• 제목/요약/키워드: Formative Design Education

검색결과 74건 처리시간 0.026초

레이어 법칙을 활용한 긴 머리형과 중간 머리형의 디자인 연구 (A Study on Layer's Method Applied Long & Middle Hair Design)

  • 박상국;서윤경
    • 한국생활과학회지
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    • 제18권3호
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    • pp.793-798
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    • 2009
  • Hair cut is one of the best useful technical tool for hair styling. In this study using the rule of the layers of hair design, balanced for visual art, perceptual ability and form created by the principles of analysis and offer hair cuts and hair design of the representation of regions and even hair design as the basis of a student of Hair Beauty and all the people working in the field can create a variety of hair design puts the purpose to establish a basis. The result of this study can be outline as follows: First, the step line and the movement of the relationship between the law of the layers above and below the length of the same layer techniques, the same consists of a vertical cross-section of the overall round shape of the cut same layer is created and the appropriate volume and movement, the movement of low-layer round a little bit more feeling and expression is used when you want. High-layer used to want to move a lot of light and could see that. Second, the layer of the Law and over direction, lifting, section, the line control. weight control and analyzed by principle and the principle of the process of forming the written form was unknown. Third, hair design, the expansion of the expressive power of the law of the layers, and the section of the over direction depends on the presence of line control to express the length of the outline I had to, lifting the weight to adjust form controls, and the expression of Hair Design will be expanding the width. A hair designer, a layer style to create a zone he thought the law of the first layer formative area To further the reach will be a lot of research, leading up formative aspects of this research thesis do not have missing parts, or as a result of the Beauty of Hair Design and the width of a hair design education in the field can perform to help feed the reference materials that will be.

WBI에 기반한 고등학교 정보산업 교육용 전자교과서의 설계 및 구현 (The design and Implementation of High School Computer Education Electronic Textbook Based on the WBI)

  • 김세월;황부현
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(3)
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    • pp.125-128
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    • 2000
  • This paper, which is about electronic-textbook, shows that, in the seventh curriculum, how the student can study “Age Information and Computer” through the web site. By selecting their unit by themselves, studying it themselves, and studying further step after a formative test, the student will be able to study on the suitable level. Students themselves also check their progress in learning and submit their assignment. A series of these activities will make it possible for the student to get used to the computer.

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보육교사 양성 e-러닝 과정의 효과성 분석 (Effect of e-Learning for Kindergarten Teachers Training)

  • 조일현
    • 정보교육학회논문지
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    • 제11권3호
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    • pp.289-298
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    • 2007
  • 본 연구는 보육교사 양성을 위해 개발된 e-러닝 과정의 효과성을 분석하고, 나타난 결과에 대한 원인을 규명하며, 나아가 그 결과를 바탕으로 과정 개선 방향을 도출하기 위하여 수행되었다. 총 292명의 피험자가 참여한 양적 연구 결과, 사전-사후 성취도 검사 점수에서 통계적으로 유의미한 수준의 학업 성취도의 상승을 보였다. 이 효과는 교육 기회가 상대적으로 부족한 계층인 저학력, 비보육전공자, 비수도권 근무자들에게 있어 더욱 크게 나타남으로써, e-러닝의 확산을 통해 보육교사의 질 측면에서의 양극화를 해소할 수 있다는 가능성이 시사되었다. 이어 수행된 질적 연구를 바탕으로, 성취도 평가 방식, 미디어 활용 전략등에서 과정 설계 개선을 위한 구체적인 개선 사항들이 제시되었다.

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조형발상기반의 창의력 교육을 위한 On-Line 및 Off-Line상의 교육 컨텐츠 및 교구개발에 관한 연구 (Development on the On-line/Off-line Learning Content Solutions & Tools for Education of Creative Talent base on Method of Formative Inspiration)

  • 정승호;최은석;김대용
    • 한국콘텐츠학회논문지
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    • 제9권12호
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    • pp.891-899
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    • 2009
  • 유아/초등학생용 UI design의 부재와 창의력 교육 서비스 시장에서 On-line과 Off-line상의 교육부분 모두를 만족시키고 창의력 개발을 극대화 시켜주는 교육프로그램과 컨텐츠가 요구되고 있다. 이러한 창의력(조형) 개발 교육 프로그램의 다양한 활용을 위해서 On-line과 Off-line상의 교육을 병행할 수 있는 컨텐츠와 교재/교구(이하:크레키즈 Cre-kids)의 개발이 필요하다. 크레키즈는 창의성 4요소(유창성, 융통성, 독창성, 정교성)를 증진시킬 수 있는 4가지 영역별로 나누어져있다. 4가지 영역은 (1)언어적 발상, (2)시각적 발상, (3)만들기 발상, (4)컴퓨터 발상으로 되어있다. 영역을 통하여 아이들에게 체계적으로 조형발상능력을 키워주며 4가지의 영역을 다시 유창성, 융통성, 독창성, 정교성 4사 분면으로 나누며 각각의 분면을 평가하고 이것을 지수로 나타낸다. 이것을 CDQ(Creativity Design Quotient) 라고 할 수 있으며 각 컨텐츠에 대한 평가 결과를 토대로 하여 조형 창의력 지수에 대한 연구가 가능 할 것이다.

전문대학 패션디자인과의 교육과정 및 교수방법 개선방안에 관한 연구 (A Study on Curriculum and Teaching method for the Dept. of Fashion Design in College)

  • 김효은
    • 복식
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    • 제46권
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    • pp.89-108
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    • 1999
  • This study was conducted to provide the basic data for the fashion education of college. 529 students of fashion department of colleges in Taegu responded to this survey. The result could be summarized as follows: 1. The major fields were classified as clothing fabric-science clothing ornaments fabric processing design fashion marketing fashion information formative culture history and Internship in order. 2. Interviewees responded that the advanced education of major is necessary(94.5%) and not necessary(4.3%) 3. When it comes to getting a job in major-related area over half of them said 'yes'(57.0%) and 35.1% of them resoned 'No(35.1%) 4. as for the necessity of the liasion education with high school the affirmative answer (45.2%) was slightly superior to the opposite(43.7%) in number. 5, With regard to the problem of teaching method they pointed out that there is some tendency to imphasize going on syllabus itself rather than developing student's ability(39.7%) that assignments are too demanding(18.1%) and that the general training should focus on a practical help(17.2%)

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초등학교 ICT 소양교육을 위한 수준별 웹 코스웨어의 설계 및 구현 (Design and Implementation of Differentiated Web Courseware for ICT Education in Elementary Schools)

  • 이미화;문성원
    • 정보교육학회논문지
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    • 제10권3호
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    • pp.425-434
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    • 2006
  • 본 연구에서는 초등학교 아동들의 효과적인 ICT 소양교육을 위한 방안으로 정보통신기술교육 지침서에서 제시한 학습 내용을 분석하여 체계적인 수준별 교육과정으로 재구성하는 데 중점을 두고, 창의적 재량시간을 통하여 학생 개개인의 수준을 고려하여 자기 주도적으로 학습할 수 있는 수준별 웹 코스웨어를 설계 및 구현하였다. 웹 코스웨어의 학습내용은 '컴퓨터 이해하기', '마우스와 자판', '인터넷 여행'으로 구성하였으며, 각 학습내용에 대한 진단평가 및 형성평가를 제공하여 평가 결과에 따라 초급, 중급, 고급의 수준별 학습을 할 수 있도록 구성하였다. 본 웹 코스웨어는 ICT 소양교육을 위한 학습자 중심의 수준별 학습 활동을 체계적으로 제공함으로써 ICT 소양 능력 향상을 위한 자기 주도적 기초 학습 자료로 활용될 수 있을 것으로 기대된다.

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Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
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    • 제13권1호
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    • pp.101-144
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    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

영유아보건생활 교육프로그램 개발에 관한 연구 (Health Education Program Development for Infants, Toddlers and Preschool Children)

  • 이자형;김일옥
    • 대한간호학회지
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    • 제35권2호
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    • pp.262-269
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    • 2005
  • Purpose: The purpose of this study was to develop a health education program for child care workers of infants, toddlers and preschoolers to improve their care ability. The program provided child care teachers and children with information on how to take care of their health. Method: This program development was based on a systematic design of instruction by Dick & Carey(1996). The process included a review of literature, setting an instructional goal, getting advice from various experts, designing instruction and instructional medias, designing formative evaluation, revising the program and making a summative evaluations. Result: The products of this program were the 'Teachers Guide Book & CD-ROM.' The guide book included health education programs for infants, toddlers and preschoolers. The infant program included a basic baby care program for teachers. The toddlers and preschoolers program included basic health promotion, dental health, nutrition management, communicable disease prevention, substance abuse prevention and a safety program. Conclusion: These programs provided a systematic content of health education for children and their teachers, and useful data which can be applied to child care centers.

과학과 수업 방법의 요인분석 연구 (A Study on Factor Analysis of Science Teaching Methods)

  • 홍성일;우종옥;정진우
    • 한국과학교육학회지
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    • 제15권4호
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    • pp.394-403
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    • 1995
  • The purpose of this study was to find out and analyze the science teacher's teaching methods. A total of 35 teaching methods were abstracted from the previous studies and the relating literatures. An instrument to measure the frequencies of using methods was developed and then tested to middle school science teachers. The Results of two factor analysis methods were compared. The results are as follows: The instruments's reliablity coefficient(Cronbach ${\alpha}$) was 0.7707. The teaching methods which middle school science teachers have used frequently were represented as the proposing of the learning objectives, the deductive teaching, the experimental activities by teacher's guide, the summarization after explanation, the reading text etc. Also, it was revealed that they have not use the diagnostic evaluation, the formative evaluation, the experimental activities by student's design, the instructional medium. By confirmatory factor analysis, the 1st factor included 13 teaching methods and 2nd and 3rd factor included 9 and 7 methods respectedly. The meaning of 1st factor was interpreted to stimulate student's learning motives. And the other's were about the development of instruction. In exploratory factor analysis factors were overlapped or more fined. These were due to the structure of factors.

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21세기 교회 예배공간 디자인의 표현 경향에 관한 연구 (The research regarding the expression tendency of 21 century church service space designs)

  • 박기범;신홍경
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.260-263
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    • 2007
  • A church architecture which has an important meaning as a place which is for worship God, relationship, education, evangelism, service and formative meaning that express as a specific form. It has been changed by age or changes of theology, also its structure and form has been changed so as to change of a rutual. the church architecture that has been authorized as a architecture which is a representation of the age does not represent the age and it has weaknesses for expression of unique identification church has. Also, because it is lacking thoughts about regional viewpoint, it loses the characteristic of regional "landmark" like the past. In addition, a place of worship has been changed materiality of space like auditorium or seats so as to change of consciousness of worship, and it is exposed problems of expression of identification. Therefore the church architecture of twenty first centry needs to holy and be able to deliver their new standards and needs that fit original purpose of church for users.

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