• Title/Summary/Keyword: Feedback delay network

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A Multimedia Presentation Model in Distributed Environments (분산 환경에서의 멀티미디어 프리젠테이션 모델)

  • 최숙영
    • Journal of Korea Society of Industrial Information Systems
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    • v.5 no.1
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    • pp.16-24
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    • 2000
  • In the distributed multimedia document system, media objects distributed over a computer network are retrieved from their sources and presented to users according to specifed temporal relations. For effective presentation, synchronization have to he supported. Furthermore, presentation in distributed environments is influenced by network band with and delay, so they have to be considered for synchronization. This paper propose a distributed multimedia presentation model that supports synchronization effectively. In this model, when media objects are transfered from servers to a client, network situation and resources are monitored and thus a feedback message for change of them is sent to sever. Then, the sever adjusts the data sending rate to control synchronization.

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Robust $H_8$State Feedback Congestion Control of ATM for linear discrete-time systems with Uncertain Time-Variant Delay

  • Kang, Lae-Chung;Kim, Young-Joong;Lim, Myo-Taeg
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1758-1763
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    • 2004
  • This paper focuses on congestion control for ATM network with uncertain time-variant delays. The time-variant delays can be distinguished into two distinct components. The first one is represented by time-variant queueing delays in the intermediate switches that are occurred in the return paths of RM cells. The next one is a forward path delay. It is solved by the VBR model which quantifies the data propagation from the sources to the switch. Robust $H_8$ control is studied for solving congestion problem with norm-bounded time-varying uncertain parameters. The suitable robust $H_8$ controller is obtained from the solution of a convex optimization problem through LMI technique.

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Dynamic QoS Control Algorithm of Real-time Transfer Protocol based on Delay and Loss Priority (지연과 손실우선순위에 따른 실시간 멀티미디어 전송 프로토콜의 동적 QoS 제어 알고리즘)

  • 김정철;이성섭;김체훤;남지승
    • Proceedings of the IEEK Conference
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    • 2000.06c
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    • pp.149-152
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    • 2000
  • In the Internet, multimedia data transfer is hard to guarantee the characteristics of the Real-Time because of the Best-Effort of the nature of IP, then additional mechanism is applied to multimedia application for real-time data. In this paper, we introduce the nature of multimedia and the necessary facility for real-time protocol. We propose protocol layer, which has necessary function above mentioned and offer the end-to-end transfer far real-time data. Also, the proposed protocol perform a next low operation: 1) a required information for QoS control by using Feedback mechanism is obtained from sender, 2) divided a transferred packet by delay and loss priority. 3) recognized the low service models, and 4) decided a bandwidth and QoS according to a network state

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Application of 3GPP LTE and IEEE 802.11p Systems to Ship Ad-Hoc Network with the Existence of ISI

  • Su, Xin;Hui, Bing;Chang, KyungHi;Jin, Gwangja
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.12
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    • pp.1106-1114
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    • 2012
  • In order to provide high data rate and real time services under maritime environment, link-level performance of ship ad-hoc network (SANET) based on 3GPP LTE and IEEE 802.11p (WAVE) specifications are investigated and discussed in this paper. The measured maritime channel, whose delay spread is longer than the length of guard interval (GI) of both 3GPP LTE and IEEE 802.11p specifications, is adopted for the link-level simulations. For the purpose of eliminating inter-symbol interference (ISI) due to insufficient GI length, double antenna pattern (DAP) scheme and advanced time-domain decision-feedback equalizer (DFE) are proposed for LTE and WAVE systems, respectively. The proposed DFE removes the ISI in a same manner as the residual inter-symbol interference cancellation (RISIC) algorithm, but the inter-carrier interference (ICI) is reduced via cyclicity removal instead of cyclicity restoration used in the RISIC algorithm. Compared with existing schemes, our proposed DFE is a robust technique to overcome the severe ISI channel which has a comparatively large delay spread. Based on simulation results, not only comparisons between systems are discussed, but also some reformative suggestions are given.

Network Adaptive ARQ Error Control Scheme for Effective Video Transport over IP Networks (IP 망을 통한 비디오 전송에 효율적인 망 적응적 ARQ 오류제어 기법)

  • Shim, Sang-Woo;Seo, Kwang-Deok;Kim, Jin-Soo;Kim, Jae-Gon;Jung, Soon-Heung;Bae, Seong-Jun
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.530-541
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    • 2011
  • In this paper, we propose an effective network-adaptive ARQ based error control scheme to provide video streaming services through IP networks where packet error usually occurs. If time delay and feedback channel are allowed, client can request server to retransmit lost packets through IP networks. However, if retransmission is unconditionally requested without considering network condition and number of simultaneous feedback messages, retransmitted packets may not arrive in a timely manner so that decoding may not occur. In the proposed ARQ, a client conditionally requests retransmission based on assumed network condition, and it further determines valid retransmission time so that effective ARQ can be applied. In order to verify the performance of the proposed adaptive ARQ based error control, NIST-Net is used to emulate packet-loss network environment. It is shown by simulations that the proposed scheme provides noticeable error resilience with significantly reduced traffics required for ARQ.

A Study on Co-evolution on the Formation Process of Space and Network focused on Knowledge Intensive Industry (지식집약산업의 공간과 네트워크 형성과정에 대한 공진화적 고찰)

  • Choi, HaeOk
    • Journal of the Economic Geographical Society of Korea
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    • v.15 no.4
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    • pp.628-641
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    • 2012
  • This research investigates a dynamic mechanism underlying the co-evolution between network and space by applying hype-curve model, typical phenomenon which shows how new technologies and ideas initially adapted in the society. This study analysis the knowledge intensive industry of digital contents using social network analysis (SNA) in terms of structural, spatial, and temporal aspects, year of 2000, 2005, and 2010 focused on Seoul area. First of all, network and space establish 'inter-feedback' as a result of evolution and differentiation process. Second, it happen temporal 'delay' through the learning process stage of 'peak of inflated expectation' and 'trough of disillusionment.' As a result, Seoul develops with the technology commercialized-orient strategy affect government policy. This trend changes to technology-oriented development in Seoul area in the late of 2000 established 'self-organization' with geographical proximity organizations through learning process.

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A Study on the Congestion Control with Multiple Time Scale under Self-Similar Traffic (자기유사성 트래픽 조건에서 다중 시간 간격을 이용한 혼잡제어에 관한 연구)

  • Cho, Hyeon-Seob;Kim, Young-Cho;Kim, Hui-Suk
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.294-297
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    • 2006
  • Measurement of network traffic have shown that the self-similarity is a ubiquitous phenomenon spanning across diverse network environments. In previous work, we have explored the feasibility of exploiting the long-range correlation structure in a self-similar traffic for the congestion control. we show that a multiple time scale TCP endows the underlying feedback control with proactivity by bridging the uncertainty gap associated with reactive controls which is exacerbated by the high delay-bandwidth product in broadband wide area networks. Third, we investigate the influence of the three traffic control dimensions-tracking ability, connection duration, and fairness-on performance.

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Study on Self-similiarity of Aggregated TCP-IP Traffic (다중화된 TCP-IP 트래픽의 자기유사성에 관한 연구)

  • Cho, Hyeon-Seob;Jun, Ho-Ik
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.138-141
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    • 2010
  • Measurement of network traffic have shown that the self-similarity is a ubiquitous phenomenon spanning across diverse network environments. In previous work, we have explored the feasibility of exploiting the long-range correlation structure in a self-similar traffic for the congestion control. we show that a multiple time scale TCP endows the underlying feedback control with proactivity by bridging the uncertainty gap associated with reactive controls which is exacerbated by the high delay-bandwidth product in broadband wide area networks. Third, we investigate the influence of the three traffic control dimensions-tracking ability, connection duration, and fairness-on performance.

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Networked Haptic Virtual Environments Based on Stability and Transparency (안정성과 투명성을 고려한 촉감기반 네트워크 가상환경)

  • Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.59-64
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    • 2008
  • In this paper, stability and transparency analysis for client/server haptic-based networked virtual environment (NVE) is introduced. From this analysis the appropriate communication structure for the more stable and transparent haptic interactions can be derived. Also, it is possible to expect and compensate the quality deterioration of haptic interactions according to certain network conditions In order to verify the usefulness of the analysis, simple haptic-based NVE application is implemented. For the stability verification, the vibration or strange movement of haptic interface and virtual object are measured under various network states. In addition, the usefulness of the proposed transparency analysis and network delay compensation scheme is verified by comparing distorted and compensated force feedbacks with real force feedback.

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A feedback Scheme for Synchronization in a Distributed Multimedia (분산 멀티미디어 프리젠테이션 시스템에서 동기화를 위한 피드백 기법)

  • Choi, Sook-Young
    • The KIPS Transactions:PartB
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    • v.9B no.1
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    • pp.47-56
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    • 2002
  • In the distributed multimedia document system, media objects distributed over a computer network are retrieved from their sources and presented to users according to specified temporal relations. For effective presentation, synchronization has to be supported. Furthermore, since the presentation in the distributed environment is influenced by the network bandwidth and delay, they should be considered for synchronization. This paper proposes a distributed multimedia presentation system that performs presentation effectively in the distributed environment. And it also suggests a method to supports synchronization, in which, network situation and resources are monitored when media objects are transferred from servers to a client. Then a feedback message for the change of them is sent to the server so that the server might adjust the data sending rate to control synchronization. To monitor the situation of network, we use two methods together. One is to manage the level of the buffer by setting thresholds on a buffer and the other is to check the difference between the sending time of a packet from the server and the arrival time of the packet to the client.