• Title/Summary/Keyword: Graphic Analysis

Search Result 853, Processing Time 0.027 seconds

The Development of Web Based Instruction Program on Oceanography Unit and the Analysis of Its Effects in Earth Science Class (지구과학 해양 단원의 웹 기반 학습자료 개발 및 효과 분석)

  • Park, Soo-Kyong;Kang, Min-Ju;Kim, Sang-Dal
    • Journal of The Korean Association For Science Education
    • /
    • v.21 no.2
    • /
    • pp.264-278
    • /
    • 2001
  • The purpose of this study was to develop the web based instruction(WBI) program, to examine its effects on the science achievement, the attitude toward science, and students' perceptions on the WBI learning. The WBI program on the content of oceanography unit in Earth Science for high schools was developed using Namo 4.0, JAVA-script, Flash 4, Video Capture of SnagIt, Animation Shop graphic tools. The treatment group consisted of students who participated in the WBI program developed in this study, and the control group consisted of students who participated in the module instruction using self-learning materials. The results from this study were as follows: First, the scores of science achievement of WBI group were significantly higher than those of module group. There was not interaction effect of treatment and students' learning ability. Second, there were no significant difference in the scores of the attitude towards science learning between WBI group and module group, and there was not interaction effect of treatment and students' learning ability. Third, in the perception questionnaire of WBI learning, many students showed the WBI learning were good in terms of causing interaction between learners and web based learning materials including various images and animations. However there are several students who showed learning difficulties. For example they wonder which part is more important and what order is proper to study in hypertext environment.

  • PDF

Development of a Prototype for GIS-based Flood Risk Map Management System (GIS를 이용한 홍수위험지도 관리시스템 프로토타입 개발에 관한 연구)

  • Kim, Kye-Hyun;Yoon, Chun-Joo;Lee, Sang-Il
    • Journal of Korea Water Resources Association
    • /
    • v.35 no.4 s.129
    • /
    • pp.359-366
    • /
    • 2002
  • The damages from the natural disasters, especially from the floods, have been increasing. Therefore, it is imperative to establish a BMP to diminish the damages from the floods and to enhance the welfare of the nation. Developed countries have been generating and utilizing flood risk maps to raise the alertness of the residents, and thereby achieving efficient flood management. The major objectives of this research were to develop a prototype management system for flood risk map to forecast the boundaries oi the inundation and to plot them through the integration of geographic and hydrologic database. For more efficient system development, the user requirement analysis was made. The GIS database design was done based on the results from the research work of river information standardization. A GIS database for the study area was built by using topographic information to support the hydrologic modeling. The developed prototype include several modules; river information edition module, map plotting module, and hydrologic modeling support module. Each module enabled the user to edit graphic and attribute data, to analyze and to represent the modeling results visually. Subjects such as utilization of the system and suggestions for future development were discussed.

Development and Application of Mobile-Based Math Learning Application (모바일 기반 수학 학습 어플리케이션 개발 및 활용 방안)

  • Kim, Bumi
    • School Mathematics
    • /
    • v.19 no.3
    • /
    • pp.593-615
    • /
    • 2017
  • The purpose of this study is to develop a mobile-based math learning application and explore its application. In order to develop a learning application, the present study included literature review on math education involving mobile learning, investigation of literature related to mathematics education conducted in a digital environment, and method of use and implementation environment of existing math learning applications by type. Based on these preliminary investigation and analysis, an android version application, 'Mathematics Classroom for Middle School 3rd Graders' was developed. This application can be used for learning units such as Quadratic Functions and Graphs, Representative Value, and Variance and Standard Deviation. For the unit on Quadratic Functions and Graphs, the application was constructed so that students can draw various graphs by using the graphic mode and discuss their work with other students in the chatting room. For the unit on Representative Value, the application was constructed with the mathematical concept of representative value explained through animation along with activities of grouping data acquired after playing archery games by points or arranging them according to size so that students can study when and how to use median value, mode, and average. The application for Variance and Standard Deviation unit was also constructed in a way that allowed students to study the concept of variance and standard deviation and solve the problems on their own. The results of this study can be used as teaching & learning materials customized for individual student in math classes and will provide anyone the opportunity to engage in an interesting self-directed learning of math at anytime. Developed in the format of real life study, the application will contribute to helping students develop a positive attitude about math.

The Study of Usability Evaluation in the GUI of Mobile Computing - Based on Benchmark Testing in the interface design of WIPI (Mobile Computing의 GUI 개발에 있어 사용성 평가 연구 - WIPI 인터페이스 디자인을 위한 Benchmark Testing을 중심으로 -)

  • 정봉금;송연승
    • Archives of design research
    • /
    • v.17 no.1
    • /
    • pp.49-62
    • /
    • 2004
  • Due to the recent surge of wireless Internet and concurrent development of the end user terminal devices having standardized graphical user interface(GUI) and unified operation mechanism for better interactivity in information representation and ease of use, various efforts on the improvement of GUI is widely recognized as one of the key factors that will usher in the next stages of the wireless Internet for the users. Especially, improved usability along with unique visual effect are considered to be the key elements for GUI considering the rapid improvement of the resolution and color on the end user handset devices; thus, the study and research on the subject of GUI is expected to increase along with the wireless Internet using smart phones. User interface of the wires Internet end user handsets will have a definite and significant effect on the user interaction as well as productivity. Domestically, wireless Internet service providers and GUI design companies are making various efforts in producing a common GUI models for standardized operation scheme and improved graphical display capabilities of the hand phones, PDAs and smart phones. In the study, Nokia 3650 model and Microsoft Orange SPV model were chosen as test devices for usability comparison and data collection to collect directional benchmark data in developing next generation smart phone user interface integrating PDAs and phones. The mail purpose of this study is to achieve the most efficient user accessibility to WAP menu through intensive focus on developing WIPI WAP menu having most effective usability for the users in their twenties and thirties. The result of this study can also be used as the base research materials for WAP service development, VM browser development and PDA browser development. The result of this study along with the evaluation model is expected to provide effective analysis materials on the subject of user interface to the developers of the wireless Internet user devices, GUI designers and service planners while short listing key factors to consider in developing smart phones therefore serving as the GUI guideline of WIPI phones.

  • PDF

Design and Implementation of JBI Component Deployment tool Based on the open sources (오픈소스 기반의 JBI 컴포넌트배치도구의 설계 및 구현)

  • Park, Jae-Won;Choi, Jae-Hyun;Lee, Jae-Sung;Lee, Nam-Yong
    • The KIPS Transactions:PartD
    • /
    • v.16D no.5
    • /
    • pp.715-728
    • /
    • 2009
  • The Enterprise Service Bus based on Java Business Integration is an web service standard and one of the methods for implementing distribution channels of Service Oriented Architecture. Consisting of open source group, extensive venders and users, the ESB based JBI has the problems of ineffectiveness as well as advantages of extensibility of service plug-in. That is, in case users need to use Service plug-in, manual connection of packaging process and sequential distribution method is required. This study, therefore, proposes as a way of trouble-shooting the user-oriented component deployment tool which can manage entire process for deploying The ESB middleware platform to Service unit. At the same time, this study elicited the requirements based on issues of JBI-based ESB and has developed the modeling property, packaging, distribution and evaluation thru Schema analysis of JBI-compatible component. Using the deployment tool this study proposed, users will be able to perform and manage the whole deploying process without additional manual work for connecting component. Not only it is expected that interface based on Graphic User Interface provide usability and convenience but they can also minimize the errors rate through component and route validity verification function provided in deployment tool.

The Influence of Different Gypsum Materials on the Accuracy from Complete Arch Digital Impression (전악의 디지털 인상 채득 시 치과용 모형재가 디지털 모형 정확성에 미치는 영향)

  • Kim, Ki-Baek;Lee, Gyeong-Tak;Kim, Hae-Young;Kim, Jae-Hong
    • Journal of dental hygiene science
    • /
    • v.12 no.6
    • /
    • pp.617-623
    • /
    • 2012
  • This study was performed to measure the accuracy of different gypsum materials by a white light dental scanner. A master model with the prepared lower full arch tooth was used. The type IV and scannable stone were used for 20 stone casts (10 casts each) duplicated a master model of mandible. The distance between the reference points were measured and analyzed by the Delcam $Copycad^{(R)}$ (Delcam Plc, UK) 3D graphic software. The t-student test for paired samples were used for statistical analysis. The mean differences to master model for type IV stone and scannable stone model were 0.29~0.56 mm, and 0.17~0.35 mm, respectively. There were statistical differences in dimensional accuracy for full arch impression between the master model and type IV/scannable stone (p<0.05). Two different gypsum materials showed clinically acceptable accuracies of full arch digital impression produced by them. Besides, in both gypsum materials, the differences to the master model detected appear to provide enough accuracy for clinical application.

Experimental Study on the Determination of Absorbed dose Index (흡수선량지수결정(吸收線量指數決定)에 관한 실험적(實驗的) 연구(硏究))

  • Jun, Jae-Shik;Rho, Chae-Shik;Ro, Seung-Gy;Ha, Chung-Woo;Yoo, Young-Soo;Lee, Hyun-Duk
    • Journal of Radiation Protection and Research
    • /
    • v.7 no.1
    • /
    • pp.34-48
    • /
    • 1982
  • The prime purpose of this study is to realize an index quantity, absorbed dose index, defined by the ICRU for the characterization of ambient radiation level at any location for the purpose of radiation protection. The experiment has been designed to be carried out in two phases, namely, preliminary and main experiment. In the primary study a 30cm diameter sphere of polyethylene was used, while in the main experiment that of tissue equivalent material was fabricated and used. Both experiments were performed in the gamma-ray fields of $^{137}Cs\;and\;^{60}Co$, and in a neutron beam of thermal column of the TRIGA MARK-II research reactor. In the measurement of gamma-ray absorbed dose TLD-700 $(^{7}LiF)$ chips were used, and for the neutron dose both Au activation foils and TLD chips (TLD-600 $(^{6}LiF)$ and TLD-700 for the discrimination of gamma-ray contribution) were used. Theoretical assessment of the absorbed dose in the sphere phantom has been carried out in accordance with the Ehrlich's idea that deduced on the basis of Burlin's cavity theory in the case of gamma-ray irradiation. For the analysis of neutron dose fluence-KERMA rate conversion method was used. The explanation on the dose assessment is given in detail. Results obtained were numerically and statistically analyzed and the depth dose distributions are presented in the graphic forms with normalized values. In the concluding remarks, the possibility and difficulty of realizing the index quantity, including questions and problems to be solved are mentioned.

  • PDF

Case Analysis for Application of Bamboo in Floral Designs (화훼장식에서 대나무 활용의 사례 분석)

  • Bang, Sik;Yoon, Pyung Sub;Ryu, Byung Yeol;Kim, Yang Hee
    • FLOWER RESEARCH JOURNAL
    • /
    • v.16 no.1
    • /
    • pp.7-11
    • /
    • 2008
  • In order to investigate the application of bamboo in various ways in floral designs, we analyzed 108 bamboo items from the monthly magazine 'Fleur' and from the International Flower Contest held from 2001 to 2006. We analyzed the frequency of usage of bamboos by the used parts, kind of design, type of design, and arrangement method in the design work. In terms of the used parts of the bamboo, stems took 90% of the whole work. Among the 77 designs that used stems, excluding the 20 work items presented in the International Flower Contest which has been held in April, number of the bamboo work items peaked at the beginning of the year in January and February, and during summer (July and August). Upon analyzing the type of stems that were used in the 97 works, 63% of the works used bamboo in natural state, but not processed. 48% of the works used the vertical-parallel method among the arrangement methods. Other categorized works were rounded works that were not included in the vertical, horizontal or diagonal mathod. More than 50% of the works, including the table decoration, used space decoration. Among the types of work design that used bamboo as material, 64% were decorative type, 30% graphic type, and 4% formal-linear type.

Development of a Web-based User Experience Certification System based on User-centered System Design Approach (사용자 중심의 웹 기반 제품 사용경험 인증·평가 시스템 개발)

  • Na, Ju Yeoun;Kim, Jihee;Jung, Sungwook;Lee, Dong Hyun;Lee, Cheol;Bahn, Sangwoo
    • The Journal of Society for e-Business Studies
    • /
    • v.24 no.1
    • /
    • pp.29-48
    • /
    • 2019
  • Recently, product design innovation to improve user experience has been perceived as a core element of enterprise competitiveness due to the fierce market competition and decrease of the technological gap between companies, but there is insufficient services to support the product experience evaluation of small and medium-sized companies (SMCs). The aim of this study is to develop a web-based product user experience evaluation and certification system supporting product design practices for SMCs. For system interface design, we conducted systematic functional requirement elicitation methods such as user survey, workflow analysis, user task definition, and function definition. Then main functions, information structure, navigation method, and detailed graphic user interfaces were developed with consideration of user interactions and requirements. In particular, it provides the databases for evaluation efficiency to support the evaluation process above a certain level of performance and efficiency, and knowledge databases to utilize in the evaluation and product design improvement. With help of the developed service platform, It is expected that the service platform would enhance SMCs' product development capability with regard to the user experience evaluation by connecting the consulting firms with SMCs.

A Study on Realistic Interface Elements for Improving the Flow in Screen Golf (스크린골프의 몰입 향상을 위한 실감 인터페이스 요소 연구)

  • Doo, Kyungil
    • Journal of Industrial Convergence
    • /
    • v.19 no.1
    • /
    • pp.71-77
    • /
    • 2021
  • Screen Golf provides a more realistic interface to users by implementing sophisticated sensors and 3D graphics so that they can play golf in an environment almost identical to the actual golf course, to provide a sense of reality that goes beyond simply enjoying golf indoors. In addition, users who experienced this interface environment showed a tendency to feel the fun of golf more and become more immersed in golf. Therefore, it is most important to provide an effective realistic interface in screen golf. In this study, the meaning of screen golf as a tangible sport and various interface elements embodied in screen golf were summarized. Also the factors that enable users to feel reality and fun of actual golf to make users more immersed in screen golf were identified. For this, interface elements based on sensory elements were arranged in terms of visual, auditory, and tactile sense, and improvement plans and directions for providing effective sensory interfaces for screen golf were suggested through user FGI, targeting regular customers of Golfzone and KakaoVX screen golf, and in-depth interviews with experts. As a result of the analysis, it was confirmed that the course information including the yardage and the play situation-directed graphic are elements that make immersion in the visual aspect. In terms of tactile aspect, the fact that users actually use golf equipment, as well as the sense of existence of a physical interface that embodies various course environments and course setting appeared to be an important factor. In particular, in the auditory aspect, it was confirmed that providing customized services for each user through AI caddy implemented to resemble a actual caddy is the most effective way to immerse users in screen golf with greater fun and realism.