• Title/Summary/Keyword: Flicker fusion

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A Study on the Fatique of School Pupils, on the Basis of the Fusion Frequency of Flicker (Flicker치에 의한 학생 피로도에 관한 연구)

  • 이병근;송종대
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.6 no.8
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    • pp.35-40
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    • 1983
  • The fusion frequency of flicker (F.F.F.) of 40 pupils were examined every day repeatedly, from Monday to Saturday. (1) The individual Variations of F.F.F. were statistically highly significant, p < 0.01 (2) Day to day Variations of F.F.F. were statistically highly significant, p < 0.01 (3) The interaction between age and weekly change was highly significant, p < 0.01 (4) The interaction between sex difference and weekly change was also significant, p < 0.01 (5) The interaction among age, sex and weekly change was significant at 1% level of significance.

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Effects of Total Sleep Deprivation on Visual Discrimination (전수면박탈이 시각변별력에 미치는 영향)

  • Lee, Heon-Jeong;Yang, Jae-Won;Lee, Bun-Hee;Ham, Byung-Joo;Suh, Kwang-Yoon;Kim, Leen
    • Sleep Medicine and Psychophysiology
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    • v.9 no.2
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    • pp.122-126
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    • 2002
  • Objectives: The purpose of this study is to investigate the effects of the 37-hour sleep deprivation on visual discrimination using the Cybernetic Flicker Fusion Analyzer (FLIMK) and to see the correlation between this finding and various subjective scale scores. Methods: Twenty six subjects (20 men 6 women, $24.50{\pm}1.45$ years of age) participated in this study. Subjects remained awake for 37 hours under continuous surveillance. In the morning and evening of two study days, the FLIMK and the self-reporting scale of sleepiness, fatigue, anxiety and mood states were instituted. Results: In FLIMK, the flicker fusion threshold was significantly decreased after sleep deprivation (F=7.66, p=0.01). The number of trials (responses) before reaching fusion frequency threshold was significantly increased after sleep deprivation (F=13.16, p=0.001). The reduction of fusion frequency was correlated with the increase of sleepiness and fatigue (p<0.05), and the number of the trials was correlated with the scores of negative mood, anxiety, and fatigue (p<0.05). Conclusions: These results suggest that 37 hour total sleep deprivation cause the decrement in visual discrimination. The decrease of the fusion frequency after sleep deprivation was correlated with sleepiness and fatigue. Further study is needed to enlighten the biological mechanism of the decrement in visual function after sleep deprivation.

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Quantitative Analysis of Phosphors Decay Characteristic for Flicker-free Display System Design (플리커 저감 디스플레이 시스템 설계를 위한 인광체 잔광 특성의 정량적 해석)

  • Kwon, Yong-Dae;Choi, Duk-Kyu;Han, Chan-Ho;Lee, Gwang-Soon;Kim, Eun-Su;Lee, Sang-Hoon;Sohng, Kyu-Ik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.6
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    • pp.9-16
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    • 2000
  • The perception of flicker on the computer display devices depends upon the temporal waveform of the phosphor decay characteristic, the frame rate, and the display size. The lowest frequency at which flicker is not perceived is called the critical fusion frequency or critical frequency. Critical fusion frequency is evaluated by the display illuminance and the modulation (m) defined as the ratio of the amplitude of first harmonic frequency to the DC of the waveform. In this paper, we analyze the relationship bet ween the critical fusion frequency, relating to the decay characteristic of the phosphors and luminance on the monitor, and the frame frequency. Also under considering the viewing angle, we presented the frame frequency that is less sensitive to the full size of the display device.

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Quantitative Analysis of Display Fatigue induced by 2D, 3D Videos (2D와 3D 영상의 정량적 영상피로 비교)

  • Han, Seung Jo
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.329-335
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    • 2016
  • This paper's objective is to investigate the display fatigue quantitatively according to watching 2D and 3D videos on the display. Though it has been known commonly that display fatigue by 3D is greater than one by 2D, there have been few researches with an aim to measure display fatigue scientifically. Flicker fusion frequency and cybersickness degree were measured before/after sixteen subjects(Male 8, Female 8) watch the 2D, 3D images. Two dependent variables affected by 2D and 3D videos were analyzed and compared statistically based on scientific evidences and researches. 3D showed a value 4 times as much as 2D in cybersickness increase rate, and the reduction rate of 3D was 2 times as much as that of 2D.

Real-Time Visible-Infrared Image Fusion using Multi-Guided Filter

  • Jeong, Woojin;Han, Bok Gyu;Yang, Hyeon Seok;Moon, Young Shik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3092-3107
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    • 2019
  • Visible-infrared image fusion is a process of synthesizing an infrared image and a visible image into a fused image. This process synthesizes the complementary advantages of both images. The infrared image is able to capture a target object in dark or foggy environments. However, the utility of the infrared image is hindered by the blurry appearance of objects. On the other hand, the visible image clearly shows an object under normal lighting conditions, but it is not ideal in dark or foggy environments. In this paper, we propose a multi-guided filter and a real-time image fusion method. The proposed multi-guided filter is a modification of the guided filter for multiple guidance images. Using this filter, we propose a real-time image fusion method. The speed of the proposed fusion method is much faster than that of conventional image fusion methods. In an experiment, we compare the proposed method and the conventional methods in terms of quantity, quality, fusing speed, and flickering artifacts. The proposed method synthesizes 57.93 frames per second for an image size of $320{\times}270$. Based on our experiments, we confirmed that the proposed method is able to perform real-time processing. In addition, the proposed method synthesizes flicker-free video.

The Relationship between Visual Stress and MBTI Personality Types (시각적 스트레스와 MBTI 성격유형과의 관계)

  • Kim, Sun-Uk;Han, Seung-Jo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.9
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    • pp.4036-4044
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    • 2012
  • This study is aimed to investigate the association between web-based visual stress and MBTI personality types. The stressor deriving visual stress is built by 14 vowels out of Korean alphabet as a content and parallel striples as a background on the screen, which is given to each subject during 5min. The dependent variable indicating how much human takes visual stress is the reduction rate of flicker fusion frequency, which is evaluated with visual flicker fusion frequency tester. The independent variables are gender and 8 MBTI personality types(E-I, S-N, T-F, and J-P), and hypotheses are based on human information processing model and previous studies. The results address that the reduction rate is not significantly affected by gender, S-N, and J-P, but E-I and T-F have significant influences on it. The reduction rate in I-type is almost 2 times as much as that in E-type and T-type has the rate 2.2 times more than F-type. This study can be applicable to determine the adequate personnel for jobs requiring less sensibility to visual stressors in areas that human error may lead to critical damages to an overall system.

Analysis of Display Fatigue induced by HMD-based Virtual Reality Bicycle (HMD 기반 가상현실 자전거의 영상피로 분석)

  • Kim, Sun-Uk;Han, Seung Jo;Koo, Kyo-Chan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.5
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    • pp.692-699
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    • 2017
  • The purpose of this study is to investigate the display fatigue quantitatively when operating 2D and HMD-based 3D VR bicycles. Though it is generally accepted that the display fatigue induced by 3D VR is greater than that induced by 2D VR, there have been few studies which attempted to measure the display fatigue scientifically. The subjective degree of cybersickness and quantitative flicker fusion frequency (FFF) were measured in twenty subjects (Male 10, Female 10) before and after they operated 2D and 3D VR bicycles for 5 min. Two dependent variables affected by the 2D and 3D VR displays were analyzed and compared statistically based on scientific evidence and research. This study showed that 3D VR resulted in a significantly higher cybersickness rate and a significant lower FFF rate than 2D VR. Given the current propensity to couple VR techniques with exercise equipment, it seems appropriate to verify the general beliefs through scientific methods and experimental measures such as the FFF and cybersickness questionnaires.

A survey on the visual fatigue measurement methods (시각피로의 측정방법에 관한 조사연구)

  • 이남식;박재희;김유창
    • Proceedings of the ESK Conference
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    • 1994.04a
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    • pp.32-37
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    • 1994
  • This paper surveys the various methodologies for the objective measurement of visual fatigue. Visual fatigue is a psychophysiological symtom caused by the excessive use of eyes and it can be used as an important measure of the effectiveness and the safety of visual displays. The purpose of this paper is to compare the various visual fatigue measurement methodologies in a sense of the suitability for the ergonomic research. The measurement methodologies based on accommodation, convergence, visual evoked potential, eye movement, eye blinking, and flicker fusion were discussed and compared.

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Assessment of Sleep Deprivation and Fatigue Among Chemical Transportation Drivers in Chonburi, Thailand

  • Phatrabuddha, Nantaporn;Yingratanasuk, Tanongsak;Rotwannasin, Piti;Jaidee, Wanlop;Krajaiklang, Narin
    • Safety and Health at Work
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    • v.9 no.2
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    • pp.159-163
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    • 2018
  • Background: Fatigue and sleepiness are inter-related and common among road transport drivers. In this study, sleep deprivation and fatigue among chemical transportation drivers were examined. Methods: A cross-sectional study surveying 107 drivers from three hazardous types of chemical production and transportation industries (nonflammable gases, flammable gases, and flammable liquids) was conducted. Data on sleep deprivation were collected using questionnaires of the Stanford Sleeping Scale and the Groningen Sleep Quality Scale. Fatigue was assessed using an interview questionnaire and a flicker fusion instrument. Results: Chemical drivers had a mean sleeping scale (Stanford Sleeping Scale) of 1.98 (standard deviation 1.00) and had a mean score of 1.89 (standard deviation 2.06) on the Groningen Sleep Quality Scale. High-risk drivers had higher scores in both the Stanford Sleeping Scale and the Groningen Sleep Quality Scale with a mean score of 2.59 and 4.62, respectively, and those differences reached statistical significance (p < 0.05). The prevalence of fatigue, as assessed through a critical flicker fusion analyzer, subjective fatigue question, and either of the instruments, was 32.32%, 16.16%, and 43.43%, respectively. Drivers who slept <7 hours and had poor sleep quality were found to have more fatigue than those who slept enough and well. Drivers who had a more sleepiness score resulted in significantly more objective fatigue than those who had a less sleepiness score. Conclusion: Sleep quality and sleeping hour can affect a driver's fatigue. Optimization of work-rest model should be considered to improve productivity, driver retention, and road safety.

Eyes and Vision of the Bumblebee: a Brief Review on how Bumblebees Detect and Perceive Flowers

  • Meyer-Rochow, V.B.
    • Journal of Apiculture
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    • v.34 no.2
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    • pp.107-115
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    • 2019
  • Bumblebees have apposition compound eyes (one on either side of the head) of about 6,000 ommatidia and three small single-lens ocelli on the frons of their head capsule. The surface of the eye is smooth and interommatidial hairs, as in the honeybee, are not developed. Each ommatidium (approx. 26 ㎛ in diameter) is capped by a hexagonal facet and contains in its centre a 3 ㎛ wide, columnar light-perceiving structure known as the rhabdom. Rhabdoms consist of thousands of regularly aligned, fingerlike microvilli, which in their membranes contain the photopigment molecules. Axons from each ommatidium transmit the information of their photic environment to the visual centres of the brain, where behavioural reactions may be initiated. Since bumblebee eyes possess three classes of spectrally different sensitivity peaks in a ratio of 1:1:6 (UV= 353 nm, blue= 430 nm and green=548 nm) per ommatidium, they use colour vision to find and select flower types that yield pollen and nectar. Ommatidial acceptance angles of at least 3° are used by the bumblebees to discriminate between different flower shapes and sizes, but their ability to detect polarized light appears to be used only for navigational purposes. A flicker fusion frequency of around 110Hz helps the fast flying bumblebee to avoid obstacles. The small ocelli are strongly sensitive to ultraviolet radiation and green wavelengths and appear to act as sensors for light levels akin to a photometer. Unlike the bumblebee's compound eyes, the ocelli would, however, be incapable of forming a useful image.