• Title/Summary/Keyword: Filling level

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Fluid Inclusion Studies on the Wolak Tungsten-Molybdenum Deposits, Korea (월악 중석-몰리브덴 광상의 유체포유물 연구)

  • Lee, In Sung;Park, Hee-In
    • Economic and Environmental Geology
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    • v.15 no.1
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    • pp.17-32
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    • 1982
  • The Wolak tungsten-molybdenum deposits are tungsten-molybdenum bearing quartz veins which filled the fractures in Pre-Cambrian pebble-bearing calcareous hornfels, hornfels and Cretaceous granite. There are two vein groups in this mine, Dongsan vein group in the west and Kwangcheon vein group in the east. The ore minerals are wolframite, scheelite, molybdenite, native bismuth, bismuthinite, pyrite, arsenopyrite, chalcopyrite, cubanite, stannite, pyrrhotite, sphalerite, galena, marcasite, Pb-Bi sulfosalt and ilmenite. Quartz, calcite, beryl, fluorite, muscovite, rhodochrosite and siderite are gangue minerals. Fluid inclusion studies were carried out for the quartz, beryl, scheelite, early and late fluorite. Fluid inclusion studies reveal that liquid-gas inclusions are most common and occur in all of the minerals examined. Filling degree of the inclusions in the late fluorite is much higher than that of the inclusions in quartz and early fluorite. Liquid $CO_2$ bearing liquid-gas inclusions occur in quartz and early fluorite. Liquid, gas and solid phase inclusions occur in quartz, beryl and scheelite. Salinities of inclusions in quartz and beryl from Dongsan vein group range from 3.9 to 8.0, from 5.3 to 7.7 wt.% NaCl equivalent respectively. Salinities in the late fluorite range from 1.5 to 3.2 wt.% NaCl equivalent. In Kwangcheon vein group salinities range from 3.9 to 9.6 wt.% NaCl equivalent in quartz, from 2.8 to 7.3 wt.% NaCl equivalent in early fluorite, from 1.3 to 1.5 wt.% NaCl equivalent in late fluorite. Homogenization temperatures of inclusions range from $239^{\circ}$ to higher than $360^{\circ}C$ in quartz, over $360^{\circ}C$ in scheelite, from $288^{\circ}C$ to higher than $360^{\circ}C$ in beryl, and from $159^{\circ}$ to $202^{\circ}C$ in late fluorite of the Dongsan vein group. In Kwangcheon vein group, homo genization temperatures of inclusions range from $240^{\circ}C$ to higher than $360^{\circ}C$ in quartz and from $240^{\circ}$ to $328^{\circ}C$ in early fluorite. As a whole, in Dongsan and Kwangcheon vein groups it seems that there are no distinct differences in mineralogy, salinities and homogenization temperatures. No distinct variations in homogenization temperatures are revealed through about 300 m vertically in both district. The faint trend of increase in salinities in the lower level can be detected. The salinity, $CO_2$ content and the temperature of ore fluid were much higher in the early vein stage and then dropped off in the late stage of mineralization as represented by the quartz and fluorite inclusion data.

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CO2 Exchange in Kwangneung Broadleaf Deciduous Forest in a Hilly Terrain in the Summer of 2002 (2002년 여름철 경사진 광릉 낙엽 활엽수림에서의 이산화탄소 교환)

  • Choi, Tae-jin;Kim, Joon;Lim, Jong-Hwan
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.5 no.2
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    • pp.70-80
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    • 2003
  • We report the first direct measurement of $CO_2$ flux over Kwangneung broadleaf deciduous forest, one of the tower flux sites in KoFlux network. Eddy covariance system was installed on a 30 m tower along with other meteorological instruments from June to August in 2002. Although the study site was non-ideal (with valley-like terrain), turbulence characteristics from limited wind directions (i.e., 90$\pm$45$^{\circ}$) was not significantly different from those obtained at simple, homogeneous terrains with an ideal fetch. Despite very low rate of data retrieval, preliminary results from our analysis are encouraging and worthy of further investigation. Ignoring the role of advection terms, the averaged net ecosystem exchange (NEE) of $CO_2$ ranged from -1.2 to 0.7 mg m$^{-2}$ s$^{-1}$ from June to August in 2002. The effect of weak turbulence on nocturnal NEE was examined in terms of friction velocity (u*) along with the estimation of storage term. The effect of low uf u* NEE was obvious with a threshold value of about 0.2 m s$^{-1}$ . The contribution of storage term to nocturnal NEE was insignificant; suggesting that the $CO_2$ stored within the forest canopy at night was probably removed by the drainage flow along the hilly terrain. This could be also an artifact of uncertainty in calculations of storage term based on a single-level concentration. The hyperbolic light response curves explained >80% of variation in the observed NEE, indicating that $CO_2$ exchange at the site was notably light-dependent. Such a relationship can be used effectively in filling up the missing gaps in NEE data through the season. Finally, a simple scaling analysis based on a linear flow model suggested that advection might play a significant role in NEE evaluation at this site.

Group storytelling with multi-storyteller in single person media game contents on Youtube - focused on viewer-participating contents in channel (유튜브 1인 게임 방송의 집단 스토리텔링 -<대도서관 TV(buzzbean11)> 채널의 시청자 참여형 콘텐츠를 중심으로)

  • Kil, Hye-Bin;Kim, So-Young
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.107-142
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    • 2021
  • Emergence of new media platform had changed relationship between the broadcaster and the viewer, which used to form 'performer-audience' structure. This research has focused on the transition of 'streamer-viewer' role in single-media broadcasting, such as Youtube or Twitch, and identify how they progress group storytelling as a team. Walter Benjam and Leslie Marmon Silko's notion of 'story and storyteller' and Erving Goffman's 'social role theory' was used to define participants' role in new media broadcasting. channel, on Youtube, was selected and analyzed as example case. The domain of 'front stage' was broadened in recorded contents comparing to live streaming. The audience of live streaming is included to the front stage during the expansion. The role of streamer, game participant, and live stream contents viewer is also adjusted during the change, which leads to group-creation of the contents. Streamer plays a role of main-storyteller and suggest identity of the community. Game participants work as sub-storyteller, filling in the blank space in game storytelling and making it sophisticated. They also perform based on community's identity, which streamer has built in advance. Lastly, live steam viewers are intermittent sub-storyteller, which seldom add up the narrative. Though, their main role is to preserve identity of game broadcasting community by reacting according to community's identity. As a result, the game broadcasting narrative is developed by combining and adding up pieces of story made in different level and role of participants. The research redefine the role of viewer and storytelling method in new media, especially in single-person broadcasting. Considering the rapid shift in recent media and contents, a new approach to the streamer-veiwer role and group storytelling of this research can be one of the new method to analyze contents produced in new media, such as Youtube.