• Title/Summary/Keyword: File Server

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Content Delivery Network Based on MST Algorithm (MST 알고리즘 기반 콘텐츠 전송 네트워크에 관한 연구)

  • Lee, Hyung-ok;Kang, Mi-young;Nam, Ji-seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.2
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    • pp.178-188
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    • 2016
  • The traffic in the wired and wireless networks has increased exponentially because of increase of smart phone and improvement of PC performance. Multimedia services and file transmission such as Facebook, Youtube occupy a large part of the traffic. CDN is a technique that duplicates the contents on a remote web server of content provider to local CDN servers near clients and chooses the optimal CDN server for providing the content to the client in the event of a content request. In this paper, the content request message between CDN servers and the client used the SCRP algorithm utilizing the MST algorithm and the traffic throughput was optimized. The average response time for the content request is reduced by employing HC_LRU cache algorithm that improves the cache hit ratio. The proposed SCRP and HC_LRU algorithm may build a scalable content delivery network system that efficiently utilizes network resources, achieves traffic localization and prevents bottlenecks.

Efficient Support for Adaptive Bandwidth Scheduling in Video Servers (비디오 서버에서의 효율적인 대역폭 스케줄링 지원)

  • Lee, Won-Jun
    • The KIPS Transactions:PartC
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    • v.9C no.2
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    • pp.297-306
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    • 2002
  • Continuous multimedia applications require a guaranteed retricval and transfer rate of streaming data, which conventional file server mechanism generally does not provide. In this paper we describe a dynamic negotiated admission control and dick bandwidth scheduling framework for Continuous Media (CM : e.g., video) servers. The framework consists of two parts. One is a reserve-based admission control mechanism and the other part is a scheduler for continuous media streams with dynamic resource allocation to achieve higher utilization than non-dynamic scheduler by effectively sharing available resources among contending streams to improve overall QoS. Using our policy, we could increase the number of simultaneously running: clients that coo]d be supported and cot]d ensure a good response ratio and better resource utilization under heavy traffic requirements.

Design of Efficient Big Data Collection Method based on Mass IoT devices (방대한 IoT 장치 기반 환경에서 효율적인 빅데이터 수집 기법 설계)

  • Choi, Jongseok;Shin, Yongtae
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.4
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    • pp.300-306
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    • 2021
  • Due to the development of IT technology, hardware technologies applied to IoT equipment have recently been developed, so smart systems using low-cost, high-performance RF and computing devices are being developed. However, in the infrastructure environment where a large amount of IoT devices are installed, big data collection causes a load on the collection server due to a bottleneck between the transmitted data. As a result, data transmitted to the data collection server causes packet loss and reduced data throughput. Therefore, there is a need for an efficient big data collection technique in an infrastructure environment where a large amount of IoT devices are installed. Therefore, in this paper, we propose an efficient big data collection technique in an infrastructure environment where a vast amount of IoT devices are installed. As a result of the performance evaluation, the packet loss and data throughput of the proposed technique are completed without loss of the transmitted file. In the future, the system needs to be implemented based on this design.

The design and Implementation of Web Security System using the Cookies (쿠키를 이용한 웹 보안시스템 설계 및 구현)

  • 송기평;박기식;한승희;조인준
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.11 no.4
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    • pp.3-14
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    • 2001
  • A Web server makes use of the HTTP(Hyper Text Transfer Protocol) to communicate with a client. The HTTP is a stateless protocol; the server does not maintain any state information for ongoing interactions with the client. Therefore, the HTTP inevitably requires additional overhead as repeating data key-in to user for continuing communications. This overhead in Web environment can be resolved by the cookie technologies. However, the cookie is usually unsecured due to the clear-text to transfer on the network and to store in the file. That is, information in the cookie is easy to exposure, copy, and even change. In this paper, we propose a secure cookie mechanism appropriate to Web environment, and then present a design and implement of secure Web system based on the scheme. The Web system can be used to any web environment. It also provides some security services, such as confidentiality, authentication, integrity.

Design and Implementation of Game Server using the Efficient Load Balancing Technology based on CPU Utilization (게임서버의 CPU 사용율 기반 효율적인 부하균등화 기술의 설계 및 구현)

  • Myung, Won-Shig;Han, Jun-Tak
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.11-18
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    • 2004
  • The on-line games in the past were played by only two persons exchanging data based on one-to-one connections, whereas recent ones (e.g. MMORPG: Massively Multi-player Online Role-playings Game) enable tens of thousands of people to be connected simultaneously. Specifically, Korea has established an excellent network infrastructure that can't be found anywhere in the world. Almost every household has a high-speed Internet access. What made this possible was, in part, high density of population that has accelerated the formation of good Internet infrastructure. However, this rapid increase in the use of on-line games may lead to surging traffics exceeding the limited Internet communication capacity so that the connection to the games is unstable or the server fails. expanding the servers though this measure is very costly could solve this problem. To deal with this problem, the present study proposes the load distribution technology that connects in the form of local clustering the game servers divided by their contents used in each on-line game reduces the loads of specific servers using the load balancer, and enhances performance of sewer for their efficient operation. In this paper, a cluster system is proposed where each Game server in the system has different contents service and loads are distributed efficiently using the game server resource information such as CPU utilization. Game sewers having different contents are mutually connected and managed with a network file system to maintain information consistency required to support resource information updates, deletions, and additions. Simulation studies show that our method performs better than other traditional methods. In terms of response time, our method shows shorter latency than RR (Round Robin) and LC (Least Connection) by about 12%, 10% respectively.

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The Effect of C Language Output Method to the Performance of CGI Gateway in the UNIX Systems (유닉스 시스템에서 C 언어 출력 방법이 CGI 게이트웨이 성능에 미치는 영향)

  • Lee Hyung-Bong;Jeong Yeon-Chul;Kweon Ki-Hyeon
    • The KIPS Transactions:PartC
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    • v.12C no.1 s.97
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    • pp.147-156
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    • 2005
  • CGI is a standard interface rule between web server and gateway devised for the gateway's standard output to replace a static web document in UNIX environment. So, it is common to use standard I/O statements provided by the programming language for the CGI gateway. But the standard I/O mechanism is one of buffer strategies that are designed transparently to operating system and optimized for generic cases. This means that it nay be useful to apply another optimization to the standard I/O environment in CGI gateway. In this paper, we introduced standard output method and file output method as the two output optimization areas for CGI gateways written in C language in the UNIX/LINUX systems, and applied the proposed methods of each area to Debian LINUX, IBM AIX, SUN Solaris, Digital UNIX respectively. Then we analyzed the effect of them focused on execution time. The results were different from operating system to operating system. Compared to normal situation, the best case of standard output area showed about $10{\%}$ improvement and the worst case showed $60{\%}$ degradation in file output area where some performance improvements were expected.

An Illegally-copied App Detecting Method by Using Odex File in Android Platform (안드로이드 플랫폼에서 odex 파일을 이용한 불법 복제 앱 탐지 방법)

  • Cho, Dueckyoun;Choi, Jaeyoung;Kim, Eunhoe;Gang, Gi-Du
    • Journal of Internet Computing and Services
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    • v.16 no.2
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    • pp.67-75
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    • 2015
  • According to the changes of the mobile environments, the usage and interest of the Android apps have been increased. But the usage of illegally-copied apps has been also increased. And the transparency and dependability of the app markets has been decreased. Therefore there are many cases for the copyright infringement of app developers. Although several methods for preventing illegally-copied apps have been studied, there may exist possible ways to bypass the methods. Since it is difficult to find out the first distributors of the illegally-copied apps, it is not easy to punish them legally. This paper proposes the method of detecting illegally-copied apps. The proposed detector can detect the illegally-copied apps using odex file, which is created when the app is installed. The detector can also find out the information of the first distributors based on forensic watermark technique. Since the illegally-copied app detector is running as a service on the system server, it is granted that the detector hides from the users. As an experiment result, the illegally-copied app detector takes on average within 0.2 seconds to detect and delete an illegally-copied app.

Design and Implementation of the PC Execution Process Monitoring System for School Computer Classroom (학교 컴퓨터실을 위한 PC 실행 프로세스 모니터링 시스템의 설계 및 구현)

  • Song, Ji-Hee
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.111-117
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    • 2011
  • Many various researches about the PC execution process monitoring system have studied. Nevertheless, it is hard to find research of a system that multi-PC based each PC can be monitoring and reporting by file type. In this study, it designed and implemented that each PC can be monitoring and reporting by files to a server in multi-PCs' environments. Moreover it can gather and organize informations of reporting. It is expected users can recognize that execution processes are reporting. It causes to reduce execution unnecessary process.

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Traveler Guidance System based on 3D Street Modeling

  • Kim, Seung-Jun;Eom, Seong-Eun;Byun, Sung-Cheal;Yang, See-Moon;Ahn, Byung-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1187-1190
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    • 2004
  • This paper presents a traveler guidance system that offers 3D street information such as road types, signal light systems, street trees, buildings, etc. We consider 5x4 road system of Gangnam(in Seoul, Korea) as a test area and reflect the traveler's car-driving situation. A web server is constructed to serve traveler's driving path by switching 3D animation scenes automatically. To do batch processing of geometric data for the 3D graphical streets construction, we have extracted major street information from present GIS database and created new GIS file formats (SMF files), which contain data sessions for links, nodes, and facilities. With these files, we can render 3D navigation scenes. A number of vector calculations were performed for the geometrical consistence and texture-mapping method was used for the realistic scene generation. Finally, we have verified the effectiveness of the service by operating a test scenario. We have checked whether traveler's 2D path and 3D navigation are exactly reported after setting specific departure and destination. This system offers us well awareness of streets and takes useful role of traveler guidance.

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Construction of Indoor and Outdoor Spatial Information Integration Service System based on Vector Model

  • Kim, Jun Hyun;Kwon, Kee Wook
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.3
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    • pp.185-196
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    • 2018
  • In order to overcome the problem that outdoor and indoor spatial information service are separately utilized, an integration service system of spatial information that is linked from outdoor to indoor has been implemented. As a result of the study, "0001.xml" corresponding to the file index key value, which is the service connection information in the building information of the destination, was extracted from the prototype verification of the system, the search word of 'Kim AB' was transmitted to the indoor map server and converted from the outdoor map service to the indoor map service through confirmation of the navigation service connected information, using service linkage information and search words of the indoor map service was confirmed that the route was displayed from the entrance of the building to the destination in the building through the linkage search DB (Database) table and the search query. Therefore, through this study was examined the possibility of linking indoor and outdoor DB through vector spatial information integration service system. The indoor map and the map engine were implemented based on the same vector map format as the outdoor map engine, it was confirmed that the connectivity of the map engine can be applied.