• Title/Summary/Keyword: Fluency

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The Effects of an School Library Program Using Picture Books and Graphic Organizers - First graders' Literacy Abilities, Book Lending Frequency, and Satisfaction for the Program - (그림책과 이야기 구조도식을 활용한 학교도서관 프로그램의 효과 - 초등학교 1학년 아동의 문해능력과 도서 대출 빈도의 변화 및 프로그램 만족도 분석 -)

  • Choi, Naya;Jeong, Soo-Jeong
    • Journal of Korean Library and Information Science Society
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    • v.44 no.4
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    • pp.177-207
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    • 2013
  • This study was conducted to verify the effects of an school library program using picture books and graphic organizers on first grade children's literacy abilities and book lending, and to evaluate the program with mothers' and mentors' responses. Twenty eight first graders of an elementary school in Kyunggi province participated in this program. Their reading and writing abilities were tested, and their book lending behaviors were compared before and after the whole program. The participants explored 20 picture books by reading aloud and expressed their responses on the graphic organizers over 11 weeks. The findings of this study after the whole session was complete were as follows. First, participants significantly improved in reading comprehension and writing assessed in terms of fluency, format, organization, expression, contents, and themes. Second, they lent books more frequently from the library than before. Third, participants' mothers showed great satisfaction for the program in that it enhanced child's reading ability, reading attitude, and mother's interest in children's books and library, and mentors also reported very positive impact of this program to themselves.

A comparative study on creativity according to major of college students: focusing on pre-service early childhood teachers, pre-designers and pre-engineers (대학생의 전공에 따른 창의성 비교 연구 : 예비유아교사, 예비디자이너, 예비공학자를 중심으로)

  • Kim, Hyoung Jai;Lee, Jun Yeon;Eom, Se Jin
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.19-27
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    • 2017
  • The purpose of this study was to analyze the differences of creativity according to major of college students focusing on pre-service early childhood teachers, pre-designers and pre-engineers. The subjects were 132 four grade of university students attending K and T university in Busan, Korea. Data were analyzed with one-way MANOVA to find out the differences of creativity according to their major. Results of this study as follows: first, overall creativity was significantly higher in preliminary designers than pre-service early childhood teachers and pre-engineers. Second, the fluency of pre-service early childhood teachers and pre-designers was significantly higher than that of pre-service engineers. The abstraction was significantly higher in pre-service early childhood teachers than pre-engineers. The elaboration of pre-designers was significantly higher than that of pre-service teachers and pre-engineers. Openness was significantly higher in pre-designers than pre-engineers, and pre-engineers were significantly higher than pre-service early childhood teachers. Therefore, this study suggests that the major in creativity curriculum and program development for college students should be considered, and the results of this study will be used as basic data of the creativity education program.

The Effects of Nature-friendly Fingertips Play Program for the Development Small Muscle Functions and Creative Thinking Abilities of Young Children (자연친화적 손끝놀이프로그램이 유아의 소근육 운동기능 발달과 창의적 사고력에 미치는 효과)

  • Byun, Sang Woo;Seo, Hyun Ah;Han, Hee Jung
    • Korean Journal of Childcare and Education
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    • v.8 no.5
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    • pp.5-24
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    • 2012
  • The purpose of this study was how a nature-friendly fingertips play program with nature affected the development of small muscle functions and creative thinking abilities of young children. The subjects of this study were 28 five year old children. Fourteen of them were from H preschool and the other fourteen were from P preschool in the city of B. The research 'evaluation tool for small muscle motor function development' by Byung Dong Kang(2002) was used to measure the small muscle motor functions of preschool students. The Korean version standardized by Young Chae Kim(2004) was used to measure the development of creative thinking abilities. The study arrived at the following results. First, the nature-friendly fingertips play program affected positively to the development of entire small muscle functions, accuracy, rapidness, and stability for young children. Second, the nature-friendly fingertips play program affected positively to the entire creative thinking abilities, fluency, and resistance to the early conclusion. In conclusion, the nature- friendly fingertips play program affected positively to the development of small motor functions and creative thinking abilities.

Determinants of English Ability among Korean and Other Asian Immigrants in the US (미국에 거주하는 한국인과 아시아인들의 영어사용능력 결정요인에 관한 연구)

  • 이성우;민성희;김성수
    • Korea journal of population studies
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    • v.24 no.2
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    • pp.255-286
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    • 2001
  • The development of language skills among immigrants is important for their economic adjustment in their host societies since language is an important dimension of the skill levels of immigrants relevant for the labor markets of the host countries. Moreover, language plays a key role in the social adjustment of immigrants and in the social and political cohesion particularly in the society like the US that has diverse racial and ethnic groups. The main purposes of the present study are to analyze the determinants of English abilities of Korean and other Asian immigrants in the US. The present study utilizes the Public Use Microdata Sample (PUMS, S, 5%) in the US. We adopted the ordered probit technique to analyze qualitative differences of English ability. The study found that English fluency increases with a longer duration in the US, the presence of children in the household, living in an area in which a smaller proportion speak ones mother tongue, a younger age at immigration, a higher level of schooling. However, there are marked variations in levels of English proficiency among Asian immigrants.

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Knowledge about Multicultural and Attitude toward Migrant Wives by Nursing Students (간호 대학생의 다문화에 대한 지식과 결혼이민 여성에 대한 태도)

  • Choi, Sung Nam;Jung, Eun Young;Kong, Jeong Hyeon
    • Journal of agricultural medicine and community health
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    • v.41 no.1
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    • pp.27-40
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    • 2016
  • Objectives: The purpose of this study was to identify the correlation coefficient of knowledge about multicultural, and attitude toward migrant wives by nursing Students. Methods: Research participants of this study were 212 students attending nursing university in Seoul, Gyeonggi-do, Jeollanam-do. A self-report instrument was used to measure knowledge about multicultural and attitudes toward migrant wives. Descriptive statistics, t-test, Mann-Whitney test, ANOVA and Pearson's correlation analysis with SPSS/Win 20.0 were used. Results: The mean knowledge about multicultural was 8.10 out of 13 and the mean attitudes toward migrant wives was 2.45 out of 5. Factors affecting knowledge about multicultural were age. Factors affecting attitudes toward migrant wives were age, residential district, experience of overseas trip, experience of living abroad and foreign language fluency. There was a positive correlation between knowledge about multicultural and attitudes toward migrant wives. Conclusion: Developing knowledge about multicultural and positive attitudes toward migrant wives is necessary in nursing school curricula. Therefore, nursing educator should make actual and effective education program.

The Effects of the Extension Activity with Famous Paintings on Young Children's Creativity and Emotional Intelligence (명화감상과 연계된 확장활동이 유아의 창의성 및 정서지능에 미치는 영향)

  • Choi, Hye Won;Seo, Hyun A;Park, So Yun
    • Korean Journal of Childcare and Education
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    • v.9 no.4
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    • pp.5-29
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    • 2013
  • This study investigated the effects of the extension activity with fifty famous paintings on the improvement of young children's creativity and emotional intelligence. A total of thirty-one preschoolers participated in the study. There were a total of 15 preschoolers in the experimental group and 16 preschoolers in the comparison group. The measuring device of creativity was the Figural Tests of Torrance Tests of Creative Thinking (TTCT:Firural). And the measuring tool of emotional intelligence was the 'Emotional Intelligence Evaluation Tool for a Child by Teacher's Composer' developed by Younja Lee, Jongsook Lee, and Eunsu Shin (2000). To improve the accuracy of the experimental results from the post-test, a covariance analysis (ANCOVA) was conducted with the pre-test scores as covariate and the post-test scores as dependent variables. The statistical work with collected data was carried out by using PASW 18.0. The experimental group which participated in the extension activity with famous paintings showed improvement in the subordinate elements of creativity such as fluency, originality and abstraction of titles. Between the experimental group and comparison group, there was a meaningful difference statistically. The experimental group was also positively affected on all the subordinate elements of emotional intelligence such as awareness and expression of emotions, improvement of thinking by emotions, using ability of emotional knowledge, and control ability as the reflection of emotions. Through the activity, children became to respect the opinions of other friends.

A Study on the Priority Analysis in Stakeholers of Information Systems Audit using Fussy-ANP Method (Fuzzy ANP 기법을 이용한 정보시스템 감리 이해당사자별 우선순위 분석에 관한 연구)

  • Kyung, Tae-Won;Kim, Sang-Kuk
    • Information Systems Review
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    • v.11 no.1
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    • pp.85-106
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    • 2009
  • Current trend of audit is to check the physical aspects of developed information system, such as checking the budget constraints, time constraints or functional fluency etc. However, ultimate goal of information system is to help the organization to achieve the competency over their competitors. Also, there are three different interest groups in system auditing, like audit requesting group, audited group and audit group, who may have different points of interests in auditing. Current auditing process, however, ignores this point, and so does not check the differences between three groups. This study tries to develop new auditing method to cure these two problems. Contributions of this study may be summarized as follows. First, Redefine Information Systems Audit from a service point of view. Second, Divide the audit related person into three groups, and their different needs toward the information system was analyzed. Third, Analyze and compare the main interests of three groups, and weights of each groups to each indexes were calculated. Fourth, Fuzzy theory was applied to quantify the qualitative answers, which may minimize the ambiguity of questionnaire replies.

A Study on User Experience(UX) in the Usage Context of Erasing (지우는 맥락 상황에서의 사용자 경험(UX)에 관한 연구)

  • Shin, Youngsoo;Lee, Sunhwa;Kim, Yeunju;Im, Chaerin;Kim, Jinwoo
    • Science of Emotion and Sensibility
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    • v.18 no.2
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    • pp.65-74
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    • 2015
  • Nowadays, people start to focus on the value of 'Mindfulness' and 'Slowness', instead of the importance of 'Development' and 'Advancement' in their whole life. According to this background, we attempted to find new research opportunities on User Experience(UX) in usage context of 'Erasing'. Through a interdisciplinary literature review on related works regarding the concept of erasing, we tried to understanding the meaning of erasing within the perspective of philosophy, psychology, and human-computer interaction(HCI). We also conducted the contextual inquiry, one of the qualitative research methods to examine the actual usage context and the user's experience, with 79 users who were required to erase something in three usage contexts, including Paper-Eraser condition, Computer-Keyboard condition, and Tablet PC condition. The results indicate that it is important to provide not only effective erasing but also satisfaction for users in the usage-context of erasing. From these attempts, we expect that our findings will be helpful to understand the meaning of the erasing in academic and practical fields.

A Study on the Optimization of Edutainment Website design For Juvenile Users (에듀테인먼트 기반의 어린이 웹사이트 디자인에 관한 연구)

  • 손은미;임은정;이현주
    • Archives of design research
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    • v.15 no.1
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    • pp.143-152
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    • 2002
  • As the Internet has been a daily instrument of our lives, the numbers of Internet users are increasing rapidly. Especially, we have to pay special attention to about rapid increasing of juvenile users. In the 1990's, Kids are growing up literally surrounded by new technologies and mu1timedia experiences. For these kids, most of the techno1ologies that we adults find surprising or even incredible are a part of their everyday landscape, a fact of life. Currently, only few of research and discussion has gone into understanding this field. And most of these web sites, set importance on furnishing information only. So educational characters of web are not manifested fully as well as children soon get board with learning with Internet so that feel difficulties in searching and accepting information. At this point, we must try to develop educational sites Not only to show information but also to offer a rich and entertaining time for kids while providing playful teaming and increased technological fluency. Fer this purpose, Web site should be all about combining play with learning. Site navigation should be easy and the pages load quickly. The page download time is also being considerable, which could send kids withy mouse-fingers looking for entertainment elsewhere. Everything about the site must have a familiar feel, uses adequate colors to be satisfied with the juveniles. Multimedia can help the communications in the websites. To maximize the educational effect, technological research and continues invest are need, in addition to usability test.

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The effects of S-STEAM program on creativity and multiple intelligences of young children (과학 중심 융합인재교육(S-STEAM) 프로그램이 유아의 창의성 및 다중지능에 미치는 영향)

  • Song, Min-Seo;Kim, Hyoung-Jai
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.361-372
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    • 2016
  • The purpose of this study was to develop a STEAM-based science education program for children and to verify its effectiveness. An S-STEAM-based science education program for young children was developed through careful analysis of prior research on science education for young children and S-STEAM. The participants were 29 four-year-old children from daycare centers located in Seoul (an experimental group of 14 and comparative group of 15). The S-STEAM program was applied to the experimental group, while the control group went through a general science education course provided by the government. TTCT of Creative Thinking (TTCT: Figures A and B) was used as a research tool, and a multiple intelligence test tool was applied to teachers of the groups. Afterwards, analysis of covariance was implemented to find the S-STEAM program's effects. First, the results showed positive effects on overall creativity, as well as in fluency, originality, abstractness, elaboration, and openness components of creativity. Second, the results showed positive effects on overall multiple intelligences and its components of linguistic, musical, spatial, logical/mathematical, physical exercise, interpersonal, and naturalist intelligence.