• 제목/요약/키워드: Gathering

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A Study of Web Application Attack Detection extended ESM Agent (통합보안관리 에이전트를 확장한 웹 어플리케이션 공격 탐지 연구)

  • Kim, Sung-Rak
    • Journal of the Korea Society of Computer and Information
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    • 제12권1호
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    • pp.161-168
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    • 2007
  • Web attack uses structural, logical and coding error or web application rather than vulnerability to Web server itself. According to the Open Web Application Security Project (OWASP) published about ten types of the web application vulnerability to show the causes of hacking, the risk of hacking and the severity of damage are well known. The detection ability and response is important to deal with web hacking. Filtering methods like pattern matching and code modification are used for defense but these methods can not detect new types of attacks. Also though the security unit product like IDS or web application firewall can be used, these require a lot of money and efforts to operate and maintain, and security unit product is likely to generate false positive detection. In this research profiling method that attracts the structure of web application and the attributes of input parameters such as types and length is used, and by installing structural database of web application in advance it is possible that the lack of the validation of user input value check and the verification and attack detection is solved through using profiling identifier of database against illegal request. Integral security management system has been used in most institutes. Therefore even if additional unit security product is not applied, attacks against the web application will be able to be detected by showing the model, which the security monitoring log gathering agent of the integral security management system and the function of the detection of web application attack are combined.

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A Study on the Plants Used as Temple Food in Jeju Island (제주지역 사찰음식으로 이용되는 식물에 대한 연구)

  • Song, Jung-Min;Yang, Hyo-Sun;Sun, Byung-Yun;Kim, Chul-Hwan;Do, Seon-Gil;Kim, Young-Ju;Song, Gwan-Pil
    • Korean Journal of Plant Resources
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    • 제25권4호
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    • pp.465-472
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    • 2012
  • We examined plants that were used as temple food in Jeju from May 2011 to January 2012. Thirty-six temples participated in the study, and there were 58 questionnaire respondents. Fifty-seven taxa were used as temple food, which belonged to 27 families, 51 genera, 55 species, and two varieties. The most commonly used family-based taxa were eight species of Compositae, six species of Cruciferae, and four species of Umbelliferae. Ten species of woody plants and 25 species of Jeju native plants were also used as temple food. The most useful part was the leaf, followed by the root, leaflet, and fruit. A patent search showed that most of the surveyed plants were covered by intellectual property rights. Forty-eight species had food-related patents, 34 species had cosmetics-related patents, and 38 species had medicine-related patents. The purchase and procurement of Jeju temple food plants usually depended on the market or plant cultivation rather than the use of the plants. Gathering of wild herbs for temple food has been performed on a limited basis. Therefore, collecting traditional knowledge for the use of Jeju plant resources should be conducted under different conditions rather than through a temple-related study.

Importance-Performance Analysis (IPA) of the Core Competence of Gifted Education Teachers (영재교육 담당교원의 핵심역량 인식에 대한 중요도와 실행도(IPA) 분석)

  • Lee, Mina;Park, Sung Hee
    • Journal of Gifted/Talented Education
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    • 제25권6호
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    • pp.927-949
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    • 2015
  • The purpose of this study was to find out the difference between importance and performance regarding perception of core competence of gifted education teachers through importance-performance analysis (IPA). One hundred fourteen elementary gifted education teachers including math and science participated in the study. The collected survey data was analyzed with IPA matrix. As the result, firstly, there was significant difference between importance and performance regarding perception of core competence of gifted education teachers. Secondly, core competencies of 'understanding knowledge', 'research and instruction', 'passion and motivation', and 'ethics' are high in both perceptions of importance and performance. However, both 'communication and practices' and 'professional curriculum development' are low. Thirdly, there was a difference in core competence of gifted education teachers between math and science at the competence of 'passion and motivation'. Math gifted education teachers perceived 'passion and motivation' high in both importance and performance while science gifted education teachers perceived its importance low and performance high. In addition, math gifted education teachers showed lower performance compared to its importance in the sub-categories; 'knowledge of gifted development', 'gifted child assessment', 'information gathering and its literacy', and 'creative answers to various questions'. However, science gifted education teachers showed lower performance compared to its importance in sub-categories; 'higher-order thinking skills in its subject', 'teaching methodology for self-directed learning', 'problem behavior of the gifted', and 'counseling the gifted'.

A Study on Evaluation of the Reading Culture Promotion Project and Develpment Direction of Smart Era at the National Library for Children and Young Adults (국립어린이청소년도서관의 독서문화진흥사업 평가와 스마트 시대 발전방향에 대한 연구)

  • Kang, Ji Hei;Cha, Sung-Jong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • 제31권2호
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    • pp.203-221
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    • 2020
  • This study closely analyzed changes in the educational environment and changes in the needs of children's and young people's reading culture programs, which are directly beneficiaries of the promotion of reading culture as they enter the fourth industrial revolution. It also comprehensively evaluated the reading culture promotion project for children and adolescents promoted by the National Children and Youth Library and proposed a reading culture promotion project that meets the needs of the smart era. This study investigated the cases of various domestic and foreign reading culture promotion projects to divulge trends. The authors invited experts from public libraries and school libraries with experience of the reading culture promotion projects and performed Focus Group Interviews (FGI). The authors evaluated individual reading culture program based on the PDCA method (Plan, Do, Check, Act). Based on the data obtained through case studies and expert evaluations, the development plan of reading culture promotion project and the strategy of promoting new projects to be pursued in the National Children and Youth Library were presented. By gathering the results of the research, 'Interactive e-book making platform production / distribution business', 'Game-type reading program production / distribution business', 'Habruta reading culture dissemination project using backward learning method', 'Youth coding branding "Teen-Start -Up"' were proposed as new services.

Development of Building Monitoring Techniques Using Augmented Reality (증강현실을 이용한 건물 모니터링 기법 개발)

  • Jeong, Seong-Su;Heo, Joon;Woo, Sun-Kyu
    • Korean Journal of Construction Engineering and Management
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    • 제10권6호
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    • pp.3-12
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    • 2009
  • In order to effectively distribute the resources, it is very critical to understand the status or progress of construction site quickly and accurately. Augmented Reality (AR) can provide this situation with information which is convenient and intuitive. Conventional implementation of AR in outdoor or construction site condition requires additional sensors or markers to track the position and direction of camera. This research is aimed to develop the technologies which can be utilized in gathering the information of constructing or constructed buildings and structures. The AR technique that does not require additional devices except for the camera was implemented to simplify the system and improve utility in inaccessible area. In order to do so, the position of camera's perspective center and direction of camera was estimated using exterior orientation techniques. And 3D drawing model of building was projected and overlapped using this information. The result shows that by using this technique, the virtual drawing image was registered on real image with few pixels of error. The technique and procedure introduced in this paper simplifies the hardware organization of AR system that makes it easier for the AR technology to be utilized with ease in construction site. Moreover, this technique will help the AR to be utilized even in inaccessible areas. In addition to this, it is expected that combining this technique and 4D CAD technology can provide the project manager with more intuitive and comprehensive information that simplifies the monitoring work of construction progress and planning.

Smart Camera Technology to Support High Speed Video Processing in Vehicular Network (차량 네트워크에서 고속 영상처리 기반 스마트 카메라 기술)

  • Son, Sanghyun;Kim, Taewook;Jeon, Yongsu;Baek, Yunju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제40권1호
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    • pp.152-164
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    • 2015
  • A rapid development of semiconductors, sensors and mobile network technologies has enable that the embedded device includes high sensitivity sensors, wireless communication modules and a video processing module for vehicular environment, and many researchers have been actively studying the smart car technology combined on the high performance embedded devices. The vehicle is increased as the development of society, and the risk of accidents is increasing gradually. Thus, the advanced driver assistance system providing the vehicular status and the surrounding environment of the vehicle to the driver using various sensor data is actively studied. In this paper, we design and implement the smart vehicular camera device providing the V2X communication and gathering environment information. And we studied the method to create the metadata from a received video data and sensor data using video analysis algorithm. In addition, we invent S-ROI, D-ROI methods that set a region of interest in a video frame to improve calculation performance. We performed the performance evaluation for two ROI methods. As the result, we confirmed the video processing speed that S-ROI is 3.0 times and D-ROI is 4.8 times better than a full frame analysis.

A Study on the Cyber Weapons Classification System (사이버무기 분류체계에 관한 시론)

  • Lee, Yongseok;Kwon, Hunyeong;Choi, Jeongmin;Lim, Jongin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • 제28권4호
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    • pp.905-917
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    • 2018
  • The sovereign state has the right to engage in self-defense or war with the approval of the Security Council when it receives an invasion of territory from a foreign country. War is conducted under the principle of the necessity and proportionality of self-defense. In case of cyber attack, proportional countermeasure must be made through attack means and effect analysis, and cyber weapons need to be classified for this purpose. Therefore, this study aims to provide a rational and legitimate response according to the necessity and proportionality of the self - defense right by suggesting definition and classification criteria of cyber weapons. In this study, cyber weapons were defined as "means of collecting, attacking, and protecting information using cyber technology in the cyber space according to military objectives. Based on existing weapon systems and public cyber weapons cases, cyber weapons were classified as (1) cyber weapons for information gathering, (2) cyber weapons for attack, and (3) cyber weapons for protection. We suggest the considerations for applying the proportional response according to this functional classification. In order to guarantee the principle of proportionality to cyber attacks in the future, the classification study based on the cyber weapon effect should be conducted. This study has conducted an exploratory study on the classification of cyber clusters which constitutes one axis of the proportionality principle.

A Design Study on Seoul CheongGye Plaza (서울 청계광장 설계 연구)

  • Shin, Hyun-Don
    • Journal of the Korean Institute of Landscape Architecture
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    • 제40권3호
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    • pp.12-21
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    • 2012
  • The proximities of Cheonggye creek was a maj or space for the gathering of large populations from the past times and it is also a place containing the joy, anger, sorrow, pleasure and lives of the citizens. The Cheonggye creek which flowed downtown of Seoul throughout many historical events had disappeared into history completely in the modernization process due to the contamination with life sewages and overflow. However, the city authority of Seoul decided to restore it to its shape before covering the creek by means of dismantling the old elevated ways in Cheonggye creek in line with the Large Scale City Movement Project to revive the grey city and to improve the quality of the city landscape in 2002. The cultural space was created by activating the old town sphere in Cheonggye Creek and the amenities of the giant city was improved by the cultural and natural wave created along the creek. In addition, the educational opportunity has been provided to the citizens by means of reviving its historical nature. The design and cultural value of the Cheonggye Plaza were restored for the mean time and the urban environment requested during modem times was established. The Cheonggye Plaza which heightened the balanced development in Seoul which has been developed in an unbalanced way by dividing into northern and southern area of the river is very meaningful in the viewpoint of the landscape architect who designs the urban space. The re-birth as a cultural space of downtown owing to the efforts of the said cultural catalysts is meaningful.

The Effect of STEAM Program using Arduino on Preservice Science Teachers' STEAM Core Competencies (아두이노를 활용한 STEAM 프로그램이 예비 과학교사의 융합인재 핵심역량에 미치는 영향)

  • Kim, Sun Young;Hyun, Yun Se
    • Journal of Science Education
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    • 제44권2호
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    • pp.183-196
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    • 2020
  • This study explores the effects of STEAM program using Arduino on preservice science teachers toward their STEAM core competencies. The STEAM program using Arduino consists of four stages: presentation of situation, creative design, emotional touch, and evaluation. The preservice science teachers learned the theoretical backgrounds of STEAM and Arduino. Then, they were given the chance to think about an environmental issue, which is fine dust. The preservice teachers designed an air cleaner and a fine dust measuring instrument using Arduino. The preservice science teachers also produced the air cleaner and the measuring instrument using Arduino. They measured the level of fine dust in the classroom before and after the use of the air cleaner. That is, the preservice teachers experienced each stage of STEAM: seriousness of fine dust, design and production of the measuring instrument of fine dust and air cleaner, and evaluation of the effectiveness of air cleaner. Further, they reflected on their experiences of STEAM program using Arduino. The results indicate that these preservice science teachers statistically improved communication competency, problem-solving competency, gathering information competency, logical analytical thinking competency, and creativity competency. However, there were no statistical improvements on teamwork competency and self-development competency. This study suggests that experiencing STEAM program using Arduino is valuable for the preservice science teachers to develop STEAM core competencies and further implement STEAM program their science classes in the future.

Comparative Analysis of Written Language and Colloquial Language for Information Communication of Multi-Modal Interface Environment (다중 인터페이스 환경에서의 문자언어와 음성언어의 차이에 관한 비교 연구)

  • Choi, In-Hwan;Lee, Kun-Pyo
    • Archives of design research
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    • 제19권2호
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    • pp.91-98
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    • 2006
  • The product convergence and complex application environment raise the need of multi-modal interface which enables us to interact products through various human senses. The sense of vision has been used predominantly more than any other senses for the traditional and general information gathering situation, but in the future which will be developed based on the digital network technology, the practical use of the various senses will be desired for more convenient and rational usage of the information appliances. The sense of auditory which possibility of practical use is becoming higher than ever with the sense of vision, the possible usage will be developed broader and in the various ways in the future. Based on this situation, the characteristics of the written language and the colloquial language and the comparative analysis of the difference between male and female's reaction for each language were examined through this study. To achieve this purpose, the literature research about the diverse components of the language system was peformed. Then, some peculiar characters of the sense of vision and auditory were reviewed and the appropriate experimentation was planned and carried out. The result of the accomplished experimentation was examined by the objective analysis method. The main results of this study are as follows: first, the reaction time for written language is shorter than colloquial language, second, there is a partial difference between the male's and female's reaction for those two stimuli, third, there is no selection bias between the sense of sight and the sense of hearing. I think the continuous development of the broad and diverse ways of study for various senses is needed based on this study.

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