• Title/Summary/Keyword: Future-oriented

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유비쿼터스 도시계획에 있어서 주거계획 문제에 관한 고찰 (A Study on the Housing Complex Planning in the Ubiquitous City)

  • 김미연;박남희;최진원
    • 한국주거학회논문집
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    • 제20권5호
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    • pp.1-8
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    • 2009
  • Ever-developing information and communications technology has changed the ways of life from that of industrial society to the information-oriented community, and is widely used in a variety of social and economic contexts. Besides, urban problems in today's society are intricately involved so that the possibility of any reliable breakthrough may not to be likely. To work out these complicated problems as well as to understand the crux of the matter more comprehensively, ubiquitous urban planning has been laid out, and as a result attempts to reflect this system are cautiously made in metropolitan areas. However, most u-City planning, integrating uibiquitous technology, has focused on creating urban infrastructure and its services, therefore neglecting the importance of housing in urban space. Consequently, thorough u-City planning has yet to be defined in relation with urban space, and housing planning, established on the basis of the user-oriented housing environment, needs to be urgently made. Centering on the importance of housing in the construction of an improved future urban environment, this study aims to discuss the role of urban environment planning where metropolutan residents can enjoy a comfortable and convenient life. As well, this research paper seeks to focus attention on the consideration for users that is often disregarded but requires reflecting in the u-City planning.

건축에서 3차원 기반 형태생성을 위한 IDEF${\emptyset}$ 프로세스 모델에 관한 연구 (Development of IDEF${\emptyset}$ Process Model for 3d-based Architectural Form Generation)

  • 우승학;추승연;최아리나
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년 추계학술발표대회 논문집
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    • pp.181-187
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    • 2008
  • It's difficult for other designer to understand easily, due to existing abstract form-generation method of digital authors like Greg Lynn and Peter D. Eisenman. This study uses IDEF${\emptyset}$ process diagram in order to remodel procedures and elements of this abstract 3d based form-generation method. IDEF${\emptyset}$ process diagram is the method operated prior to a design of digital program. For object-oriented modeling of each form-generation element technology, IDEF${\emptyset}$ process has been modeled. For this sort of IDEF${\emptyset}$ process modeling, digital architectural theory and analysis method has been generalized With them above, this study suggests the 3d-based form-generation IDEF${\emptyset}{\emptyset}$process model for developing digital tool eventually through the object-oriented components and setting up the mutual roles, relation as well. In conclusion, 3d-based form-generation IDEF${\emptyset}$process model, this study suggests, models form generation methods of existing digital authors using IDEF${\emptyset}$ process for developing digital tool in the future.

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The Effect of the Consumer Lifestyle on Wine Purchase Behavior

  • Oh, Chang-Il;Hwang, Yong-Cheol
    • 산경연구논집
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    • 제9권4호
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    • pp.7-17
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    • 2018
  • Purpose - This study aims to investigate domestic wine consumption behavior and make future sales strategies and marketing plans. Research design, data, and methodology - To achieve the purpose of the study, the surveys were conducted targeting 350 wine customers in Jeju and Seoul. 331 responses were collected, and out of them, 21 responses were deleted because they lacked the proper information fill in. A descriptive statistical analysis was applied to the remaining 310 responses. The statistical techniques used for carrying out hypothesis-testing are EFA_(exploratory factor analysis), multiple-regression analysis, and moderating effect in SPSS 18.0. Results - The results indicate that fashion oriented, sociality aspiration and rationality seeking lifestyles had significant influence upon internal attributes. However, well-being oriented and having enjoyment oriented lifestyle had no significant influence upon internal attributes. Furthermore, all the types of lifestyles except social aspiration lifestyles had a positive influence upon external attributes, whereas internal or external attributes had positive influence on customer satisfaction. Conclusions - The consumers who experienced wine purchases think wine selection attributes differ before and after experiencing wine drinking, and it shows that the circumstantial variables as purchase situations prove to be important predicted variables in the behavior field of wine consumers. It implies appropriate wine education according to the consuming trend about wine for wine consumers are needed.

정신질환의 회복[Recovery] 개념분석 (Recovery of People Living with Mental Illness: A Concept Analysis)

  • 여기동;송근숙;이미형
    • 가정∙방문간호학회지
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    • 제19권1호
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    • pp.46-54
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    • 2012
  • Purpose: The purpose of this study is to analyze the concept of recovery in relation to those living with mental illness and provide a better understanding to the definition, perspectives, and paradigm of recovery in phenomenon, as a conceptual knowledge. Methods: A literature review was conducted to define the concept of recovery from a mental illness by using key words, "recovery", "mental health and illness", "concept analysis" and "recovery-oriented nursing", and searching the Cumulative Index to Nursing and Allied Health Literature, PubMed, Cochrane library and RISS4U database. Concept analysis of recovery was done, by using the Walker and Avant's framework of concept analysis. Results: Attributes of recovery for those living with mental illness included regain, life reconstruction, hope, adjustment, and health. Antecedents of recovery from mental illness included instilling hope, recovery vision, belief, peer support, recovery-oriented services, empowerment, personal accountability, education, human rights and culture. The consequences, as meanings of recovery included self-esteem, hopeful life, positive adjustment, and healthy life. Conclusion: Concept of recovery is important for a nurse to understand when caring for a person living with mental illness. This concept of recovery from mental illness may apply to future studies to develop a recovery-oriented nursing intervention.

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모바일 게임의 수명 연장을 위한 키덜트의 게임 캐릭터 상품 디자인 선호도에 대한 분석 (An Analysis on Game Character Product Design Preferences among Kidults for Extending Mobile Game Lifespans)

  • 최미정;백철호;박진원
    • 한국게임학회 논문지
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    • 제17권2호
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    • pp.85-94
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    • 2017
  • Over the recent years, there has been a sudden surge in interest over character-related products among mobile game developers in South Korea as a business strategy to extend mobile game lifespans. However, even with the majority of mobile game players aging around 18~35 and higher, there has been a lack of study regarding design preferences and consumption tendencies of adult players-or kidults-when it comes to character-related products. In this study, three distinctive decision patterns among kidults were identified using an online Q-Sort method: (a) Character Oriented, (b) Item Oriented, and (c) Character-item Oriented. The similarities and differences of these three types are further analyzed to provide insight into important factors that play decisive roles in purchasing decisions made by kidults. The results from this study can aid mobile game developers in establishing reference points for future character business directions.

여성 근로자의 일과 삶의 균형 유형화 : 전일제 여성 임금근로자를 중심으로 (A Typology of Female Workers' Work-Life Balance: Focused on Full-Time Female Paid Workers Using the 2009 Korean Time Survey)

  • 박정열;손영미
    • 가족자원경영과 정책
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    • 제18권2호
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    • pp.75-102
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    • 2014
  • This study classified the current work-life balance of full-time female paid workers and tested the typology by using the 2009 Korean Time Survey. The categorization demographic and psychological characteristics of women belonging to each type were comparatively analyzed. It was found that full-time female paid workers used an average of 435.7 minutes for work, 146.4 minutes for family, 104.5 minutes for leisure, and 17.7 minutes for growth. On the basis of times used in each area of work and life, individuals were classified into family-oriented type, work-leisure parallel type, work-oriented type, work-growth parallel type, and work-family parallel type. Psychological characteristics were examined by type. The work-oriented type women experienced feelings of lack of time and fatigue the most compared with women of other types. From examining the influence that the amount of time used in each area of work and life had on psychological characteristics, it was shown that the activity time relevant to leisure influenced psychological characteristics the most. Lastly, based on the limitations of this study, future assignments are discussed.

UML 정적구조 다이아그램으로부터 LOTOS 명세 생성 (Generating LOTOS Specifications from UML Static Structure Diagrams)

  • 김철홍;안유환;이원천
    • 한국정보처리학회논문지
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    • 제6권12호
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    • pp.3500-3513
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    • 1999
  • 객체지향 기법과 정형 기법은 미래의 소프트웨어 공학 분야에 지대한 영향을 미칠 잠재력을 가진 두 갈래의 큰 영역으로 인식되고 있다. 따라서 이 두 영역의 접목 "객체지향 기술을 이용한 시스템 명세의 정형적 접근"은 빠른 속도로 성장하고 있으며 많은 연구결과를 산출하고 있다. LOTOS는 객체 기반 접근에 매우 적절하나, 완전한 객체지향 접근 방법을 제공하기 위하여 일반화(상속과 다형성)를 모델링할 수 있어야 한다. 이러한 주제를 연구해온 대부분의 연구자들은 LOTOS을 확장을 제안하였다. 본 논문은 ISO 8807 LOTOS로의 변환에 관심을 두며, 이러한 연구 동향의 일환으로 UML 정적구조 다이아그램으로부터 LOTOS 명세를 생성하는 방법을 제안한다.

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코드 가시화 툴체인 기반 UML 설계 추출 및 검증 사례 (Best Practices on Validation and Extraction of Object oriented Designs with Code Visualization Tool-chain)

  • 이원영;김영철
    • 인터넷정보학회논문지
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    • 제23권2호
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    • pp.79-86
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    • 2022
  • 본 논문은 역공학 기반 소프트웨어 가시화를 통해 설계 개선 실현과 고품질화에 초점을 두고 있다. 앞으로의 4차 산업의 다양한 영역에서 새로운 기술과 복잡한 소프트웨어가 대두됨에 따라 안정성과 신뢰성을 겸비한 소프트웨어 검증이 이슈화되고 있다. 간단한 연산 소프트웨어부터 기계 학습기반의 데이터 지향 소프트웨어까지 다양한 소프트웨어 고품질화를 위한 역공학 기반 UML 설계 추출 및 가시화 방법을 제안한다. 이를 기반으로 목표 설계에 대한 정확도를 확인하고 코드 내부 복잡도 식별을 이용하여 설계 개선을 통한 소프트웨어 품질 향상을 기대한다.

유아·놀이 중심 교육과정 실천을 위한 기록작업 모형 개발 (Development of a Documentation Model for the Practice of Early Childhood and Play-oriented Curriculum)

  • 문서연;김진욱
    • 한국보육지원학회지
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    • 제19권2호
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    • pp.87-117
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    • 2023
  • Objective: This study aimed to develop a documentation model that can support early chlildhood learning through play and facilitate the implementation of early childhood and play-oriented curriculum. Methods: This study utilized the design and development research methodology to derive components for the model through literature review and investigation research. In addition, the model was gradually improved through the 3rd expert review, and the validity of the model was verified through usability evaluation with 10 early childhood teachers. Results: This study identified 13 components and developed a flexible, selective, repetitive, and cyclic documentation model based on the 2019 revised Nuri curriculum. Model development is embodied and presented as a model-detailed model-detailed content. The model is presented in detail in the study. Conclusion/Implications: The documentation model developed in this study is expected to provide guidance to early childhood teachers and serve as a basis for future research on documentation in early childhood education. It is expected that it will be able to present the practical direction of records for play support for teachers in the field.

The Impact of Diverse Corporate Cultures on the Future Performance of Airline Mergers and Acquisitions (M&A) - A Case of Two Major Airlines in Korea -

  • Sukhoon Chung;Jin-Woo Park
    • 한국항공운항학회지
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    • 제31권3호
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    • pp.142-160
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    • 2023
  • This research explores how different corporate cultures can influence the post-M&A performance of the airlines undergoing strategic M&A in Korea. The sample size of this research is 214 respondents that is strictly limited to the employees of airlines under M&A process, and CFA and SEM were employed for the statistical analysis. This research investigated that corporate cultures including group-oriented, development-oriented, and rationale-oriented will positively influence the post M&A performance of both efficiency and effectiveness through a mediation of collaboration during M&A process. In contrast, relations between grouporiented culture and interaction, interaction and effectiveness were not revealed positive influences. The findings of this research will provide valuable insights into the potential risks that can impede successful M&A within the M&A process, specially focusing on the conflicts between organizations stemming from different organizational cultures, which can have an adverse impact on M&A performance.