• 제목/요약/키워드: Hand Motion Recognition

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Human-Computer Natur al User Inter face Based on Hand Motion Detection and Tracking

  • Xu, Wenkai;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제15권4호
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    • pp.501-507
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    • 2012
  • Human body motion is a non-verbal part for interaction or movement that can be used to involves real world and virtual world. In this paper, we explain a study on natural user interface (NUI) in human hand motion recognition using RGB color information and depth information by Kinect camera from Microsoft Corporation. To achieve the goal, hand tracking and gesture recognition have no major dependencies of the work environment, lighting or users' skin color, libraries of particular use for natural interaction and Kinect device, which serves to provide RGB images of the environment and the depth map of the scene were used. An improved Camshift tracking algorithm is used to tracking hand motion, the experimental results show out it has better performance than Camshift algorithm, and it has higher stability and accuracy as well.

Recognition of Virtual Written Characters Based on Convolutional Neural Network

  • Leem, Seungmin;Kim, Sungyoung
    • Journal of Platform Technology
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    • 제6권1호
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    • pp.3-8
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    • 2018
  • This paper proposes a technique for recognizing online handwritten cursive data obtained by tracing a motion trajectory while a user is in the 3D space based on a convolution neural network (CNN) algorithm. There is a difficulty in recognizing the virtual character input by the user in the 3D space because it includes both the character stroke and the movement stroke. In this paper, we divide syllable into consonant and vowel units by using labeling technique in addition to the result of localizing letter stroke and movement stroke in the previous study. The coordinate information of the separated consonants and vowels are converted into image data, and Korean handwriting recognition was performed using a convolutional neural network. After learning the neural network using 1,680 syllables written by five hand writers, the accuracy is calculated by using the new hand writers who did not participate in the writing of training data. The accuracy of phoneme-based recognition is 98.9% based on convolutional neural network. The proposed method has the advantage of drastically reducing learning data compared to syllable-based learning.

스마트 기기의 비 접촉 사용자 인터페이스를 위한 비전 기반 고속 손동작 인식 기법 (Vision based Fast Hand Motion Recognition Method for an Untouchable User Interface of Smart Devices)

  • 박재병
    • 전자공학회논문지
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    • 제49권9호
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    • pp.300-306
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    • 2012
  • 본 논문은 스마트 기기의 비 접촉 사용자 인터페이스를 위한 비전 기반 손동작 인식 기법에 대해 제안한다. 먼저 스마트 기기의 저 용량 메모리와 낮은 계산 능력을 고려하여 컬러 원본 이미지를 그레이 스케일 이미지로 변환하고 해상도를 줄이는 전처리 과정을 수행한다. 다음으로 손의 수평, 수직 움직임을 분리하여 강인하게 손동작을 검출할 수 있도록 수평, 수직 주요 검출 대상 영역을 정의한다. 그리고 연속적으로 획득된 영상의 차분 영상으로부터 손의 움직임에 의해 주요하게 변화되는 픽셀들의 무게 중심을 구하고, 시간에 따라 변화되는 무게 중심 값에 대한 최소 자승 선을 정의하여 손의 움직임 방향을 인식한다. 제안한 방법의 효용성을 검증하기 위해 비전 시스템에 의한 실험을 수행하였다.

USB 카메라 영상에서 DP 매칭을 이용한 사용자의 손 동작 인식 (Hand Gesture Recognition using DP Matching from USB Camera Video)

  • 하진영;변민우;김진식
    • 산업기술연구
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    • 제29권A호
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    • pp.47-54
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    • 2009
  • In this paper, we proposed hand detection and hand gesture recognition from USB camera video. Firstly, we extract hand region extraction using skin color information from a difference images. Background image is initially stored and extracted from the input images in order to reduce problems from complex backgrounds. After that, 16-directional chain code sequence is computed from the tracking of hand motion. These chain code sequences are compared with pre-trained models using DP matching. Our hand gesture recognition system can be used to control PowerPoint slides or applied to multimedia education systems. We got 92% hand region extraction accuracy and 82.5% gesture recognition accuracy, respectively.

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모바일 카메라 기기를 이용한 손 제스처 인터페이스 (Hand Gesture Interface Using Mobile Camera Devices)

  • 이찬수;천성용;손명규;이상헌
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제16권5호
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    • pp.621-625
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    • 2010
  • 본 논문에서는 스마트 폰, PDA와 같은 모바일 장치에 있는 카메라 기기를 이용한 손동작 제스처 인터페이스를 위한 손 움직임 추적 방법을 제안하고 이를 바탕으로 한 손 제스처 인식 시스템을 개발한다. 사용자의 손동작에 따라 카메라가 움직임으로써, 전역 optical flow가 발생하며, 이에 대한 우세한 방향 성분에 대한 움직임만 고려함으로써, 노이즈에 강인한 손움직임 추정이 가능하다. 또한 추정된 손 움직임을 바탕으로 속도 및 가속도 성분을 계산하여 동작위상을 구분하고, 동작상태를 인식하여 연속적인 제스처를 개별제스처로 구분한다. 제스처 인식을 위하여, 움직임 상태에서의 특징들을 추출하여, 동작이 끝나는 시점에서 특징들에 대한 분석을 통하여 동작을 인식한다. 추출된 특징점을 바탕으로 제스처를 인식하기 위하여 SVM(Support vector machine), k-NN(k-nearest neighborhood classifier), 베이시안 인식기를 사용했으며, 14개 제스처에 대한 인식률은 82%에 이른다.

Hand Gesture Recognition using Optical Flow Field Segmentation and Boundary Complexity Comparison based on Hidden Markov Models

  • Park, Sang-Yun;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제14권4호
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    • pp.504-516
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    • 2011
  • In this paper, we will present a method to detect human hand and recognize hand gesture. For detecting the hand region, we use the feature of human skin color and hand feature (with boundary complexity) to detect the hand region from the input image; and use algorithm of optical flow to track the hand movement. Hand gesture recognition is composed of two parts: 1. Posture recognition and 2. Motion recognition, for describing the hand posture feature, we employ the Fourier descriptor method because it's rotation invariant. And we employ PCA method to extract the feature among gesture frames sequences. The HMM method will finally be used to recognize these feature to make a final decision of a hand gesture. Through the experiment, we can see that our proposed method can achieve 99% recognition rate at environment with simple background and no face region together, and reduce to 89.5% at the environment with complex background and with face region. These results can illustrate that the proposed algorithm can be applied as a production.

CamShift 알고리즘의 Hand Tracking 기법을 응용한 Hand Motion 입력 장치 시스템 (The input device system with hand motion using hand tracking technique of CamShift algorithm)

  • 전유나;김수지;이창훈;김형률;이성구
    • 디지털콘텐츠학회 논문지
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    • 제16권1호
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    • pp.157-164
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    • 2015
  • 기존의 대표적인 입력장치는 키보드, 마우스 등으로 한정적이었으나 최근 들어 사용자들의 다양한 요구에 따라 새로운 형태의 입력장치들이 개발되는 추세이다. 이러한 추세에 맞춰 특수한 device 없이 영상의 hand motion을 분석해 명령을 부여하는 새로운 형태의 입력장치를 제안한다. Cam-Shift 기법으로 skin color 영역을 이진화 하여 tracking 한 후, labeling을 통해 분리한 손가락 영역과 손 중심점과의 각도를 동서남북으로 구분해 counting하여 손동작을 인식한다. 손동작에 대한 입력은 맨손에 배경처리를 하지 않은 경우 약 76.8%의 낮은 인식률을 보였으나, 붉은색 장갑을 착용하고 배경을 지정해 줄 경우 잡영 제거의 영향으로 인식률이 90.2%까지 향상된다.

무학습 근전도 패턴 인식 알고리즘: 부분 수부 절단 환자 사례 연구 (Training-Free sEMG Pattern Recognition Algorithm: A Case Study of A Patient with Partial-Hand Amputation)

  • 박성식;이현주;정완균;김기훈
    • 로봇학회논문지
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    • 제14권3호
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    • pp.211-220
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    • 2019
  • Surface electromyogram (sEMG), which is a bio-electrical signal originated from action potentials of nerves and muscle fibers activated by motor neurons, has been widely used for recognizing motion intention of robotic prosthesis for amputees because it enables a device to be operated intuitively by users without any artificial and additional work. In this paper, we propose a training-free unsupervised sEMG pattern recognition algorithm. It is useful for the gesture recognition for the amputees from whom we cannot achieve motion labels for the previous supervised pattern recognition algorithms. Using the proposed algorithm, we can classify the sEMG signals for gesture recognition and the calculated threshold probability value can be used as a sensitivity parameter for pattern registration. The proposed algorithm was verified by a case study of a patient with partial-hand amputation.

HSFE Network and Fusion Model based Dynamic Hand Gesture Recognition

  • Tai, Do Nhu;Na, In Seop;Kim, Soo Hyung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권9호
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    • pp.3924-3940
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    • 2020
  • Dynamic hand gesture recognition(d-HGR) plays an important role in human-computer interaction(HCI) system. With the growth of hand-pose estimation as well as 3D depth sensors, depth, and the hand-skeleton dataset is proposed to bring much research in depth and 3D hand skeleton approaches. However, it is still a challenging problem due to the low resolution, higher complexity, and self-occlusion. In this paper, we propose a hand-shape feature extraction(HSFE) network to produce robust hand-shapes. We build a hand-shape model, and hand-skeleton based on LSTM to exploit the temporal information from hand-shape and motion changes. Fusion between two models brings the best accuracy in dynamic hand gesture (DHG) dataset.

A Hand Gesture Recognition Method using Inertial Sensor for Rapid Operation on Embedded Device

  • Lee, Sangyub;Lee, Jaekyu;Cho, Hyeonjoong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권2호
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    • pp.757-770
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    • 2020
  • We propose a hand gesture recognition method that is compatible with a head-up display (HUD) including small processing resource. For fast link adaptation with HUD, it is necessary to rapidly process gesture recognition and send the minimum amount of driver hand gesture data from the wearable device. Therefore, we use a method that recognizes each hand gesture with an inertial measurement unit (IMU) sensor based on revised correlation matching. The method of gesture recognition is executed by calculating the correlation between every axis of the acquired data set. By classifying pre-defined gesture values and actions, the proposed method enables rapid recognition. Furthermore, we evaluate the performance of the algorithm, which can be implanted within wearable bands, requiring a minimal process load. The experimental results evaluated the feasibility and effectiveness of our decomposed correlation matching method. Furthermore, we tested the proposed algorithm to confirm the effectiveness of the system using pre-defined gestures of specific motions with a wearable platform device. The experimental results validated the feasibility and effectiveness of the proposed hand gesture recognition system. Despite being based on a very simple concept, the proposed algorithm showed good performance in recognition accuracy.