• Title/Summary/Keyword: HA기기

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Characteristics of noise generated during treatment in dental clinic

  • Choi, Mi-Suk;Ji, Dong-Ha
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.5
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    • pp.181-188
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    • 2022
  • In this paper, we proposed of the results of the noise level and appropriate conversation distance by applying the noise characteristics generated during treatment at a dental clinic to the NR-curve and PSIL. As a result of analyzing the noise characteristics during treatment at a dental clinic, it was analyzed that the noise level exceeded 60dB(A), which is the health preservation limit value caused by noise, and the noise level increased as the frequency increased. the result of evaluation applying it to the NR curve, some treatment exceeded the workplace noise standard, and as a result of analyzing the level of conversational disturbance between the worker and the patient, it is desirable to have the conversation at a distance of less than 1M for accurate communication. In order to improve the quality of medical service in dental clinic and to reduce dental fear, it is judged that soundproofing protective equipment is provided to workers, and soundproofing measures are needed for noise sources (treatment devices used in treatment) and sound sources (patients and workers).

Studies on Biological Activity of Wood Extractives (X) - Antifungal Compounds of Hovenia dulcis - (수목추출물의 생리활성에 관한 연구(X) - 헛개나무 목부의 항균활성 물질 -)

  • Choi, Yun-Jeong;Lee, Hak-Ju;Lee, Sung-Suk;Choi, Don-Ha
    • Journal of the Korean Wood Science and Technology
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    • v.31 no.1
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    • pp.1-9
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    • 2003
  • Antimicrobial activities of plant extractives were investigated to develop a natural fungicide. Two stilbenoids and five flavonoids were isolated from wood extractives of Hovenia dulcis (Rhamnaceae) which had been selected due to its high antifungal activity among the tested species. The chemical structures of isolated compounds were determinded as : 5-hydroxy-7-methoxyflavone, 5,7-dihydroxyflavone (chrysin), 5,7-dihydroxyflavanone (pinocembrin), 3,5,7-trihydroxyflavanone (pinobanksin), 3,4',5,7-tetrahydroxyflavanone (aromadendrin), 3-hydroxy-5-methoxystilbene and 3,5-dihydroxystilbene (pinosylvin) on the basis of Mass and NMR spectroscopic data. According to the results of antifungal test, 3-hydroxy-5-methoxystilbene was evaluated as the strongest antifungal compound among the tested compounds and next were pinocembrin and pinosylvin, but those also had high hyphal growth inhibition activities against C. parasitica, T. versicolor, T. palustris and T. viride. However, pinobanksin, 5-hydroxy-7-methoxyflavone, chrysin and aromadendrin showed very low antifungal activity. In this regard, it could inferred that high antifungal activity of wood extractives of H. dulcis were derived from 3-hydroxy-5-methoxystilbene, pinocembrin and pinosylvin, respectively.

Study on the direction of serious contents design for training skills in U-healthcare: Focused on elderly learners (U-헬스케어를 위한 학습용 기능성콘텐츠 설계방향 : 노인 대상자를 중심으로)

  • Ha, Dong-One;Lee, Chang-Jo
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.3
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    • pp.23-32
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    • 2010
  • U-healthcare provides people with many conveniences and keeps their health. As facility centered medical environment is being changed to patient centered one, however, various problems are emerging. These problems range from institutional problems to technological, producer related, and user related ones. The researcher took interested in problems originating from users, in particular, elderly patients and guardians taking care of an elderly patient. The main focus of this study is the direction of serious contents design for training skills in HMI of U-healthcare equipment and developing emergency coping abilities. In this study, I started from research on elderly cognitive psychology and elders' motor reactions and interconnected the characteristics of various digital content forms. The results of this study are expected to be useful for the rapidly expanding elderly population and in the U-healthcare industry.

The Variation of Density and Settlement for Contaminated Sediments During Electrokinetic Sedimentation and Remediation Processes (오염퇴적토에 대한 동전기적 침전 및 정화 공정에서의 시료 밀도 및 침하 변화 특성)

  • Chung, Ha-Ik
    • Journal of the Korean Geotechnical Society
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    • v.22 no.9
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    • pp.5-14
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    • 2006
  • Generally, the sediments contain significant water, clay, colloidal fraction and contaminants, and can result in soft strata with high initial void, and its potential hazards in subsurface environments exist. Electrokinetic technique has been used in sedimentation for volume reduction of slurry tailing wastes and in remediation for extraction of contaminants from contaminated soils. In this research, the coupled effects of sedimentation and remediation of contaminated sediments are focused using electrokinetic sedimentation and remediation techniques from experimental aspects. A series of laboratory experiments including variable conditions such as initial solid content of the specimen, concentration level of the contaminant, and magnitude of applied voltage are performed with the contaminated sediment specimens mixed with ethylene glycol. Commercially available high specification Kaolin was used to simulate slurried sediment. From the test results, the settlement of specimen increases with increasing of applied voltage and decreasing of solid content and contamination level. The density of specimen increases due to settlement of specimen in the process of electrokinetic sedimentation and decreases due to extraction of organic contaminant in the process of electrokinetic remediation.

A Study of the Pitch Estimation Algorithms of Speech Signal by Using Average Magnitude Difference Function (AMDF) (AMDF 함수를 이용한 음성 신호의 피치 추정 Algorithm들에 관한 연구)

  • So, Shinae;Lee, Kang Hee;You, Kwang-Bock;Lim, Ha-Young;Park, Jisu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.4
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    • pp.235-242
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    • 2017
  • Peaks (or Nulls) finding algorithms for Average Magnitude Difference Function (AMDF) of speech signal are proposed in this paper. Both AMDF and Autocorrelation Function (ACF) are widely used to estimate a pitch of speech signal. It is well known that the estimation of the fundamental requency (F0) for speech signal is not only important but also very difficult. In this paper, two algorithms, are exploited the characteristics of AMDF, are proposed. First, the proposed algorithm which has a Threshold value is applied to the local minima to detect a pitch period. The Other proposed algorithm to estimate a pitch period of speech signal is utilized the relationship between AMDF and ACF. The data in this paper, is recorded by using general commercial device, is composed of Korean emotion expression words. The recorded speech data are applied to two proposed algorithms and tested their performance.

Analytical method of the polychlorinated biphenyls in soil using GC/ECD and GC/MS (GC/ECD 및 GC/MS을 이용한 토양 중 PCBs 분석방법 고찰)

  • Kim, Tae-Seung;Shin, Sun-Kyoung;Yoon, Jeong-Ki;Kim, Jong-Ha;Kim, Hyoung Seop;Lee, Jeong Ah
    • Analytical Science and Technology
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    • v.20 no.2
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    • pp.91-108
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    • 2007
  • This study was investigated both the Korean official soil test method and the international various methods for PCBs in soil sample. The analytical guideline of PCBs in contaminated soil were proposed based on the official soil test methods by discussing the extraction, column cleanup, instrumental conditions, quantification methods of peak matching and individual isomers. The total 28 soil samples were selected by consideration of PCBs-contamination, land use etc., and then analyzed using gas chromatography/electron capture detection (GC/ECD) and gas chromatography/mass spectrometry(GC/MS). In this study, the PCBs were not detected as peak matching method using GC/ECD, but PCBs detected $0.002{\sim}0.487{\mu}g/kg$ using GC/MS in background concentrations.

A Study on The Network Design of Smart Village to Provide Wired and Wireless Convergence Services on IoT (IoT기반의 유무선 융복합 서비스 제공을 위한 스마트빌리지의 네트워크 구성방안에 관한 연구)

  • Kim, Yun-ha;Jeong, Jae-woong;Kim, Young-sung;Choi, Hyun-ju
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.296-299
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    • 2022
  • The rapid urban expansion and the increase in natural disasters due to the increase of population after industrialization and climate change are causing numerous urban management problems. The IP based hyper-connectivity caused by the initiation of the 4th industrial revolution enables a variety of technologies and services that produce vast amounts of data and solve urban management problems based on this. Especially, the quality of life is improved by providing the necessary information for life that are produced through a sensor network on wired and wireless communication. In this study, we intend to propose the method of optimal communcation network composition for innovative and futuristic city management technology through the case of K-water Smart Village Communication System

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A study on a flow of the technological convergence in webtoon - Focused on the interactiontoon of webtoon (기술 융합형 웹툰의 몰입도 연구 -인터랙션 툰 <마주쳤다>를 중심으로)

  • Baek, Eun-Ji;Son, Ki-Hwan
    • Cartoon and Animation Studies
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    • s.50
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    • pp.101-130
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    • 2018
  • Since the advent of the Smart Devices, the smartphone has become a popular tool to view Webtoon. This phenomenon has caused the convergence of cutting-edge technologies and Webtoons in diverse forms, creating unique versions of Webtoons including, but not limited to Smart-toon, Effect-toon, Cut-toon, Dubbing-toon, Moving-toon, AR-toon, VR-toon, and Interaction-toon. By comparison to these rich diversities of Webtoons in the online industry, there is a lack of academic research on this topic. There are some papers which talk about the different types of multimedia technology conversion and its case presentation or the effectiveness and problems of visual effect, but the effects of these convergence technologies on comic readers' concentration and reading effectiveness have never been investigated so far. Therefore, this paper will discuss the unique method of immersive storytelling that is often used in comics and analyze each aspects of immersive method in technology-converged Webtoons along with its problems. Furthermore, this paper will analyze different aspects of "immersion" and interaction elements that can be found in the popular Interaction-toon, (Encountered). Through this, this paper discusses the positive influence of the interaction elements on comic readers' immersion level and its limitation. To classify the technology-converged Webtoons in terms of the immersion level, the Effect-toon sometimes interferes viewer's flow by using excessive use of multimedia effect, creating information overload. The Smart-toon which applied motions to each frame under horizontal mode of smartphones was a good try, but it hindered the readers' activeness and made it hard for the readers to be fully absorbed in the story. The VR-toon, which utilizes virtual reality gadgets to allow viewers to explore the world of Webtoon was also a nice try to overcome the limitation of vertical screens. However, it often caused dispersion of user's attention and reduced the users' immersion level. The Moving-toon which only emphasized the reading convenience also invaded readers' activeness and disturb users' concentration. On the other hand, the cartoonist Il-Kwon Ha applied high technologies such as face recognition technology, augmented reality techniques, 360-degree panorama technology, and haptic technology to his cartoon (Encountered). This allowed the readers to form a sense of closeness towards the cartoon characters which let the readers to identify themselves with the characters and interact with them. By this way, the readers can be fully immersed in the story. However, technology abuse, impractical production and hackneyed storylining often showed later in the story remains as its limitations.

Analysis on Subjective Image Quality Assessments for 4K-UHD Video Viewing Environments (4K-UHD 비디오 시청환경 특성분석을 위한 주관적 화질평가 분석)

  • Park, In-Kyung;Ha, Kwang-Sung;Kim, Mun-Churl;Cho, Suk-Hee;Cho, Jin-Soo
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.563-581
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    • 2010
  • In this paper, we perform subjective visual quality assessments on UHD video for UHD TV services and analyze the assessment results. Demands for video services have been increased with availabilities of DTV, Internet and personal media equipments. With this trend, the demands for high definition video have also been increasing. Currently, 2K-HD ($1920{\times}1080$) video have been widely consumed over DTV, DVD, digital camcoders, security cameras and other multimedia terminals in various types, and recently digital cinema contents of 4K-UHD($3840{\times}2160$) have been popularly produced and the cameras, beam projects, display panels that support for 4K-UHD video start to come out into multimedia markets. Also it is expected that 4K-UHD service will appear soon in broadcasting and telecommunications environments. Therefore, in this paper, subjective assessments of visual quality on resolutions, color formats, frame rates and compression rates have been carried to provide basis information for standardization of signal specification of UHD video and viewing environments for future UHDTV. As the analysis on the assessments, UHD video exhibits better subjective visual quality than HD by the evaluators. Also, the 4K-UHD test sequences in YUV444 shows better subjective visual quality than the 4K-UHD test sequences in YUV422 and YUV420, but there is little perceptual difference on 4K-UHD test sequences between YUV422 and YUV420 formats. For the comparison between different frame rates, 4K-UHD test sequences of 60fps gives better subjective visual quality than those of 30fps. For bit-depth comparison, HD test sequences in 10-bit depth were little differentiated from those in 8-bit depth in subject visual quality assessment. Lastly, the larger the PSNR values of the reconstructed 4K-UHD test sequences are, the higher the subjective visual quality is. Against the viewing distances, the differences among encoded 4K-UHD test sequences were less distinguished in longer distances from the display.

Validation Study for Image Performance of I-131 Using GATE Simulation Program (GATE 시뮬레이션 프로그램을 이용한 I-131의 영상 특성의 타당성에 관한 연구)

  • Baek, Cheol-Ha;Kim, Dae Ho;Lee, Yong-Gu;Lee, Youngjin
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.5
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    • pp.133-137
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    • 2017
  • The purpose of this study was to validate for GATE (Geant4 Application for Tomographic Emission) simulation by comparing the results of GATE simulation and experiment in real SPECT system. Futhermore, we want to prove that it is possible that the quantitative research of gamma camera/SPECT imaging for therapeutic radio isotope by using GATE simulation. In this study, the SPECT system on simulation referred to the parameters of Stream-R Forte version 1.2 (Philips Medical System, Best and Heerlen, Netherlands). To understand the I-131 image of gamma camera/SPECT system, we acquired the energy spectrum and measured the full width at half maximum (FWHM) which comes from line spread function (LSF) with and without scatter material in real SPECT system. And to compare with experiment, we also measured the FWHM and acquired the energy spectrum without scatter material in GATE simulation. As a result, without scatter material, the energy peak was almost same location, which are located nearby 364 keV, and other spectrum factors are same tendency in both cases. The FWHM was increased by increasing the distance of source to detector, and the error rate was approximately 3.8%. When we used the line source with scatter material, energy spectrum also indicated similar tendency in both cases. As you confirmed earlier, GATE simulation included real instrument and radioisotope characters for therapeutic radioisotope. Therefore this result that it was possible that various quantitative study for therapeutic radioisotope imaging in gamma camera/SPECT using GATE simulation.