• 제목/요약/키워드: Graphic Analysis

검색결과 853건 처리시간 0.026초

A Power Quality Monitoring System(PQMS) : A Standard of User-Friendly-GUI & Analysis Graphic Representation (전력품질 모니터링 시스템 : User-Friendly-GUI 및 분석 그래프 표준)

  • Kim, Young-Il;Han, Jin-Hee;Yoon, Tai-Wook
    • Proceedings of the KIEE Conference
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    • 대한전기학회 2002년도 추계학술대회 논문집 전력기술부문
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    • pp.127-130
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    • 2002
  • Recently, with the increasing use of power semiconductors and microprocessors which are very sensitive to little change of power quality and for coping positively with anticipating power quality disputes between power providers and consumers which are possible to occur by of power market being formed, the power quality problem has gained preponderance among the contemporary research areas. To serve these purposes, the integrated system has been researched and developed for power quality analysis and monitoring, which provides speedy and powerful functions by the growth of computer hardware and information technology. But the advent of fast and lower price hardware make little difference in an application on many systems. As a result, the key issues of constructing power quality monitoring system are in the management of data obtained, accurate algorithms, graphic representation and user-friendly-environment for easy and clear analysis results. So, in this paper it will be introduced that the standard of user-friendly-GUI(Graphic User Interface) and analysis graphic representation for intuitive understanding of results from power quality analysis based on consideration of several systems currently being in use.

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Introduction Process of the Tobacco Graphic Health Warning Law in Korea: Analysis on the National Assembly Minutes (한국에서의 담뱃갑 경고그림 도입과정 분석연구: 국회 보건복지위 회의록 분석을 중심으로)

  • Hwang, Ji-eun;Cho, Sung-il
    • Health Policy and Management
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    • 제26권4호
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    • pp.279-288
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    • 2016
  • Graphic health warning on the tobacco product package is a cost-effective tobacco control policy to convey information on harmful effect of tobacco use to health, and it is known not only to motivate smokers to quit but also to deter adolescents from start smoking. In case of Korea, amendments to National Health Promotion Act requiring implementation of graphic health warning had been submitted 13 times, from 2002 to May 2015. In May 2015, the amendment had been approved by the National Assembly and it enters into force on December 23, 2016. This research analyzed the discussions from Health and Welfare Committee of the National Assembly during the implementation of the graphic health warning in order to study decision making process of legislators. Study found that there was a shift from a general opposition on implementing graphic health warning at first to a harsh conflict over relaxation of the regulation once discussing the implementation in earnest. Particularly, while the group supporting the implementation of the graphic health warning or opposing relaxation advocated the amendment with scientific and knowledge-based evidences including the World Health Organization Framework Convention on Tobacco Control, the group opposing the adoption of the amendment itself or suggesting relaxation tended to defend their position with empathy on smokers or tobacco industries.

Similarity Comparison between Real Product and Graphic Image through Human Sensibility Evaluation

  • Kang, Seon-Mo;Paik, Seung-Youl;Park, Peom
    • Journal of Korean Society of Industrial and Systems Engineering
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    • 제23권60호
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    • pp.1-9
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    • 2000
  • This paper deals with the difference between human sensibility collected from real product and that through graphic image(photographs and graphic images on CRT monitor) on the same automotive interior. The objective of this study is to verify the possibility that, If there are some restrictions in collecting human sensibility through real product directly, they can be overcome by using graphic image instead, making it easy to collect and analyze human sensibility so as to reflect consumers sensibility in the design of automotive interior, and also comparing the result between real product and graphic image on CRT monitor in order to confirm the potentiality of developing a remote human sensibility survey system through Internet. Therefore two experiments were conducted and the object for experiments was limited to automotive interior. The analysis results showed that there were significant differences between graphic image and real product in case of total interior and IPC(Instrument Panel Center) and no significant difference in case of display panel. Also, there were no significant difference when the subject group was female(housewife). To conclude, we can infer, in case of display panel, that it is possible to replace real product with graphic image to extract similar results on human sensibility and to collect human sensibility through Internet.

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Development the Educational and Training Package with an integrated Graphic Environment for Power System Analysis & Operation (그래픽통합환경을 갖춘 전력시스템 해석과 운용을 위한 교육 및 훈련용 팩키지)

  • 신중린;이욱화;임동해
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • 제12권2호
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    • pp.45-53
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    • 1998
  • This paper describes the development of educational and training package with Integrated graphic environment for power system analysis '||'&'||' operation. This package runs on a personal computer with interactive scheme and includes a graphic editor for modeling of power system, a database system, the various graphic illustration '||'&'||' animation modules to represent the simulation results, and the application module of the power system analysis '||'&'||' operation. The proposed package is tested on a sample system, the package will be useful for the education and training of power system analysis and operation.

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A Study on Properties of UV-Curing Silver Paste by Dispersing Agent Characteristic (분산제 특성에 따른 UV 경화형 Ag Paste의 물성 연구)

  • Son, Min-Jeong;Nam, Su-Yong;Kim, Sung-Bin
    • Journal of the Korean Graphic Arts Communication Society
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    • 제30권2호
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    • pp.59-68
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    • 2012
  • As one of the eletronic device industries has been developed by using a recent printing method, the consumption of Ag paste has been on the rise as well. The printing method has simple processes in comparison with other methods. Also it enables to be large-scaled and to lower price ranges. If UV curing system would be applied to the printing method, energy consumption and dangerousness from curing system can be minimized in a short period of time so that its method can be more eco-friendly. This study conducted an experiment in order to make UV curing Ag paste which is feasible to implement micro patterns with different dispersing agents. The purpose of the study is to analysis the suitable printability for micro pattern and to test dispersibility, hardening properties, conductivity and adhesive stength by measuring viscosity, TI(thixotropy index), G', G", $tan{\delta}$(G"/G') after making paste. We have experimented with four dispersing agents. After We did an analysis of characteristic of rheology, conductivity and adhesive stength, etc, We confirmed that the paste added FP 3060 has excellent dispersibility, conductivity and adhesive stength. If the paste has excellent dispersibility, we will expect that micro pattern is made by that.

A Status Analysis of the Education Game Graphic Design in the Universities: Focusing on Comparison of Education between USA and Korea (대학의 게임그래픽디자인 교육과정 현황분석: 미국과 한국의 교육과정비교를 중심으로)

  • Shin, Hyun-Suk
    • The Journal of the Korea Contents Association
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    • 제17권5호
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    • pp.114-121
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    • 2017
  • The game industry, which is based on high technology, requires specialized personnel. In particular, game graphic design, which occupies the visual area of games, is a fusion of technology and design. In this study, we classify and analyze the curriculum status of US and Korean game - related universities, which is the world 's top game industry. US universities ranked 10 universities in the ranking through official evaluation agencies, and Korea compared 10 universities with relatively well-publicized educational courses through the official homepage. In this analysis, it is necessary to study the curriculum that can complement the creativity and flexibility of game graphic design course by preparing creative subjects for securing professors who have experience in field work and developing various game graphic designs.

Introduction to Graphic-based Power System Simulator (Graphic-based Power System Simulator 소개)

  • Shin, M.C.;Kim, K.J.;Eum, J.S.;Rhee, B.;Park, C.W.;Jang, J.C.
    • Proceedings of the KIEE Conference
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    • 대한전기학회 2001년도 추계학술대회 논문집 전력기술부문
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    • pp.133-136
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    • 2001
  • In this paper the Graphic-based Power System Simulator(GPSS) program is introduced. GPSS is a Power System Simulator that is designed to provide friendly and highly interactive Graphic User Interface(GUI). The main features of GPSS are graphical free editing, quick and fine System-Drawing and Load-Flow analysis. Most of all, mapping power system data(only pure text information) into Graphic Data is of very practical use to power system designer and analyst.

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A Study on the Printing Optimization by considering Eco-Friendly Printing and Printing Standards: Prepress (친환경과 표준 인쇄를 고려한 인쇄 최적화에 관한 연구: 프리 프레스)

  • Kim, Jun-Gon;Cho, Ga-Ram;Koo, Chul-Whoi
    • Journal of the Korean Graphic Arts Communication Society
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    • 제30권3호
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    • pp.1-11
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    • 2012
  • According as the latest printing technology is converted from analogue to digital, life cycle of a printing technology is shortened and the existent printing companies were faced always in a new technology. Specially, way of foreign countries export opened because globalization of printing market is accelerated. But, printing buyers of advanced nation require standard printing process control. fect at product process step. Emphasized in IPA technical conference for past several years tendency about graphic art color proofing and technical analysis and comparison going through Color Proofing RoundUP. These researchers have developed a color management technology. A specially developed printing technology and reference characterization data brought certain high quality elevation in a graphic art proofing technology. When excessive GCR method application supervise printing, width of color conversion necks by requiring a lot of color conversions than proofing. But, these point is lacking relatively than a lot of effects that GCR gives. Therefore, correct interests of GCR algorithm and verification step to forecast beforehand result about actuality application are positively necessary. Therefore, this research forced into input file which is applied with different levels from input to print for printing optimization that consider standard printing with eco-friendly by method to solve these problem. And experimented using manuscript who GCR level is applied as is different in each field, and analyzed the result. Also, it is verification method by step to last printing from input file that solve been the various quality who generate in actuality field through these analysis result. ICC color management confirmed printing optimization process applying GCR algorithm improved to base.

A Study on Motion Graphic about Title Design in Hollywood Movies Trailer (할리우드 영화예고편 타이틀 디자인의 모션그래픽 연구)

  • Kim, Jong-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제13권3호
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    • pp.1021-1026
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    • 2012
  • The active use of motion graphic in the production of digital movies contents is a significant way to deliver the contents' messages clearly and intensely. The analysis of film expression characters of digital movies contents based on the motion effect provides a good tool to present an effective method for the production of films using motion graphic. Motion graphic, which can animate motionless movies and graphic images dynamically, is now used as an excellent tool in the editing of digital movies. So, this study aims to show systematically the expression characters of digital movies contents by using the production of films of motion graphic. It also aims to suggest an efficient production of films by analyzing major contents produced with motion graphic and after that examining their types and skills according to the genres and times.

Analysis of Emotional Responses to Different Graphical Styles of Natural Scenery in Video Games (게임에서의 자연풍경의 그래픽 스타일 차이에 따른 감성 반응 분석)

  • Hansun Hong;Seongsu Kim;Minji Kang;Juyoung Lee
    • Journal of Environmental Science International
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    • 제32권12호
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    • pp.979-985
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    • 2023
  • After the outbreak of COVID-19, the demand for home-enjoyable video games has surged, driven by extended pandemic conditions and resulting in rapid graphic technology advancements. Consequently, games with diverse expression techniques have emerged, captivating players. Virtual Reality (VR) environments predominantly feature natural landscapes, with advancing graphic technology enabling lifelike scenes. The rise in individuals seeking solace through natural elements in games has followed suit. As VR technology and metaverse interest grow, more people are exposed to digital imagery. However, evidence on the influence of graphic expression methods on emotional response to that is lacking. Our study examined user emotional responses, focusing on natural landscapes in digital graphics of games. Analyzing a group of 47 young adults as frequent digital media consumers, we studied reactions to different image styles (Realism, Semi-Realism, Stylized). In the analysis, Realism-style images were perceived the most positively, while emotional responses to natural landscapes with different graphical expressions showed no significant differences. Results suggest that recognizing digital natural landscapes may outweigh expression style impacting the evaluation of digital nature. This study's empirical analysis enhances the understanding of digital nature's application to actual situations.