• Title/Summary/Keyword: Gesture style

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Investigating Smart TV Gesture Interaction Based on Gesture Types and Styles

  • Ahn, Junyoung;Kim, Kyungdoh
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.2
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    • pp.109-121
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    • 2017
  • Objective: This study aims to find suitable types and styles for gesture interaction as remote control on smart TVs. Background: Smart TV is being developed rapidly in the world, and gesture interaction has a wide range of research areas, especially based on vision techniques. However, most studies are focused on the gesture recognition technology. Also, not many previous studies of gestures types and styles on smart TVs were carried out. Therefore, it is necessary to check what users prefer in terms of gesture types and styles for each operation command. Method: We conducted an experiment to extract the target user manipulation commands required for smart TVs and select the corresponding gestures. To do this, we looked at gesture styles people use for every operation command, and checked whether there are any gesture styles they prefer over others. Through these results, this study was carried out with a process selecting smart TV operation commands and gestures. Results: Eighteen TV commands have been used in this study. With agreement level as a basis, we compared the six types of gestures and five styles of gestures for each command. As for gesture type, participants generally preferred a gesture of Path-Moving type. In the case of Pan and Scroll commands, the highest agreement level (1.00) of 18 commands was shown. As for gesture styles, the participants preferred a manipulative style in 11 commands (Next, Previous, Volume up, Volume down, Play, Stop, Zoom in, Zoom out, Pan, Rotate, Scroll). Conclusion: By conducting an analysis on user-preferred gestures, nine gesture commands are proposed for gesture control on smart TVs. Most participants preferred Path-Moving type and Manipulative style gestures based on the actual operations. Application: The results can be applied to a more advanced form of the gestures in the 3D environment, such as a study on VR. The method used in this study will be utilized in various domains.

Studies of the Efficiency of Wearable Input Interface (웨어러블 입력장치의 인터페이스 효율성에 관한 연구)

  • Lee, Seun-Young;Hong, Ji-Young;Chae, Haeng-Suk;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.4
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    • pp.583-601
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    • 2007
  • The desktop interface is not suitable for the environment in which mobile devices are used commonly with moving, because much attention should be paid for it. And the miniaturizing of mobile devices increases the workload for using them, makes the operation speeds lower and makes more errors. So the study of appropriate level of the input interface for this changing environment is needed. In the aspect of mobile devices. input style and the complexity of the menu hierarchy, this study will look for the way to decrease the workload when doing some primary tasks and using mobile devices simultaneously with moving. The input style was classified into gesture input style, button input style, and pointing input style. The accuracy and speed were measured when doing dual tasks, including a menu searching task and a figure memory task, through one input style of three. By Changing the level of menu hierarchy in the menu searching task, the accuracy of task execution was examined. These Experiments were done in standing state and moving state. In both state the pointing input style was the highest in the accuracy of task execution but the slowest in the speed. In contrast, the gesture input style was not high in the accuracy but the fastest in the speed. This fact shows that the gesture input style is suitable for the condition needed for speedy processing rather than accurate execution when moving.

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Emotion Based Gesture Animation Generation Mobile System (감정 기반 모바일 손제스쳐 애니메이션 제작 시스템)

  • Lee, Jung-Suk;Byun, Hae-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.129-134
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    • 2009
  • Recently, percentage of people who use SMS service is increasing. However, it is difficult to express own complicated emotion with text and emoticon of exited SMS service. This paper focuses on that point and practical uses character animation to express emotion and nuance correctly, funny. Also this paper suggests emotion based gesture animation generation system that use character's facial expression and gesture to delivery emotion excitably and clearly than only speaking. Michel[1] investigated interview movies of a person whose gesturing style they wish to animate and suggested gesture generation graph for stylized gesture animation. In this paper, we make focus to analyze and abstracted emotional gestures of Disney animation characters and did 3D modeling of these emotional gestures expanding Michel[1]'s research. To express emotion of person, suggests a emotion gesture generation graph that reflects emotion flow graph express emotion flow for probability. We investigated user reaction for research the propriety of suggested system and alternation propriety.

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A Study of Hand Gesture Recognition for Human Computer Interface (컴퓨터 인터페이스를 위한 Hand Gesture 인식에 관한 연구)

  • Chang, Ho-Jung;Baek, Han-Wook;Chung, Chin-Hyun
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.3041-3043
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    • 2000
  • GUI(graphical user interface) has been the dominant platform for HCI(human computer interaction). The GUI-based style of interaction has made computers simpler and easier to use. However GUI will not easily support the range of interaction necessary to meet users' needs that are natural, intuitive, and adaptive. In this paper we study an approach to track a hand in an image sequence and recognize it, in each video frame for replacing the mouse as a pointing device to virtual reality. An algorithm for real time processing is proposed by estimating of the position of the hand and segmentation, considering the orientation of motion and color distribution of hand region.

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A Gesture-Emotion Keyframe Editor for sign-Language Communication between Avatars of Korean and Japanese on the Internet

  • Kim, Sang-Woon;Lee, Yung-Who;Lee, Jong-Woo;Aoki, Yoshinao
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.831-834
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    • 2000
  • The sign-language tan be used a9 an auxiliary communication means between avatars of different languages. At that time an intelligent communication method can be also utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real pictures. In this paper we design a gesture-emotion keyframe editor to provide the means to get easily the parameter values. To calculate both joint angles of the arms and the hands and to goner-ate the in keyframes realistically, a transformation matrix of inverse kinematics and some kinds of constraints are applied. Also, to edit emotional expressions efficiently, a comic-style facial model having only eyebrows, eyes nose, and mouth is employed. Experimental results show a possibility that the editor could be used for intelligent sign-language image communications between different lan-guages.

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A Study on the Fashion Style of Hollywood Star Marlene Dietrich in 1930s (1930년대(年代) 할리우드 스타 마를레네 디트리히 패션 스타일 연구(硏究))

  • Chung, So-Young;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.10 no.5
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    • pp.1-14
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    • 2006
  • The purpose of this study is to examine the style of Marlene Dietrich who was a Hollywood legend in 1930s and has influenced on modern fashion. The characteristics of Dietrich style showed androgyny, sensualism and exoticism. Dietrich has been famous for wearing tailored pantsuit on and off-screen with mannish gesture and had great effect on women's wearing pants. Her confident, sexy mannish style represented her androgyny glamourously and proved she had a taste for a classic. Her sensualism focused on her famous legs because she understood the sex appeal of woman's legs. She showed her legs by wearing pants and decorative stockings, or matching colors of stockings and shoes to make her legs look longer and sexier by illusion. Her exoticism against a backdrop of black and white image, was presented with luxurious, sensual fabrics such as furs, feathers and velvet, along with dazzling accessaries. Also she didn't forget to manipulate angles of camera and lights for the engraving figure of her own. Her charisma directed her fashion image in detail and made herself a fashion icon in 1930s.

Tenth Graders' Ideas concerned with Earth's Rotation according to Interest and Learning style (흥미와 학습양식에 따른 고등학교 1학년 학생들의 지구의 자전 관련 개념)

  • Jeong, Jin-Woo;Jung, Jae-Gu;Moon, Sang-Yeon;Moon, Byoung-Chan
    • Journal of the Korean earth science society
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    • v.25 no.7
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    • pp.532-544
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    • 2004
  • The purpose of this study is to analyze the concept concerned with Earth's rotation as passed by tenth graders whose interest in earth's rotation and learning styles were varied. To examine student's interest in the Earth's rotation, 4students (visual-verbal learning style student with much interest, visual learning style student with much interest, visual learning style student with little interest, and verbal learning style student with little interest) were chosen for study. Personal interview was used for this study. To probe students' conception in varied ways, they were allowed to make gesture and draw pictures through data collection process, except for interviews. And the data were analyzed one by one. The result of this study were as follows: First, the student with much interest was faster to answer the questions about Earth's rotation than the one with little interest. Also he comprehended better and was able to explain reasons coherently. Second, there was little difference according to student's learning style. Third, one of the repeated misconception was direction. For thinking that is the right side is the east side, students have misconception that the sun goes from right to left and stars in north sky move clock-wise.

A Generation Method of Comic Facial Expressions for Intelligent Avatar Communications (지적 아바타 통신을 위한 코믹한 얼굴 표정의 생성법)

  • ;;Yoshinao Aoki
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.227-230
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    • 2000
  • The sign-language can be used as an auxiliary communication means between avatars of different languages in cyberspace. At that time, an intelligent communication method can also be utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real pictures. In this paper, a method of generating the facial gesture CG animation on different avatar models is provided. At first, to edit emotional expressions efficiently, a comic-style facial model having only eyebrows, eyes, nose, and mouth is employed. Then generation of facial emotion animation with the parameters is also investigated. Experimental results show a possibility that the method could be used for the intelligent avatar communications between Korean and Japanese.

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Design of Computer Vision Interface by Recognizing Hand Motion (손동작 인식에 의한 컴퓨터 비전 인터페이스 설계)

  • Yun, Jin-Hyun;Lee, Chong-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.3
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    • pp.1-10
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    • 2010
  • As various interfacing devices for computational machines are being developed, a new HCI method using hand motion input is introduced. This interface method is a vision-based approach using a single camera for detecting and tracking hand movements. In the previous researches, only a skin color is used for detecting and tracking hand location. However, in our design, skin color and shape information are collectively considered. Consequently, detection ability of a hand increased. we proposed primary orientation edge descriptor for getting an edge information. This method uses only one hand model. Therefore, we do not need training processing time. This system consists of a detecting part and a tracking part for efficient processing. In tracking part, the system is quite robust on the orientation of the hand. The system is applied to recognize a hand written number in script style using DNAC algorithm. Performance of the proposed algorithm reaches 82% recognition ratio in detecting hand region and 90% in recognizing a written number in script style.

Cultural Diversity and Communication Barrier (문화적 다양성이 커뮤니케이션에 미치는 영향)

  • Yang, Chun-hee
    • Journal of Distribution Science
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    • v.3 no.2
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    • pp.121-142
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    • 2005
  • We're living in a world of one global village. The globalization of business is acceleration as more companies cross national borders to find customers, materials and money. Many foreign companies and organizations are doing their business aggressively in Korea and many Korean companies and rushing into foreign market. When people communicate for business with someone from another culture, there could be difficult communication barriers to overcome resulting from differences in their values, beliefs, norms for behavior, expectations, attitudes and so on. To do successfully business, we need to understand culture background and communication style that is different from nation, race, language. Communication barriers stemming from cultural differences may vary. Largely, they can be divided into value system, non-verbal communication, and perception process. Value system can be divided into individualism versus group orientation, avoidance of uncertainty degree, power distance, and high- context culture versus low-context culture. Also non-verbal communication method and perception process may play decisive roles in communication effectiveness. Especially nonverbal communication barriers which sometimes play more important roles than the verbal parts are composed of eye contact, gesture, kinesics, proxemics, chronemics, paralanguage and language of color Cross-cultural communication affect business situation. I expect that if we understand cultural background, and then we overcome cross-cultural communication barriers. To overcome and to adapt inter-cultural business, we need to develope curriculum on the cross-cultural education which I will study in the next paper.

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