• Title/Summary/Keyword: Generated AI

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Anomaly Detection via Pattern Dictionary Method and Atypicality in Application (패턴사전과 비정형성을 통한 이상치 탐지방법 적용)

  • Sehong Oh;Jongsung Park;Youngsam Yoon
    • Journal of Sensor Science and Technology
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    • v.32 no.6
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    • pp.481-486
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    • 2023
  • Anomaly detection holds paramount significance across diverse fields, encompassing fraud detection, risk mitigation, and sensor evaluation tests. Its pertinence extends notably to the military, particularly within the Warrior Platform, a comprehensive combat equipment system with wearable sensors. Hence, we propose a data-compression-based anomaly detection approach tailored to unlabeled time series and sequence data. This method entailed the construction of two distinctive features, typicality and atypicality, to discern anomalies effectively. The typicality of a test sequence was determined by evaluating the compression efficacy achieved through the pattern dictionary. This dictionary was established based on the frequency of all patterns identified in a training sequence generated for each sensor within Warrior Platform. The resulting typicality served as an anomaly score, facilitating the identification of anomalous data using a predetermined threshold. To improve the performance of the pattern dictionary method, we leveraged atypicality to discern sequences that could undergo compression independently without relying on the pattern dictionary. Consequently, our refined approach integrated both typicality and atypicality, augmenting the effectiveness of the pattern dictionary method. Our proposed method exhibited heightened capability in detecting a spectrum of unpredictable anomalies, fortifying the stability of wearable sensors prevalent in military equipment, including the Army TIGER 4.0 system.

Design of Block Codes for Distributed Learning in VR/AR Transmission

  • Seo-Hee Hwang;Si-Yeon Pak;Jin-Ho Chung;Daehwan Kim;Yongwan Kim
    • Journal of information and communication convergence engineering
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    • v.21 no.4
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    • pp.300-305
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    • 2023
  • Audience reactions in response to remote virtual performances must be compressed before being transmitted to the server. The server, which aggregates these data for group insights, requires a distribution code for the transfer. Recently, distributed learning algorithms such as federated learning have gained attention as alternatives that satisfy both the information security and efficiency requirements. In distributed learning, no individual user has access to complete information, and the objective is to achieve a learning effect similar to that achieved with the entire information. It is therefore important to distribute interdependent information among users and subsequently aggregate this information following training. In this paper, we present a new extension technique for minimal code that allows a new minimal code with a different length and Hamming weight to be generated through the product of any vector and a given minimal code. Thus, the proposed technique can generate minimal codes with previously unknown parameters. We also present a scenario wherein these combined methods can be applied.

Generation of ship's passage plan based on deep reinforcement learning (심층 강화학습 기반의 선박 항로계획 수립)

  • Hyeong-Tak Lee;Hyun Yang;Ik-Soon Cho
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2023.11a
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    • pp.230-231
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    • 2023
  • This study proposes a deep reinforcement learning-based algorithm to automatically generate a ship's passage plan. First, Busan Port and Gwangyang Port were selected as target areas, and a container ship with a draft of 16m was designated as the target vessel. The experimental results showed that the ship's passage plan generated using deep reinforcement learning was more efficient than the Q-learning-based algorithm used in previous research. This algorithm presents a method to generate a ship's passage plan automatically and can contribute to improving maritime safety and efficiency.

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A study on Improving the Performance of Anti - Drone Systems using AI (인공지능(AI)을 활용한 드론방어체계 성능향상 방안에 관한 연구)

  • Hae Chul Ma;Jong Chan Moon;Jae Yong Park;Su Han Lee;Hyuk Jin Kwon
    • Journal of the Korean Society of Systems Engineering
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    • v.19 no.2
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    • pp.126-134
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    • 2023
  • Drones are emerging as a new security threat, and the world is working to reduce them. Detection and identification are the most difficult and important parts of the anti-drone systems. Existing detection and identification methods each have their strengths and weaknesses, so complementary operations are required. Detection and identification performance in anti-drone systems can be improved through the use of artificial intelligence. This is because artificial intelligence can quickly analyze differences smaller than humans. There are three ways to utilize artificial intelligence. Through reinforcement learning-based physical control, noise and blur generated when the optical camera tracks the drone may be reduced, and tracking stability may be improved. The latest NeRF algorithm can be used to solve the problem of lack of enemy drone data. It is necessary to build a data network to utilize artificial intelligence. Through this, data can be efficiently collected and managed. In addition, model performance can be improved by regularly generating artificial intelligence learning data.

A Study on Character Consistency Generated in [Midjourney V6] Technology

  • Xi Chen;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.142-147
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    • 2024
  • The emergence of programs like Midjourney, particularly known for its text-to-image capability, has significantly impacted design and creative industries. Midjourney continually updates its database and algorithms to enhance user experience, with a focus on character consistency. This paper's examination of the latest V6 version of Midjourney reveals notable advancements in its characteristics and design principles, especially in the realm of character generation. By comparing V6 with its predecessors, this study underscores the significant strides made in ensuring consistent character portrayal across different plots and timelines.Such improvements in AI-driven character consistency are pivotal for storytelling. They ensure coherent and reliable character representation, which is essential for narrative clarity, emotional resonance, and overall effectiveness. This coherence supports a more immersive and engaging storytelling experience, fostering deeper audience connection and enhancing creative expression.The findings of this study encourage further exploration of Midjourney's capabilities for artistic innovation. By leveraging its advanced character consistency, creators can push the boundaries of storytelling, leading to new and exciting developments in the fusion of technology and art.

A Study on the Quantification of Assessment Category of Roughness of Discontinuity of Rock Mass Classification Using Delphi method (델파이방법을 이용한 암반분류법의 불연속면 거칠기 평가분류 정량화에 관한 연구)

  • Kim, Byung-Ryeol;Lee, Seung-Joong;Choi, Sung-Oong
    • Tunnel and Underground Space
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    • v.25 no.2
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    • pp.210-219
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    • 2015
  • This paper describes a new quantitative process for evaluating the roughness of discontinuity, which is suggested as a qualitative criteria in RMR or Q-system. For this purpose, the Delphi method which is one of the surveying methods was introduced. The selected panels were asked to evaluate the roughness of discontinuities on the Web which was hosted by authors in advance. A total of 3 surveys were performed using JRCs suggested by Barton and Choubey as well as Ai generated by the Monte Carlo simulations. After each survey, the results were provided to all panels for comparing their decisions to others. As surveys proceeded, better consensus and convergence were achieved. With a good agreement of panels on roughness classification, the quantitative criteria for roughness of discontinuity in RMR and Q-system was established in this study.

A Study on Vehicle License Plate Recognition System through Fake License Plate Generator in YOLOv5 (YOLOv5에서 가상 번호판 생성을 통한 차량 번호판 인식 시스템에 관한 연구)

  • Ha, Sang-Hyun;Jeong, Seok Chan;Jeon, Young-Joon;Jang, Mun-Seok
    • Journal of the Korean Society of Industry Convergence
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    • v.24 no.6_2
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    • pp.699-706
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    • 2021
  • Existing license plate recognition system is used as an optical character recognition method, but a method of using deep learning has been proposed in recent studies because it has problems with image quality and Korean misrecognition. This requires a lot of data collection, but the collection of license plates is not easy to collect due to the problem of the Personal Information Protection Act, and labeling work to designate the location of individual license plates is required, but it also requires a lot of time. Therefore, in this paper, to solve this problem, five types of license plates were created using a virtual Korean license plate generation program according to the notice of the Ministry of Land, Infrastructure and Transport. And the generated license plate is synthesized in the license plate part of collectable vehicle images to construct 10,147 learning data to be used in deep learning. The learning data classifies license plates, Korean, and numbers into individual classes and learn using YOLOv5. Since the proposed method recognizes letters and numbers individually, if the font does not change, it can be recognized even if the license plate standard changes or the number of characters increases. As a result of the experiment, an accuracy of 96.82% was obtained, and it can be applied not only to the learned license plate but also to new types of license plates such as new license plates and eco-friendly license plates.

A Study on Impacts of De-identification on Machine Learning's Biased Knowledge (머신러닝 편향성 관점에서 비식별화의 영향분석에 대한 연구)

  • Soohyeon Ha;Jinsong Kim;Yeeun Son;Gaeun Won;Yujin Choi;Soyeon Park;Hyung-Jong Kim;Eunsung Kang
    • Journal of the Korea Society for Simulation
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    • v.33 no.2
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    • pp.27-35
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    • 2024
  • We aimed to shed light on the issue of perpetuating societal disparities by analyzing the impact of inherent biases present in datasets used for training artificial intelligence models on the predictions generated by Artificial Intelligence(AI). Therefore, to examine the influence of data bias on AI models, we constructed an original dataset containing biases related to gender wage gaps and subsequently created a de-identified dataset. Additionally, by utilizing the decision tree algorithm, we compared the outputs of AI models trained on both the original and de-identified datasets, aiming to analyze how data de-identification affects the biases in the results produced by artificial intelligence models. Through this, our goal was to highlight the significant role of data de-identification not only in safeguarding individual privacy but also in addressing biases within the data.

Goal-oriented Movement Reality-based Skeleton Animation Using Machine Learning

  • Yu-Won JEONG
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.267-277
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    • 2024
  • This paper explores the use of machine learning in game production to create goal-oriented, realistic animations for skeleton monsters. The purpose of this research is to enhance realism by implementing intelligent movements in monsters within game development. To achieve this, we designed and implemented a learning model for skeleton monsters using reinforcement learning algorithms. During the machine learning process, various reward conditions were established, including the monster's speed, direction, leg movements, and goal contact. The use of configurable joints introduced physical constraints. The experimental method validated performance through seven statistical graphs generated using machine learning methods. The results demonstrated that the developed model allows skeleton monsters to move to their target points efficiently and with natural animation. This paper has implemented a method for creating game monster animations using machine learning, which can be applied in various gaming environments in the future. The year 2024 is expected to bring expanded innovation in the gaming industry. Currently, advancements in technology such as virtual reality, AI, and cloud computing are redefining the sector, providing new experiences and various opportunities. Innovative content optimized for this period is needed to offer new gaming experiences. A high level of interaction and realism, along with the immersion and fun it induces, must be established as the foundation for the environment in which these can be implemented. Recent advancements in AI technology are significantly impacting the gaming industry. By applying many elements necessary for game development, AI can efficiently optimize the game production environment. Through this research, We demonstrate that the application of machine learning to Unity and game engines in game development can contribute to creating more dynamic and realistic game environments. To ensure that VR gaming does not end as a mere craze, we propose new methods in this study to enhance realism and immersion, thereby increasing enjoyment for continuous user engagement.

Comparative Evaluation of 18F-FDG Brain PET/CT AI Images Obtained Using Generative Adversarial Network (생성적 적대 신경망(Generative Adversarial Network)을 이용하여 획득한 18F-FDG Brain PET/CT 인공지능 영상의 비교평가)

  • Kim, Jong-Wan;Kim, Jung-Yul;Lim, Han-sang;Kim, Jae-sam
    • The Korean Journal of Nuclear Medicine Technology
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    • v.24 no.1
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    • pp.15-19
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    • 2020
  • Purpose Generative Adversarial Network(GAN) is one of deep learning technologies. This is a way to create a real fake image after learning the real image. In this study, after acquiring artificial intelligence images through GAN, We were compared and evaluated with real scan time images. We want to see if these technologies are potentially useful. Materials and Methods 30 patients who underwent 18F-FDG Brain PET/CT scanning at Severance Hospital, were acquired in 15-minute List mode and reconstructed into 1,2,3,4,5 and 15minute images, respectively. 25 out of 30 patients were used as learning images for learning of GAN and 5 patients used as verification images for confirming the learning model. The program was implemented using the Python and Tensorflow frameworks. After learning using the Pix2Pix model of GAN technology, this learning model generated artificial intelligence images. The artificial intelligence image generated in this way were evaluated as Mean Square Error(MSE), Peak Signal to Noise Ratio(PSNR), and Structural Similarity Index(SSIM) with real scan time image. Results The trained model was evaluated with the verification image. As a result, The 15-minute image created by the 5-minute image rather than 1-minute after the start of the scan showed a smaller MSE, and the PSNR and SSIM increased. Conclusion Through this study, it was confirmed that AI imaging technology is applicable. In the future, if these artificial intelligence imaging technologies are applied to nuclear medicine imaging, it will be possible to acquire images even with a short scan time, which can be expected to reduce artifacts caused by patient movement and increase the efficiency of the scanning room.