Production of Contents Embodiment for Cyber Underwater Using Environment Fish Schooling Behavior Simulator

  • Kim, Jong-Chan (Department of Computer Engineering, Sunchon National University) ;
  • Cho, Seung-Il (Department of Computer Engineering, Sunchon National University) ;
  • Kim, Chee-Yong (Department of Visual Information Engineering, Dong-Eui University) ;
  • Kim, Eung-Kon (Department of Computer Engineering, Sunchon National University)
  • Published : 2007.06.30

Abstract

Fish schooling or group moving in cyber underwater is a part of beautiful and familiar ecosystem. It is not so easy to present the behavior of fish crowd naturally as a computer animation. Thanks to development of computer graphics in entertainment industry, the numbers of digital films and animations is increased and the scenes of numerous crowd are shown to us. Though there are many studies on the techniques to process the behavior of crowd effectively and the developments of crowd behavioral systems, there is not enough study on the development for an efficient crowd behavioral simulator. In this' paper, we smartly present the types offish behavior in cyber underwater and make up for the weak points of time and cost. We develop the fish schooling behavior simulator for the contents of cyber underwater, automating fish behavioral types realistically and efficiently.

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