• Title/Summary/Keyword: Feature mapping

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Metadata Processing Technique for Similar Image Search of Mobile Platform

  • Seo, Jung-Hee
    • Journal of information and communication convergence engineering
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    • v.19 no.1
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    • pp.36-41
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    • 2021
  • Text-based image retrieval is not only cumbersome as it requires the manual input of keywords by the user, but is also limited in the semantic approach of keywords. However, content-based image retrieval enables visual processing by a computer to solve the problems of text retrieval more fundamentally. Vision applications such as extraction and mapping of image characteristics, require the processing of a large amount of data in a mobile environment, rendering efficient power consumption difficult. Hence, an effective image retrieval method on mobile platforms is proposed herein. To provide the visual meaning of keywords to be inserted into images, the efficiency of image retrieval is improved by extracting keywords of exchangeable image file format metadata from images retrieved through a content-based similar image retrieval method and then adding automatic keywords to images captured on mobile devices. Additionally, users can manually add or modify keywords to the image metadata.

Design and Consideration of Aids to Navigation service platform (항로표지 서비스 플랫폼 설계 및 고려 사항)

  • Gyeong-Min Jo;Tae-Hee Kim
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2023.05a
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    • pp.301-302
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    • 2023
  • A service platform was designed to provide smart aids to navigation services with the standardized format and to manage user authentication and access rights. To meet the requirements of the service platform, Keycloak, an open source OIDC implementation, was used for user authentication, and the S-100 feature catalogue versioning method was used for service management. To standardize internal service data to S-100, we designed a minimum standard format for mapping internal service data to S-100 data using JSON Schema.

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A Study on Feature Classification and Data Dictionary of Digital Map (수치지도 지형지물 분류체계 개선 및 자료사전에 관한 연구)

  • 조우석;이동구;윤영보
    • Spatial Information Research
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    • v.10 no.3
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    • pp.455-468
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    • 2002
  • Toward the systematic and efficient management of national land, National Geography Institute(NGI, National mapping agency) has been producing national basemap in automated process since middle of 1980's. Under the National Geographic Information System(NGIS) Development Plan, NGI began to produce digital maps in the scales of 1:1,000, 1:5,000, 1:25,000 since 1995. However, those of digital maps that have been generated under NGIS Development Plan need to be modified and corrected due to lack of technology and experience in making digital maps. In this context, those digital maps generated are currently in great need for improving the data dictionary. It is fully appreciated in previous research that data dictionary will be a key element far users and generators of digital maps to rectify the existing problems in digital maps as well as to maximize the application of digital maps. In this paper, we analyzed existing problems in digital maps based on previous researches and interviews with engineers in different fields of geospatial engineering. And then, the existing data dictionary has been redefined and modified. In the line of modification process, a relational matrix was established fur each topographic feature defined in the existing feature classification system. This paper presents newly proposed data dictionary which conforms to newly defined feature classification system from previous research performed by NGI.

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A neural network model for recognizing facial expressions based on perceptual hierarchy of facial feature points (얼굴 특징점의 지각적 위계구조에 기초한 표정인식 신경망 모형)

  • 반세범;정찬섭
    • Korean Journal of Cognitive Science
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    • v.12 no.1_2
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    • pp.77-89
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    • 2001
  • Applying perceptual hierarchy of facial feature points, a neural network model for recognizing facial expressions was designed. Input data were convolution values of 150 facial expression pictures by Gabor-filters of 5 different sizes and 8 different orientations for each of 39 mesh points defined by MPEG-4 SNHC (Synthetic/Natural Hybrid Coding). A set of multiple regression analyses was performed with the rating value of the affective states for each facial expression and the Gabor-filtered values of 39 feature points. The results show that the pleasure-displeasure dimension of affective states is mainly related to the feature points around the mouth and the eyebrows, while a arousal-sleep dimension is closely related to the feature points around eyes. For the filter sizes. the affective states were found to be mostly related to the low spatial frequency. and for the filter orientations. the oblique orientations. An optimized neural network model was designed on the basis of these results by reducing original 1560(39x5x8) input elements to 400(25x2x8) The optimized model could predict human affective rating values. up to the correlation value of 0.886 for the pleasure-displeasure, and 0.631 for the arousal-sleep. Mapping the results of the optimized model to the six basic emotional categories (happy, sad, fear, angry, surprised, disgusted) fit 74% of human responses. Results of this study imply that, using human principles of recognizing facial expressions, a system for recognizing facial expressions can be optimized even with a a relatively little amount of information.

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Object VR-based 2.5D Virtual Textile Wearing System : Viewpoint Vector Estimation and Textile Texture Mapping (오브젝트 VR 기반 2.5D 가상 직물 착의 시스템 : 시점 벡터 추정 및 직물 텍스쳐 매핑)

  • Lee, Eun-Hwan;Kwak, No-Yoon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.19-26
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    • 2008
  • This paper is related to a new technology allowing a user to have a 360 degree viewpoint of the virtual wearing object, and to an object VR(Virtual Reality)-based 2D virtual textile wearing system using viewpoint vector estimation and textile texture mapping. The proposed system is characterized as capable of virtually wearing a new textile pattern selected by the user to the clothing shape section segmented from multiview 2D images of clothes model for object VR, and three-dimensionally viewing its virtual wearing appearance at a 360 degree viewpoint of the object. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi -automatic processing possible to reduce the manual works to a minimum. According to the proposed system, it can motivate the creative activity of the designers with simulation results on the effect of textile pattern design on the appearance of clothes without manufacturing physical clothes and, as it can help the purchasers for decision-making with them, promote B2B or B2C e-commerce.

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Stereo Vision-Based Obstacle Detection and Vehicle Verification Methods Using U-Disparity Map and Bird's-Eye View Mapping (U-시차맵과 조감도를 이용한 스테레오 비전 기반의 장애물체 검출 및 차량 검증 방법)

  • Lee, Chung-Hee;Lim, Young-Chul;Kwon, Soon;Lee, Jong-Hun
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.6
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    • pp.86-96
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    • 2010
  • In this paper, we propose stereo vision-based obstacle detection and vehicle verification methods using U-disparity map and bird's-eye view mapping. First, we extract a road feature using maximum frequent values in each row and column. And we extract obstacle areas on the road using the extracted road feature. To extract obstacle areas exactly we utilize U-disparity map. We can extract obstacle areas exactly on the U-disparity map using threshold value which consists of disparity value and camera parameter. But there are still multiple obstacles in the extracted obstacle areas. Thus, we perform another processing, namely segmentation. We convert the extracted obstacle areas into a bird's-eye view using camera modeling and parameters. We can segment obstacle areas on the bird's-eye view robustly because obstacles are represented on it according to ranges. Finally, we verify the obstacles whether those are vehicles or not using various vehicle features, namely road contacting, constant horizontal length, aspect ratio and texture information. We conduct experiments to prove the performance of our proposed algorithms in real traffic situations.

Geometric Correction of Lips Using Lip Information (입술정보를 이용한 입술모양의 기하학적 보정)

  • 황동국;박희정;전병민
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.6C
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    • pp.834-841
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    • 2004
  • There can be lips transformed geometrically in the lip images according to the location or the pose of camera and speaker. This transformation of the lip images changes geometric information of original lip phases. Therefore, for enhancing global lip information by using partial information of lips to correct lip phases transformed geometrically, in this paper we propose a method that can geometrically correct lips. The method is composed of two steps - the feature-deciding step and the correcting step. In the former, it is for us to extract key points and features of source image according to the its lip model and to create that of target image according to the its lip model. In the latter, we decide mapping relation after partition a source and target image based on information extracted in the previous step into each 4 regions. and then, after mapping, we unite corrected sub-images to a result image. As experiment image, we use fames that contain pronunciation on short vowels of the Korean language and use lip symmetry for evaluating the proposed algorithm. In experiment result, the correcting rate of the lower lip than the upper lip and that of lips moving largely than little was highly enhanced.

Realistic individual 3D face modeling (사실적인 3D 얼굴 모델링 시스템)

  • Kim, Sang-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.8
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    • pp.1187-1193
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    • 2013
  • In this paper, we present realistic 3D head modeling and facial expression systems. For 3D head modeling, we perform generic model fitting to make individual head shape and texture mapping. To calculate the deformation function in the generic model fitting, we determine correspondence between individual heads and the generic model. Then, we reconstruct the feature points to 3D with simultaneously captured images from calibrated stereo camera. For texture mapping, we project the fitted generic model to image and map the texture in the predefined triangle mesh to generic model. To prevent extracting the wrong texture, we propose a simple method using a modified interpolation function. For generating 3D facial expression, we use the vector muscle based algorithm. For more realistic facial expression, we add the deformation of the skin according to the jaw rotation to basic vector muscle model and apply mass spring model. Finally, several 3D facial expression results are shown at the end of the paper.

Laser Pointer Interaction System Based on Image Processing (영상처리 기반의 레이저 포인터 인터랙션 시스템)

  • Kim, Nam-Woo;Lee, Seung-Jae;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of Korea Multimedia Society
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    • v.11 no.3
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    • pp.373-385
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    • 2008
  • The evolution of input device for computer has pretty much slowed down after the introduction of mouse as feinting input device. Even though stylus and touch screen were invented later on which provide some alternatives, all these methods were designed to have close range interaction with computer. There are not many options available for user to interact with computer from afar, which is especially needed during presentation. Therefore, in this paper, we try to fill the gap by proposing a laser pointer interaction system to allow user to give pointing input command to the computer from some distance away using only laser pointer, which is cheap and readily available. With the combination of image processing based software, we could provide mouse-like pointing interaction with computer. The proposed system works well not only in currently plane screen, but also in flexible screen by incorporating the feature of non-linear coordinate mapping algorithm in our system so that our system can support non-linear environment, such as curved and flexible wall.

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Developing a Work Procedure for Efficient Map Generalization (효율적인 일반화 자료처리를 위한 작업공정 개발)

  • Choi, Seok-Keun;Kim, Myung-Ho;Hwang, Chang-Sup
    • Journal of the Korean Association of Geographic Information Studies
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    • v.6 no.3
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    • pp.73-82
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    • 2003
  • This paper proposes a work procedure for generalizing large-scale digital maps ver. 2.0(1/5,000) into a small-scale digital map(1/25,000). Unlike a existent digital map, the digital map ver. 2.0 has a variety of attribute data as well as graphic data. To perform an efficient map generalization with these structural properties, we establish a work procedure as follow; firstly, delete layers which don't exist in small-scale digital map's feature code, and secondly, generalize features which have been classified into 8 layers, and finally merge 8 layers which have been generalized into 1 layer. Therefore, we expect that a work procedure which is proposed in this paper will play a fundamental role in automated generalization system and will contribute to small-scale digital mapping and thematic mapping.

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