• Title/Summary/Keyword: Fish Schooling Behavior

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Production of Contents Embodiment for Cyber Underwater Using Environment Fish Schooling Behavior Simulator

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Chee-Yong;Kim, Eung-Kon
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.770-778
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    • 2007
  • Fish schooling or group moving in cyber underwater is a part of beautiful and familiar ecosystem. It is not so easy to present the behavior of fish crowd naturally as a computer animation. Thanks to development of computer graphics in entertainment industry, the numbers of digital films and animations is increased and the scenes of numerous crowd are shown to us. Though there are many studies on the techniques to process the behavior of crowd effectively and the developments of crowd behavioral systems, there is not enough study on the development for an efficient crowd behavioral simulator. In this' paper, we smartly present the types offish behavior in cyber underwater and make up for the weak points of time and cost. We develop the fish schooling behavior simulator for the contents of cyber underwater, automating fish behavioral types realistically and efficiently.

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Schooling Behavior and Estimation of the Fish School in Set Net by Fish Finder (어군탐지기에 의한 정치망내의 어군의 행동과 어군량 추정)

  • 신형일
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.22 no.1
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    • pp.11-18
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    • 1986
  • Schooling behavier to a fishing gear and estimation of the volume of fish school in set net have ~ been studied by making use of such techniques as visual observations, underwater cameras, under- water televison. However, all of these observation techniques are subject to restrictions caused by illumination, underwater visibility, underwater transparent and sea conditions. For the above mentioned reasoa, one of the most effective method by this time become generally known a method using fish finder. In this paper, in order to control the fishing ground of set net effectively and to develope the telemetric fish finder, the experiments for the target strength, underwater shape of fishing gear, schooling behavier and volume of fish school with fish finder were performed at Galgott fishing ground of set net located Keouje Island, 15th-24th July and 18th-20th October in 1985. The results of these experiment showed that a method using fish finder in fishing grOlllld of set net is available for estimating distribution and school size, fish behavier in relation to a fishing gear and underwater shape of fishing gears.

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Fish Schooling Behavior Simulator for the Contents Production of Cyber Underwater Environment (가상 해저 환경 콘텐츠 제작을 위한 Fish 군중행동 시뮬레이터)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.2 no.1
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    • pp.25-33
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    • 2007
  • Crowd behaviors on cyber underwater environment are often produced in entertainment contents, such as films and games. It is easy for us to come in contact with the scenes appearing a lot of characters as digital films and animation works are increased gradually, owing to developing of computer graphics. Though the processing a scene of crowd and the behavior system of crowd, related to the processing techniques of crowd behavior in cyber space, have been implemented so far, the research for developing the natural crowd behavior simulator can not be still satisfying. In this paper, we designed a realistic and efficient Fish Schooling Behavior Simulator for the contents production of cyber underwater environment, which showed each type of fish behavior in cyber underwater smartly, and which generated the animating the behavior automatically, reducing the time and cost.

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Fish Schooling Behavior Simulator for the Contents Production of Cyber Underwater Environment (가상 해저 환경 콘텐츠 제작을 위한 Fish 군중행동 시뮬레이터)

  • Kim, Jong Chan;Cho, Seung Il;Kim, Eung Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.1 no.1
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    • pp.27-35
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    • 2006
  • Crowd behaviors on cyber underwater environment are often produced in entertainment contents, such as films and games. It is easy for us to come in contact with the scenes appearing a lot of characters as digital films and animation works are increased gradually, owing to developing of computer graphics. Though the processing a scene of crowd and the behavior system of crowd, related to the processing techniques of crowd behavior in cyber space, have been implemented so far, the research for developing the natural crowd behavior simulator can not be still satisfying. In this paper, we designed a realistic and efficient Fish Schooling Behavior Simulator for the contents production of cyber underwater environment, which showed each type of fish behavior in cyber underwater smartly, and which generated the animating the behavior automatically, reducing the time and cost.

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Monitoring of Fish Aggregations Responding to Artificial Reefs Using a Split-beam Echo Sounder, Side-scan Sonar, and an Underwater CCTV Camera System at Suyeong Man, Busan, Korea (소너 및 수중 CCTV 카메라 시스템을 이용한 수영만 인공어초 주변에 군집한 어군의 모니터링)

  • Lee, Dae-Jae
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.46 no.3
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    • pp.266-272
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    • 2013
  • The objective of this study was to monitor and evaluate the schooling characteristics, including the distribution density (volume backscattering strength) and acoustic size (target strength), of commercially valuable species swimming in response to artificial reefs installed at Suyeong Man, Busan, Korea. Fish aggregations at two artificial reef areas and at a nearby natural rocky reef habitat were recorded and analyzed using a 70 kHz split-beam echo sounder and 330 kHz side-scan sonar from August to September, 2006. An underwater CCTV camera system was also used to observe marine organisms in physical contact with and swimming very close to artificial reefs. During the acoustic observations at three reef sites, useful information about schooling characteristics of fish aggregations responding to artificial reefs were obtained, but more trials are needed to confirm significant differences in schooling behavior and geographical distributions in areas containing natural reef structures and artificial reefs.

Fish Schooling Behavior Modeler (Fish 군중행동 모델러)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Eung-Kon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.517-520
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    • 2006
  • Crowd behavioral scenes in virtual underwater world are presented in many entertainments such as films and games. According to the increase of digital films and animations caused by the development of computer graphics, it is easy for us to meet with the cyber characters in those scenes. Characters which appear in computer animation put life into virtual world. The more characters we have in this virtual space, the deeper we are immersed in the space. There were many researches which processed the crowd scene and implemented the crowd behavior system in Korea. They were related to developing VR contents which were available to feel actually in the construction of the virtual environment. But they are far from reaching the step to put to practical use in developing the crowd behavior modeler. Therefore, we suggestion the fish schooling behavior modeler that provides interaction and action behavior in 3D object to present vividly and effectively in underwater world.

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Fish Schooling Animation System for Constructing Contents of Cyber Aquarium

  • Kim, Jong-Chan;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.2 no.3
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    • pp.157-162
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    • 2007
  • The goal of researching a proper crowd animation is to design system that is satisfied with the reality of scenes, performance of system, and interaction with users to show the crowd vividly and effectively in virtual underwater world. In this paper, we smartly expressed the behavior patterns for flocks of fish in virtual underwater and we made up for the weak points in spending time and cost to produce crowd animation. We compared with the number of mesh, the number of fish, the number of frame, elapsed time, and resolution and analyzes them with the fish behavior simulating system. We developed a virtual underwater simulator using this system.

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Fish Schooling Simulator Using Crowd Behavior Patterns (군중 행동 패턴을 이용한 Fish 군중 시뮬레이터)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.2 no.2
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    • pp.106-112
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    • 2007
  • Recently the crowd environment in the department of the animation is necessary to the digital industry. The goal of researching a proper crowd animation is to design character animation that is defined by the reality of scenes, performance of system and interaction with users to show the crowd vividly and effectively in cyber underwater. It is important to set up the crowd behavior patterns to represent for moving crowd naturally in cyber space. In the paper, we expressed the behavior patterns for flocks of fish in cyber underwater, and compared with the number of mesh, the number of fish, the number of frame, elapsed time, and resolution and analyzed them with the fish behavior simulating system.

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Fish Schooling Behavior Modeler for Constructing Virtual Underwater World (가상해저 환경구축을 위한 Fish 군중행동 모델러)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.158-161
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    • 2006
  • 현대 영상산업에서 컴퓨터 그래픽스가 차지하는 비중은 크게 늘어나고 있다. 컴퓨터 그래픽스 기술의 발달로 인한 디지털 영화나 애니메이션이 점차 증가함에 따라 이러한 장면이 등장하는 가상캐릭터를 쉽게 접할 수 있다. 이런 가상 캐릭터를 이용하여 가상 해저 환경을 생성하기 위해서는 3D 모델링 및 애니메이션 기술을 개발해야 한다. 국내에서는 가상 해저 환경을 구축하여 실감 체험을 할 수 있는 VR 콘텐츠 기술 개발에 관련하여 군중 장면 처리 및 군중 행동 시스템의 설계 및 구현 등의 연구가 있었으나 군중 행동 모델러 기술 개발을 실용화 할 단계까지는 미치지 못하고 있다. 본 논문에서는 가상 해저환경에 존재하는 다수의 캐릭터의 움직임을 수작업으로 제공하는 것이 시간과 비용이 많이 소요되기 때문에 이를 자동화하여 보다 사실적이고 효율적인 가상 해저환경 속에서 군중 행동 장면을 생성하기 위해서 Fish 군중 행동 모델러 기술을 개발한다.

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A Study on the Numerical Modeling of the Fish Behavior to the Model Net - Fitness Examination of Numerical Model by the Marine Fish - (모형 그물에 대한 어군행동의 수직 모델링에 관한 연구 - 해산어에 의한 수치 모델의 적합성 검토 -)

  • Jang, Ho-Yeong;Lee, Ju-Hui
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.34 no.2
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    • pp.174-184
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    • 1998
  • In order to accumulate fundamental. data for control of fishes’ behavior at the real fishing ground, the fitness of the numerical model for describing the behavior of fishes was examined by the marine fish. Mullet, Mugil cephalus were used as experimental fishes. The numerical model of fishes’ behavior presented in our earlier paper was modified on the vertical movement of fish school. For the comparision of parameters of the modified numerical model between mullet and rainbow trout, the estimated values of parameters were identified with dimension. The fitness of the modified numerical model was examined by the comparision between experiment and simulation on the several indexes represented by fishes’ swimming characteristics. The obtained result are summarized a follows : 1. The non-dimensional parameter a’ of propulsive force and kb’ of interactive force by the experiment without model net showed a similarity, but the non-dimensional parameter k sub(c’) of schooling force for rainbow trout was lager than one for mullet and the non-dimensional parameter k sub(w’) of repulsive force for mullet was lager than one for rainbow trout. 2. The non-dimensional parameter a’ and k sub(b’) for rainbow trout by the experiment with model net were a little lager than ones for mullet, but non-dimensional parameter k sub(c’) and k sub(w’) for mullet were lager than ones for rainbow trout. 3. The non-dimensional parameter k sub(c’) and k sub(b’) showed the largest and the smallest value among the non-dimensional parameters for rainbow trout and mullet, respectively. 4. The fitness of the modified numerical model was confirmed by means of the compulsion between experiment and simulation on the swimming trajectory of fishes, the mean distance of individual from wall, the mean swimming speed, the mean swimming depth and the mean distance between the nearest individuals. Especially, the similarity of mean swimming depth was improved by using the modified numerical model.

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