• Title/Summary/Keyword: Hand Line

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The Comparison of Fabric Images between On-line and Off-line by Fabric Types and Characteristics (직물의 종류와 특성에 따른 온라인과 오프라인에서의 의복소재 이미지 비교)

  • Kim, Hee-Sook;Cho, Shin-Hyun
    • Korean Journal of Human Ecology
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    • v.13 no.5
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    • pp.787-798
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    • 2004
  • This research was designed to compare clothing fabric images between on- and off-line by fabric types and its characteristics. 125 subjects who have a fashion design major evaluated the fabric image of various 16 kinds of specimens on- and off-line. Frequency, x2-test, t-test, and Pearson correlation were used for statistical analysis by SPSS WIN 11.0. The results of this study are as follows: 1. The advantage of on-line shopping includes low price and purchasing convenience, etc. On-line shoppers mostly purchase clothing items, such as T-shirt and slacks. In most cases, texture of fabrics provides a main cause for the shoppers' discontentment with internet shopping. 2. The results of t-test for the difference of the evaluation score show that plain or pile weave and highly thick or thin fabrics-for example, Organdy, Corduroy, Nylon Taffeta, Plush, etc.-have a large difference between on-and off-line image. On the other hand, medium-thick twill weave-for example, Tweed, Flannel, etc.-or patterned weave-Chiffon, Dobby fabric, etc.-shows a small difference. 3. The results of correlation of the evaluation score indicate that wool twill fabrics like Tweed, Saxony, and Polafleece show a high correlation between two kinds of evaluation score. In texture preference, no correlation exists between on-line and off-line. 4. With an analysis on fabric image evaluation by fabric characteristics, smooth, shiny pink Satin was found the most positively-evaluated item in all evaluation fields except in pattern preference and individuality. On the other hand, thick olive green Corduroy was evaluated most negatively in the fields of elegance, luxury, and feminine. 5. When compared with real ones, thin fabrics provide a different on-line fabric image. For example, Nylon Taffeta and Organdy were evaluated positively on-line because of luster and pastel tone color. However, lusterless uneven cotton Seersucker was evaluated negatively. 6. Real fabrics preference is more negative than on-line ones. In addition, patterned or unique fabrics display a high agreement between the two kinds of images.

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Hooking rate and bait loss rate of traditional hairtail hand line according to immersion time in the coastal waters of Jeju (제주 연안 재래식 갈치 채낚기의 침지시간에 의한 조획률 및 미끼 탈락률)

  • Kim, Byung-Yeob;Park, Young-Seok;Lee, Chang-Heon
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.45 no.2
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    • pp.77-84
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    • 2009
  • This paper is to investigate the effect of the immersion time in the traditional hairtail hand line for developing the fishing methods and the fishing gear in the coast of jeju. The operating of 32 times was made with each different immersion time of hairtail hand line, and the relations between the catch and the immersion time were examined. As the result, targeted species rate was over 98% of total catch. From about 800 seconds after casting, the hooking rate was decreased and the bite loss rate was increased, it seems to be made by the decreasing factors of predators including the cutting of branch lines etc. In addition, it was supposed that the hooking rate and the bait loss rate had a deep connection with feeding time zone. The level of the correlation coefficient of the bait loss rate according to the immersion time was 0.54 at $p{\leq}0.01$, in the case of the hooking rate, 0.59 was chosen after about 800 seconds. The hooking rate and the bait loss rate according to the hook number were not irrelevant to the fish school layer. Additionally, it was assumed that the bait loss rate was related to the depth of water.

Design of Image Extraction Hardware for Hand Gesture Vision Recognition

  • Lee, Chang-Yong;Kwon, So-Young;Kim, Young-Hyung;Lee, Yong-Hwan
    • Journal of Advanced Information Technology and Convergence
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    • v.10 no.1
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    • pp.71-83
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    • 2020
  • In this paper, we propose a system that can detect the shape of a hand at high speed using an FPGA. The hand-shape detection system is designed using Verilog HDL, a hardware language that can process in parallel instead of sequentially running C++ because real-time processing is important. There are several methods for hand gesture recognition, but the image processing method is used. Since the human eye is sensitive to brightness, the YCbCr color model was selected among various color expression methods to obtain a result that is less affected by lighting. For the CbCr elements, only the components corresponding to the skin color are filtered out from the input image by utilizing the restriction conditions. In order to increase the speed of object recognition, a median filter that removes noise present in the input image is used, and this filter is designed to allow comparison of values and extraction of intermediate values at the same time to reduce the amount of computation. For parallel processing, it is designed to locate the centerline of the hand during scanning and sorting the stored data. The line with the highest count is selected as the center line of the hand, and the size of the hand is determined based on the count, and the hand and arm parts are separated. The designed hardware circuit satisfied the target operating frequency and the number of gates.

On-line Motion Control of Avatar Using Hand Gesture Recognition (손 제스터 인식을 이용한 실시간 아바타 자세 제어)

  • Kim, Jong-Sung;Kim, Jung-Bae;Song, Kyung-Joon;Min, Byung-Eui;Bien, Zeung-Nam
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.6
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    • pp.52-62
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    • 1999
  • This paper presents a system which recognizes dynamic hand gestures on-line for controlling motion of numan avatar in virtual environment(VF). A dynamic hand gesture is a method of communication between a computer and a human being who uses gestures, especially both hands and fingers. A human avatar consists of 32 degree of freedom(DOF) for natural motion in VE and navigates by 8 pre-defined dynamic hand gestures. Inverse kinematics and dynamic kinematics are applied for real-time motion control of human avatar. In this paper, we apply a fuzzy min-max neural network and feature analysis method using fuzzy logic for on-line dynamic hand gesture recognition.

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8-Straight Line Directions Recognition Algorithm for Hand Gestures Using Coordinate Information (좌표 정보를 이용한 손동작 직선 8 방향 인식 알고리즘)

  • SODGEREL, BYAMBASUREN;Kim, Yong-Ki;Kim, Mi-Hye
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.259-267
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    • 2015
  • In this paper, we proposed the straight line determination method and the algorithm for 8 directions determination of straight line using the coordinate information and the property of trigonometric function. We conduct an experiment that is 8 hand gestures are carried out 100 times each, a total of 800 times. And the accuracy for the 8 derection determination algorithm is showed the diagonal direction to the left upper side shows the highest accuracy as 92%, and the direction to the left side, the diagonal direction to the right upper side and the diagonal direction to the right bottom side show the lowest accuracy as 82%. This method with coordinate information through image processing than the existing recognizer and the recognition through learning process is possible using a hand gesture recognition gesture.

On-line dyamic hand gesture recognition system for virtual reality using elementary component classifiers (기본 요소분류기를 이용한 가상현실용 실시간 동적 손 제스처 인식 시스템의 구현에 관한 연구)

  • 김종성;이찬수
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.9
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    • pp.68-76
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    • 1997
  • This paper presents a system which recognizes dynamic hand gestures for virtual reality(VR). A dynamic hand gesture is a method of communication for a computer and human who uses gestures, especially both hands and fingers. Since the human hands and fingers are not the same in physical dimension, the same form of a gestrue produced by two persons with their hands may not have the same numerical values which are obtained through electronic sensors. In this paper, we apply a fuzzy min-max neural network and feature analysis method using fuzzy logic for on-line pattern recognition.

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On-line dynamic hand gesture recognition system for the korean sign language (KSL) (한글 수화용 동적 손 제스처의 실시간 인식 시스템의 구현에 관한 연구)

  • Kim, Jong-Sung;Lee, Chan-Su;Jang, Won;Bien, Zeungnam
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.2
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    • pp.61-70
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    • 1997
  • Human-hand gestures have been used a means of communication among people for a long time, being interpreted as streams of tokens for a language. The signed language is a method of communication for hearing impaired person. Articulated gestures and postures of hands and fingers are commonly used for the signed language. This paper presents a system which recognizes the korean sign language (KSL) and translates the recognition results into a normal korean text and sound. A pair of data-gloves are used a sthe sensing device for detecting motions of hands and fingers. In this paper, we propose a dynamic gesture recognition mehtod by employing a fuzzy feature analysis method for efficient classification of hand motions, and applying a fuzzy min-max neural network to on-line pattern recognition.

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Development of the Human Body Recognition System Using Image Processing (영상처리를 이용한 생체인식 시스템 개발)

  • Ayurzana, Odgerel;Ha, Kwan-Yong;Kim, Hie-Sik
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.187-189
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    • 2004
  • This paper presents the system widely used for extraction of human body recognition system in the field of bio-metric identification. The Human body recognition system is used in many fields. This biological is appled to the human recognition in banking and the access control with security. The important algorithm of the identification software usese hand lines and hand shape geometry. We used the simple algorithm and recognizing the person by their hand image from the input camera. The geometrical characteristics in hand shape such as length of finger to whole hand length thickness of finger to length, etc are used.

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Morphometric Study on the Arterial Palmar Arch of the Hand (손바닥 동맥활에 관한 형태계측 연구)

  • Park, Bong Kwon;Jang, Soo Won;Choi, Seung Suk;Ahn, Hee Chang
    • Archives of Plastic Surgery
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    • v.36 no.6
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    • pp.691-701
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    • 2009
  • Purpose: Deviations of arterial palmar arches in the hand can be explained on the embryological basis. The purpose of this study was to provide new information about palmar arches through cadaver's dissection. The values of the location and diameter in these vessels were analyzed in order to support anatomical research and clinical correlation in the hand. Methods: The present report is based on an analysis of dissections of fifty - three hands carried out in the laboratory of gross anatomy. A reference line was established on the distal wrist crease to serve as the X coordinate and a perpendicular line drawn through the midpoint between middle and ring fingers, which served as the Y coordinate. The coordinates of the x and y values were measured by a digimatic caliper, and statistically analyzed with Student's t - test. Results: Complete superficial palmar archs were seen in 96.2 % of specimens. In the most common type of males, the superficial arch was formed only by the ulnar artery. In the most common type of females, the superficial arch was formed anastomosis between the radial artery and the ulnar artery. The average length of the superficial and deep palmar arch is $110.3{\pm}33.0mm$ and $67.9{\pm}14.0mm$ respectively. Regarding the superficial palmar arch, ulnar artery starts $-16.1{\pm}5.1mm$ on X - line, and $2.5{\pm}24.5mm$ on Y - line. Radial artery appears on palmar side $7.7{\pm}3.2mm$ on X - line, and $20.9{\pm}10.9mm$ on Y - line. But radial artery starts on $6.3{\pm}3.6mm$ on X - line, and $3.4{\pm}5.1mm$ on Y - line. Digital arteries of superficial palmar arch starts on $6.1{\pm}3.7mm$, $33.9{\pm}8.8mm$ on index finger, $1.8{\pm}3.4mm$, $40.1{\pm}7.3mm$ on middle finger, $-3.2{\pm}4.9mm$, $42.6{\pm}7.0mm$ on ring finger, and $-8.9{\pm}5.1mm$, $42.5{\pm}80mm$ on little finger in respective X and Y coordinates. Radial artery of deep palmar arches measured at the palmar side perforating from the dorsum of hand. It's coordinates were $9.7{\pm}4.8mm$ on X - line, $21.7{\pm}10.2mm$ on Y - line. Ulnar artery was measured at hypothenar area, and it's coordinates were $-20.4{\pm}6.3mm$ on X - line, and $30.6{\pm}7.4mm$ on Y - line. Conclusions: Anatomically superficial palmar arch can be divided into a complete and an incomplete type. Each of them can be subdivided into 4 types. The deep palmar arch is less variable than the superficial palmar arch. We believe these values of the study will be used for the vascular surgery of the hand using the endoscope and robot in the future.

Development of character recognition system for the mixed font style in the steel processing material

  • Lee, Jong-Hak;Park, Sang-Gug;Park, Soo-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1431-1434
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    • 2005
  • In the steel production line, the molten metal of a furnace is transformed into billet and then moves to the heating furnace of the hot rolling mill. This paper describes about the development of recognition system for the characters, which was marked at the billet material by use template-marking plate and hand written method, in the steel plant. For the recognition of template-marked characters, we propose PSVM algorithm. And for the recognition of hand written character, we propose combination methods of CCD algorithm and PSVM algorithm. The PSVM algorithm need some more time than the conventional KLT or SVM algorithm. The CCD algorithm makes shorter classification time than the PSVM algorithm and good for the classification of closed curve characters from Arabic numerals. For the confirmation of algorithm, we have compared our algorithm with conventional methods such as KLT classifier and one-to-one SVM. The recognition rate of experimented billet characters shows that the proposing PSVM algorithm is 97 % for the template-marked characters and combinational algorithm of CCD & PSVM is 95.5 % for the hand written characters. The experimental results show that our proposing method has higher recognition rate than that of the conventional methods for the template-marked characters and hand written characters. By using our algorithm, we have installed real time character recognition system at the billet processing line of the steel-iron plant.

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