• Title/Summary/Keyword: Focusing effect

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The Influences of Emotional Intelligence and Psychological Well-being at e-Sports Game on Life Satisfaction (정서지능과 e스포츠 게임에서의 심리적 웰빙이 삶의 만족도에 미치는 영향)

  • Lee, Hang;Kim, Joon-Hwan
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.23-30
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    • 2022
  • This study analyzed the effects of e-sports games on psychological well-being and life satisfaction of individuals by focusing on social and psychological aspects, recognizing e-sports games as subjective area activities based on psychological experiences as well as a means of leisure activities. To this end, 250 game users with actual experience in online games were analyzed using a structural equation modeling(SEM). The research results are as follows. First, except for other's emotion appraisal, which was a sub-factor of emotional intelligence of e-sports game users, self-emotional appraisal, use of emotion and regulation of emotion were found to have a significant positive effect on psychological well-being. Second, psychological well-being in e-sports games was found to have a significant positive relationship with life satisfaction, and psychological well-being was found to significantly mediate the relationship between emotional intelligence and life satisfaction. The findings of this study imply that managerial implications for related organizations as a platform that could support individual psychological well-being in a situation where the stress level of young adults as well as teenagers in a non-face-to-face environment is increasing.

A Study on Applicability of Smartphone Camera and Lens for Concrete Crack Measurement Using Image Processing Techniques (이미지 처리기법을 이용한 균열 측정시 스마트폰 카메라 및 렌즈 적용성에 대한 연구)

  • Seo, Seunghwan;Kim, Dong-Hyun;Chung, Moonkyung
    • Journal of the Korean Geosynthetics Society
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    • v.20 no.4
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    • pp.63-71
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    • 2021
  • Recently, high-resolution cameras in smartphones enable measurement of minute objects such as cracks in concrete using image processing techniques. The technology to investigate the crack width using an application at an adjacent distance of the close shot range has already been implemented, but the use is limited, so it is necessary to verify the usability of the high-resolution smartphone camera to measure cracks at a longer distance. This study focuses on recognizing the size of subdivided crack widths at a thickness within 1.0 mm of crack width at a distance of 2 m. In recent Android-based smartphones, an experiment was conducted focusing on the relationship between the unit pixel size, which is a measurement component, and the shooting distance, depending on the camera resolution. As a result, it was possible to confirm the necessity of a smartphone lens for the classification and quantification of microcrack widths of 0.3 mm to 1mm. The universal telecentric lens for smartphones needed to be installed in an accurate position to minimize the effect of distortion. In addition, as a result of applying a 64 MP high-resolution smartphone camera and double magnification lens, the crack width could be calculated within 2 m in pixel units, and crack widths of 0.3, 0.5, and 1mm could be distinguished.

Influence of Shared Leadership Perceived by Cooks on Self-efficacy, Collective Efficacy, and Job Performance: Focusing on Hotel Culinary Department (공유 리더십에 대한 조리사 인식이 자기효능감, 집단효능감과 직무성과에 미치는 영향 : 호텔조리부서 대상)

  • Jeon, Sang-Kyung
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.246-260
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    • 2022
  • This study assumed that chef's shared leadership perceived by chefs in hotel culinary department affects self-efficacy, group efficacy, and job performance. Based on this, the causal relationship between each variable was analyzed through leadership sharing. And based on the results, we tried to suggest a manpower management plan suitable for the hotel culinary department and provide basic data. The subjects of this study were chefs working in 8 luxury hotels in Seoul and Busan. A total of 302 questionnaires were analyzed. For analysis, SPSS 23.0 and AMOS 23.0 statistical packages were used. As a result of empirical analysis, it was found that it had a positive effect on self-efficacy and job performance improvement of hotel cooks. On the other hand, it was found that the chef's shared leadership did not affect job performance through collective efficacy and collective efficacy. In conclusion, it was suggested that a differentiated and efficient manpower management plan is needed to enhance job performance by enhancing shared leadership and self-efficacy for cooks, where collaboration and division of labor are important, and individual ability is important due to the nature of their work.

Voronoi Grain-Based Distinct Element Modeling of Thermally Induced Fracture Slip: DECOVALEX-2023 Task G (Benchmark Simulation) (Voronoi 입자기반 개별요소모델을 이용한 암석 균열의 열에 의한 미끄러짐 해석: 국제공동연구 DECOVALEX-2023 Task G(Benchmark simulation))

  • park, Jung-Wook;Park, Chan-Hee;Lee, Changsoo
    • Tunnel and Underground Space
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    • v.31 no.6
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    • pp.593-609
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    • 2021
  • We proposed a numerical method for the thermo-mechanical behavior of rock fracture using a grain-based distinct element model (GBDEM) and simulated thermally induced fracture slip. The present study is the benchmark simulation performed as part of DECOVALEX-2023 Task G, which aims to develop a numerical method to estimate the coupled thermo-hydro-mechanical processes within the crystalline rock fracture network. We represented the rock sample as an assembly of Voronoi grains and calculated the interaction of the grains (blocks) and their interfaces (contacts) using a distinct element code, 3DEC. Based on an equivalent continuum approach, the micro-parameters of grains and contacts were determined to reproduce rock as an elastic material. Then, the behavior of the fracture embedded in the rock was characterized by the contacts with Coulomb shear strength and tensile strength. In the benchmark simulation, we quantitatively examined the effects of the boundary stress and thermal stress due to heat conduction on fracture behavior, focusing on the mechanism of thermally induced fracture slip. The simulation results showed that the developed numerical model reasonably reproduced the thermal expansion and thermal stress increment, the fracture stress and displacement and the effect of boundary condition. We expect the numerical model to be enhanced by continuing collaboration and interaction with other research teams of DECOVALEX-2023 Task G and validated in further study experiments.

An Analysis on Limited Warfare through the Falkland Islands Dispute (포클랜드제도 분쟁을 통한 제한전 분석)

  • Yang, Seong-sil;Lee, Hee-wan;Shin, Jin
    • Maritime Security
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    • v.3 no.1
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    • pp.211-235
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    • 2021
  • As a result of the Falkland Islands War from April 2 to June 14, 1982, Britain overcame severe economic depression and reclaimed the glory of the former British Empire by winning the war. On the other hand, Argentina was greatly affected by the collapse of a military dictatorship and the birth of a democratic government. This study suggests strategies for responding to maritime disputes that may occur in Dokdo Island in the future by applying "DIME on PMESII" to the Falkland Islands dispute. In particular, the study analyzes how DIME (diplomacy, information, military, and economy) capabilities have an effect as a means of the total national power of a country that effectively controls the disputed territory. Based on the results of this study, the response strategies related to the Dokdo maritime dispute are as follows. First, effective control over the disputed territory should be effectively maintained and strengthened like in Britain. This strategy inspires patriotism, supports the government during warfare, secures a just cause for war, and gains international support. Second, 'DIME on PMESII' was effective in modern warfare by focusing our DIME capabilities on the weaknesses of the other country's PMESII system. That is, wars are not won simply by the conflict of armed forces but by a nation's overall national strength, such as diplomatic, information, and economic capabilities. Third, appropriate strategies for neighboring countries are needed to overcome the possibility of limited warfare in the sea through preparations for Dokdo maritime disputes in the future.

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Effects of Urban Forest Healing Program Education and Activities on Emotional Rest - Focusing on Healing Recovery Environment Awareness, Attention Recovery and Leisure Activities Satisfaction - (도시 숲 산림치유프로그램 교육 및 활동이 정서적 쉼에 미치는 효과 - 치유회복환경지각, 주의회복, 여가활동만족을 중심으로 -)

  • Yoon, Sun-Hee;Shin, Chang-Sub;Hong, Jong-Sook;Jung, Young-Mi
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.386-399
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    • 2022
  • The purpose of this study is to identify how education and activities of urban forest healing programs affect emotional rest (healing recovery environment awareness, restoration of attention, and leisure life satisfaction). To this end, 38 people were divided into experimental groups (forest healing program education and practice), and control groups (non-program participation). As a result of the study, in the case of the experimental group, emotional rest factors such as healing recovery environment perception, attention recovery, and satisfaction with leisure activities after the program were statistically significantly improved, and in the case of the control group, there was no change in emotional rest after the program. In addition, there were differences between groups in both pre and post regarding the difference in emotional rest between the participant groups, and the difference in emotional rest afterwards was much larger than the pre-difference. In conclusion, people who receive regular education on forest healing and have done actual forest healing activities experience higher emotional rest than those who do not. This suggests that continuous motivation and regular practice can raise awareness of the healing recovery environment, promote attention recovery, and have a positive effect on leisure life through appropriate programs rather than simply taking a walk.

Effects of Capital Structure and R&D Activities on Firm Performance : Evidence From the Entertainment Industry (자본구조와 R&D활동이 기업 성과에 미치는 영향 : 엔터테인먼트 산업을 중심으로)

  • Kim, Nam-Gon;Kim, Jee-Hyun
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.2
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    • pp.21-34
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    • 2021
  • One of the important issues in finance literature is how the capital structure influences firm performance. This paper aims to investigate this relationship by focusing specifically on the entertainment industry. Taking into account the growing importance of research and development (R&D) activities in the industrial revolution 4.0 era, an additional goal of this paper is to examine how the R&D intensity moderates the relationship between the capital structure and firm performance, particularly in the entertainment industry. We find that the relationship between the capital structure measured by debt ratio and the firm performance in the entertainment industry shows distinctive features from those obtained from entire industries. While the negative influence of the increase of debt ratio is strong and consistent with various proxies when using a sample with entire industries, we cannot find this distinctive influence among entertainment enterprises. The moderating effect of R&D investments on the negative influence of debt ratio on the firm value, observed in the sample with entire industries, is not found in the sample composed of entertainment companies. These findings suggest that the influence of the debt level on firm performance and the role of R&D investments in this relationship in the entertainment industry are perceived and evaluated differently by financial market participants.

The Effect of Multi-faceted Learning by Application Game-based Student Response System in Nursing Education : Focusing on Kahoot! (간호교육에서 게임기반 학생응답시스템을 적용한 다각적인 학습효과 : Kahoot!을 중심으로)

  • Kim, Yu-Jeong
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.255-265
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    • 2021
  • The purpose of this study was to examine the effects of Kahoot!(Game-based Student Response System) on nursing education. This study used an one group Pretest-posttest design. Participants were 179 nursing students from one D university located in Gwangju, Korea. The Kahoot!(Game-based Student Response System) was provided for 6 times. Data were collected between August 26 and October 25, 2019. The collected data was analyzed by descriptive statistics, paired t-test, pearson's correlation coefficient and stepwise multiple regression using IBM SPSS 21.0 program. The results showed that learning engagement(t=-6.257, p=.000) was significantly higher than levels before Kahoot!(Game-based Student Response System), critical thinking disposition(t=-2.163, p=.032) was significantly higher than levels before Kahoot!(Game-based Student Response System), problem solving ability(t=-3.032, p=.003) was significantly higher than levels before Kahoot!(Game-based Student Response System). Significant relationships were found among learning engagement(r=.375, p=.000), critical thinking disposition(r=.286, p=.000), problem solving ability(r=.291, p=.000) and learning satisfaction. The results of stepwise multiple regression indicates that learning engagement(β=.307, p=.000), problem solving ability(β=.158, p=.041) predicts 15.2% in learning satisfaction(F=16.905, p=.000). In conclusion, Kahoot!(Game-based Student Response System) is effective in improving learning engagement and problem solving ability to nursing education.

Translating the NCS-based Curriculum Introduction Process with the Actor-Network Theory: Focusing on the Case of S College (행위자-관계망 이론으로 NCS기반 교육과정 도입과정 번역하기: S대학 사례를 중심으로)

  • Lee, Jong Woon;Park, Se Yeon;Hwang, Hye Rim
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.391-404
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    • 2022
  • Actor-network theory (ANT) pays attention to the relational effect between human and non-human actors, and transforms numerous networks between these actors by treating non-humans as human-like actors. This paper investigated various non-human actors related to the context before and after the introduction of NCS-based curriculum through ANT. This approach is because as a new system is introduced, the impact on the existing network and conflict situations can be looked at more closely. To this end, the researcher reviewed data from October 2014, when S College discussed whether to introduce an NCS-based curriculum, to February 2017, when practical operation was carried out and graduates were produced. In order to understand ANT theory, we analyzed based on the four stages of translation as claimed by Callon in the ANT theory. As a result, some meanings were confirmed in the case of reforming the curriculum of S College where the NCS-based curriculum was introduced. First, it is an in-depth analysis of the situation surrounding the curriculum, which has been overlooked by research on the existing curriculum. Second, it contributed to interpreting the 'hidden meaning' beyond the 'superficial meaning' of the curriculum within the university. Third, it was possible to indirectly check the conflicts and conflicts with the existing system that appeared in the process of introducing the new system to the College.

A Study on the Metaverse as an Arts Educational Medium - Focusing on ifland of the SKT Metaverse Platform (예술교육 매체로서 메타버스 사례 연구 - SK텔레콤 ifland를 중심으로)

  • KIM, JOY
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.391-396
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    • 2021
  • The purpose of this study is to study the possibilities and limitations of arts education by utilizing SKT's ifland metaverse Platform for arts majors. To summarize the performance of the study, it is as follows. The subjects of the study were 50 students(25 experimental group, 25 control group) in Performing Arts, Entertainment and Music department of D University located at Gyeonggi, Korea. As a result of analyzing the difference between the pre-test and the post-test between the experimental group and the control group, it was found that there was a statistically significant effect on the effectiveness of the arts education method using the metaverse of the control group. It is hoped that the results of this study will be a case study that cannot be overlooked in the development of the today's arts educational medium as well as the virtual world in the field of arts and in cultural technology research, arts education is no longer a latecomer, but a leading pioneer and main agent, and I hope that it will become a new perspective for various studies connected with industry like the WAVE.