• 제목/요약/키워드: Graphical Language

검색결과 156건 처리시간 0.027초

Development of Multivariate Analysis System by Using SAS/AF and SCL

  • Han, Sang-Tae;Kang, Hyuncheol;Lee, Seong-Keon;Jang, Myung-Seok;Lee, Duck-Ki;Ryu, Dong-Kyun
    • Communications for Statistical Applications and Methods
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    • 제8권2호
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    • pp.507-514
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    • 2001
  • In recent years, the development and the embodiment of information analysis system has been sprightly carried out in several fields of study. In this study, as and extension of these studies, we develop a system for multivariate analysis which might be widely used in social and natural sciences. This multivariate analysis system is developed by using multivariate analysis procedures in SAS/STAT software. Also, the system supply users with he environment of GUI(Graphical User Interface), which is constructed with AF(application frame) and SCL(screen control language) of SAS software, in order to help users to use the system with easy.

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C++ for CAD/CAM applications

  • Hwang, Il-Kyu;Park, Bum-Joo;Kim, Deok-Soo
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1994년도 춘계공동학술대회논문집; 창원대학교; 08월 09일 Apr. 1994
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    • pp.58-66
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    • 1994
  • The philosophy of object-oriented has found its role in various applications such as programming languages, databases, distributed systems, etc. Discussed in this paper is an experience of the object-oriented programming technique obtained while developing a particular CAD/CAM system. It has been well-known that the object-oriented programming language has good features enabling the improved reusability and extensibility of an existing code. The features include data abstraction, encapsulation, inheritance, polymorphism, and so on. This paper presents how these features of the object-oriented programming language, C++ in particular, can be applied to the implementation of geometric algorithms as well as graphical user interfaces.

Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • 센서학회지
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    • 제16권3호
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

A GraphML-based Visualization Framework for Workflow-Performers' Closeness Centrality Measurements

  • Kim, Min-Joon;Ahn, Hyun;Park, Minjae
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권8호
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    • pp.3216-3230
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    • 2015
  • A hot-issued research topic in the workflow intelligence arena is the emerging topic of "workflow-supported organizational social networks." These specialized social networks have been proposed to primarily represent the process-driven work-sharing and work-collaborating relationships among the workflow-performers fulfilling a series of workflow-related operations in a workflow-supported organization. We can discover those organizational social networks, and visualize its analysis results as organizational knowledge. In this paper, we are particularly interested in how to visualize the degrees of closeness centralities among workflow-performers by proposing a graphical representation schema based on the Graph Markup Language, which is named to ccWSSN-GraphML. Additionally, we expatiate on the functional expansion of the closeness centralization formulas so as for the visualization framework to handle a group of workflow procedures (or a workflow package) with organizational workflow-performers.

VRML을 이용한 해역환경 가시화 연구 (Visualization of Ocean Environments through VRML)

  • 김종규;박상우;김종화
    • 수산해양교육연구
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    • 제17권3호
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    • pp.427-433
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    • 2005
  • The study of Web GUI(Graphic User Information) system for Virtual Reality System is mainly performed on effective methodology which transform real world data to computing world data. MGIS(Marine Geographic Information System) has its own target on reliable data service by acquisition of geometric information using accurate measurement and graphical visualization. This type of raw data visualization can be built without software tools, yet is incredibly useful for interpreting and communicating data. Even simple visualizations can aid in the interpretation of complex 3D relationships that are frequently encountered in the geosciences. The Virtual Reality Modeling Language provides an easy way for geoscientists to construct complex visualizations that can be viewed with free software. This study propose a three dimensional Web GUI system using MGIS-based three dimensional data models and virtual imaging system. Finally, we design a Web GUI system integrating above data models.

재사용을 위한 XML 기반 소프트웨어 아키텍쳐 명세 언어 (XML based Software Architecture Specification Language for Reuse)

  • 이윤수;윤경섭;왕창종
    • 한국정보처리학회논문지
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    • 제7권3호
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    • pp.808-817
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    • 2000
  • Component specification languages in consideration of reuse are essential factor in classification, verification and retrieval of components. A number of legacy specification languages have already been used, however, they are complex and include many necessary elements in the specification for implementation. In this paper, we present XML-based component specification and software architecture specification language to solve these problems of legacy specification languages. The presented specification languages consist of component specification, which is composed of signature specification, interface specification and message specification, and software architecture specification providing graphical notations and textural notations. Component specification supports component retrieval with behavioral match and black-box reuse of component. In addition to this, it improves the efficiency of retrieval and document management with XML-based component specification. Software architecture specification supports the structural reuse of architecture, which is white-box reuse, through mesage-based architecture specification.

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Splash의 스트림 프로세싱 기능 구현 (Implementing stream processing functionalities of Splash)

  • 안재호;노순현;홍성수
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2019년도 제59차 동계학술대회논문집 27권1호
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    • pp.377-380
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    • 2019
  • To accommodate for the difficult task of satisfying application's system timing constraints, we are developing Splash, a real time stream processing language for embedded AI applications. Splash is a graphical programming language that designs applications through data flow graph which, later automatically generates into codes. The codes are compiled and executed on top of the Splash runtime system. The Splash runtime system supports two aspects of the application. First, it supports the basic stream processing functions required for an application to operate on multiple streams of data. Second, it supports the checking and handling of the user configurated timing constraints. In this paper we explain the implementation of the first aspect of the Splash runtime system which is being developed using a real time communication middleware called DDS.

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E-Learning용 문항 메타데이터 작성을 위한 SMIL 저작도구 설계 및 구현 (Design and Implementation of SMIL Authoring Tool for E-Learning Item Metadata)

  • 이동수;김철현;박승범;이상준;김병기
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2008년도 춘계학술발표대회
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    • pp.296-299
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    • 2008
  • E-Learning 환경에서 학습자에게 보다 정확한 맞춤형 교육 시스템을 제공하기 위하여 평가 문항 및 학습 문항의 난이도, 변별도 등과 같은 문항 정보 활용이 필요하다. 본 논문에서는 문항 난이도, 변별도의 수치를 메타데이터에 저장하고, 평가 문항 및 학습 문항을 저작할 수 있는 템플릿(Templates) 및 GUI(Graphical User Interface) 기반의 SMIL(Synchronized Multimedia Integration Language) 저작도구를 설계 구현 하였다. 구현한 시스템은 SMIL 문법을 모르는 교수자가 문항 난이도, 변별도를 메타데이터에 저장하고, 학습 문항을 쉽게 저작하는데 효율적이다. 또한 저작된 문항은 XML(Extensible Markup Language) 기반 메타데이터를 활용함으로서 다른 플랫폼과의 통합 관리 및 재사용에 용이하다.

비즈니스 프로세스 애니메이터의 구현 (The Implementation of Business Process Animator)

  • 백수기
    • 한국컴퓨터산업학회논문지
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    • 제5권1호
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    • pp.77-86
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    • 2004
  • 최근 급격한 기업 환경 변화에 따라 워크플로우가 각광을 받고 있으며, 워크플로우 관리시스템을 적용하는 기업들이 증가하고 있다. 그러나 위험부담의 최소화를 원하는 기업의 요구에 따라 프로세스를 분석, 정의하고, 이를 실제 환경에 적용하기 전에 검증하는 기능이 매우 중요한 부분으로 자리잡으면서, 프로세스 정의에 대한 검증에 관심을 기울이게 되었다. 이런 요구에 의해 본 논문에서는 비즈니스 프로세스를 표현할 수 있는 ICN모델과 GUI, MVC를 이용하여 프로세스의 액티비티 진행과정을 보여주고, 액티비티의 흐름에 따라 참여자의 전이과정을 기술하는 참여자 흐름을 통해 조직간의 상호관계를 면밀히 보여주며, XML기반하의 XPDL, XLANG과 같은 프로세스 정의(Process Define)언어를 모두 수용하는 비즈니스 프로세스 애니메이터를 구현한다.

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서비스 가상 실험을 위한 서비스 프로토타입 기술 언어 개발 (Service Prototype Description Language for Virtual Service Laboratory)

  • 이진성;오규협;박치형;김상국;정재윤;김보현
    • 한국경영과학회지
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    • 제36권4호
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    • pp.91-107
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    • 2011
  • The importance of service industries is growing as the portion of the service sector increases fast in the recent decades. This research deals with service prototyping and testing in a service laboratory. While products are generally tested through prototyping in new product development processes, services are difficult to test because of the characteristic of service, intangibility. A service laboratory, named s-Scape, is the experiment environment which has been developed to test services in virtual space for the purpose of analysis and improvement of real-world services such as hospitals and automobile show rooms. In this research, we present a service prototyping tool and language to support service test in the service laboratory. We first analyze key elements of service prototypes, and then design the service prototype diagram (SPD) and the service prototype description language (SPDL). SPD, which is a variant of the service blueprint, is a graphical tool to be used to generate SPDL. SPDL is an executable language of describing a service prototype of a real-world service in extensible markup language (XML) to experiment the service environment in virtual space. SPD reflects the control and interface of virtual reality devices, as well as key elements of service modeling. SPD represents a service process in which service providers and customers interact with each other in a service scape.