• Title/Summary/Keyword: Feature function

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A Study on the Characteristics and Periodical Changes of Meoreum - Focused on Byeoldang (Annexe) and Pavilion Architecture - (머름의 특성과 변천에 관한 연구 - 별당과 정자건축을 중심으로 -)

  • Park, Il-Chan;Lee, Ho-Yeol
    • Journal of architectural history
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    • v.20 no.2
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    • pp.7-22
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    • 2011
  • This study primarily aims to illuminate the characteristics of $Meoreum$ in Korean traditional fitting system according to the respective types and its periodical changes. Using the research findings as a chronological indicator by which to estimate the construction date of the building is the secondary purpose. In this study 42 of $Byeoldang$ and pavilion architecture remaining in $Yeongnam$ district were examined through the field surveys and methods of documentary research. The research results are as follows. First, $Meoreum$, which is located below the windows or doors, provides protection against the outer wind and has the function to prevent some warm air of the room from flowing outside. Second, $Meoreum$ was recorded as $Yoeum$(了音), $Woneum$(遠音), and $Maleum$(末音) in $Yeong-geon-ui-gwe$(營建儀軌) of Joseon period. While $Yoeum$(了音) was used in $Yeong-geon-ui-gwe$(營建儀軌) of 1776 and 1856, $Woneum$(遠音) had been also used continuously since the year of 1800. The word, $Maleum$(末音) can be seen in $Lim-won-gyeong-je-ji$(林園經濟志), published in 1827. $Woneum$(遠音) and $Maleum$(末音) seem to be the $Yi-du$(吏讀) types of expression of $Meoreum$ which is being extensively used now. Third, the kinds of $Meoreum$ can be classified as $TohMeoreum$, $TongMeoreum$, $TongpanMeoreum$, and $JjaneunMeoreum$. $TongMeoreum$ and $TohMeoreum$ were mostly used at the front part of $Ondol-rooms$, the backside of main floor called $Daechung$(大廳), and at the space between $Daechung$ and rooms in the Pavilions and $Byeoldangs$(Annexes) that had been built in the early Joseon dynasty. $TohMeoreum$ was usually used at the bottom parts of windows between $Daechung$ and $Ondol-rooms$. $TongpanMeoreum$ was mainly used in the mid-Joseon period and relatively high height was the distinctive feature of $Meoreum$ at that time. $Jjaneun$ $Meoreum$, used mainly in the late Joseon dynasty, has become lower and lower gradually in height since 19th century, so people could enter the room through the windows(fittings). Such changes in $Meoreums$ types has brought about the flow of human traffic directly from $Toenmaru$, narrow wooden porch running along the outside of a room to $Ondol-rooms$.

Gameplay Experience as A Problem Solving - Towards The New Rule Spaces - (문제해결로서의 게임플레이 경험 - 새로운 법칙공간을 중심으로 -)

  • Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.25-41
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    • 2009
  • The objective of this study is to develop an analytic framework to code systematically the gamer's behaviour in MMO(Massively Multi-player Online) gameplay experience, to explore their gameplay as a problem solving procedure empirically. Previous studies about model human processor, content based protocol, and procedure based protocol are reviewed in order to build the outline of the analytic framework related to MMO gameplay. The specific gameplay actions and contents were derived by using concurrent protocol analysis method through the empirical experiment executed in MMORPG gameplay. Consequently, gameplay are divided into six actions : kinematics, perception, function, representation, simulation, and rule (heuristics, following, and transcedence). The analytic framework suitable for MMO gameplay was built. As a result of this study, we found three rule spaces in the problem solving domain of gameplay that are an heuristics, a following of the rule, and a transcendence of the rule. 'Heuristics' denotes the rule action that discovers the rule of game through trial-and-error. 'Following' indicates the rule action that follows the rule of game embedded in game by game designers. 'Transcendence' presents the rule action that transcends that. The new discovered rule spaces where 'Following' and 'Transcendence' actions occur and the gameplay pattern in them is provided with the key basis to determine the level design elements of MMO game, such as terrain feature, monster attribute, item, and skill et cetera. Therefore, this study is concludes with key implications to support game design to improve the quality of MMO game product.

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The Difference of Gestures between Scientists and Middle School Students in Scientific Discourse: Focus on Molecular Movement and the Change in State of Material (과학담화에서 과학자와 중학생의 제스처 비교 -분자운동과 물질의 상태변화를 중심으로-)

  • Kim, Ji Hyeon;Cho, Hae Ree;Cho, Young Hoan;Jeong, Dae Hong
    • Journal of The Korean Association For Science Education
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    • v.38 no.2
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    • pp.273-291
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    • 2018
  • Gestures accompanied by scientific discourses play an important role in constructing mental models and making model-based inferences. According to embodied cognition literature, gestures can be a source of recognition of the mental models of students and help them in changing naive beliefs about science. This study intends to compare the gestures of scientists with that of middle school students in explaining scientific phenomena and to explore the relationship between gestures and scientific discourse. In the study, 10 scientists and 10 middle school students participated in clinical interviews and the tests of knowledge and self-efficacy. Participants engaged in one-on-one clinical interviews with semi-structured questions about three tasks regarding the molecular movement and the state change of matter. Four researchers carried out open coding and applied a constant comparison method in order to analyze video-recorded gestures. This study found four themes (feature of gesture, use of gesture, content of gesture, function of gesture) about the differences of gestures between scientists and middle school students. Scientists used more diverse and elaborate gestures systematically and frequently in the interview. Although students used gestures in their scientific talk and reasoning, the gestures of students were not well grounded on scientific knowledge and had different functions from those of scientists. The findings revealed that gestures can represent underlying cognition and strengthen scientific thinking. We should encourage students to use gestures as a tool to understand scientific concepts and make inferences.

Influence of Implant Designs on Initial Stability (임플란트의 형태가 초기 안정성에 미치는 영향)

  • Cho, Jae-Myoung;Kim, Chang-Seop;Yun, Mi-Jung;Jeong, Chang-Mo;Seo, Seung-U
    • Journal of Dental Rehabilitation and Applied Science
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    • v.26 no.1
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    • pp.47-57
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    • 2010
  • An undisturbed healing process without micromotion at the implant-bone interface is essential for achievement of osseointegration of dental implant. Therefore, initial stability was advocated as prerequisite for successful clinical outcome. Adequate bone quality and quantity were important to achieve initial stability and to prevent early failures. However there were few published data available regarding the effect of design change in implant geometry on initial stability of the implants. The purpose of the current study was to assess the initial stability of various designs of implants when placed into artificial bone materials of varying qualities and shapes of insertion holes. Within the scope of this study, the following results were drawn. Bone quality was major importance to achieve initial stability. Initial stability was higher on GS II which had additional design feature of double thread. With a tapered design of implant such as GS III showed a higher initial stability than straight one. An insertion hole with the similar shape of implant would lead to reduce a compression force on cortical bone and enhance a bone anchorage on cancellous bone.

Electrochemical Characteristics of Li3V2(PO4)3 Negative Electrode as a Function of Crystallinity (결정화도에 따른 Li3V2(PO4)3 음극의 전기화학적 특성)

  • Ku, Jun-Whan;Park, Kyung-Jin;Ryu, Ji-Heon;Oh, Seung-Mo
    • Journal of the Korean Electrochemical Society
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    • v.15 no.1
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    • pp.27-34
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    • 2012
  • $Li_3V_2(PO_4)_3$/carbon composite materials are synthesized from a sucrose-containing precursor. Amorphous $Li_3V_2(PO_4)_3/C$ (a-LVP/C) and crystalline $Li_3V_2(PO_4)_3/C$ (c-LVP/C) are obtained by calcining at $600^{\circ}C$ and $800^{\circ}C$, respectrively, and electrochemical performance as the negative electrode for lithium secondary batteries is compared for two samples. The a-LVP electrode shows much larger reversible capacity than c-LVP, which is ascribed to the spatial $Li^+$ channels and flexible structure of amorphous material. In addition, this electrode shows an excellent rate capability, which can be accounted for by the facilitated $Li^+$ diffusion through the defect sites. The sloping voltage profile is another advantageous feature for easy SOC (state of charge) estimation.

Design of ASM-based Face Recognition System Using (2D)2 Hybird Preprocessing Algorithm (ASM기반 (2D)2 하이브리드 전처리 알고리즘을 이용한 얼굴인식 시스템 설계)

  • Kim, Hyun-Ki;Jin, Yong-Tak;Oh, Sung-Kwun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.173-178
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    • 2014
  • In this study, we introduce ASM-based face recognition classifier and its design methodology with the aid of 2-dimensional 2-directional hybird preprocessing algorithm. Since the image of face recognition is easily affected by external environments, ASM(active shape model) as image preprocessing algorithm is used to resolve such problem. In particular, ASM is used widely for the purpose of feature extraction for human face. After extracting face image area by using ASM, the dimensionality of the extracted face image data is reduced by using $(2D)^2$hybrid preprocessing algorithm based on LDA and PCA. Face image data through preprocessing algorithm is used as input data for the design of the proposed polynomials based radial basis function neural network. Unlike as the case in existing neural networks, the proposed pattern classifier has the characteristics of a robust neural network and it is also superior from the view point of predictive ability as well as ability to resolve the problem of multi-dimensionality. The essential design parameters (the number of row eigenvectors, column eigenvectors, and clusters, and fuzzification coefficient) of the classifier are optimized by means of ABC(artificial bee colony) algorithm. The performance of the proposed classifier is quantified through yale and AT&T dataset widely used in the face recognition.

The Question of 'State and Art' with regard to Soviet Socialist Realism (소련 사회주의 리얼리즘에 관하여: '국민과 예술'의 문제)

  • Alexander, Morozov
    • The Journal of Art Theory & Practice
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    • no.7
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    • pp.125-163
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    • 2009
  • The artworks of Socialist Realism of the former Soviet Union, with the beginning of the 21st century, are gaining a new attention from art collectors. One reason for this might consist in the fact that relevant art pieces exemplify the ways in which they visualize ideas on the basis of their high-profile art tradition and also in which they integrate their utopian ideals with mysticism. These aspects of the Soviet art goes far beyond the wide-spread assumption that their art, as a means of propaganda, principally represents a political allegiance to the system. With Stalin coming into power in the 1930s, the artistic trend of Socialist Realism obtained a nationwide sympathy and support from people, giving birth to a new art which essentially corresponded to the demands of the political power. An official art current of the USSR over the period from the 1930s to 1950s, Socialist Realism was in tandem with the Communist commitment to the party and popularity, symbolizing a loyalty to the cause. It was thus characterized by plainness and lucidity so that ordinary people could gain easy access to art. Its salient feature, over an entire range of art, was an optimistic pursuit of a utopian dream. Therefore, it tallied with the popular sentiment for a Communist paradise, giving form to their beliefs in human agency working at the materialist world and also to such abstract concepts as force, fitness, and beauty by adding even mythical ideals. Its main subject matter includes harvest feasts of collective farms, imaginary socialist cities, grand marches of heroic laborers and in this way it served as a propaganda for a sacred utopia of socialist totalitarianism. On the other end of the spectrum, however, rose the second camp of art, which put an emphasis on bona-fide artistic activities of plastic art and on an artist's personal expression and freedom, as opposed to the surface optimism of Socialist Realism. Central to the Russian Avant Garde art, which prized the above-mentioned values, were Malevich's Geometric Abstraction and A. Rodchenko's Constructivism. Furthermore, in the transitional era of the late 20th century and the 21st century it was recognized that film art or electronic media art, rather than traditional genre of paintings, would function as a more efficient way of propaganda. These new genres were made possible by ridiculing the stereotypes of the Russian lifestyle and also by ignoring ethical or professional dimensions of artworks. That is, they reinvented themselves into a sort of field art, seemingly degrading the quality of artworks and transforming them into artifacts or simulacres in the very sense of post-modernism. The advent of the new era brought about the formation and occupation of pop culture of the younger generations, calling into question the idea of art as the class-determined. It also increased the attention to field art, which extensively found way to modern art centers, galleries, and exhibition projects. It can be stated that this was a natural outcome of human nature.

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Analysis of Important Indicators of TCB Using GBM (일반화가속모형을 이용한 기술신용평가 주요 지표 분석)

  • Jeon, Woo-Jeong(Michael);Seo, Young-Wook
    • The Journal of Society for e-Business Studies
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    • v.22 no.4
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    • pp.159-173
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    • 2017
  • In order to provide technical financial support to small and medium-sized venture companies based on technology, the government implemented the TCB evaluation, which is a kind of technology rating evaluation, from the Kibo and a qualified private TCB. In this paper, we briefly review the current state of TCB evaluation and available indicators related to technology evaluation accumulated in the Korea Credit Information Services (TDB), and then use indicators that have a significant effect on the technology rating score. Multiple regression techniques will be explored. And the relative importance and classification accuracy of the indicators were calculated by applying the key indicators as independent features applied to the generalized boosting model, which is a representative machine learning classifier, as the class influence and the fitness of each model. As a result of the analysis, it was analyzed that the relative importance between the two models was not significantly different. However, GBM model had more weight on the InnoBiz certification, R&D department, patent registration and venture confirmation indicators than regression model.

Assessment of uncertainty associated with parameter of gumbel probability density function in rainfall frequency analysis (강우빈도해석에서 Bayesian 기법을 이용한 Gumbel 확률분포 매개변수의 불확실성 평가)

  • Moon, Jang-Won;Moon, Young-Il;Kwon, Hyun-Han
    • Journal of Korea Water Resources Association
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    • v.49 no.5
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    • pp.411-422
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    • 2016
  • Rainfall-runoff modeling in conjunction with rainfall frequency analysis has been widely used for estimating design floods in South Korea. However, uncertainties associated with underlying distribution and sampling error have not been properly addressed. This study applied a Bayesian method to quantify the uncertainties in the rainfall frequency analysis along with Gumbel distribution. For a purpose of comparison, a probability weighted moment (PWM) was employed to estimate confidence interval. The uncertainties associated with design rainfalls were quantitatively assessed using both Bayesian and PWM methods. The results showed that the uncertainty ranges with PWM are larger than those with Bayesian approach. In addition, the Bayesian approach was able to effectively represent asymmetric feature of underlying distribution; whereas the PWM resulted in symmetric confidence interval due to the normal approximation. The use of long period data provided better results leading to the reduction of uncertainty in both methods, and the Bayesian approach showed better performance in terms of the reduction of the uncertainty.

Prototype Development of Marine Information based Supporting System for Oil Spill Response (해양정보기반 방제지원시스템 프로토타입 구축에 관한 연구)

  • Kim, Hye-Jin;Lee, Moonjin
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.4
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    • pp.182-192
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    • 2008
  • In oder to develop a decision supporting system for oil spill response, the prototype of pollution response support system which has integrated oil spill prediction system and pollution risk prediction system has developed for Incheon-Daesan area. Spill prediction system calculates oil spill aspects based on real-time wind data and real-time water flow and the residual volume of spilt oil and spread pattern are calculated considering the characteristic of spilt oil. In this study, real-time data is created from results of real-time meteorological forecasting model(National Institute of Environmental Research) using ftp, real-time tidal currents datasets are built using CHARRY(Current by Harmonic Response to the Reference Yardstick) model and real-time wind-driven currents are calculated applying the correlation function between wind and wind-driven currents. In order to model the feature which is spilt oil spreading according to real-time water flow is weathered, the decrease ratio by oil kinds was used. These real-time data and real-time prediction information have been integrated with ESI(Environmental Sensitivity Index) and response resources and then these are provided using GIS as a whole system to make the response strategy.

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