• Title/Summary/Keyword: Functional design

Search Result 3,610, Processing Time 0.026 seconds

A Design Problem of a Service System with Bi-functional Servers (이중작업능력의 서버로 구성된 서비스시스템 설계)

  • Kim, Sung-Chul
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.32 no.3
    • /
    • pp.17-31
    • /
    • 2007
  • In this paper, we consider a service system with bi-functional servers, which can switch between the primary service room and the secondary room. A service policy is characterized by the switching paints which depend on the queue length in the primary service room and the service level requirement constraint of the secondary room. The primary service room is modeled as a Markovian queueing system and the throughput of the primary service room is function of the total number of bi-functional servers. the buffer capacity of the primary service room, and the service policy. There is a revenue obtained from throughput and costs due to servers and buffers. We study the problem of simuitaneously determining the optimal number of servers, buffer capacity, and service policy to maximize profit of the service system, and develop an algorithm which can be successfully applied with the small number of computations.

From the synthesis of functional RAFT agents to the design of functional latex particles

  • Bathfield M.;D'Agosto F.;Spitz R.;Charreyre M.T.;Delair T.;Dos Santos A.M.
    • Proceedings of the Polymer Society of Korea Conference
    • /
    • 2006.10a
    • /
    • pp.319-319
    • /
    • 2006
  • RAFT polymerization can produce under controlled conditions polymer chains incorporating well-defined chain ends. By designing a simple way of producing functional RAFT agents, a variety of ${\Box}-end$ groups was successfully introduced onto hydrophilic polymer chains. The ${\Box}-end$ group being a thiocarbonyl thio function was used as efficient chain transfer agent in dispersion or emulsion polymerization to produce original functional latex particles.

  • PDF

Development of Patient Gown for Children Applying Universal Design - Focused on the Public Design Improvement Project of Seoul - (유니버설 디자인을 적용한 어린이병원 환자복 개발 - 서울시 공공디자인 개선사업을 중심으로 -)

  • Kim, In-Kyung;Chung, So-Ha
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.14 no.1
    • /
    • pp.161-174
    • /
    • 2012
  • This project purpose to develop a "custom patient gown" can satisfy with functional and aesthetic aspects for improving the problems of the existing children's patient gown that no unified image and discomfort in cooperation with the Public Design Development office as part of the citizen-friendly design improvement projects which one of the public politicizes of Seoul. The following are the results of design process for children's patient gown applying the universal design. First, the children's patient gown of the shape were classified into patient gown, rehabilitative gown and special gown and based on human-centered design to pursue the custom patient gown. Second, the color used pastel shades part of the Seoul colors and focused on emotions with color therapy theory. It was emphasized the aesthetic aspect by arranged the colors which harmonized with the main colors, also classified the wards and sizes. Third, for the functional materials of patient gowns was used the washable fabric and tender processing. Fourth, the accessories were matched the unified image and colors are suitable for the hospital environment such as bibs, aprons, and bedding. Fifth, Haechi, the symbol of Seoul was used as the logo. The Haechi logo and emotional message were applied to patient gowns to enhance the communication efficiency between patients and their guardians. As described above, the custom patient gowns for children's hospital will have significant ripple effects when they are expanded to national, public and private children's hospital. Such a qualitative change will pursue the respect and value of human by expanding the areas of public design for adults, the weak and the old-age society in future.

  • PDF

A Study on the Characteristic of Furniture Design of John Pawson (존 파우슨(John Pawson)의 가구 디자인 특성 연구)

  • Kim, Na-Eun;Park, Chong-Ku;Lee, Jung-Wook
    • Korean Institute of Interior Design Journal
    • /
    • v.23 no.3
    • /
    • pp.56-63
    • /
    • 2014
  • Furniture has been developed in pursuit of human convenience and comfort, but nowadays it does not consider human users and gradually loses the essence of furniture. Especially furniture design that disregards the relation with space loses both the meaning and purpose of furniture. In this regards, it is necessary to understand the essence of furniture design and establish a design direction for future progress. Based on the relation between furniture and space, this paper intended to study on John Pawson's works that pursued the essence of design focusing on users, and propose a direction in a sense of real meaning for modern furniture design after exploring the characteristic of the furniture design of John Pawson. The study method of this paper was to investigate the design language of John Pawson and analyze his furniture in the morphological structural, functional, and material aspects. Based on such analysis, this study investigated the characteristics of the furniture design and found out what the core of the design that he pursued was. The scope of the study included the Independent Furniture that was restricted furniture collections of Driade and Spatial Furniture designed and installed at the stage of space construction. The study result showed that the design of John Pawson considered 'the suitability to a specific place' as important factor and furniture was planned at the stage of planning space. Each independent furniture defines all spaces in the morphological, lay-out and functional aspects of furniture and emphasizes their own property. As Spatial Furniture shares the function of spatial composition element, Pawson's furniture can be all called Spatial Furniture.

A Study on Interior Design of Compound Bookstore Based on the Concept of Service Design (서비스 디자인 개념에 기초한 복합형 서점 실내 디자인 연구)

  • Pan, Ying-Ying;Kim, Myung-Soo
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.1
    • /
    • pp.97-108
    • /
    • 2020
  • Nowadays, '1+N' is the operation model of compound bookstores. This study firstly investigated the general information and needs of customers and analyzed 4 basic behaviors of customers in 10 functional space of bookstore. Secondly, a preliminary analysis framework of interior design of compound bookstore was established, by applying 3 research tools of service design to 3 design elements of interior design. Thirdly, the case was analyzed in the preliminary analysis framework to find out the detailed process of the interaction between the customer and the bookstore, the touchpoint and the interior design project, to find out the blind spots in design, and put forward the solutions. Finally, after being refined, a compound bookstore interior design model based on the concept of service design was established. This model can be used to test the design content and service quality of the interior functional area of the compound bookstore, and to find out the design blank points.

A Study on the actual Conditions and Improvement Item of Space Formation at a Department Store - Focus on the Daegu - (백화점의 공간구성 실태와 보완사항에 관한 연구 - 대구지역을 중심으로 -)

  • Park Eui-Jeong;Seo Ji-Eun;Lee Jeong-Ho
    • Korean Institute of Interior Design Journal
    • /
    • v.15 no.3 s.56
    • /
    • pp.118-125
    • /
    • 2006
  • A number of the retail and traditional market customer is decrease, whereas that of the supermarket in department-store customers is increase. This case suggests that customers have a preference for much more comfortable and pleasant shopping places And making a reasonable purchase in the supermarkets where we can find various goods and price zone, is now garden variety. It is a current course that once the manager ask an architect for multi-functional space design in department-store and then the architect compose a team and start to design. Of course, the team of planner thinking manage give the design team the basic material data such as commerce analysis and the use of each layer in the department store but, the design team solve the assignment by architectural form, functional space plan and the limited architecture law, After establishing general design for architecture, we can ask shopping-mall distribution, products display and interior design of the interior design team. so it is inevitable that the interior design team concerning M$\cdot$D can find lots of complementary factors with architecture design. The purpose of this study is analyzing the differences of architecture design, which has to accept the limited law and interior design concerning M$\cdot$D, satisfying the structure and the law in the future design for the department-store. Also the purpose of this thesis is suggestion the items architects and interior designers research into together to make the inner space ideally.

Development of Sensible Brassiere for Middle Aged Women -Investigation of consumer's Needs and Evaluation of Commercial Brassiere for the Development of Subjective Measurement Scale and Screening of Design Parameters- (중년 여성의 감성 Brassiere 개발(제1보) -소비자 요구 분석을 기초로 한 제품 디자인 요소 추출-)

  • 김정화;이선영;홍경희
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.24 no.5
    • /
    • pp.714-723
    • /
    • 2000
  • The purpose of this study is to develop functional and sensible brassiere for middle-aged women. As a methodology, engineering design process, especially, QFD(Quality Function Deployment) was adopted to translate consumer's needs into product design parameters. Wearing tests of commercial brassiere were performed for the development o subjective measurement scale. The environmental condition was controlled at 28$\pm$1$^{\circ}C$, 65$\pm$3%RH. As results, subjective measurement scale and dimension for the evaluation of sensible brassiere were extracted from factor analysis. Four factors were fitting, aesthetic property, pressure sensation, displacement of brassiere due to movement. Regression equations with the subjective evaluation descriptors were developed for the prediction of wearing comfort of brassiere. (R2=.82) The most critical design parameter was wire-related property and second one was stretchability of main material of brassiere. Also, wearing comfort of brassiere was affected by the interaction of initial stretchability of wing and support of strap.

  • PDF

Application Study on FMEA(Failure Mode and Effect Analysis) for Waterjet-lifter of Deep-Sea Manganese Nodule Miner (심해저 망간단괴 집광시스템의 물제트부양장치에 대한 FMEA 적용 연구)

  • Choi, Jong-Su;Hong, Sup;Lee, Tae-Hee;Kim, Hyung-Woo;Yeu, Tae-Kyeong
    • Journal of Ocean Engineering and Technology
    • /
    • v.23 no.6
    • /
    • pp.32-38
    • /
    • 2009
  • An FMEA for the waterjet-lifter of a DSNM is performed to prevent the occurrence of device failure. A waterjet-lifter raises and transports manganese nodules from the deep-sea floor up to a somewhat elevated place, from which a pin-scraper transports the lifted nodules to the inner space of the DSNM. A concept design for a device using the axiomatic design methodology is shown as the mapping between the functional domain and physical domain. The FMEA for a DSNM is introduced briefly and the rating criteria of severity, occurrence, and detection for the DSNM are defined. The FMEA of the functional requirements of a DSNM device is accomplished. Three kinds of failure modes, as well as their effects and causes, are predicted. Current design control methods for detecting potential failures, such as physical or computational experiments, design confirmation, and mathematical calculation, are described and the recommended actions for several significant causes are suggested.

Sportswear Purchase Decision Factors and Brand Preference among College Students (대학생의 스포츠웨어 구매결정요인과 브랜드 선호도)

  • Kim, Ki-Han
    • Fashion & Textile Research Journal
    • /
    • v.11 no.4
    • /
    • pp.583-591
    • /
    • 2009
  • The purpose of this study was to examine the sportswear purchase decision factors and brand preference of college students. The subjects in this study were 614 college students who were selected by cluster random sampling from Daegu and North Gyeongsang Province. The collected data were analyzed by crosstab analysis, and the findings of the study were as follows: If a sportswear company has college students as a target market, first, the company needs to consider design and utility. Second, the company needs to expand internet sale while maintaining a strategy for centering on speciality shop and department store as for a sale of sportswear. Third, the college students themselves have a right of choice according to purchasing sportswear. Thus, a distribution company requires a direct marketing strategy targeting college students. Fourth, simple design of adding a fashion trend is needed. Fifth, the sportswear company needs to expand production and sale in jumpers and trousers based on T-shirts. Sixth, color in sportswear needs to be composed of design based on gray or black color. In order for a sportswear company to be adjusted to the global market environment here after, it requires an effort to continuously grasp consumers' trend and to apply new design and color. Also, the company will be able to be equipped with competitive edge by producing diversely functional products that are demanded by the segmented market.

Fashion Designs for Wearable Computer in Ubiquitous Environment (유비쿼터스 환경에서 웨어러블 컴퓨터를 위한 패션디자인)

  • Kim, Jee-Hee
    • Fashion & Textile Research Journal
    • /
    • v.10 no.4
    • /
    • pp.464-472
    • /
    • 2008
  • Wearable computer focuses on functional aspects of fashion to respond to and satisfy needs for daily availability of ubiquitous environment owing to ever-developing digital technologies. The purpose of this study is to examine in possible developmental direction of wearable computer and thereby explore more promising directions of wearable computer to enhance its adaptability to future advanced ubiquitous environment and also satisfy both esthetical and functional needs. Now the wearable computer can be classified broadly into 3 types in the aspect of functionality, i.e. computer containing 'integratability', 'convertibility' and 'interactability'. Beyond simple portability concepts based on digital devices attached on body, it will be necessary that follow-up studies on wearable computer satisfy needs for enhanced digital functionality to comply with ubiquitous environment as well as emotional needs inherent in clothing. It is expected that possibility of future wearable computer will be extended via collaborative relationships between design and functionality, and should be implemented through possible points of contact among computer, telecommunication, design and fashion. Based on the findings of this study, it is expected that follow-up researches and developments for wearable computer to meet both functionality and esthetical values in the aspect of 'fashion design combined with electronic products' will help assure the variety of fashion designs for wearable computer contributing to better life quality of human in future ubiquitous environment.