• Title/Summary/Keyword: Gateball

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Development and Evaluation of a Putting Training System with Changeable Guideline of Width and Distance (가이드 폭과 위치조절이 가능한 퍼팅훈련시스템 개발 및 유용성 평가)

  • Kil, S.K.;Kim, J.H.;Moon, J.H.;Park, J.C.;Kim, T.W.;Kim, K.J.;Lee, S.C.;Hwang, J.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.4
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    • pp.275-281
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    • 2014
  • The purpose of this study was development and evaluation of putting training system with specialized guides which were adjustable its width and changeable its distance from the ball. The system hardwares that used in this study were made by LEGO NXT and Tetrix set. The system software was made by LabVIEW ver. 2010. The subjects were organized in non-experts(10persons) and KPGA(5persons) players. The putting training schedule was composed of 10 sets and each sets were identically same, which were organized in 4 different width of its guide at 3 different distance from the ball hitting spot, 3 repetition each. The speed/acceleration in wrist area and movement in head area were both reduced by the putting training. Most of testees submitted positive comments in aspect of concentration and motivation. This training method which had changeable width and distance will be able to adapt easily to another sports for the handicapped and the elderly such as ParkGolf or Gateball.

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Development of a gateball application to improve the life satisfaction of the elderly (노인의 삶의 만족도 향상을 위한 게이트볼 어플리케이션 개발)

  • Park, Soo Jung;Kim, Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.982-985
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    • 2021
  • 지속적인 고령화와 코로나의 발발로 인하여 노인층의 소통 단절을 해결하기 위한 여러 방법들이 모색되고 있다. 그 안에서도 실버 스포츠가 적합한 방안으로 손꼽히며 가장 대중적인 게이트볼을 상용화 시키려는 노력이 이어지고 있다. 현재까지 스포츠 자체에 집중하여 만들어진 어플리케이션이 없다는 점을 공략하여, 노인층이 제대로 게이트볼을 알고 즐길 수 있도록 하는 게이트볼 정보 및 커뮤니티 제공, 승률 기록과 경기를 되짚어볼 수 있는 기능이 추가된 어플리케이션을 개발함으로써 사회 문제를 해결하고 이익을 창출하고자 한다.

Physical activity convergence contents for health care of the elderly (융합형 노인건강관리 신체활동 콘텐츠)

  • Kang, Sunyoung;Kang, Seungae
    • Convergence Security Journal
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    • v.15 no.7
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    • pp.63-68
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    • 2015
  • In rapid aging society, the disease prevention and management for healthy life of the elderly is very important. Regular physical activity is known to be a useful intervention for the physical and mental health of the elderly. In this study, we explore the convergence contents using IT technology as the intervention for encouraging the regular physical activity in the elderly. There are u-Healthcare and serious game as the convergence of health care and IT technology, and the serious game which is added special purpose such as education, training, and treatment to the fun-one of the game element- can be suitable to provide a variety of contents that leads to physical activity in the elderly. The contents inducing physical activities are "Puffer(ATARI, USA)", "WiiFit(Nintendo, JAPAN)", "Age Invaders(MXR Lab, SINGAPORE)", "Xbox $360^{\circ}$+kinect(Microsoft, USA)", "Tangible bicycle game(Donsin Univ., KOREA)", and "3D Gateball game(Soongsil Univ., KOREA)", and these contents can help health care of the elderly. By increasing physical activity through the use of these contents, it will be able to promote physical fitness and body function required in daily life, disease prevention, and maintain health in the elderly.

Analysis of Usage Behavior and Preference in Senior-Friendly Parks for the Aging Society

  • Jung, Yong Jo;Chae, Su Deok
    • Journal of People, Plants, and Environment
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    • v.22 no.6
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    • pp.665-676
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    • 2019
  • The Korean society is currently showing a decrease in the child population and a rapid increase in the elderly population due to low birth rates and aging, but the current park system does not reflect the changing population structure. This study aimed to find ways to plan and promote use of senior-friendly parks for the aging society. The results are as follows. First, the elderly mostly gathered in Tapgol Park and Jongmyo Park which were accessible to subways and close to amenities and traditional markets. The elders usually gathered around buffer zones or green spaces set up to protect cultural heritages. Second, many elderly users were observed in Osolgil Silver Park and Sinteuri Park which were renovated with senior-friendly concept. These parks were recognized as places that the elderly people could visit without minding users of other generations because the elderly users were ensured by words such as 'seniors only' or 'senior-friendly'. Third, the importance of the locational conditions for the senior-friendly parks should be mentioned. A senior-friendly park must be located in an urban center to have convenient access to transportation, secure large green spaces, and make elderly users feel at ease with social connectivity when they use the amenities there. Fourth, the survey results showed that elderly people visited parks to exerciseand take a walk (track),by age, older age groups visited the park to socialize with other elders around their age. Fifth, the most desired facilities for constructing senior-friendly parks were fitness equipment, and sports facilities like a trail, track, and gateball field, and in some cases, vegetable gardens and indoor rest area to avoid wind in cold weather.