• 제목/요약/키워드: Graphical programming

검색결과 123건 처리시간 0.023초

그래픽 프로그래밍 기법을 이용한 주축용 유도전동기의 속도 센서리스 토크감시 (Speed Sensorless Torque Monitoring of Induction Spindle Motor using Graphical Programming)

  • 박진우;권원태
    • 한국정밀공학회지
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    • 제19권10호
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    • pp.107-113
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    • 2002
  • To monitor the torque of an induction motor using current, rotating speed has been measured and used to calculate the slip angular velocity. Additional sensor, however, can cause extra expense and trouble. In this paper, a new algorithm is proposed to monitor the torque of vector controlled induction motor without any speed measuring sensor. Only stator current is measured to estimate the magnetizing current which is used to calculate flux linkage, rotor velocity and motor torque. Graphical programming is used to implement the suggested algorithm and to monitor the torque of an induction motor in real time. To solve the fluctuation problem of estimated torque caused from instantly varying rotating speed of an induction motor, the rotating speed is reconstructed based on the measured current signals. From several experiments, the proposed method shows a good estimation of the motor torque under the normal rotational speed.

Interactive Teaching and Self-Study Tools for Power Electronics

  • Ertugrul, Nesimi
    • Journal of Power Electronics
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    • 제2권4호
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    • pp.258-267
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    • 2002
  • This paper presents the principal features of the software modules developed to provide an interactive teaching/learning environment in Power Electronics that can be used by educators and students. The software modules utilize an object oriented programming LabVIEW that provides a highly flexible graphical user interface. The paper highlights the principal features the software components and illustrates a number of highly interactive graphical user interfaces of selected Power Electronics circuits and systems.

일련 자료 처리를 위한 시각적 객체 기반 모델러 개발 (Development of a Graphical Modeler for Manipulating Series Data Based on Object-Oriented Technique)

  • 김태곤;이정재
    • 한국농공학회논문집
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    • 제51권2호
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    • pp.43-49
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    • 2009
  • Many researcher uses simulation techniques for understanding the phenomenon and expecting the response. Simulation techniques have many advantages which is less time-consuming, easy to control constraints, and cheaper than experimental study. However Researches usually are not good at programming the model, it's hard to implement simulation model using computer language. They use spreadsheet program like Microsoft $excel^{TM}$ Although a spreadsheet program is good for modeling, it's cumbersome to describe expressions which consist of not variable name but location indicator. This study suggests the program which helps researcher developing model using graphical interface and variable name. For verifying usability, the model which is implemented by developed modeler were compared with by spreadsheet program.

S-PLUS의 소개 및 SAS 와의 그래픽 비교 (Introduction to S-PLUS and graphical comparison with SAS)

  • 김성수;한경수
    • 응용통계연구
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    • 제6권1호
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    • pp.1-11
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    • 1993
  • 통계자료분석에서 그래픽에 의한 분석방법은 컴퓨터의 급속한 발전과 더불어 많은 기법이 개발되어 왔으며, 이는 자료에 내포된 정보 및 통계적인 모형선택방법에 유용하게 이용될 수 있다. 개인용 컴퓨터에서 그래픽 자료 분석방법에 다양하게 응용될 수 있는 소프트웨어로서 S-PLUS(version 2.0)를 소개하고, 그래픽기능의 관점에서 SAS/GRAPH(version 6.04)와 비교, 논의하고자 한다.

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휴대용 미사일의 성능평가를 위한 시각화모델의 개발 (Development of Graphical User Interface for MANPAD Missile Performance Evaluation)

  • 황흥석
    • 한국국방경영분석학회지
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    • 제26권2호
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    • pp.28-38
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    • 2000
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops graphical user interface for the input and output of the model based on the visual object-oriented programming application. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. The results of sample run are shown, but these could be improved to be better with visual simulation which can visulaize all the simulation process of the model.

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객체지향 설계론을 이용한 발사체 시뮬레이터 개발 (The Development of Launch Vehicle Simulator Using an Object-orinted Design)

  • 최원;정해욱;서진호;홍일희
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2005년도 춘계학술대회 논문집
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    • pp.106-111
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    • 2005
  • LCC(Launch Control Center) in NARO Space Center perform a data monitoring and control through the interface to the external system of launch vehicle. Launch Control function needs a high reliability and processing speed. Hence, LCC's remote control system configure a real time system. An important role of the Simulation system is discovering a risk element and minimize it When developing a launch control system. Also, secure a development technique to solve the risks. Launch Vehicle simulator is composed of various component at characteristic of the Launch Vehicle. To be like this each function component the developer will be able to develop easily in order, it using the LabVIEW which is a Graphical Program and it programs, The LabVIEW GOOP(Graphical Object-orinted Programming) which supports an Object-orinted programming it uses with the Component it develops will have a strong point which reusability and a unit test, maintenance, size of program and individual developments.

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NC용 graphical OS 설계 (Design of a graphical operating system for the NC controller)

  • 최성락;정광조
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.519-524
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    • 1992
  • In this paper, an operating system is designed for NC controllers. Host computer is the IBM-PC, and the controller panel is designed in graphics mode to look easily for users. Pull-down menu is selected, which is useful to minimize a mistake made by users, so users can use NC controller more effectively. Also, many functions are proposed, such as NC editor for programming the NC program directly, simulation function for testing editted NC program, and new key-pad that appropriates for the functions of OS.

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대화형의 그래픽을 이용한 선삭용 고기능 작업장 프로그래밍 시스템 (An Enhanced Shopfloor Oriented Programming (AESOP) System using Interactive Graphics for the Turning Machine)

  • 강성균;이지석;최종률
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1994년도 추계학술대회 논문집
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    • pp.707-712
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    • 1994
  • An Enhanced Shopfloor Oriented Programming(AESOP) system is developed as a programming utillity of the CNC turning machine. The developed system is specially designed to give a beginner the convenience for CNC part programming with graphical interaction between a machine operator and the AESOP system. The combination of process-oriented cycles and various contour programming as well as an immediate tool path verification support the easiness and swiftness of a part program generation in the shopfloor. Since the AESOP system has been designed to operate on the basis of MS-Windows in the PC-embedded CNC system, it is also useful for the training of the part programming by utilizing provailing personal computers in the educational department.

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IEC1131-3에 입각한 제어 시스템 설계 프로그램 개발 (Development of Control System Design Program Based on IEC1131-3)

  • 허우정;신경봉;김응석;김문철;박정민;김성태
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1996년도 하계학술대회 논문집 B
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    • pp.1263-1265
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    • 1996
  • IEC1131-3 Specification of Programming Controller is established in 1994 and consists of 3 graphical languages and 2 textual languages. It is used in PLC and small scale controller because of its uniformity and extensibility. This paper describes Soft Logic Designer which is a graphical and textual programming editor for IEC1131-3 programming languages. Soft Logic Designer is developed with Object Orient Language, C++ under Microsoft Windows 95. It has two graphic editors for Sequential Function Chart and Function Block Diagram and one textual editor for Structured Text. Users can efficiently write high-level programs with mouse and menu buttons.

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객체재향 개념을 반영한 유동해석 후처리 프로그램에 대한 연구 (Study on a post-processing program for flow analysis based on the object-oriented programming concept)

  • 나정수;김기영;김병수
    • 한국전산유체공학회지
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    • 제9권2호
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    • pp.1-10
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    • 2004
  • In the present study, a post-processing program is developed for 3D data visualization and analysis. Because the graphical user interface(GUI) of the program is based on Qt-library while all the graphic rendering is performed with OpenGL library, the program runs on not only MS Windows but also UNU and Linux systems without modifying source code. The structure of the program is designed according to the object-oriented programming(OOP) concept so that it has extensibility, reusability, and easiness compared to those by procedural programming. The program is organized as modules by classes, and these classes are made to function through inheritance and cooperation which is an important and valuable concept of object-oriented programming. The major functions realized so far which include mesh plot, contour plot, vector plot, streamline plot, and boundary plot are demonstrated and the relevant algorithms are described.