone with his hand, the motion signal generated by smartphone-embedded acceleration sensors is transformed into a feature vector through a Daubechies filter, and then its swing type is recognized using a k-NN based method. The method for swing motion presented herein provides an advantage in a way that a player can enjoy tangible games without purchasing a commercial motion controller. Since a badminton shuttle cock has a particular flight trajectory due to the nature of its shape, it is not easy to calculate the trajectory of the shuttle cock using simple physics rules about force and velocity. In this paper, we propose a method for calculating the flight trajectory of a badminton shuttle cock in which the wind effect is considered.

A Study on the Development of Patterns for the Improvement of Fit of Brassiere - Comparative Analysis of Sample Brassiere with Products of Underwear Brands for 1924 Generation - (브래지어의 맞음새 향상을 위한 패턴개발 연구 -l924세대용 언더웨어 브랜드 시판제품과의 비교분석-)

  • Oh, Song-Yun;Choi, Hei-Sun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.5 s.164
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    • pp.729-741
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    • 2007
  • In order to examine the characteristics of brassiere products for the 1924 generation brands on the market and grasp problems, we selected three 'comparative brassieres', each one from among the 1924 underwear brands with the highest recognition and sales profit, and then designed a 'sample brassiere' pattern(75A) with a similar shape to the comparative brassieres. We set up the "New Cup Grading Rule" with a view of reflecting the wearing effect that was varied according to cup sizes, graded the sizes of 75AA and 75B with this method, and made the sample brassieres in three sizes. We conducted the wearing evaluation and body measurements of 9 subjects after analyzing the patterns and characteristics of the sample brassieres and three comparative brassieres. As a result of the wearing evaluation, the sample and comparative brassiere 2, the dimensions and shapes were appropriate for the 1924 generation consumers and expressed an overall natural silhouette, showed satisfactory results in the entire evaluation questions. On the other hand, the comparative brassiere 1 and 3 that tended toward making a big change in the physical characteristics got unsatisfactory evaluations in the dimensions of the cups, clothing pressure, and bust silhouette. As a result of observing the variation in body dimensions by body measurements when nude and when wearing each brassiere and then summing it up with the score of the wearing evaluation, it was proven that too much change in body shape can create a negative image by upsetting the balance of the whole silhouette. Therefore, it is desirable to develop brassiere products with proper dimensions and clothing pressure that can make a physical change that harmonizes the overall bust silhouette and the position and shape of the breasts.

Interface of Interactive Contents using Vision-based Body Gesture Recognition (비전 기반 신체 제스처 인식을 이용한 상호작용 콘텐츠 인터페이스)

  • Park, Jae Wan;Song, Dae Hyun;Lee, Chil Woo
    • Smart Media Journal
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    • v.1 no.2
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    • pp.40-46
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    • 2012
  • In this paper, we describe interactive contents which is used the result of the inputted interface recognizing vision-based body gesture. Because the content uses the imp which is the common culture as the subject in Asia, we can enjoy it with culture familiarity. And also since the player can use their own gesture to fight with the imp in the game, they are naturally absorbed in the game. And the users can choose the multiple endings of the contents in the end of the scenario. In the part of the gesture recognition, KINECT is used to obtain the three-dimensional coordinates of each joint of the limb to capture the static pose of the actions. The vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part Because gestures can be presented through sequential static poses, we recognize the gestures which are configured poses by using HMM In this paper, we describe the interactive content which is used as input interface by using gesture recognition result. So, we can control the contents using only user's gestures naturally. And we intended to improve the immersion and the interest by using the imp who is used real-time interaction with user.

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Development of Korean-Sign Language Generating System based on Motion-Primitives (Motion-Primitives에 의한 한국수화 생성시스템의 개발)

  • ;;;Hiroyuki Sakato;Shan Lu;Seiji lgi
    • Journal of Korea Multimedia Society
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    • v.4 no.3
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    • pp.238-246
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    • 2001
  • We have developed the sign-language synthesis system, which can be applied for intelligent terminal equipments, for the purpose of communications between normal people and the hearing-impaired. In the system, we generate the behavior of the sign-language words using CG animation based on Motion-Primitives of the motion observed of each legion of the body in the generation of words, the conventional system was difficult to control the shape of hands and the motions of hands and shoulder, requiring lots of time for the processing. Also it is a big problem to make a large database of sign-language, because it requires over 5,000 words to translate the sign-language. Therefore, in this paper, we propose the new system that is easy to construct the database by using Motion-Primitives, which can make paths of various motions more smooth than conventional systems. We have tested 100 words of the sign-language against the hearing-impaired with the proposed system. As the result of testing by the proposed system, we have earned a good recognition rate with 82%. On the other hand, we had earned the recognition ratio with 76% by using the former system.

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Haptic recognition of the palm using ultrasound radiation force and its application (초음파 방사힘을 이용한 손바닥의 촉각 인식과 응용)

  • Kim, Sun Ae;Kim, Tae Yang;Lee, Yeol Eum;Lee, Soo Yeon;Jeong, Mok Kun;Kwon, Sung Jae
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.4
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    • pp.467-475
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    • 2019
  • A high-intensity ultrasound wave generates acoustic streaming and acoustic radiation forces when propagating through a medium. An acoustic radiation force generated in a three-dimensional space can produce a solid tactile sensation, delivering spatial information directly to the human skin. We placed 154 ultrasound transmit elements with a frequency of 40 kHz on a concave circular dish, and generated an acoustic radiation force at the focal point by transmitting the ultrasound wave. To feel the tactile sensation better, the transmit elements were excited by sine waves whose amplitude was modulated by a 60 Hz square wave. As an application of ultrasonic tactile sensing, a region where tactile sense is formed in the air is used as an indicator for the position of the hand. We confirmed the utility of ultrasonic tactile feedback by implementing a system that provides the number of fingers to a machine by receiving the shape of the hand at the focal point where the tactile sense is detected.

A Selection of Threshold for the Generalized Hough Transform: A Probabilistic Approach (일반화된 허프변환의 임계값 선택을 위한 확률적 접근방식)

  • Chang, Ji Y.
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.1
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    • pp.161-171
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    • 2014
  • When the Hough transform is applied to identify an instance of a given model, the output is typically a histogram of votes cast by a set of image features into a parameter space. The next step is to threshold the histogram of counts to hypothesize a given match. The question is "What is a reasonable choice of the threshold?" In a standard implementation of the Hough transform, the threshold is selected heuristically, e.g., some fraction of the highest cell count. Setting the threshold too low can give rise to a false alarm of a given shape(Type I error). On the other hand, setting the threshold too high can result in mis-detection of a given shape(Type II error). In this paper, we derive two conditional probability functions of cell counts in the accumulator array of the generalized Hough transform(GHough), that can be used to select a scientific threshold at the peak detection stage of the Ghough.

A Study on the Relationships between Purchasing Behavior of Textile and Perceived Risk. (옷감 구매행동에 있어서 지각된 위험 (perceived Risk)의 역할에 관한 연구)

  • 남상우
    • Journal of the Korean Home Economics Association
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    • v.26 no.1
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    • pp.21-31
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    • 1988
  • The main problem of consumer behavior is choice since the outcome of me of a choice can only be known in the future, consumers are forced to deal with the risks of und\certainty. So, perception of risk is pivotal aspect of consumer behavior. This study was designed to investigate the relationships between purchasing behavior of textile and perceived risk. Data were obtained from 276 housewives. ANOVA, x2-test were employed to analyse the data. The result were : 1. general features of textile purchase behavior are as follows. Blend wools and pure wool products are prefered. Fall is the major season in purchasing textile. Wholesalers, department stores and agent stores are prefered. Purchasing decision making process independent upon not only textile itself but the practice value of the textile. Purchasing textile, married young women depend on outward shape of the textile, middle and old aged groups depend on the economic value of the textile and the credibility of the stores. 2. Perception of risk is relatively high in the preference of store, color/design, and psycological uncertainty. But the perceived risks is relatively low in brand, price and social credibility. 3. There is significant relationship between the recognition rate of risk and the sensitiveness of the consumer. In addition, there are strong relationship between the risk rate and the preference of shop, brand, and price. On the other hand, there are no significant relationship between the color, design, and sociopsyco-logical risk and demographic variables. 4. The perceived risk of consumer would be a key stone to grasp the consumer behavior. The product company needs to provide full information which could reduce the perceived risk of consumer. there attitude would help for the mutual interests. In the future research, we need to develop the precise methods for finding variables on the perceived risk during the process of making purchase intention.

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Hand Gesture Segmentation Method using a Wrist-Worn Wearable Device

  • Lee, Dong-Woo;Son, Yong-Ki;Kim, Bae-Sun;Kim, Minkyu;Jeong, Hyun-Tae;Cho, Il-Yeon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.541-548
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    • 2015
  • Objective: We introduce a hand gesture segmentation method using a wrist-worn wearable device which can recognize simple gestures of clenching and unclenching ones' fist. Background: There are many types of smart watches and fitness bands in the markets. And most of them already adopt a gesture interaction to provide ease of use. However, there are many cases in which the malfunction is difficult to distinguish between the user's gesture commands and user's daily life motion. It is needed to develop a simple and clear gesture segmentation method to improve the gesture interaction performance. Method: At first, we defined the gestures of making a fist (start of gesture command) and opening one's fist (end of gesture command) as segmentation gestures to distinguish a gesture. The gestures of clenching and unclenching one's fist are simple and intuitive. And we also designed a single gesture consisting of a set of making a fist, a command gesture, and opening one's fist in order. To detect segmentation gestures at the bottom of the wrist, we used a wrist strap on which an array of infrared sensors (emitters and receivers) were mounted. When a user takes gestures of making a fist and opening one's a fist, this changes the shape of the bottom of the wrist, and simultaneously changes the reflected amount of the infrared light detected by the receiver sensor. Results: An experiment was conducted in order to evaluate gesture segmentation performance. 12 participants took part in the experiment: 10 males, and 2 females with an average age of 38. The recognition rates of the segmentation gestures, clenching and unclenching one's fist, are 99.58% and 100%, respectively. Conclusion: Through the experiment, we have evaluated gesture segmentation performance and its usability. The experimental results show a potential for our suggested segmentation method in the future. Application: The results of this study can be used to develop guidelines to prevent injury in auto workers at mission assembly plants.