• Title/Summary/Keyword: Future core technology

Search Result 658, Processing Time 0.042 seconds

Improving the In-Service Education for Teachers and Directors of Childcare Centers (보육교직원 보수교육 현황 고찰 및 발전 방안)

  • Lee, Mi Jeong
    • Korean Journal of Child Education & Care
    • /
    • v.19 no.3
    • /
    • pp.57-69
    • /
    • 2019
  • Objective: The purpose of this study is to identify the strengths and problems of the current in-service education system, and suggest ways to improve it in the future by looking at the current status of in-service education to strengthen the expertise of teachers and directors of childcare centers. In particular, I would like to search the current status of in-service education, including on-line special job competency education, which is responsible for one of the pillars of in-service education, and present the problems and measures to improve them. Methods: To that end, the present study conducted an analysis of issues based on the previous research on in-service education of childcare teachers' education, and conducted a literature examination focusing on laws, policies, and foreign cases related to in-service education. Results: In-service education for childcare teachers was categorized into educational process diversification and professionalism, educational method diversification, qualification management, and educational support, which were again organized into 14 core tasks. In addition, as a recent phenomenon that has not been discussed in detail in the preceding study, the phenomenon of increased participation in on-line special job competency education at the site of in-service education was analyzed and the problems were presented. Conclusion/Implications: Based on the results of this study, I proposed development measures such as changing the term 'in-service education' and recognizing the diversity of job competency education, the credit rating banking system for job competency education, the provision of on-line job competency education curriculum (basic courses/enhancing courses) for collective education courses, the expansion of education support for promotion to a higher grade courses and the conversion of the mandatory evaluation system for in-service educational institutions.

The Application of Convergence lesson about Private Finance with Life Science subject in Mongolian University (몽골대학에서 개인 금융과 올바른 삶 교과간 융합수업 적용)

  • Natsagdorj, Bayarmaa;Lee, Kuensoo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.12
    • /
    • pp.872-877
    • /
    • 2018
  • STEAM is an acronym for Science, Technology, Engineering, Arts, and Mathematics. It is considered important to equip students with a creative thinking ability and the core competences required in future society, helping them devise new ideas emerging from branches of study. This study is about the convergence of instructional design in private finance for the life sciences, which aims to foster talent through problem-based learning (PBL). Skills like collaboration, creativity, critical thinking, and problem solving are part of any STEAM PBL, and are needed for students to be effective. STEAM projects give students a chance to problem-solve in unique ways, because they are forced to use a variety of methods to solve problems that pop up during these types of activities. The results of this study are as follows. First is the structured process of convergence lessons. Second is the convergence lesson process. Third is the development of problems in the introduction of private finance and the life sciences for a convergence lesson at Dornod University. Learning motivation shows the following results: understanding of learning content (66.6%), effectiveness (63.3%), self-directed learning (59.9%), motivation (63.2%), and confidence (63.3%). To make an effective model, studies applying this instructional design are to be implemented.

Development and Effectiveness of Education Programs using STEAM-based Smart Apps that support Children's Free play (유아의 자유놀이를 지원하는 STEAM 기반 스마트 앱 활용 교육 프로그램 개발 및 효과)

  • Moon, Myunghwa
    • Journal of Convergence for Information Technology
    • /
    • v.11 no.6
    • /
    • pp.120-130
    • /
    • 2021
  • This study was conducted for the purpose of developing an education program using smart apps that supports free play of children based on STEAM education and verifying its effectiveness. In order to achieve the purpose of the study, contents for using smart apps based on STEAM education for children's free play were derived through literature and data collection and field surveys in related fields, and a program was developed based on this. This program is a teaching strategy in which teachers and children interact at the start, middle, and end of free play using the 'Free Play' app installed on a smartphone. An experimental study was conducted to verify the effectiveness of the program using smart apps that support children's free play. As a result of the study, it was confirmed that the application of this program improves the self-regulation of children. This study is a teaching strategy to support both teachers and children during free play time, the core of early childhood education, and developed and applied the program with the idea of convergence of engineering and education, and hopes that it will be a starting point for revitalizing education using smart apps in the future education field.

The Effect of Job Anxiety of Replacement by Artificial Intelligence on Organizational Members' Job Satisfaction in the 4th Industrial Revolution Era: The Moderating Effect of Job Uncertainty (4차 산업 혁명 시대의 인공 지능의 직업 대체 불안감이 구성원들의 직무만족에 미치는 영향: 직무 불확실성의 조절효과)

  • Rhee, TaeSik;Jin, Xiu
    • Journal of Digital Convergence
    • /
    • v.19 no.7
    • /
    • pp.1-9
    • /
    • 2021
  • The core competencies such as technology have been rapidly developing with advent of the fourth industrial revolution. One of the representative technologies in the era of the 4th Industrial Revolution is artificial intelligence(AI). In particular, AI makes human life richer and more comfortable and has many positive aspects. The negative aspect is that AI is likely to replace the organizational members' job and has the ability to replace skills associated with it. These threats may increase the level of perception that organizational members may loss their job. Moreover, it may lead to a sense of anxiety. In addition, organizational members who perceive job uncertainty highly, the job substitution anxiety may be become highly. According to this, their job satisfaction can be lower. Overall, this research emphasized the negative aspects of AI in contrast to the positive aspects of the fourth industrial era. It is also emphasized that the organization should need to recognize such problems and seek solutions to reduce workers' anxiety. Finally, practical implications and research directions of future study were presented through the research results.

A study on the Interaction of Immersive Contents Focusing on the National Museum of Korea Immersive Digital Gallery and Arte Museum Jeju (실감콘텐츠의 인터랙션 연구 -국립중앙박물관 디지털실감영상관과 아르떼뮤지엄제주를 중심으로-)

  • Ahn, Hyeryung;Kim, Kenneth Chi Ho
    • Journal of Digital Convergence
    • /
    • v.20 no.4
    • /
    • pp.575-584
    • /
    • 2022
  • The purpose of this study is to derive interaction types that appear variously in immersive contents through John Dewey's empirical theory, and to explore how the derived types are delivered in real cases. For this reason, two cases of the National Museum of Korea 'Immersive Digital Gallery' and 'Arte Museum Jeju' were analyzed through interaction types derived from the empirical theory. The interaction types derived based on the experience theory are the elements of 'multi-sensory', 'simultaneous experience' and 'sensory expansion'. In both cases, these types appear connected rather than grafted one by one in common. In one direction, 'multi-sensory' leads to 'sensory expansion', and in two directions, 'simultaneous experience' leads to 'sensory expansion'. As such, the core types of communication between technology and humans are not delivered one by one, but a cycle of interaction is formed in multiple ways. Therefore, it can be seen that the interaction type of immersive contents is expanded step by step by fusion of various senses and experiences in various fields, rather than a 1:1 partial delivery method. Based on this, it will be necessary to study how types are expanded and how viewers are affected when interaction is implemented in immersive contents in the future.

Conceptual Design and Displacement Recognition Performance Verification of Displacement Measurement System for Retaining Wall Structure Based on Laser Sensor (레이저 센서 기반 흙막이 구조체 변위 계측 시스템의 개념 디자인 및 변위 인식 성능 검증)

  • Kim, Jun-Sang;Lee, Gil-yong;Kim, Young Suk
    • Korean Journal of Construction Engineering and Management
    • /
    • v.23 no.1
    • /
    • pp.64-72
    • /
    • 2022
  • The retaining wall structure is essential for construction work that performs underground excavation. Displacement management of the retaining wall structure is important regardless of the size of the construction. However, in the case of small-scale construction sites with an excavation depth of less than 10m, displacement management of retaining wall structure not properly performed due to problems such as 1) companies' smallness, 2) lack of capacity of construction managers, 3) complexity of installation, dismantling and displacement of measuring instruments. As a result of analyzing previous research, it was analyzed that it is difficult to apply this to a small - scale construction site because most of the previous research has problems in using an expensive 3D scanner or installing many measuring instruments. This study aims to propose a conceptual design of a displacement measurement system for retaining wall structure based on laser sensor and to verify the displacement recognition performance of core technology applied to the conceptual design. A conceptual design was proposed using a 2D laser scanner. As a result of verifying the displacement recognition of the 2D laser scanner, a displacement of 15mm was analyzed to be sufficiently understandable. In the future, if the proposed conceptual design is developed and applied to the small-scale construction site, it is thought that it will contribute to the reduction of safety accidents at small-scale construction sites.

Elementary School Teachers' Conception of the Learning Content of Elementary Science Education Subject Required in the 4th Industrial Revolution Era (4차 산업혁명 시대에 필요한 초등 과학교육학 과목의 학습 내용에 대한 초등 교사의 인식)

  • Na, Jiyeon
    • Journal of Science Education
    • /
    • v.45 no.1
    • /
    • pp.90-104
    • /
    • 2021
  • This study conducted an online survey to understand what elementary school teachers think about the learning contents of elementary science education subjects needed to train elementary science teachers suitable for the era of the 4th Industrial Revolution. The results are as follows: First, there were many elementary school teachers who thought that the current learning content of elementary science education was not suitable for the era of the 4th Industrial Revolution and that it needed to modify the learning content. Many of the teachers said that the learning content of the subject did not include the characteristics of the 4th Industrial Revolution, but also did not reflect the changes of the times and remained in the past. Second, the content that elementary school teachers thought was important in training elementary school teachers suitable for the era of the 4th Industrial Revolution was mainly related to the interests and curiosity of students, and scientific experiments or inquiry. On the contrary, the items that they thought should be deleted or reduced included science learning theory, science teaching/learning model, nature of science, and guidance for gifted children. Third, the contents that elementary school teachers thought needed to be added as learning content of elementary science education subjects were SSI education, science education-related social change and future prediction, advanced science technology, STEAM guidance, and integrated education within the science field. Fourth, in order to train elementary school teachers suitable for the era of the 4th Industrial Revolution, the contents that they thought should be introduced first as learning content of elementary science education subjects were SSI education, integrated education within the science field, STEAM guidance, and core competencies. Other contents that need to be introduced were software education, safety education, and project learning methods.

Case study of information curriculum for upper-grade students of elementary school (초등학교 고학년 정보 교육과정 사례 연구)

  • Kang, Seol-Joo;Park, Phanwoo;Kim, Wooyeol;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
    • /
    • v.26 no.4
    • /
    • pp.229-238
    • /
    • 2022
  • At the time of discussing the 2022 revised curriculum, the demand for normalization of information education is increasing. This study was conducted on the case of the information curriculum for the upper elementary grades responding to such needs. For 14 6th grade students of Elementary School B in K Metropolitan City, 4 core areas of the information curriculum, including computing system, data, algorithm & programming, and digital culture, were covered through classes. Cooperative classes were conducted between students by using the cloud-based application according to the class. In addition, it was intended to supplement the curriculum by suggesting ideas for artificial intelligence education area, and to improve the density of research with additional investigation on foreign information education cases. However, the need for independent organization of the information curriculum was strongly confirmed in that the current curriculum for information classes lacked sufficient school hours and had to be operated in combination with other subjects in the form of a project for this case study. It is hoped that this study will serve as a small foundation for the establishment of the information curriculum for the upper elementary grades in the future.

A Methodology for Making Military Surveillance System to be Intelligent Applied by AI Model (AI모델을 적용한 군 경계체계 지능화 방안)

  • Changhee Han;Halim Ku;Pokki Park
    • Journal of Internet Computing and Services
    • /
    • v.24 no.4
    • /
    • pp.57-64
    • /
    • 2023
  • The ROK military faces a significant challenge in its vigilance mission due to demographic problems, particularly the current aging population and population cliff. This study demonstrates the crucial role of the 4th industrial revolution and its core artificial intelligence algorithm in maximizing work efficiency within the Command&Control room by mechanizing simple tasks. To achieve a fully developed military surveillance system, we have chosen multi-object tracking (MOT) technology as an essential artificial intelligence component, aligning with our goal of an intelligent and automated surveillance system. Additionally, we have prioritized data visualization and user interface to ensure system accessibility and efficiency. These complementary elements come together to form a cohesive software application. The CCTV video data for this study was collected from the CCTV cameras installed at the 1st and 2nd main gates of the 00 unit, with the cooperation by Command&Control room. Experimental results indicate that an intelligent and automated surveillance system enables the delivery of more information to the operators in the room. However, it is important to acknowledge the limitations of the developed software system in this study. By highlighting these limitations, we can present the future direction for the development of military surveillance systems.

Developing system of forest habitat quality assessment for endangered species (멸종위기 야생생물 산림 서식지 질적 평가 체계 개발)

  • Kwang Bae Yoon;Sunryoung Kim;Seokwan Cheong;Jinhong Lee;Jae Hwa Tho;Seung Hyun Han
    • Korean Journal of Environmental Biology
    • /
    • v.40 no.3
    • /
    • pp.307-315
    • /
    • 2022
  • In terms of habitat conservation, it is essential to develop a habitat assessment system that can evaluate not only the suitability of the current habitat, but also the health and stability of the habitat. This study aimed to develop a methodology of habitat quality assessment for endangered species by analyzing various existing habitat assessment methods. The habitat quality assessment consisted of selecting targeted species, planning of assessment, selecting targeted sites, assessing performance, calculating grade, and expert verification. Target sites were selected separately from core and potential habitats using a species distribution model or habitat suitability index. Habitat assessment factors were classified into ecological characteristic, landscape characteristic, and species-habitat characteristic. Ecological characteristic consisted of thirteen factors related to health of tree, vegetation, and soil. Landscape characteristic consisted of five factors related to fragment and connectivity of habitat. Species-habitat characteristic consisted of factors for evaluating habitat suitability depending on target species. Since meanings are different depending on characteristics, habitat quality assessment of this study could be used by classifying results for each characteristic according to various assessment purposes, such as designation of alternative habitats, assessment of restoration project, and protected area valuation for endangered species. Forest habitat quality assessment is expected to play an important role in conservation acts of endangered species in the future through continuous supplementation of this system in regard to quantitative assessment criteria and weighting for each factor with an influence.