• Title/Summary/Keyword: Frame memory compression

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Lossless Frame Memory Compression with Low Complexity based on Block-Buffer Structure for Efficient High Resolution Video Processing (고해상도 영상의 효과적인 처리를 위한 블록 버퍼 기반의 저 복잡도 무손실 프레임 메모리 압축 방법)

  • Kim, Jongho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.20-25
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    • 2016
  • This study addresses a low complexity and lossless frame memory compression algorithm based on block-buffer structure for efficient high resolution video processing. Our study utilizes the block-based MHT (modified Hadamard transform) for spatial decorrelation and AGR (adaptive Golomb-Rice) coding as an entropy encoding stage to achieve lossless image compression with low complexity and efficient hardware implementation. The MHT contains only adders and 1-bit shift operators. As a result of AGR not requiring additional memory space and memory access operations, AGR is effective for low complexity development. Comprehensive experiments and computational complexity analysis demonstrate that the proposed algorithm accomplishes superior compression performance relative to existing methods, and can be applied to hardware devices without image quality degradation as well as negligible modification of the existing codec structure. Moreover, the proposed method does not require the memory access operation, and thus it can reduce costs for hardware implementation and can be useful for processing high resolution video over Full HD.

Reference Frame Memory Compression Using Selective Processing Unit Merging Method (선택적 수행블록 병합을 이용한 참조 영상 메모리 압축 기법)

  • Hong, Soon-Gi;Choe, Yoon-Sik;Kim, Yong-Goo
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.339-349
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    • 2011
  • IBDI (Internal Bit Depth Increase) is able to significantly improve the coding efficiency of high definition video compression by increasing the bit depth (or precision) of internal arithmetic operation. However the scheme also increases required internal memory for storing decoded reference frames and this can be significant for higher definition of video contents. So, the reference frame memory compression method is proposed to reduce such internal memory requirement. The reference memory compression is performed on 4x4 block called the processing unit to compress the decoded image using the correlation of nearby pixel values. This method has successively reduced the reference frame memory while preserving the coding efficiency of IBDI. However, additional information of each processing unit has to be stored also in internal memory, the amount of additional information could be a limitation of the effectiveness of memory compression scheme. To relax this limitation of previous memory compression scheme, we propose a selective merging-based reference frame memory compression algorithm, dramatically reducing the amount of additional information. Simulation results show that the proposed algorithm provides much smaller overhead than that of the previous algorithm while keeping the coding efficiency of IBDI.

A Consistent Quality Bit Rate Control for the Line-Based Compression

  • Ham, Jung-Sik;Kim, Ho-Young;Lee, Seong-Won
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.5
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    • pp.310-318
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    • 2016
  • Emerging technologies such as the Internet of Things (IoT) and the Advanced Driver Assistant System (ADAS) often have image transmission functions with tough constraints, like low power and/or low delay, which require that they adopt line-based, low memory compression methods instead of existing frame-based image compression standards. Bit rate control in the conventional frame-based compression systems requires a lot of hardware resources when the scope of handled data falls at the frame level. On the other hand, attempts to reduce the heavy hardware resource requirement by focusing on line-level processing yield uneven image quality through the frame. In this paper, we propose a bit rate control that maintains consistency in image quality through the frame and improves the legibility of text regions. To find the line characteristics, the proposed bit rate control tests each line for ease of compression and the existence of text. Experiments on the proposed bit rate control show peak signal-to-noise ratios (PSNRs) similar to those of conventional bit rate controls, but with the use of significantly fewer hardware resources.

Fine-scalable SPIHT Hardware Design for Frame Memory Compression in Video Codec

  • Kim, Sunwoong;Jang, Ji Hun;Lee, Hyuk-Jae;Rhee, Chae Eun
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.3
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    • pp.446-457
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    • 2017
  • In order to reduce the size of frame memory or bus bandwidth, frame memory compression (FMC) recompresses reconstructed or reference frames of video codecs. This paper proposes a novel FMC design based on discrete wavelet transform (DWT) - set partitioning in hierarchical trees (SPIHT), which supports fine-scalable throughput and is area-efficient. In the proposed design, multi-cores with small block sizes are used in parallel instead of a single core with a large block size. In addition, an appropriate pipelining schedule is proposed. Compared to the previous design, the proposed design achieves the processing speed which is closer to the target system speed, and therefore it is more efficient in hardware utilization. In addition, a scheme in which two passes of SPIHT are merged into one pass called merged refinement pass (MRP) is proposed. As the number of shifters decreases and the bit-width of remained shifters is reduced, the size of SPIHT hardware significantly decreases. The proposed FMC encoder and decoder designs achieve the throughputs of 4,448 and 4,000 Mpixels/s, respectively, and their gate counts are 76.5K and 107.8K. When the proposed design is applied to high efficiency video codec (HEVC), it achieves 1.96% lower average BDBR and 0.05 dB higher average BDPSNR than the previous FMC design.

BTC Algorithm Utilizing Compression Method of Bitmap and Quantization data for Image Compression (비트맵과 양자화 데이터 압축 기법을 사용한 BTC 영상 압축 알고리즘)

  • Cho, Moonki;Yoon, Yungsup
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.10
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    • pp.135-141
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    • 2012
  • To reduce frame memory size usage in LCD overdrive, block truncation coding (BTC) image compression is commonly used. For maximization of compression ratio, BTC image compression is need to compress bitmap or quantization data. In this paper, for high compression ratio, we propose CMBQ-BTC (CMBQ : compression method bitmap data and quantization data) algorithm. Experimental results show that proposed algorithm is efficient as compared with PSNR and compression ratio of the conventional BTC method.

A JPEG Input Buffer Architecture for Real-Time Applications (실시간 JPEG 입력 버퍼 아키텍처)

  • Im, Min-Jung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.2
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    • pp.7-13
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    • 2002
  • When a USB digital camera is used for PC video-conference applications, motion picture data need to be transferred to the PC through the USB port. Due to the mismatch between the data rates of the USB and the motion picture, data compression should be performed before the transmission from the USB. While many motion picture compression algorithms require large intermediate memory space, the JPEG algorithm does not need to store an entire frame for the compression. Instead, a relatively small buffer is required at the input of the JPEG compression engine to resolve the inconsistency between the orders of the inputted data and the consumed data. Data reordering can be easily implemented using a double buffering scheme, which still requires a considerable size of memory. In this paper, a novel memory management scheme is proposed to avoid the double buffering. The proposed memory architecture requires a small amount of memory and a simple address generation scheme, resulting in overall cost reduction.

Fast Image Compression and Pixel-wise Switching Technique for Hardware Efficient Implementation of Dynamic Capacitance Compensation (하드웨어 효율적인 동적 커패시턴스 보상 구현을 위한 고속 영상 압축 및 화소별 스위칭 기법)

  • Choi, Joon-Hwan;Song, Won-Suk;Choi, Hyuk
    • Journal of KIISE:Software and Applications
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    • v.36 no.8
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    • pp.616-622
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    • 2009
  • Thanks to Dynamic Capacitance Control (DCC) technique, response time of an LCD display has greatly improved. However, DCC requires hi-speed memory for the real-time writing/reading of an image of a previous frame, which results in increases in hardware overhead and cost. In this paper, we propose Modified Exponential Golomb (MEG) coding, a low-complex high-speed image compression method, which can remarkably reduce memory requirement for DCC. We also propose a pixel-wise DCC switching technique to prevent a compression error from affecting the quality of a final image on LCD. In our experiment, the degradation in visual quality was not noticeable when we cut the DCC memory size of 1080i HD data by 1/3.

A Study on the Efficiency of ASTC Texture Format in Mobile Game Environment (모바일 게임 환경의 ASTC 텍스쳐 포맷 효용성 연구)

  • Hong, Seong-Chan;Kim, Tae-Gyu;Jung, Won-Joe
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.91-98
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    • 2019
  • This study verified the memory occupancy, CPU processing speed, and average frame comparison of texture formats of ASTC and ETC in mobile Android OS. The virtual game scene was implemented as an experimental environment and built on the Android platform. Based on this, comparative verification data was extracted. ASTC has a 36% lower share of memory usage of 2D textures than ETC. CPU processing speed was 18% faster. The average frame confirmed 54 frames that was 58% higher. In the smart mobile game environment, ASTC confirmed the result of comparative advantage over ETC.

A Thin Film Transistor LCD Module with Novel OverDriving Timing Controller

  • Yu, Hong-Tien;Huang, Juin-Ying;Tseng, Wen-Tse;Wen, Harchson
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.1053-1056
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    • 2004
  • Chunghwa Picture Tubes, LTD. (CPT) has developed a Novel TFT-LCD Driving Techniquel. This new technique is developed in combination with other state-of-the-art image processing solutions such as image compression / decompression, motion detection, and noise reduction. By applying the Novel Driving Technique to the high resolution TFT-LCD, it was found that the response time can be effectively reduced with a lower overall system cost by smaller frame memory requirement, lower EMI by less memory band-width. Likewise, higher display quality can also be achieved in that the unexpected noises generated by over-drive can be eliminated. The Novel TFT-LCD Driving Technique has been successfully implemented to the 30 inch WXGA (1280${\times}$768) resolution TFT LCD commercial TV module. It was found that the quality of moving picture was better improved compared with that of the conventional fast response driving method.

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Area-efficient Design of Intra Frame Decoder for H.264/AVC (H.264/AVC용 면적 효율적인 인트라 프레임 디코더 설계)

  • Jung, Duck-Young;Sonh, Seung-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.11
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    • pp.2020-2025
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    • 2006
  • H.264/AVC is newest video coding standard of the ITU-T Video coding Experts Group and the ISO/IEC Moving Picture Expets Group. Recently H.264/AVC has been adopted as a video compression standard in DMB and multimedia equipments. In this paper, we propose a H.264/AVC intra frame decoder which can minimize the memory usage and chip size. The proposed intra frame decoder is described in VHDL language and simulated in model_sim. It was verified in chip level by downloading to XCV1000E FPGA chip.