• Title/Summary/Keyword: Global Education Design

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A Case Study on the Advancement of Uni. Start-up Education (대학 창업교육 고도화를 위한 사례분석 -10개 대학 창업교육 컨설팅을 중심으로-)

  • Kim, Jae-Hyun;Lee, Sung-Ho;Nam, Jung-Min
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.96-108
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    • 2020
  • Through the case analysis of the college start-up education consulting operated by the Center for Start-up Education, this study presented the direction of Uni. start-up education, such as regular subjects, comparative studies, commercialization of start-up businesses, and supporting infrastructure, and understood the meaning of start-up education. This study was conducted in three stages of literature research at 10 universities, pre-diagnosis questionnaire for practitioners, and visiting consulting, and presented design direction by separating universities (four-year colleges) and colleges of specialties. Universities (four-year colleges) need to make continuous efforts to create a specialized start-up valley for universities and start-up businesses using infrastructure with existing quantitative growth, and colleges need to establish professional and infrastructure for start-up education to suit the characteristics of their departments. In addition, it was urgent to introduce differentiated evaluation indicators for universities (four-year colleges) and colleges.

Exploring the Experience of Engineering College Professors in Teaching Online Course Due to COVID-19 (코로나19로 인한 공과대학 교수자의 온라인 수업 경험 탐색)

  • Jung, Jaewon;Hur, Jungeun;Park, Hyowon
    • Journal of Engineering Education Research
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    • v.23 no.6
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    • pp.60-67
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    • 2020
  • This study was conducted to understand the experiences of engineering college professors teaching classes online due to COVID-19. Instructional strategies were proposed based on these results. This study qualitatively analyzed interviews of four engineering college professors who switched from teaching classes offline to teaching them online in the first semester of 2020. The results showed that the professors had difficulties in creating video content, interacting with students, and conducting online assessments. The results also showed that the professors had difficulties in switching to online teaching. This study was significant in that it produced empirical data about online teaching based on the experiences of engineering college professors teaching classes online.

An Exploratory Study on the Development of Hanbok Culture Industry (한복 문화 산업의 발전을 위한 탐색적 연구)

  • Eunju Park;Young-Ju Rhee
    • Journal of Fashion Business
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    • v.27 no.2
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    • pp.140-152
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    • 2023
  • In this study, in-depth interviews with Hanbok experts on the development direction of the Hanbok culture industry were performed to listen to professional and future-oriented opinions for the development of Hanbok culture and the Hanbok industry. Interviews were conducted with 12 experts to identify the perception of the Hanbok culture industry and to confirm the possibility of sustainable development of Hanbok as a global culture. First, the results of this study should be preceded by the establishment of concepts such as traditional Hanbok, daily Hanbok, fusion Hanbok, and new Hanbok, and design, education, and government support suitable for each field are required. Second, the responsible craftsmanship of the Hanbok industry, the development of Hanbok design with the aesthetics and convenience of Hanbok designers, multi-dimensional research with high academic use, and systematic support for various Hanbok-related programs and events by the government are needed. Third, the government should promote and actively wear Hanbok through various media to revitalize the Hanbok culture, such as establishing a Hanbok wearing day, reviving etiquette education in school, and providing local-based Hanbok wearing experience education. Fourth, in order to cultivate professional manpower, detailed Hanbok education by field is necessary, and specialized education tools, such as distribution, VMD, and stylist are proposed.

Development of Programming-based TPACK Education Program through Design-based Research

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.267-278
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    • 2019
  • As the importance of technology in education has increased, TPACK research has been actively conducted to promote the use of technology in class. However, due to the functional limitations of technology, the pre-service teacher had difficulty in using technology in class. Therefore, in this study, we have been studying the introduction of the programming language as a technology tool of TPACK. Using design-based research as a research method, we repeatedly developed an educational program, applied to pre-service teachers, and evaluated the effectiveness of the program. In the first study, pre-service teachers had difficulties in programming learning. To solve this problem, programming-based instruction and curriculum analysis were supplemented by educational programs. In the second study, pre-service teachers felt difficulty in using programming in teaching-learning, thus improving instruction design and reflection. The third study enhanced the programming development environment search to supplement programming learning and utilization.

A Study on the Perception of the Level of Career Competency and Needs for Engineering Students : Using IPA Analysis Within the Engineering Educational Contexts (IPA분석을 통한 공학계열 대학생 진로역량 보유수준 및 필요수준에 대한 인식 연구)

  • Kim, Younyoung
    • Journal of Engineering Education Research
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    • v.26 no.6
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    • pp.3-18
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    • 2023
  • The purpose of this study is to identify the difference between the current retention level and the required level of engineering students' career competency that they think they need based on their perceptions. Ultimately, the results of this study are used as basic data when designing the major/general education program and the curricular/extra-curricular career program. The task of this study is to identify the difference between the current retention level and the required level of engineering students' career competency. And based on this, it is to confirm the educational needs of engineering students for the career competency. For this purpose, literature research on career competency education in universities was reviewed in the theoretical background. Next, previous studies on career competency and sub-competence derived from career competency-related studies and detailed questions were analyzed. Based on this, an initial evaluation tool for career competency of engineering students was developed. Finally, through expert review, a career competency evaluation tool with a total of 43 items in 10 competency groups was developed. A career competency evaluation questionnaire was conducted for 197 engineering students who participated in the 2022 Engineering Education Festa, and as a result of the IPA analysis, 'global competency' was found to be the competency with the largest difference between importance and execution. Next, 'major job competency' and 'career development competency' appeared in order. Reflecting the results of this study, it is expected that mutually organic design of competency-based liberal arts curriculum and major curriculum that can cultivate global competency, major job competency, and career development capability will be carried out through learning activities and field practice.

A Study on the Instructional System and Curriculum Design to Evolve the Software Education in Elementary School (초등학교 소프트웨어교육의 교육과정 개선을 위한 내용체계 및 교과 편성의 설계에 대한 연구)

  • Park, Phanwoo;Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.273-282
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    • 2019
  • In this study, we have look through the national progress of computer science education in South Korea and analyzed the main subjects and contents of each period. We suggests the ways to evolve the current computer science education in terms of class hours for computer science education, hierarchical instructions, and the limitation of current national curriculum. In South Korea, it has been leaded the computer science education in the world since the it was promoted in earnest since 1995. Based on the recently revised national curriculum, South Korean government are taking efforts to nurture a leader through computer science education in terms of the students' future skills. However, it should be promoted to strengthen the ability of not only problem-solving ability through programming education, but also balanced computing and digital literacy through enhancing the ICT skills. In order to improve the curriculum of computer science education in elementary school of South Korea, a sufficient class hours of computer science education should be secured first.

A Study on the Application of the Capstone Design Course Intensive Course System in a Non-Face-To-Face Environment Using the Persona Technique (페르소나 기법을 활용한 비대면 환경에서의 설계교과목 집중이수제 적용 방안)

  • Yunja Hwang
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.311-319
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    • 2023
  • This study aims to break away from uniform academic regulations in preparation for nurturing future talents for the 4th industrial type, and apply the intensive course system to promote exchange and competition in the global education market. We would like to suggest a way to learn efficiently in an environment. To this end, we analyze the literature and prior research on design subjects in the intensive course system and non-face-to-face environment, analyze the requirements of teachers and students in charge of actual design subjects, and propose a utilization plan through expert review, and apply the persona technique. presented. This study will be able to provide basic data that can be practically used when operating intensive course design courses in the future.

A Study on Education Utilizing Metaverse for Effective Communication in a Convergence Subject

  • Jeon, Ju Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.129-134
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    • 2021
  • Since the first semester of 2020, domestic and overseas universities mostly provided untact online classes and limitedly provided face-to-face classes due to COVID-19 in operating courses. The convergence subjects provided in undergraduate courses attach importance to contents-centered, design-based, hands-on education, and field experience. In the situation where online education was not revitalized, instructors in charge of convergence subjects had difficulty in developing online class materials, and students' satisfaction with the classes was not high. Especially, a problem was raised that students taking the convergence subjects that included practice had difficulty in communicating with the instructors. We would investigate the present condition of distance learning in domestic universities, which came suddenly due to the global pandemic of infectious disease and make suggestions for effective distance learning in the coming era of Metaverse by emphasizing the interaction and communication between instructors and learners through an analysis of distance learning of a convergence subject.

A Case Study of Introduction to Engineering Design Course using LEGO MINDSTORM NXT (LEGO MINDSTORM NXT를 이용한 공학설계입문 운영사례)

  • Yi, Kang
    • Journal of Engineering Education Research
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    • v.12 no.2
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    • pp.83-88
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    • 2009
  • In this paper the author proposes a case study of a freshmen introduction to engineering design course ing LEGO Mindstorm NXT and analyzes the survey results of the course. The diffilculties are that this course should provide various aspects of design experiences to the students while not requiring the major knowledge and skills and it should attract the students to the engineering major. According to our case study LEGO mindstorm can be a good solution to this problem. The design experience with LEGO Mindstorm NXT provides students with various aspects of design experiences including defining problem, finding constraints and functions, exploring design space, and performing preliminary design, as well as fun. This paper also provides a project list that can be used for freshmen design experience including soccer game robots, line tracer, and vacuum cleaner etc.

A Short Review of Appropriate Technology and Engineering Design Education for Underdeveloped Countries (저개발국가를 위한 적정기술과 공학설계교육에 관한 고찰)

  • Alisher, Saduakas;Park, Sang-Hu
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.19 no.7
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    • pp.112-120
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    • 2020
  • During the past decades, dramatic technology changes affected the life of billions of people around the globe. Although these changes resulted to economic benefits, mostly for the developed countries, the undiscerning development also resulted to many side effects, such as environment pollution, scarce natural resources, global warming, and an increase of the gap between "those who have" and "those who have not", among others. Also, since these developments were based on high technologies, they were not suitable for 90% of the underdeveloped countries. In this review, the possible ways of increasing the quality of life in underdeveloped countries are described, by providing adaptive solutions using appropriate technologies. Some successful applications of appropriate and intermediate technology are introduced, and the need for a new undergraduate education course of engineering design based on appropriate technology is proposed for Korea.