• Title/Summary/Keyword: Go recording

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Random Sample Consensus (RANSAC)-based Automatic (game of) Go Recording System (Random Sample Consensus(RANSAC) 기반 자동 바둑 기보 시스템)

  • Park, D.J.;Jun, Kyungkoo
    • Journal of Korea Multimedia Society
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    • v.17 no.7
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    • pp.829-837
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    • 2014
  • This paper develops an automatic go recording system based on image processing. We use Random Sample Consensus to detect the circular shape of stone and propose a set of methods to improve the computational overhead of RANSAC. The proposed scheme is not affected by the changes of stone location, illumination, and camera distance, which is different from existing methods. We implemented the proposed scheme into a working system and confirmed that the recording is feasible and the problems have been improved.

Heat transfer analysis for optimization of recording mark on Compact Disk-Recordable (추기형 광디스크에서 최적 기록마크 생성을 위한 열전달 해석)

  • Hong, S.K.;Lee, J.D.;Shin, J.M.;Go, S.R.;Lee, K.H.;Cho, H.H.
    • Proceedings of the KSME Conference
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    • 2001.06d
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    • pp.589-595
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    • 2001
  • The present study conducted heat transfer analysis in multi-layer of CD-R. It is necessary to analyze heat transfer during the recording process to find optimum power and write strategy in CD-R. This study investigated effects of several parameters such as recording speed, laser power, layer thickness and thermal property. The calculated results presented temperature distribution in the multi-layer and detailed information of recording characteristics. Optimum laser power was estimated, comparing an optimum mark length with the calculated mark lengths. The results showed that the optimum laser power was influenced significantly by the layer thickness and the thermal properties of the dye.

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Real-time Go Recording System in Embedded Environment for Real Match (실제 대국을 위한 임베디드 환경 바둑 기보 저장 시스템)

  • Seo, WonSeoung;Jung, Keechul
    • Journal of Korea Game Society
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    • v.20 no.3
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    • pp.45-54
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    • 2020
  • An automated system using a embedded board is required to generate the notation input of the offline Go game. This paper integrates shape and color information of the objects on the Go game board for light-insensitive processing and reduces the computation step. This paper combined the detection of obstacles using connected components with the computation of canny edge detection and HSV-based detection. As a result, the processing time is reduced in the embedded environment so that reliable notation can be automatically stored even in real-time play environment.

A Study on the Implementation of a Portable Hologram Recording System for Optical Education

  • Cheolyoung, Go;Juyoung, Hong;Kwangpyo, Hong;Eunyeop, Shin;Leehwan, Hwang;Soonchul, Kwon;Seunghyun, Lee
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.478-486
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    • 2022
  • Holography is a human-friendly technology that can express 3D stereoscopic information without eye fatigue. You can experience the mysterious features of light directly and indirectly, and you can also experience the principles of 3D imaging, which makes it a very good curriculum. As such, although holography is very effective in teaching students optics and 3D imaging technology, it has not yet been systematically established. The reason is the cost burden such as expensive equipment and laboratories, and the lack of easily accessible educational equipment. We implemented a portable holographic recording system to solve this problem. In addition, since silver halides, which use harmful chemicals, are not used in the process of developing the recording medium, and photopolymers are used, it is possible to educate not only the general public but also young students. In order to improve the completeness of the recorded result, the mechanism part, light source, and recording medium part of the production system were newly constructed to complement all the existing problems. The proposed system will make holography easily accessible to many people in a variety of fields, not just education. Through the interesting experience of various features and principles of light and the production of holograms with high satisfaction, we hope to popularize them in various fields such as education.

Recognition of Go Game Positions using Obstacle Analysis and Background Update (방해물 분석 및 배경 영상 갱신을 이용한 바둑 기보 기록)

  • Kim, Min-Seong;Yoon, Yeo-Kyung;Rhee, Kwang-Jin;Lee, Yun-Gu
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.724-733
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    • 2017
  • Conventional methods of automatically recording Go game positions do not properly consider obstacles (hand or object) on a Go board during the Go game. If the Go board is blocked by obstacles, the position of a Go stone may not be correctly recognized, or the sequences of moves may be stored differently from the actual one. In the proposed algorithm, only the complete Go board image without obstacles is stored as a background image and the obstacle is recognized by comparing the background image with the current input image. To eliminate the phenomenon that the shadow is mistaken as obstacles, this paper proposes the new obstacle detection method based on the gradient image instead of the simple differential image. When there is no obstacle on the Go board, the background image is updated. Finally, the successive background images are compared to recognize the position and type of the Go stone. Experimental results show that the proposed algorithm has more than 95% recognition rate in general illumination environment.

The Study on Radio Documentary Program : Focused on 'Seosan Sim's Traditional Music' (라디오 다큐멘터리 프로그램 연구: '서산 심씨 집안의 소리길'을 중심으로)

  • Choi, SoonHee
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.682-697
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    • 2018
  • The purpose of this study is to examine the characteristics and functions of radio media and its imprecations. In doing so, the researcher attempted to analyze the text of the radio documentary, which illuminated "Seosan Sim's Sorigil," Pansori Jung-go-je. The analysis showed that radio, a broadcasting medium, functions as a sound storage medium by utilizing elements such as sound, narration, and dramatic reenactment. Second, the radio media enabled to record the upbringing of a person through an oral interview. Finally, the radio medium plays a role in promoting the sound of Pansori academically. This study confirms that the radio medium functions as a means of recording and ascertaining Pansori, a traditional art culture and an intangible cultural heritage, by utilizing the unique characteristics of sound storage media.

Analysis of Physical Parameters for the Evaluation of HVAC Diffuser Noise (공기조화 취출구 소음 평가를 위한 물리지수 분석)

  • Park, Hyeon-Ku;Kim, Hang;Go, Seong-Seok;Kim, Sun-Woo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.05a
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    • pp.402-405
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    • 2006
  • The diffuser noise of HVAC(heating ventilating and air-conditioning) uses dB(A) or NC as a indoor noise criteria that ASHRAE represents, and there is no specific guide line for application. According to the previous study, there are some problems like that even though the sound level of sound source is same, the NC shows different values, which makes the noise rating confused. This problem is caused by the frequency characteristics of sound source and its sound level. Therefore, appropriate evaluation method should be considered based on the subjective responses. This study aims to analyze the physical parameters appropriate for the evaluation of HVAC diffuser noise. To achieve this, recording of sound sources, calculation of physical parameters and psycho-acoustic experiment were carried out and the results were derived from the correlation analysis between physical parameters and subjective evaluatio

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AI Chatbot Service for Summarizing School Life Conversations and Recording Emotions (학교 생활 대화 요약 및 감정 기록 AI 챗봇 서비스)

  • GoEun Park;YunHyun Chung;DaEun Cho;SooHyun Kim;Yunha Noh;JungGyu Park;KyeonAh Yu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.1027-1028
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    • 2023
  • 학교상담은 학생들의 학업 및 심리적 건강을 촉진하는 핵심 구성 요소 중 하나로 자리 잡고 있으며, 코로나 19 로 인한 언택트 시대로의 전환은 비대면 상담 방식의 혁신을 촉발하였다. 본 연구는 AI 챗봇을 활용한 상담 서비스를 통해 학교상담의 효과를 높이고, 학생들의 학업 및 심리적 건강에 대한 지원을 강화하는 데 주력한다. 이러한 연구는 미래의 학교 상담 서비스 분야에 크게 이바지할 것으로 기대된다.

현대 의상에 나타난 Cezanne 회화의 조형성에 관한 연구

  • 이효진
    • Journal of the Korean Society of Costume
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    • v.18
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    • pp.167-181
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    • 1992
  • This study was conducted to clarify the formativeness of Cezanne's painting and it's influence on the Modern Fashion. Recently, fashion was introduced and applied the originality of paintings into the fabric and fashion designing. To go with the current of the times I already discussed about the Modern Fashion under the influence of the color of Impressionism and N대-Impressionism in the previous paper. In this study, Cezanne's painting and it's influence on the Modern fashion was investigated. As one of the original Impressionist, Paul Cez anne had been so adversely affected by the critical attack on his contributions to the 1874 and 1877 exhibitions that he never again showed with the group. That is, he was the first Impressionist to become dissatisfied with the superficial recording of atmospheric effects. When he turned to nature, it was not simply to depict the objects that occupied a given site but rather to consider relationships among those objects. Cezanne attempted to track down the fundamental laws of geometrical prototypes of sphere, prism and corn. Color too, he found, could be employed according to principle, like the tones of a musical scale. Throughout the Modern Fashion, various forms of Bustle style dress and geometrical style dress were reappered under the influence of the Cez anne's painting technique. And the order and the unity of all nature was illuminated on the fashion's pattern.

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