• 제목/요약/키워드: Focus of Attention

검색결과 1,044건 처리시간 0.033초

Product Images Attracting Attention: Eye-tracking Analysis

  • Pavel Shin;Kil-Soo Suh;Hyunjeong Kang
    • Asia pacific journal of information systems
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    • 제29권4호
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    • pp.731-751
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    • 2019
  • This study examined the impact of various product photo features on the attention of potential consumers in online apparel retailers' environment. Recently, the method of apparel's product photo representation in online shopping stores has been changed a lot from the classic product photos in the early days. In order to investigate if this shift is effective in attracting consumers' attention, we examined the related theory and verified its effect through laboratory experiments. In particular, experiment data was collected and analyzed using eye tracking technology. According to the results of this study, it was shown that the product photos with asymmetry are more attractive than symmetrical photos, well emphasized object within a photo more attractive than partially emphasized, smiling faces are more attractive for customer than emotionless and sad, and photos with uncentered models focus more consumer's attention than photos with model in the center. These results are expected to help design internet shopping stores to gaze more customers' attention.

Three-dimensional Shape Recovery from Image Focus Using Polynomial Regression Analysis in Optical Microscopy

  • Lee, Sung-An;Lee, Byung-Geun
    • Current Optics and Photonics
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    • 제4권5호
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    • pp.411-420
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    • 2020
  • Non-contact three-dimensional (3D) measuring technology is used to identify defects in miniature products, such as optics, polymers, and semiconductors. Hence, this technology has garnered significant attention in computer vision research. In this paper, we focus on shape from focus (SFF), which is an optical passive method for 3D shape recovery. In existing SFF techniques using interpolation, all datasets of the focus volume are approximated using one model. However, these methods cannot demonstrate how a predefined model fits all image points of an object. Moreover, it is not reasonable to explain various shapes of datasets using one model. Furthermore, if noise is present in the dataset, an error will be generated. Therefore, we propose an algorithm based on polynomial regression analysis to address these disadvantages. Our experimental results indicate that the proposed method is more accurate than existing methods.

The Realization of Meaning Differences between English Resultative and Depictive Predication Constructions in Focus Theory

  • Noh, Bokyung
    • 한국영어학회지:영어학
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    • 제1권2호
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    • pp.273-293
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    • 2001
  • In this paper, I examine the phenomenon of English depictive and resultative predications with specific attention given to the relation between accentual focus structure and argument structure. The goal is pursued primarily through a production experiment and analyses to establish the interconnection between focus and argument structure. The central claim is that the resultative predicate forms a complex predicate with a main verb, whereas the depictive predicate behaves as an adjunct in English secondary constructions. The result shows that the relationship between focus and accent depends at least in part on their argument structure, confirming that current focus theories about argument-head and adjunct-head structures in primary predication constructions can be extended to secondary predication constructions.

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적응적인 Saliency Map 모델 구현 (Implementation of Image Adaptive Map)

  • 박상범;김기중;한영준;한헌수
    • 한국정밀공학회지
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    • 제25권2호
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    • pp.131-139
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    • 2008
  • This paper presents a new saliency map which is constructed by providing dynamic weights on individual features in an input image to search ROI(Region Of Interest) or FOA(Focus Of Attention). To construct a saliency map on there is no a priori information, three feature-maps are constructed first which emphasize orientation, color, and intensity of individual pixels, respectively. From feature-maps, conspicuity maps are generated by using the It's algorithm and their information quantities are measured in terms of entropy. Final saliency map is constructed by summing the conspicuity maps weighted with their individual entropies. The prominency of the proposed algorithm has been proved by showing that the ROIs detected by the proposed algorithm in ten different images are similar with those selected by one-hundred person's naked eyes.

한국 고기능 자폐아동의 담화화용과 문법 능력의 상호 관계에 관한 분석 연구 (An Analysis of the Development of Communicative Skills and Grammar in Three Korean Children with Autism)

  • Cho, Sook-Whan
    • 인지과학
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    • 제14권4호
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    • pp.43-51
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    • 2003
  • The present paper is concerned with assessing both communicational skills and grammatical knowledge in three Korean-speaking children with a range in age from 9;11 to 12;2 and in MLU from 1.68 to 2.22. It was found that all three autistic children's speech was largely repetitive and echolalic, unable to consistently interact communicatively on the ongoing joint focus of attention. It was also observed that the more repetitive the child speech was, the more impaired morpho-syntactically it was. Based on these findings, it was speculated that the deficit in joint focus of attention might relate to grammatical development.

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인성개념에 대한 부모의 인식과 가정 내 인성교육에 관한 연구 (Parents' Perceptions on Character and Character Education in Family)

  • 진미정;이현아;서현석
    • 가정과삶의질연구
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    • 제32권3호
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    • pp.85-97
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    • 2014
  • This study attempted to explore parents'perceptions on character and character education for their children using a focus group interview method. According to previous research, the concept of character consists of wholeness of three components: relationship, individuality, and morality. This study investigated how parents' perception differ from the widely agreed concept of character. Forty-four mothers and ten fathers participated in eleven focus group interviews. The results showed that parents recognized social relationship and self realization as two most important components of character education of children. However, the parents paid less attention on morality and wholeness. The parents conceptualized character as an alternative to academic achievement. For example, they considered self realization as an alternative to academic achievement. These tendencies could be a barrier in character education in family. Based on these findings, this study recommends that parent education should take more attention on character education in family and help parents develop a balanced understanding on the concept of character.

Industrial Process Monitoring and Fault Diagnosis Based on Temporal Attention Augmented Deep Network

  • Mu, Ke;Luo, Lin;Wang, Qiao;Mao, Fushun
    • Journal of Information Processing Systems
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    • 제17권2호
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    • pp.242-252
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    • 2021
  • Following the intuition that the local information in time instances is hardly incorporated into the posterior sequence in long short-term memory (LSTM), this paper proposes an attention augmented mechanism for fault diagnosis of the complex chemical process data. Unlike conventional fault diagnosis and classification methods, an attention mechanism layer architecture is introduced to detect and focus on local temporal information. The augmented deep network results preserve each local instance's importance and contribution and allow the interpretable feature representation and classification simultaneously. The comprehensive comparative analyses demonstrate that the developed model has a high-quality fault classification rate of 95.49%, on average. The results are comparable to those obtained using various other techniques for the Tennessee Eastman benchmark process.

증강현실 몰입에 대한 현존감 및 정서적 애착과 주의집중의 매개효과 연구 - 증강현실 게임 포켓몬 고 이용자를 사례로 (Analysis of mediating effects of presence, emotional attachment, and focus of attention for augmented reality immersion - In the case of augmented reality game Pokémon Go users)

  • 한윤정
    • 한국HCI학회논문지
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    • 제12권4호
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    • pp.27-35
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    • 2017
  • 본 연구는 증강현실 게임의 참여와 몰입 사이에 영향을 미치는 매개변인을 규명하는 데 목적이 있다. 참여로부터 형성되는 정서적 애착과 주의집중이 현존감에 대해 나타내는 매개효과와, 현존감이 몰입에 대해 나타내는 매개효과를 통해 참여와 몰입의 관계를 알아보았다. 연구가설의 검증을 위해 포켓몬 고 게임이용자를 대상으로 온라인 설문을 실시하였다. 증강현실몰입(Augmented Reality Immersion) 설문척도를 번역한 설문조사를 통해 총 200부의 설문응답을 수집하여 분석에 사용하였다. 분석에는 SPSS 23.0과 Mplus 7.0 프로그램을 사용하여 문항내적합치도 (Cronbach's ${\alpha}$) 계수를 통해 척도의 신뢰도를 확인하고 정규분포 충족 여부에 의해 모형 적합도를 확인한 후, 경로분석을 실시하여 각 변인 간 인과관계와 매개효과를 확인하였다. 연구결과, 참여와 몰입의 관계에서는 직접적 인과관계를 보이지 않았으나 증강현실 게임 참여가 현존감과 몰입에 도달하는 과정에서 정서적 애착과 주의집중이 매개가 되었을 때 인과관계가 뚜렷하게 나타났다. 결론적으로, 증강현실 게임의 참여에서 몰입으로 향하는 과정에 참여자의 정서적 애착과 주의 집중 상태가 주요한 요인으로 작용함을 체계적으로 설명함으로써 인간과 상호작용하는 증강현실 기술의 발전에 있어서 고려해야 할 요소를 밝혀낸 점에 본 연구의 의의가 있다.

The Effects of Explicit Focus on Form on L2 Learning

  • Park, Hye-Sook
    • 영어어문교육
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    • 제8권1호
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    • pp.39-53
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    • 2002
  • Recently much research has investigated the role of attention in L2 learning, comparing the effects of explicit learning with those of implicit learning. With this background the research aims at examining the effects explicit focus on form has on L2 learning based on the acquisition of the English article system. The participants were 70 Korean college students who enrolled in English Composition classes. The experimental group received explicit focus on form including grammatical explanation, input enhancement, output practice, and negative evidence (corrective feedback) for two weeks, while the control group was exposed to sufficient input and negative evidence. Completion tasks were administered at the beginning and the end of the semester. In addition, errors in the use of English articles were analysed on their compositions both before and after the different treatments. The analyses of the results show that the explicit focus on form group improved significantly more than the control group, particularly for the definite article 'the', and some changes occurred in the distribution of article errors. These findings suggest that explicit teaching plays a more contributory role than implicit teaching in acquiring L2 knowledge in classroom-based L2 learning.

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디지털영상연기방법 고찰 - 스타니슬랍스키의 주의집중의 범위를 중심으로 (A Study on Digital Film Acting - Focus on Pratical Use of Stanislavsky's Circle of Attention)

  • 유동혁
    • 한국정보통신학회논문지
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    • 제18권3호
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    • pp.749-753
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    • 2014
  • 본 논문에서는 디지털시대에 중요한 영상 매체로 대두되는 영화의 연기 방법론에 대해 연구하였다. 사실주의 연극에서 많이 연습되어지는 스타니슬랍스키(Konstantin Sergeevich Stanislavsky, 1863~1938)의 주의집중의 범위를 중심으로 영화에 부합되는 방법들을 고찰하였다. 정신적인 측면만을 고려한 연기 접근 방법이 아닌 영화의 스토리보드를 참고한 신체적인 접근 방법과 마이크 위치를 고려한 사운드의 적응 방법 등을 서술하였다. 스타니슬랍스키의 주의집중의 범위를 통한 인물창조는 사실주의 연극에서 뿐만 아니라 영화에도 큰 영향을 미칠 수 있다는 것을 확인할 수 있다.