• Title/Summary/Keyword: Flight Simulator Training

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Implementation and Evaluation of Flight Tasks in Instrument Flight Simulator (계기비행 시뮬레이터에서 비행 임무의 평가 및 구현)

  • Hwang, Soo-Chan;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.4 no.1
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    • pp.11-22
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    • 2000
  • Instrument flight simulators are used for training the interpretation and operation techniques for all kinds of aircraft instruments, cockpit procedures, etc., in order that pilots cope with the situations which can be occurred in actual flight. However, the simulators developed so far are concerned about operating in same environment to actual aircraft. And little researches concentrate on developing systematic training system for basic tasks and takeoff-landing procedures, and automatic evaluation methods on the training results. Therefore, in this paper, we propose implementation and evaluation methods for flight tasks such as tasks in flight, takeoff-landing procedures and course flight.

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Application of Human Machine Interface and Augmented Reality Technology to Flight Operation (인간-기계 인터페이스 및 증강현실 기술의 항공운항 분야 적용)

  • Park, Hyeong Uk;Chung, Joon;Chang, Jo Won;Joo, Seonghyeon;Hwang, Young Ha
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.27 no.2
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    • pp.54-69
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    • 2019
  • The primary objective of this paper is to introduce the application of Human-Machine Interface (HMI) and Augmented Reality (AR) technologies in flight operations. These include: self-check-in, baggage handling, airport security and surveillance, airport operations monitoring, In-Flight Entertainment and Connectivity (IFEC), cockpit design, and cabin crew support. This paper investigates the application status and development trends of HMI and AR technologies for airports and aircraft. These technologies can provide more efficient in-flight passenger service and experience by using AR devices. This paper also discusses the developments such as; the Integrated Control Application (ICA) for the IFEC interface, AR flight simulation training program using the fixed-based simulator, and the AR aircraft cabin interior concept test program. These applications present how HMI and AR techniques can be utilized in actual flight operations. The developed programs in this paper can be applied to their purpose within aircraft interiors and services to enhance efficiency, comfort, and experience.

The Study of Training Scenario for the KA-32T Helicopter Simulator (KA-32T 헬리콥터 시뮬레이터를 위한 훈련 시나리오 연구)

  • Jeong, Ji-Hoon;Kang, Seung-On;Lee, Ki-Hak;Park, Yong-Jin;Ko, Kang-Myung;Ham, Dae-Young;Lee, Dong-Ho;Jun, Hyang-Sig;Choi, Hyung-Sik
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.16 no.2
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    • pp.28-35
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    • 2008
  • The purpose of this study is to develop a training scenario for KA-32T helicopter simulator. First, the concept of training scenario are classified into training elements and training information. Secondly, the training elements are defined according to the property of each element: flight phase, situation, and environment. The main mission of KA-32T on the operation of KFS(Korea Forest Service) is the forest fire extinguishment mission, and it is divided into the two disciplines: water supply and water discharge. Finally the mission scenario for two disciplines are defined and developed as the combination of the normal procedures of training scenario and the mission procedures.

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Pilot Gaze Tracking and ILS Landing Result Analysis using VR HMD based Flight Simulators (VR HMD 시뮬레이터를 활용한 조종사 시선 추적 및 착륙 절차 결과 분석)

  • Jeong, Gu Moon;Lee, Youngjae;Kwag, TaeHo;Lee, Jae-Woo
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.30 no.1
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    • pp.44-49
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    • 2022
  • This study performed precision instrument landing procedures for pilots with a commercial pilot license using VR HMD flight simulators, and assuming that the center of the pilot's gaze is in the front, 3-D.O.F. head tracking data and 2-D eye tracking of VR HMD worn by pilots gaze tracking was performed through. After that, AOI (Area of Interesting) was set for the instrument panel and external field of view of the cockpit to analyze how the pilot's gaze was distributed before and after the decision altitude. At the same time, the landing results were analyzed using the Localizer and G/S data as the pilot's precision instrument landing flight data. As a result, the pilot was quantitatively evaluated by reflecting the gaze tracking and the resulting landing result using a VR HMD simulator.

Preliminary Evaluation of Handling Qualities of a SAR(Search & Rescue) Helicopter Simulator Based on ADS-33 Requirements (ADS-33 평가기준에 따른 소방헬기 비행시뮬레이터의 비행조종성 예비평가)

  • Yoon, Sugjoon;Kim, Donghyun;Seong, Eunhye;Park, Taejun;Hwang, Hoyon;Ahn, Jon;Lee, Junghoon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.9
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    • pp.796-805
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    • 2016
  • As a part of the first stage in the helicopter flight simulator development, this study numerically evaluates handling qualities of the dynamics model. The flight dynamics model was generated using public information for AS365 N2, the target aircraft of the simulator. The flight simulator is under development as a pilot training and research tool for firefighting missions. The assessment of the model intends to validate general characteristics and suitability before the model is enhanced with flight test data. The evaluation is based on the ADS-33E-PRF(Aeroautical Design Standard Performance Specification Handling Qualities Requirement) criteria, with consideration of category of the aircraft, missions, and environment. The numerical operations follow required or recommended procedures of flight test for compliance demonstration. Evaluation results are evaluated according to the rating specified in maneuverability ADS-33E-PRF. Results have identified to provide a satisfactory platform for flight dynamic model in the general helicopter simulator generated based on the RotorLibFDM, and can be used as a base for basic training and research.

Development of an ACMI Simulator Based on LVC Integrating Architecture (LVC 통합 아키텍처 기반 실기동급 ACMI 모의기 개발)

  • Jang, Youngchan;Oh, Jihyun;Myung, Hyunsam;Kim, Cheonyoung;Hong, Youngseok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.6
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    • pp.540-547
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    • 2015
  • This paper describes development contents and flight tests of an ACMI simulator based on LVC integrating architecture. ACMI is the system that provides air combat training and ground bombing training for improving fighting efficiency, that is the live simulation involving real people to operate real systems. ACMI simulator was developed for technic acquisition of LVC interoperability by using data link communication. ACMI simulator simulated maneuvering of a fighter by operating an UAV, a fighter can be distinguished from an UAV by maneuvering characteristics. This study proposes maneuvering simulation method by using flight data of the UAV, and performed its flight test for verifying similarity of fighter maneuvering.

Parameter Identification and Simulation of Light Aircraft Based on Flight Test (비행시험을 통한 경항공기의 매개변수 확정과 시뮬레이션)

  • 황명신;이정훈
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.2
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    • pp.237-247
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    • 1999
  • Flight parameters of a light aircraft in normal category named ChangGong-91 we identified from flight tests. Modified Maximum Likelihood Estimation (MMLE) is used to produce aerodynamic coefficients, stability and control derivatives. A Flight Training Device (FTD) has been developed based on the identified flight parameters. Flat earth, rigid body, and standard atmosphere are assumed in the FTD model. Euler angles are adapted for rotational state variables to reduce computational load. Variations in flight Mach number and Reynolds number are assumed to be negligible. Body, stability and inertial axes allow 6 second-order linear differential equations for translational and rotational motions. The equations of motion are integrated with respect to time, resulting in good agreements with flight tests.

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Constructing Virtual Environment for Flight Simulators based on Digital Map (지리정보를 이용한 비행 시뮬레이터의 가상환경 구축)

  • 유병헌;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.2
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    • pp.148-157
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    • 2004
  • Interactive simulators that simulate mechanical systems are being developed for the purpose of performance evaluation of product design, replacement of physical training, and entertainment game. Use of flight simulator is increasing to reduce risk and cost of physical training, and we need virtual environment which covers large area terrain. We need a method that can reduce development cost and construction time of virtual environment that simulate the real environment. There have been attempts to link GIS or remote sensing field with virtual reality. This paper examines a method that helps to construct virtual environment, and attempts to link geographic information with virtual reality. A construction method of virtual environment based on digital map and satellite image has been studied.

항공기 시뮬레이타 모션시스템의 인간공학적 유용성평가

  • 박성하;오제상
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.587-595
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    • 1994
  • The use of flight training simulators has been increased remarkably during the past 20 years stimulated by the benefit that simulators can contribute to safety and training efficiency. Simulators have incorporated higher and higher levels of reality to provide more realistic training. Now, however, users are beginning to question how such reality is enough. Especially, it has raised question about the need for a notion system in the aircraft simulator. To help answer this question, this report describes notion cue requirements and types of motion system, and finally presents the assessment of the effectiveness of three different notion system alternatives.

Development of Software for Fidelity Test of Flight Dynamic Model on Fixed Wing Aircraft (고정익 항공기의 비행역학 모델 충실도 테스트를 위한 소프트웨어 개발)

  • Baek, Seung-Jae;Kang, Mun-Hye;Choi, Seong-Hwan;Kim, Byoung Soo;Moon, Yong Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.8
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    • pp.631-640
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    • 2020
  • Currently, aircraft simulator has drawn a great attention because it has significant advantages of economic, temporal, and spatial costs compared with pilot training with real aircraft. Among the components of the aircraft simulator, flight dynamic model plays a key role in simulating the flight of an actual aircraft. Hence, it is important to verify the fidelity of flight dynamic model with an automated tool. In this paper, we develop a software to automatically verify the fidelity of the flight mechanics model for the efficient development of the aircraft simulator. After designing the software structure and GUI based on the requirements derived from the fidelity verification process, the software is implemented with C # language in Window-based environment. Experimental results on CTSW models show that the developed software is effective in terms of function, performance and user convenience.