• Title/Summary/Keyword: Graph Search

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Privacy-assured Boolean Adjacent Vertex Search over Encrypted Graph Data in Cloud Computing

  • Zhu, Hong;Wu, Bin;Xie, Meiyi;Cui, Zongmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.5171-5189
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    • 2016
  • With the popularity of cloud computing, many data owners outsource their graph data to the cloud for cost savings. The cloud server is not fully trusted and always wants to learn the owners' contents. To protect the information hiding, the graph data have to be encrypted before outsourcing to the cloud. The adjacent vertex search is a very common operation, many other operations can be built based on the adjacent vertex search. A boolean adjacent vertex search is an important basic operation, a query user can get the boolean search results. Due to the graph data being encrypted on the cloud server, a boolean adjacent vertex search is a quite difficult task. In this paper, we propose a solution to perform the boolean adjacent vertex search over encrypted graph data in cloud computing (BASG), which maintains the query tokens and search results privacy. We use the Gram-Schmidt algorithm and achieve the boolean expression search in our paper. We formally analyze the security of our scheme, and the query user can handily get the boolean search results by this scheme. The experiment results with a real graph data set demonstrate the efficiency of our scheme.

INFORMATION SEARCH BASED ON CONCEPT GRAPH IN WEB

  • Lee, Mal-Rey;Kim, Sang-Geun
    • Journal of applied mathematics & informatics
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    • v.10 no.1_2
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    • pp.333-351
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    • 2002
  • This paper introduces a search method based on conceptual graph. A hyperlink information is essential to construct conceptual graph in web. The information is very useful as it provides summary and further linkage to construct conceptual graph that has been provided by human. It also has a property which shows review, relation, hierarchy, generality, and visibility. Using this property, we extracted the keywords of web documents and made up of the conceptual graph among the keywords sampled from web pages. This paper extracts the keywords of web pages using anchor text one out of hyperlink information and makes hyperlink of web pages abstract as the link relation between keywords of each web page. 1 suggest this useful search method providing querying word extension or domain knowledge by conceptual graph of keywords. Domain knowledge was conceptualized knowledged as the conceptual graph. Then it is not listing web documents which is the defect of previous search system. And it gives the index of concept associating with querying word.

Study for the Maximum Bipartite Subgraph Problem Using GRASP + Tabu Search (Maximum Bipartite Subgraph 문제를 위한 GRASP + Tabu Search 알고리즘 연구)

  • Han, Keunhee;Kim, Chansoo
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.3
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    • pp.119-124
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    • 2014
  • Let G = (V, E) be a graph. Maximum Bipartite Subgraph Problem is to convert a graph G into a bipartite graph by removing minimum number of edges. This problem belongs to NP-complete; hence, in this research, we are suggesting a new metaheuristic algorithm which combines Tabu search and GRASP.

Effective Web Crawling Orderings from Graph Search Techniques (그래프 탐색 기법을 이용한 효율적인 웹 크롤링 방법들)

  • Kim, Jin-Il;Kwon, Yoo-Jin;Kim, Jin-Wook;Kim, Sung-Ryul;Park, Kun-Soo
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.1
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    • pp.27-34
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    • 2010
  • Web crawlers are fundamental programs which iteratively download web pages by following links of web pages starting from a small set of initial URLs. Previously several web crawling orderings have been proposed to crawl popular web pages in preference to other pages, but some graph search techniques whose characteristics and efficient implementations had been studied in graph theory community have not been applied yet for web crawling orderings. In this paper we consider various graph search techniques including lexicographic breadth-first search, lexicographic depth-first search and maximum cardinality search as well as well-known breadth-first search and depth-first search, and then choose effective web crawling orderings which have linear time complexity and crawl popular pages early. Especially, for maximum cardinality search and lexicographic breadth-first search whose implementations are non-trivial, we propose linear-time web crawling orderings by applying the partition refinement method. Experimental results show that maximum cardinality search has desirable properties in both time complexity and the quality of crawled pages.

Finding Top-k Answers in Node Proximity Search Using Distribution State Transition Graph

  • Park, Jaehui;Lee, Sang-Goo
    • ETRI Journal
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    • v.38 no.4
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    • pp.714-723
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    • 2016
  • Considerable attention has been given to processing graph data in recent years. An efficient method for computing the node proximity is one of the most challenging problems for many applications such as recommendation systems and social networks. Regarding large-scale, mutable datasets and user queries, top-k query processing has gained significant interest. This paper presents a novel method to find top-k answers in a node proximity search based on the well-known measure, Personalized PageRank (PPR). First, we introduce a distribution state transition graph (DSTG) to depict iterative steps for solving the PPR equation. Second, we propose a weight distribution model of a DSTG to capture the states of intermediate PPR scores and their distribution. Using a DSTG, we can selectively follow and compare multiple random paths with different lengths to find the most promising nodes. Moreover, we prove that the results of our method are equivalent to the PPR results. Comparative performance studies using two real datasets clearly show that our method is practical and accurate.

Graph Convolutional - Network Architecture Search : Network architecture search Using Graph Convolution Neural Networks (그래프 합성곱-신경망 구조 탐색 : 그래프 합성곱 신경망을 이용한 신경망 구조 탐색)

  • Su-Youn Choi;Jong-Youel Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.649-654
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    • 2023
  • This paper proposes the design of a neural network structure search model using graph convolutional neural networks. Deep learning has a problem of not being able to verify whether the designed model has a structure with optimized performance due to the nature of learning as a black box. The neural network structure search model is composed of a recurrent neural network that creates a model and a convolutional neural network that is the generated network. Conventional neural network structure search models use recurrent neural networks, but in this paper, we propose GC-NAS, which uses graph convolutional neural networks instead of recurrent neural networks to create convolutional neural network models. The proposed GC-NAS uses the Layer Extraction Block to explore depth, and the Hyper Parameter Prediction Block to explore spatial and temporal information (hyper parameters) based on depth information in parallel. Therefore, since the depth information is reflected, the search area is wider, and the purpose of the search area of the model is clear by conducting a parallel search with depth information, so it is judged to be superior in theoretical structure compared to GC-NAS. GC-NAS is expected to solve the problem of the high-dimensional time axis and the range of spatial search of recurrent neural networks in the existing neural network structure search model through the graph convolutional neural network block and graph generation algorithm. In addition, we hope that the GC-NAS proposed in this paper will serve as an opportunity for active research on the application of graph convolutional neural networks to neural network structure search.

Improvement on The Complexity of Distributed Depth First Search Protocol (분산깊이 우선 탐색 프로토콜의 복잡도 개선을 위한 연구)

  • Choe, Jong-Won
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.926-937
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    • 1996
  • A graph traversal technique is a certain pattern of visiting nodes of a graph. Many special traversal techniques have been applied to solve graph related problems. For example, the depth first search technique has been used for finding strongly onnected components of a directed graph or biconnected components of a general graph. The distributed protocol to implement his depth first search technique on the distributed network can be divided into a fixed topology problem where there is no topological change and a dynamic topology problem which has some topological changes. Therefore, in this paper, we present a more efficient distributed depth first search protocol with fixed topology and a resilient distributed depth first search protocol where there are topological changes for the distributed network. Also, we analysed the message and time complexity of the presented protocols and showed the improved results than the complexities of the other distributed depth first search protocols.

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Representation Method of Track Topologies using Railway Graph (선로그래프를 이용한 철도망 위상 표현방법)

  • 조동영
    • Journal of Korea Multimedia Society
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    • v.5 no.1
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    • pp.114-119
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    • 2002
  • Realtime assignment of railways is an important component in the railway control systems. To solve this problem, we must exactly represent the track topology. Graph is a proper data structure for representing general network topologies, but not Proper for track topologies. In this paper, we define a new data structure, railway graph, which can exactly represent topologies of railway networks. And we describe a path search algorithm in the defined railway graph, and a top-down approach for designing railway network by the Proposed graph.

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Improving Diversity of Keyword Search on Graph-structured Data by Controlling Similarity of Content Nodes (콘텐트 노드의 유사성 제어를 통한 그래프 구조 데이터 검색의 다양성 향상)

  • Park, Chang-Sup
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.18-30
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    • 2020
  • Recently, as graph-structured data is widely used in various fields such as social networks and semantic Webs, needs for an effective and efficient search on a large amount of graph data have been increasing. Previous keyword-based search methods often find results by considering only the relevance to a given query. However, they are likely to produce semantically similar results by selecting answers which have high query relevance but share the same content nodes. To improve the diversity of search results, we propose a top-k search method that finds a set of subtrees which are not only relevant but also diverse in terms of the content nodes by controlling their similarity. We define a criterion for a set of diverse answer trees and design two kinds of diversified top-k search algorithms which are based on incremental enumeration and A heuristic search, respectively. We also suggest an improvement on the A search algorithm to enhance its performance. We show by experiments using real data sets that the proposed heuristic search method can find relevant answers with diverse content nodes efficiently.

Real-time Graph Search for Space Exploration (공간 탐사를 위한 실시간 그래프 탐색)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.153-167
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    • 2005
  • In this paper, we consider the problem of exploring unknown environments with a mobile robot or an autonomous character agent. Traditionally, research efforts to address the space exploration problem havefocused on the graph-based space representations and the graph search algorithms. Recently EXPLORE, one of the most efficient search algorithms, has been discovered. It traverses at most min$min(mn, d^2+m)$ edges where d is the deficiency of a edges and n is the number of edges and n is the number of vertices. In this paper, we propose DFS-RTA* and DFS-PHA*, two real-time graph search algorithms for directing an autonomous agent to explore in an unknown space. These algorithms are all built upon the simple depth-first search (DFS) like EXPLORE. However, they adopt different real-time shortest path-finding methods for fast backtracking to the latest node, RTA* and PHA*, respectively. Through some experiments using Unreal Tournament, a 3D online game environment, and KGBot, an intelligent character agent, we analyze completeness and efficiency of two algorithms.

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