• Title/Summary/Keyword: Frame Morphing

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Simple Application Cases of Morphing Method using Geo-spatial Data

  • Lee, Ki-Won;Park, Yong-Jae
    • Korean Journal of Remote Sensing
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    • v.24 no.3
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    • pp.251-256
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    • 2008
  • Morphing method, one of classic image processing algorithms, has been used in various application fields. The motivation of this work is to investigate its applicability in consideration to geo-spatial data including airborne or space-borne images. For this purpose, the Beier and Neely morphing algorithm is tentatively implemented in the form of a prototype with user interface. As the results, this feature-based morphing with paired image sets can be used for general users: image simulation using two or more images and construction of color-blending image between source image and destination image in different types. Some simple application cases were demonstrated. This scheme is the simple and useful approach for those who want to utilize both geo-spatial data sets and airborne/space-borne image sets.

Pivot Interpolation for Dynamic Locomotion Expression of Fishes (어류의 역동적 움직임 표현을 위한 기준점 적용 보간법)

  • Ryu, Nam-Hoon;Lee, Hye-Mi;Yoo, Bong-Gil;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.5
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    • pp.415-420
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    • 2010
  • Due to the improvement in PC performance and the development of computer graphics technology, high quality computer animation in various industrials is on the rise. This study suggests pivot interpolation to realize the process of expressing dynamic and natural motion of fish, the key of expressing the ocean landscape through the morphing technique. By applying fish tail motion, this study solves unnatural speed of the previous morphing technique and realizes the realistic swimming way without simple motion.

Design of a morphing actuated aileron with chiral composite internal structure

  • Airoldi, Alessandro;Quaranta, Giuseppe;Beltramin, Alvise;Sala, Giuseppe
    • Advances in aircraft and spacecraft science
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    • v.1 no.3
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    • pp.331-351
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    • 2014
  • The paper presents the development of numerical models referred to a morphing actuated aileron. The structural solution adopted consists of an internal part made of a composite chiral honeycomb that bears a flexible skin with an adequate combination of flexural stiffness and in-plane compliance. The identification of such structural frame makes possible an investigation of different actuation concepts based on diffused and discrete actuators installed in the skin or in the skin-core connection. An efficient approach is presented for the development of aeroelastic condensed models of the aileron, which are used in sensitivity studies and optimization processes. The aerodynamic performances and the energy required to actuate the morphing surface are evaluated and the definition of a general energetic performance index makes also possible a comparison with a rigid aileron. The results show that the morphing system can exploit the fluid-structure interaction in order to reduce the actuation energy and to attain considerable variations in the lift coefficient of the airfoil.

Frame Morphing Technique for the Expression of Fish Growth Process (어류 성장과정 표현을 위한 프레임 모핑 기법)

  • Lee, HyeMi;Ryu, NamHoon;Lee, SangJin;Oh, KyeongSug;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.759-764
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    • 2009
  • With its rapid growth, the digital contents-related industry is drawing attention as an industry generating a high value added. Specifically, the 3D morphing technology often used in the appearance or movement of each object comprising contents makes it possible to compose various contents by inferring the appearance and movement of the object. For a realistic swimming appearance of fish by using fish that swim in the water, this paper proposes a technique that applies the same speed concept as a physical pendulum to a swimming cycle and applies a frame morphing technique that is able to express the growth process from fry to adult fish. This article is capable of realistically reviving the fish growth process, and can through magnified applying can be applied to in 3D fishes encyclopedias or virtual underwater expressions etc. in the viewpoint which is oceanography.

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Face Morphing Using Generative Adversarial Networks (Generative Adversarial Networks를 이용한 Face Morphing 기법 연구)

  • Han, Yoon;Kim, Hyoung Joong
    • Journal of Digital Contents Society
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    • v.19 no.3
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    • pp.435-443
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    • 2018
  • Recently, with the explosive development of computing power, various methods such as RNN and CNN have been proposed under the name of Deep Learning, which solve many problems of Computer Vision have. The Generative Adversarial Network, released in 2014, showed that the problem of computer vision can be sufficiently solved in unsupervised learning, and the generation domain can also be studied using learned generators. GAN is being developed in various forms in combination with various models. Machine learning has difficulty in collecting data. If it is too large, it is difficult to refine the effective data set by removing the noise. If it is too small, the small difference becomes too big noise, and learning is not easy. In this paper, we apply a deep CNN model for extracting facial region in image frame to GAN model as a preprocessing filter, and propose a method to produce composite images of various facial expressions by stably learning with limited collection data of two persons.

Design and Implementation of Fishes Growth Process System using Morphing Techniques (모핑 기법을 활용한 어류 성장 과정 시스템 설계 및 구현)

  • Kim, Eung-Kon;Ryu, Nam-Hoon;Lee, Hye-Mi;Oh, Kyeong-Sug;Ban, Kyeong-Jin;Han, Jae-Jeong;Park, Yeong-Og
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.1
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    • pp.102-108
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    • 2010
  • With gradual growth of digital image contents industry connected with computer graphics technology, users require high-quality animations similar to real world and want to observe the type of fishes or their swimming types through cyber aquarium and fish encyclopedia. This study designed and developed fish growth process system to express natural and dynamic movement of fish, which is the critical in expressing submarine environment. This system proposes new mopping technique not presented in existing mopping studies as well as simulation using algorithm that newly supplemented existing fish swimming types. In addition, disease infection status is realistically expressed, which may occur depending on environmental factors during their growth process. With comprehensive fish studies, different from existing fish studies, this study examines the overall features of fish with realistic simulation.

A Study on the code and design elements as a way of transition (애니메이션 화면 전환 수단으로서의 조형 요소 변화에 대한 연구)

  • Kim, Jean-Young
    • Cartoon and Animation Studies
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    • s.14
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    • pp.83-99
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    • 2008
  • In general, the cut or dissolve or etc., collective changeover represents the change of scene in the film. Animation film makes scene's various parts to allow intended sensibility and narrative factors by special manufacturing skill generating frame image one by one and transfer it to the different symbolic dimensional expression. Nowadays sequential scene composition is not any more the unique special treatment for 2D animation according to image handling skill like morphing, metamorphosis, etc. becomes diverse and elaborate. But 2D manual animation makes spectator to be absorbed into different visual dimensions continuously and strongly beyond character and background, namely object and space. that is 2D manual animation's strong attractiveness. Finally these characteristics enable literary function which makes it possible to do delicate metaphorical through full scene composition basis and to communicate a implicative meaning system The analysis about scene broke boundary between symbolic perspective world and plane formative world and it became more diverse and complicated. Hereupon the analyzing the composition basis of formative element in the animation film scene and it's application effect make it helpful to analysis and application in the modern image scene having new absorbing methods

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Expressing Techniques of Natural-Looking Fish Locomotion applied the Pendulum Concept (진자개념을 적용한 자연스러운 어류 움직임 표현 기법)

  • Yoo, Bong-Gil;Ryu, Nam-Hoon;Ban, Kyeong-Jin;Kim, Kyeong-Og;Oh, Kyeong-Sug;Lee, Hye-Mi;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.2
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    • pp.108-115
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    • 2009
  • Thanks to the development of computer graphics, Animation can be easily accessed through movies or games. The users can meet various contents and are asking for high quality animations that resembles reality to a near perfection. The research is proceeded to observe the fish shapes and swimming movements through cyber aquariums, fish ecology museums and fish encyclopedias. The core of expressing undersea scenery is the natural and dynamic movements of the fish. In this thesis in order to achieve the natural shape of fish swimming, it is necessary to design a fish growth process system based on environmental factors and apply different standard points depending on the various swimming types of fish species to express the fish as near reality as possible. And by calculating the different swimming velocities of different standard points, a natural swimming shape will be achieved.

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