• Title/Summary/Keyword: Graphic Interface

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Icon Evaluation Using Spreading Activation Model (활성화 확산 모형을 이용한 아이콘 평가)

  • Lee, Sun-Jung;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.4
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    • pp.135-142
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    • 2007
  • Icon conveys symbolic information which they have become ubiquitous as main element of GUI. However, users often cannot intuitively understand its functional meanings. Icon has to be designed for users to easily understand functional meanings. In order to evaluate icon, the spreading activation model can be used to effectively understand the process of information retrieval. In asymmetric spreading activation model is that in the two nodes the degree of spreading activation is different according to direction. Thus, asymmetric spreading activation theory was performed evaluating the strength of association when users see visual image to associate their verbal meaning (visual image - verbal meaning pair) and users see verbal meaning to associate their visual image (verbal meaning - visual image pair). According to the direction, this study hypothesizes that the well-designed icons have symmetric relationship rather than asymmetric relationship between the two pairs. The strength of association is measured through the reaction time and the accuracy rate. In performing SAT (spreading activation test), the ten icons were selected as word processing software icons. After first SAT, newly designed icons were developed based on Korean mental model, and second SAT was conducted using them. The results showed that the accuracy rate of newly designed icon has been improved. Also there is significant difference of reaction time between current icons and newly designed icons. Well-designed icon is confirmed that the strength of association relationship arises symmetrically rather than asymmetrically between the two pairs. User centered icons could be designed by improving the strength of association between the two pairs. Asymmetric SAT evaluates the strength of the association between the visual image and the verbal meanings to contribute to the development of icon which it related to human's association structure.

Verification of Dose Evaluation of Human Phantom using Geant4 Code (Geant4 코드를 사용한 인체팬텀 선량평가 검증)

  • Jang, Eun-Sung;Choi, Ji-Hoon
    • Journal of the Korean Society of Radiology
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    • v.14 no.5
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    • pp.529-535
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    • 2020
  • Geant4 is compatible with the Windows operating system in C++ language use, enabling interface functions that link DICOM or software. It was simulated to address the basic structure of the simulation using Geant4/Gate code and to specifically verify the density composition and lung cancer process in the human phantom. It was visualized using the Gate Graphic System, i.e. openGL, Ray Tracer: Ray Tracing by Geant4 Tracing, and using Geant4/Gate code, lung cancer is modeled in the human phantom area in 3D, 4D to verify the simulation progress. Therefore, as a large number of new functions are added to the Gate Code, it is easy to implement accurate human structure and moving organs.

Development of The Flexible User-Friendly Real-Time Machine Vision Inspection System (사용자 중심의 유연한 실시간 머신비전 검사시스템 개발)

  • Cho, In-Sung;Lee, Ji-Hong;Oh, Sang-Jin
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.3
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    • pp.42-50
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    • 2008
  • We developed a visual inspection system for detecting defective products. Most existing inspection systems are designed to be dedicated to one product, which makes operator spend extra money and time to adopt other products. In this work, we propose a flexible visual inspection system that can inspect various products without any additional major job at a low-cost. The developed system contained image processing algorithm libraries and user-friendly graphic interface for adaptable image-based inspection system. We can find a proper threshold value using the proposed algorithm which uses correlation coefficient between a non-defective product and existing sample images of defective product. And We tested the performance of the proposed algorithm using Otsu's method. The proposed system is applied to a automated inspection line for cellular phone.

Agent-Based Game Platform with Cascade-Fuzzy System Strategy Module (단계적 퍼지 시스템 전략모듈을 지원하는 에이전트기반 게임 플랫폼)

  • Lee, Won-Hee;Kim, Won-Seop;Kim, Tae-Yong
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.76-87
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    • 2008
  • As hardware performance rises, game users demand higher computer graphic, more convenient UI(User Interface), faster network, and smarter AI(Artificial Intelligence). At this time, however, AI development is accomplished by a co-development team or only one developer. For that reason, it's hard to verify that AI performance and basic game AI technology is lacking for developing high-level AI. Searching the merits and demerits of existing game AI platforms, we investigate main points to consider when designing game AI platforms in this paper. From this we suggest Darwin, a game platform, based on agent that developers embody AI easily and capable of proposing AI test with module that makes them find strategic position. And then evaluate achievement results through making agent used strategic module that Darwin offers.

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Timing Optimization of Real-Time System Design for Embedded Systems (Embedded System Design을 위한 Real-Time System의 최적화된 Timing효과의 구현)

  • Park, Eun-Jung;Jeong, Tai-Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.3
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    • pp.564-570
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    • 2006
  • This paper presents a new real-time system design methodology for embedded system as well as event-driven real time application. It is required to implement a deadline handling mechanism in order to satisfy a large-scale distributed real time application. When we design real time system, it has handled a deadline and is important to measure / control a timing issue. These timing constraints usually associated with an interface between model and system. There are many case tools that supporting a real time application, for example, UML, graphic language for designing real time system, but they cannot provide efficient way to handle deadline miss. Therefore, users have to design deadline handler manually when they need to use it. This paper contributes solving the problems of user-level deadline handling for an embedded system. Also, it also discusses an efficient deadline handler design mechanism using on RoseRT, which is a graphical CASE tool supporting from UML.

중소기업의 공동 ASP환경을 이용한 WebERP 활용과 구축전략

  • Jeong, Sei-Hyun
    • 한국IT서비스학회:학술대회논문집
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    • 2002.06a
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    • pp.96-107
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    • 2002
  • 21세기를 맞이하는 기업은 세계화와 국제화, 정보의 다양화 및 분산화, 제품수명주기의 단축과 수익률의 감소, 고품질의 제품, 지식산업의 등장, 고객 욕구의 증대 등 다양한 내 ${\cdot}$ 외적 환경변화에 대응해야 하고 경쟁우위를 확보하기 위해 끊임없이 기업의 변화능력을 확보해야 한다. 기업은 제품을 생산하여 판매하는 기업의 시스템 전체가 경쟁력을 갖추어 총체적 우위를 확보하고 고객의 기호와 감성에 호소하는 제품을 만들 수 있도록 다양한 정보를 제공하는 시스템을 필요로 하게 되었다. 즉, 시간과 서비스에 뒤진 고객지원체계는 기업의 성장에 절대적인 마이너스 요인이므로 고객 정보의 효율적 관리, 고객 요구에 대한 신속한 대응, 정기적 고객만족도 조사 등 고객이 원하는 것을 재빠르게 얻어낼 수 있는 고객 친밀형 정보시스템의 확립이 요구되는 것이다. 이를 해결해 줄 수 있는 새로운 경영정보시스템이 바로 WebERP인 것이다. WebERP는 기업의 원활한 자재, 구매활동을 위해 제안된 MRP에서 시작되었으며, 생산관리의 개념을 포함하고 있는 MRPII로 확대되었다가 다시 인사나 회계, 재무 등 조직이나 기업의 전업무영역을 수용하는 종합경영정보시스템으로 발전된 것이다. 현재는 전자상거래와 관련하여 WebERP의 필요성이 부각되었고, 모기업과 협력사간의 구매발주 및 납품관리를 확대시켜 소모성자재(MRO: Maintenance, Repair & Operation) 및 기타 공동구매서비스와 유사업종간의 그룹을 형성하여 ASP(Application Service Provider)의 공동 환경을 이용한 WebERP 환경을 이용한 WebERP활용이 현시점으로 적실히 필요한 것이다. 이는 중소기업들의 공동 협업체제를 도모하여 외세를 대비하는 응집력을 확고히 함으로써 집단체제의 e마켓플레이스 확립과 더불어 국제경쟁을 대비한 방안으로서 집단 공동의 웹환경 인프라가 필요한 것이다. 이러한 배경에서 ASP환경을 이용한 WebERP활용방안과 시스템 구축전략을 경남지역의 기계산업정보화사업단이 추진하는 일반기계, 전기기계, 금속기계, 수송기계, 정밀기계의 5개 업종을 4,877개 기업 대상으로 추진하고 있으며, 그 중 WebERP의 모델로서 2003년도까지 50개 기업을 선정하고, 이는 5개 업종 골고루 선정하여 적용과 표준화 모델로 전개해 나가는 것을 정리한 것이다.

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Development of a Cycle Simulation Program for Multi-Airconditioning Systems using R410A (R410A를 사용하는 멀티에어컨 시스템을 위한 사이클 시뮬레이션 프로그램 개발)

  • Kim, Young-Jae;Park, In-Sub;Kim, Hak-Hee;Yoon, Baek;Gil, Sung-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.3 no.3
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    • pp.210-215
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    • 2002
  • In this study, the computer program called Multi_Cycle, which simulates the steady-state performance (coefficient of performance, capacity, power consumption and etc.) of multi- airconditioning systems using R410A, was developed. In order to validate the simulation program, a series of case studies were carried out. The Multi_Cycle consists of several subroutines for simulating indoor units. outdoor unit, compressor, and expansion devices. and for estimating the thermodynamic and transport properties of the refrigerants and moist air. It would appear to be advantageous to use the Multi_Cycle for a performance analysis when considering various kinds of refrigerants and the complex operating conditions of each unit making up the multi-airconditioner cycle. Moreover, the Multi_Cycle would seem to be useful tool in optimizing a multi-airconditioning system and establishing economical and efficient operating conditions in the multi-airconditioner cycle. In the present study, the Multi_Cycle was programmed with Digital Visual Fortran for the main simulation code and Visual Basic for- the graphic user interface.

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User Interaction-based Graph Query Formulation and Processing (사용자 상호작용에 기반한 그래프질의 생성 및 처리)

  • Jung, Sung-Jae;Kim, Taehong;Lee, Seungwoo;Lee, Hwasik;Jung, Hanmin
    • Journal of KIISE:Databases
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    • v.41 no.4
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    • pp.242-248
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    • 2014
  • With the rapidly growing amount of information represented in RDF format, efficient querying of RDF graph has become a fundamental challenge. SPARQL is one of the most widely used query languages for retrieving information from RDF dataset. SPARQL is not only simple in its syntax but also powerful in representation of graph pattern queries. However, users need to make a lot of efforts to understand the ontology schema of a dataset in order to compose a relevant SPARQL query. In this paper, we propose a graph query formulation and processing scheme based on ontology schema information which can be obtained by summarizing RDF graph. In the context of the proposed querying scheme, a user can interactively formulate the graph queries on the graphic user interface without making efforts to understand the ontology schema and even without learning SPARQL syntax. The graph query formulated by a user is transformed into a set of class paths, which are stored in a relational database and used as the constraint for search space reduction when the relational database executes the graph search operation. By executing the LUBM query 2, 8, and 9 over LUBM (10,0), it is shown that the proposed querying scheme returns the complete result set.

Visual information processing of icons (아이콘의 표상 방식에 따른 시각정보처리)

  • Park, Jin-Han;Han, Gwang-Hui
    • Korean Journal of Cognitive Science
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    • v.8 no.4
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    • pp.19-33
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    • 1997
  • Icon is a small graphic which represents a particular function in computer interface. Comprehension and learning of icons are needed for using them because they represent some meanings. This study was conducted to examine which were more important factors in using icons. First, representational characteristics of icons were examined. Second, using a eyetracker, the way of coding of redundant display was examined which removed obscurity of display and gave more meaning to a user. Icons using attribute of object and direct discription of action were more efficient than icons of other representational form in comprehension. Redundant display was proved to have some advantages, especially when the icons had low familarity. Visual information processing of icons were discussed according to familarity and learning.

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Analysis of Steel/composite Cylinder by GUI Program (GUI를 이용한 특수강/복합재 이중구조 후육실린더 해석)

  • Kim, Chi-Wan;Kim, Wie-Dae
    • Composites Research
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    • v.25 no.4
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    • pp.126-132
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    • 2012
  • It is useful to have a quick analysis program in early design process for feasibility studies of composite cylinder because it takes long time and is not cost effective by commercial programs. In this paper, a GUI program is developed to calculate the stress distribution in a fast manner with the properties, the orientation angle and the stacking sequence of composite material using LabVIEW. The stress distributions of an autofrettaged cylinder and a composite cylinder with internal pressure are compared with the results by MSC Nastran/patran. The stress distribution of steel/composite cylinder is compared with the values of existing studies, and is proved. Furthermore, by calculating the stress distribution of an autofrettaged steel/composite cylinder, the stress distribution is estimated, and the program will be useful in an early design phase for feasibility studies.