• Title/Summary/Keyword: GUI 디자인

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A Study of Mobile SNS Mainpage's GUI Design (모바일 SNS 매인화면 GUI에 관한 연구 - 카카오톡 중심으로)

  • Shi, Yu;Noh, Hwangwoo
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.143-144
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    • 2014
  • "카카오톡"이 세계시장으로 확대하기를 위해서 중미일의 대표적인 모바일 SNS(Facebook, Wechat, Linkedln)와 대비를 통하여 GUI디자인을 중심으로 분석이 이루어져야 할 필요성이 있다. 연구결과를 통하여 본 카카오톡 GUI디자인의 특징과 문제점은 다음과 같다. 첫째, 굵은 선으로 아이콘 구성하는 방법이 전체 스타일에 영합하지만 화면이 복잡해 보이는 측면이 있다. 둘째, 서브메뉴에서 아이콘과 앱링크, 광고이미지 등 다양한 요소를 한꺼번에 놓으면 혼란한 측면이 있다.

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Effectiveness Optimization for Metro-Style Graphical User Interfaces (Metro 스타일 GUI의 가시화 효율 최적화)

  • Kim, Kangtae;Kim, Kihyuk;Lee, Sungkil
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.670-675
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    • 2014
  • Graphical user interfaces (GUI) in modern software deliver information visually, and a well-designed interface can provide information to the use in an organized and intuitive manner while poorly-designed interfaces can cause visual inconvenience and confusion. In order to effectively deliver information to the user, visual attention should be placed on a prominent location in the image. This paper introduces a method based on a human visual system (HVS) that can improve Metro-style GUIs by reducing a user's workload to visually find information. Our method is designed with spatial mapping and color mapping for buttons in the Metro-style GUI. Also we define a metric for Metro-style GUI effectiveness, including an optimization algorithm. The results show that our method improves the performance of visual search tasks in a Metro-style GUI.

User's Emotional Preference on PC OS GUI - Though Semantic Differential Method (PC OS GUI 의 사용자 감성에 관한 연구 - 의미분별 척도법을 활용한 사용자 감성 선호도 분석)

  • Moon, Hyun-Jung;Lee, Jung-Yeun
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.30-35
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    • 2008
  • The purpose of this study is to analyze and define user's emotional satisfaction factors to the PC OS GUI image. The study is to investigate the relationship between PC OS GUI Image and Sensitive Vocabula교 based on user's emotional preference. 47 user preferred sensitive words are collected by the initial survey. Through the similarity test, 47 words are narrowed down to 20 comprehend words. The semantic differential methods is used in the final survey with 5 step questionnaire. From this process, user preferred the GUI design that is vocabularized as Clear, Easy, Safety, Stability. Additionally, the result shows that the image of Clear is related to Safety and the image of Easy is related to Stability. The result of the study could be used in design PC OS GUI as base data.

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Design Strategy for Improving the Effect of Educational Contents for Public Institutions (공공기관 교육용 콘텐츠의 학습효과 증진을 위한 디자인 전략)

  • Park, Sung-Euk
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.444-453
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    • 2010
  • The Knowledge and information are rapidly built through networks; and, through this, epochal changes and developments are reoccurring in diverse societal economic cultural ways. Especially, digital-education emerging together with educational environment changes is taking its place as an educational system which will be able to replace traditional education methods by overcoming the limitations of time and space held by present education methods. The role of GUI(Graphic User Interface) design, which adds user cognitive power and convenience as a method of purveying innumerous information, is growing. Consequently in this research, through the analysis of educational contents utilized in public organizations, research is performed regarding an educational content design for a more effective education of learners.

The Architectural Model of Function Dividing GUI Component by Pattern-Adaption (패턴적용을 통한 기능분할 GUI 컴포넌트 구조 모델)

  • Kim, Woon-Yong;Choi, Young-Keun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10a
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    • pp.547-550
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    • 2000
  • 통합된 개발 GUI 컴포넌트의 사용은 어플리케이션을 거대하게 만든다. 시스템 개발 시 개발된 GUI 컴포넌트의 적용은 분야에 따라 사용용도 및 특징들이 매우 다양하다. 그러나 GUI 컴포넌트는 이러한 사용자의 요구에 충분히 만족하여야하는 특징을 가지고 있다. 이에 본 논문에서는 GUI 컴포넌트의 이러한 두 가지 특징을 만족하면서 작고, 최적화되며, 재사용 가능한 컴포넌트 구조 모델을 제시하고자한다. 제시된 모델에서는 컴포넌트에 필요한 기능단위를 분할하여, 시스템 개발의 필요시 사용용도와 특징을 고려하여 다양한 형태로 조합 가능하게 함으로써 최적화된 시스템을 구축할 수 있도록 한다. 또한 컴포넌트 구조 모델을 객체 지향 디자인 패턴에 적용함으로써 일관되고 효율적인 구조 모델을 제시할 수 있다.

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Similarity Criteria in GUI and Icon Design - with an Emphasis on the Quantitative Evaluation using Checklists - (화상디자인의 유사성 판단기준에 대한 연구 - 체크리스트를 활용한 정량적인 평가 방법을 중심으로-)

  • 김소영;최민영;임창영
    • Archives of design research
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    • v.16 no.4
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    • pp.101-110
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    • 2003
  • This paper is focused on the similarity of GUI design and proposes checklists for evaluating similarity of GUI design in quantitative way and more important factors in this checklists. On the first, consideration of similarity and analysis of GUI properties are made, and from these results, the categories that affect the evaluation of similarity are extracted. The categories are consisted of 5 factors, which are concept, shape, color, relation, and multimedia. The checklists from above 5 categories are tested in 3-stage, and in this paper, 11 checklists from shape, color, and relation factor of the second stage are verified by online survey. The purpose of this survey is to find out the difference between user groups(designer, computer related, etc) and more important factors in the checklists that affect the total results of similarity. In the results of survey, the checklists have no relation with the user groups and among the checklists, external shape, composition element, and design methods have impact factors on the evaluation of similarity.

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Research on GUI design in digital information media (디지털 정보매체에서의 GUI 설계에 대한 연구 <인터넷전자신문을 중심으로>)

  • 박선영;이동연
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.46-47
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    • 1999
  • 네트워크 멀티미디어 서비스인 월드 와이드 웹(www)이 널리 확산되면서 인터넷 전자신문이 각광을 받고 있다. 그 이유는 전자신문의 최대 장점인 쌍방향 커뮤니케이션을 통해 그 날의 뉴스들을 음성, 동화상을 통해 실시간(Real Time)으로 제공하고 있으며, 하이퍼링크의 연결로 신문의 제한된 지면을 극복하고 많은 양의 정보를 독자들에게 제공할 수 있기 때문이다. (중략)

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The Relationship of Brand Awareness and User Experience in 3D GUI Mobile Phone (3D GUI 모바일폰의 사용자 경험과 브랜드 인지도의 상관관계)

  • Kim, Seung-In;Shin, Gwi-Ja
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.147-159
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    • 2010
  • The touch screen phone launched domestically in Korea, unlike the existing plane UI, it applied a cubic shape of 3D UI which provides three dimensional solid graphic. This study proposes to examine the correlation between the users' experience of 3D GUI, which were made by two different companies, and the brand. From this point of view, this study sets up a hypothesis about intimate correlation between individual differentiated brand and the user experience. Base on that, a model was designed. This study measured the satisfaction of user experience through the disclosure and non-disclosure of brand, focusing on 3D GUI cases which were launched so far, and it demonstrated that there was a clear difference in the degree of satisfaction. Through this examine, a brand was confirmed as one of the important element of user experience in using the 3D GUI that was launched competitively by companies. Therefore, the result of this study suggest that the designers need to establish strategies that make the brand as the core subject of design during the process of manufacturing product and service.