• Title/Summary/Keyword: Gambling problem

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The Influence of Problem Gambling on Suicidal Ideation through Depression among Stayers in the Area of Casino: The Moderated Mediation Effect of Gender (카지노 주변 체류자의 문제도박이 우울을 통해 자살생각에 미치는 영향: 성별의 조절된 매개효과)

  • Chang, Hae-Lim;Lee, Jaekyoung;Lee, RaeHyuck
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.149-163
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    • 2020
  • This study aimed to examine the influence of problem gambling on suicidal ideation through depression among stayers in the area of casino and to investigate the moderated mediation effect of gender. For the purpose, this study used a sample of 298 stayers in the area of casino, and conducted data analyses by utilizing Process Macro for SPSS. The main results are as follows. First, problem gambling positively significantly influenced suicidal ideation among stayers in the area of casino. Second, depression perfectly mediated the influence of problem gambling on suicidal ideation. Third, gender moderated the influence of depression on suicidal ideation. Fourth, the moderated conditional mediation effect of gender in the influence of problem gambling on suicidal ideation through depression was found. Based on the findings, this study concludes with discussing intervention strategies to address problem gambling and suicidal ideation among stayers in the area of casino.

Recognizing the Two Faces of Gambling: The Lived Experiences of Korean Women Gamblers

  • Kim, Sungjae;Kim, Wooksoo;Dickerson, Suzanne S.
    • Journal of Korean Academy of Nursing
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    • v.46 no.5
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    • pp.753-765
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    • 2016
  • Purpose: The aim of this study was to explore the lived experiences of women problem gamblers, focusing on the meaning of gambling to them, how and why these women continue to gamble or stop gambling, and their needs and concerns. In order to effectively help women problem gamblers, practical in-depth knowledge is necessary to develop intervention programs for prevention, treatment, and recovery among women problem gamblers. Methods: The hermeneutic phenomenology approach was used to guide in-depth interviews and team interpretation of data. Sixteen women gamblers who chose to live in the casino area were recruited through snowball sampling with help from a counseling center. Participants were individually interviewed from February to April 2013 and asked to tell their stories of gambling. Transcribed interviews provided data for interpretive analysis. Results: In the study analysis one constitutive pattern was identified: moving beyond addiction by recognizing the two faces of gambling in their life. Four related themes emerged in the analysis-gambling as alluring; gambling as 'ugly'; living in contradictions; and moving beyond. Conclusion: Loneliness and isolation play a critical role in gambling experiences of women gamblers in Korea. In other words, they are motivated to gamble in order to escape from loneliness, to stop gambling for fear of being lonely as they get older, and to stay in the casnio area so as not to be alone. The need for acceptance is one fo the important factors that should be considered in developing intervention program for women.

The Relationship between Adolescents' Stress Coping Behavior and Gambling Addiction: Mediating effect of irrational belief of gambling (청소년의 스트레스 대처 행동과 도박중독과의 관계에서 비합리적 도박신념의 매개효과)

  • Kim, Sung-Bong;Jang, Jung-Im
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.85-91
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    • 2016
  • This study examined the effects of adolescents' stress coping behavior on gambling addiction using the irrational belief of gambling as a mediating variable. For this, a questionnaire survey was conducted on 377 high school students in Jeju. Data processing analysis of the research was verified by Baron & Kenny's regression analysis in 4 phases and a Sobel Test was done to verify the significance level on the mediation effect. The study results can be summarized as follows. First, while problem-focused coping had a negative (-) correlation with gambling addiction, emotion-focused coping had a positive (+) correlation with gambling addiction. Second, the irrational belief of gambling had no mediating effects on the relationship between problem-focused coping and gambling addiction. Third, the irrational belief of gambling had a full mediating effect on the relationship between emotion-focused coping and gambling addiction. In conclusion, emotion-focused coping under stress situations would enhance the gambling behavior by increasing the irrational belief of gambling. Therefore, it is necessary to develop programs to improve the adolescents' stress coping skills and rationally correct their irrational belief of gambling, which will be helpful in preventing adolescents' gambling addiction. The limitations of this study are discussed together with suggestions for future research.

Mediating Effect of Depression on the Relationship between Gambling Severity and Cognitive Distortion: Secondary Data Analysis of Korea Center on Gambling Problems (도박문제 심각도와 도박인지오류 간 우울의 매개효과: 도박문제치료 지역센터 자료 이차분석)

  • Lee, Keelyong;Hong, Jungah
    • Journal of Korean Academy of Psychiatric and Mental Health Nursing
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    • v.27 no.4
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    • pp.370-379
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    • 2018
  • Purpose: The purpose of this study was to test the mediating effect of depression on the relationship between gambling severity and cognitive distortion in Koreans with a gambling disorder. Methods: Secondary data from a comprehensive assessment of problematic gambling between 2015 and 2017 on Korea Center on Gambling Problems were used. The subjects in this study were 254 Koreans with that gambling disorder. Data were collected with self-report structured questionnaires which included individual characteristics, the Korean version of Problem Gambling Severity Index, the Center for the Epidemiologic Studies Depression, and the Gambling Related Cognitions Scale. Data were analyzed by using descriptive statistics, independent t-test, one-way ANOVA with the $Scheff{\acute{e}}$ test, Pearson's correlation coefficients, and a mediation analysis of the Baron and Kenny method with the SPSS 22.0 program. Results: Significant correlations emerged among the three variables, gambling severity, depression, and cognitive distortion. Depression exerted a partial mediating effect (${\beta}=.20$, p<.001) on the relationship between gambling severity and cognitive distortion (Sobel test: z=2.33, p=.012). Conclusion: Based on this study's findings, nursing intervention programs focused on managing gambling severity and decreasing depression are highly recommended to alleviate cognitive distortion in people with a gambling disorder.

The Relationship among Participation Motivation, Flow, and Problem Gambling in Bicycle Racing: Moderated Mediation Effect of Visit Frequency (경륜 장외발매소 이용자의 도박동기, 몰입, 문제도박과의 관계에서 이용빈도의 조절된 매개효과)

  • Lee, Soyoung;Choi, Hyejin;Yoon, Suin;Choi, Soonlye;Lee, Hongjik;Yun, Seungtae
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.659-674
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    • 2019
  • The purpose of this study is to verify the path of the motivation, the flow, and problem gambling and intervention points. To this end, we verified the mediation effect of the motivation of the users outside sales offices influences the problem gambling through a flow and the moderated mediation effect of the frequency of the use of a bicycle racing tracks in that process. A total of 411 cases were analyzed using surveys conducted for one day on a weekday and weekend (September 13th and 15th 2018) for adults using an outside sales office in Jangan. According to the analysis, the causality of gambling by gambling motivation(amusement, excitement, avoidance, society, money) showed its effect positively by mediating the flow. The adjusted effect of the frequency of the use on the intermediary effect of the motivation ${\rightarrow}$ flow ${\rightarrow}$ problem gambling behavior, which is the main concern of this study, was found to be statistically significant. More specifically, the effect of adjusting the frequency of the use was statistically significant in both paths: motivation/flow and flow/problem gambling. It was also shown that, in the model with excitement, avoidance and social motivation, the adjustment of the frequency was only significant in the causal relationship between the flow and problem gambling. Based on these findings, this study made clinical and policy suggestions for intervention for gamblers and user protection regulations.

The effect of gambling accessibility and availability on gambling problems (도박의 접근성과 가용성이 도박문제에 미치는 영향)

  • Im, Sook Hee;Park, Mi Sook;Kim, Kyung Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.242-251
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    • 2021
  • This study investigates the effects of availability and accessibility on an individual's risk of developing a gambling problem. A total of 24 off-track betting facilities located in 12 districts of Seoul were examined in an effort to identify any association between their presence and citizens' gambling habits. Study participants included 1,490 online recruits residing in Seoul who participated in gambling activities in the 12 months prior to the study. To examine the differences in addiction rates and gambling frequency, a survey of demographics, gambling addictions, and gambling frequency divided the participants into two groups: those who resided in a district where off-track betting facilities were available, and those who resided elsewhere. Analysis results indicate that gambling frequency and addiction rates were significantly higher among participants residing in a district where off-track betting terminals are available. Additional analysis was performed with participants who mainly gambled on horse racing, with results similar to the previous analysis-significantly higher rates of gambling addiction and frequency were observed among participants residing in close proximity to off-track betting facilities.

Shortened Problem Gambling Severity Index for Telephone Surveys (전화조사를 위한 단축형 한국판 문제 도박 지표의 개발)

  • Kwon, Sun-Jung;Cho, Sung-Kyum
    • Survey Research
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    • v.11 no.3
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    • pp.19-32
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    • 2010
  • This paper discusses how we developed an index for measuring problem gambling severity and determined the cutoff score for identifying addicts. This index uses fewer items than the current index and will be particularly useful for telephone surveys. We selected four items among the nine Korean Problem Gambling Severity Index (K-PGSI) items based on our statistical analysis of a survey of 501 gamblers. We applied this four-item index to a survey of 1,584 adults. The analysis of this survey proved the validity of the reduced index. The sensitivity and specificity of this index was 1.00 and 0.99 respectively, showing again the usefulness of this scale.

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The Relationship between Gambling Behaviors and Buying Random Items among Adolescents (청소년의 확률형 아이템 구매경험과 도박행동의 관계)

  • Lee, Jaekyoung;Park, Hyangjin;Park, Ae Ran;Hwang, Sun Young
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.386-396
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    • 2020
  • This study aimed to examine the influences of an experience of purchasing random items and gambling behaviors among adolescents in South Korea. This study performed a series of binominal logistic regression analyses by using a sample of 17,520 adolescents from the 2018 Survey on Youth Gambling Problems. The findings are a follows. First, 49.9% of the adolescents had experience in buying random items. Second, an experience of buying random items among adolescents who have experienced betting games are related to problem gambling(OR=1.48, p<.001). Third, an experience of buying random items among adolescents who have no experienced in betting games are related to intention to participate in legalized gambling(OR=1.89, p<.001). Fourth, there were no gender differences in the influence of an experience of purchasing random items on gambling behaviors. Based on the findings, implications for addressing gambling problems among adolescents were discussed.

The Influences of Impulsivity, Family' Gambling Activity and the Distance from Adolescence's home to the Gambling Facilities Area on adolescents' gambling activity, gambling belief and gambling motivation in the future (청소년의 충동성, 가족도박수준 및 거주지역이 청소년의 도박행동, 도박신념 및 미래의 도박동기에 미치는 영향)

  • Mi Young Yeon
    • Korean Journal of Culture and Social Issue
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    • v.12 no.1
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    • pp.1-14
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    • 2006
  • The purpose of this study was to investigate the influences of impulsivity, family' gambling and the distance from the gambling facilities, on adolescents' gambling activity, gambling belief and gambling motivation in the future. A total of 567 high school students in Jeongseon and Taeback(the Kangwon-Land Casino area or near the Kangwon-Land Casino), in Gwhachoen City(near the Seoul Race Park), and in Whachoen(far from the gambling facilities area) were participated in this study, and completed the questionnaires for measuring adolescents' gambling activity, gambling belief and gambling motivation in the future, impulsivity and family gambling behaviors. Results showed there were positive relationships impulsivity, family' gambling, adolescents' gambling activity, gambling belief and gambling motivation in the future. There were significant relationships among dwelling areas, gambling behaviors, and beliefs. Especially, adolescents in Jeongseon have more likely gambling behaviors, and the gambling beliefs were more dysfunction than ones in Gwhachoen and Whachoen. And adolescents in Whachoen had the lowest gambling motivation. Also, the correlation between the impulsivity and gambling-related behaviors was significant. The implication of this study was as fellow. When planing the politic intervention for preventing the problem gambling in the future it was necessary to consider the distance from the gambling facilities as environmental component and impulsivity as personal component.

Latent Profile Analysis of Korean Adult Gamblers' Psychological Characteristics and Their Differences in Levels of Problematic Gambling (잠재프로파일 분석을 이용한 성인 도박자의 심리적 특성과 문제도박 수준의 차이)

  • Jaehwan, Kim;Seongeun, Oh;Sungho, Jang
    • Korean Journal of Culture and Social Issue
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    • v.28 no.4
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    • pp.577-595
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    • 2022
  • The purposes of the study is to classify the psychological characteristics of gamblers using by latent profile analysis and to identify the consequences according toof the latent profiles. The subjects of the study are 473 adults gamblers who responded to a online survey about gambling patterns, basic psychological needs(BPNs), and mental health status(MHS) such as stress, depression, and anxiety. Using latent profile analysis known as the person-centered analysis, the results showed that psychological characteristics of gamblers were classified into three groups: 'Lower MHS-BPNs', 'Middle MHS-BPNs', and 'Upper MHS-BPNs'. Also, the as outcome variable, levels of problematic gambling(KCPGI) showed significant differences across the latent profiles such as Problem gambling(M=11.393) on 'Lower MHS-BPNs', Moderate-risk gambling(M=4.277) on 'Middle MHS-BPNs' and Low-risk gambling (M=1.718) on 'Upper MHS-BPNs'. Overcoming the limitations of variable-centered analysis in the existing studies, this study providesreveals new insights onin the psychological characteristics of gamblers and how different latent profiles of gamblers may be in theirdistinct levels of problematic gambling. Finally, limitations of the study and future directions for research on gambling problems are discussed.