• Title/Summary/Keyword: Feature(s)

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Improvement of Historical-Hanja Recognition Using a Nonlinear Transform of Contour Directional Feature Vectors

  • Kim, Min Soo;Kim, Jin Hyung
    • Communications for Statistical Applications and Methods
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    • v.11 no.3
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    • pp.503-511
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    • 2004
  • In Korea, OCR-based techniques have been developed for digital library construction of historical documents. In this paper, we propose the nonlinear transform of contour directional feature (CDF) vectors using log it and power transforms with skewness criterion to enhance the discriminant power. Experiments were conducted using samples from Seung-jung-won diaries (Diaries of King's Secretaries). Our results show that proposed method outperforms the others like Box-Cox transform in this database.

Kidney's feature point extraction based on edge detection using SIFT algorithm in ultrasound image (Edge detection 기반의 SIFT 알고리즘을 이용한 kidney 특징점 검출 방법)

  • Kim, Sung-Jung;Yoo, JaeChern
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.89-90
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    • 2019
  • 본 논문에서는 ultrasound image Right Parasagittal Liver에 edge detection을 적용한 후, 특징점 검출 알고리즘인 Scale Invarient Feature Transfom(SIFT)를 이용하여 특징점의 위치를 살펴보도록 한다. edge detection 알고리즘으로는 Canny edge detection과 Prewitt edge detection을 적용하기로 한다.

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On the Formative Feature Characteristics of Cyber Character's Fashion in the Cyber-space Game (가상공간 게임에 나타난 사이버 캐릭터 의상의 조형성)

  • 서정립;진경옥
    • Journal of the Korean Society of Costume
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    • v.54 no.3
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    • pp.99-112
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    • 2004
  • The purpose of this research is to examine the relation between the cyber environment and the contemporary fashion design by studying the formative feature characteristics of cyber character's fashion in the on-line game from the point of the contemporary fashion design. The research method is to understand the general concept of the cyber-space and characters and then is to contemplate characteristics and formative features of game character's fashion of the cyber-space mainly with cyber characters that were closely linked with features of the contemporary fashion design. As a result, the formative feature of game character's fashion of the cyber-space was to be classified into four categories; reactionism, mechanism, futurism, sensualism. First, reactionism takes traditional elements with symbolical and compromising form. Second, mechanism has a tendency of deconstruction due to its vitality and sense of velocity for objects through employing geometrical forms and new materials. Third, futurism deviates from the established framework. It makes use of high-tech materials and has surrealistic and futuristic features. Fourth, sensualism does emphasize sensual parts of the body and intends to convey aesthetic atmosphere through association of ideas. Character's fashion of the cyber on-line game is unnatural and artificial in its forms and wear for the lack of knowledge for costume's structure, and it shows just simplified design that accept extremely partial fragment of features in the contemporary fashion design.

Research about feature selection that use heuristic function (휴리스틱 함수를 이용한 feature selection에 관한 연구)

  • Hong, Seok-Mi;Jung, Kyung-Sook;Chung, Tae-Choong
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.281-286
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    • 2003
  • A large number of features are collected for problem solving in real life, but to utilize ail the features collected would be difficult. It is not so easy to collect of correct data about all features. In case it takes advantage of all collected data to learn, complicated learning model is created and good performance result can't get. Also exist interrelationships or hierarchical relations among the features. We can reduce feature's number analyzing relation among the features using heuristic knowledge or statistical method. Heuristic technique refers to learning through repetitive trial and errors and experience. Experts can approach to relevant problem domain through opinion collection process by experience. These properties can be utilized to reduce the number of feature used in learning. Experts generate a new feature (highly abstract) using raw data. This paper describes machine learning model that reduce the number of features used in learning using heuristic function and use abstracted feature by neural network's input value. We have applied this model to the win/lose prediction in pro-baseball games. The result shows the model mixing two techniques not only reduces the complexity of the neural network model but also significantly improves the classification accuracy than when neural network and heuristic model are used separately.

A new feature specification for vowel height (모음 높이의 새로운 표기법에 대하여)

  • Park Cheon-Bae
    • MALSORI
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    • no.27_28
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    • pp.27-56
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    • 1994
  • Processes involving the change of vowel height are natural enough to be found in many languages. It is essential to have a better feature specification for vowel height to grasp these processes properly, Standard Phonology adopts the binary feature system, and vowel height is represented by the two features, i.e., [\pm high] and [\pm low]. This has its own merits. But it is defective because it is misleading when we count the number of features used in a rule to compare the naturalness of rules. This feature system also cannot represent more than three degrees of height, We wi31 discard the binary features for vowel height. We consider to adopt the multivalued feature [n high] for the property of height. However, this feature cannot avoid the arbitrariness resulting from the number values denoting vowel height. It is not easy to expect whether the number in question is the largest or not It also is impossible to decide whether a larger number denotes a higher vowel or a lower vowel. Furthermore this feature specification requires an ad hoc condition such as n > 3 or n \geq 2, whenever we want to refer to a natural class including more than one degree of height The altelnative might be Particle Phonology, or Dependency Phonology. These might be apt for multivalued vowel height systems, as their supporters argue. However, the feature specification of Particle Phonology will be discarded because it does not observe strictly the assumption that the number of the particle a is decisive in representing the height. One a in a representation can denote variant degrees of height such as [e], [I], [a], [a ] and [e ]. This also means that we cannot represent natural classes in terms of the number of the particle a, Dependency Phonology also has problems in specifying a degree of vowel height by the dependency relations between the elements. There is no unique element to represent vowel height since every property has to be defined in terms of the dependency relations between two or more elements, As a result it is difficult to formulate a rule for vowel height change, especially when the phenomenon involves a chain of vowel shifts. Therefore, we suggest a new feature specification for vowel height (see Chapter 3). This specification resorts to a single feature H and a few >'s which refer exclusively to the degree of the tongue height when a vowel is pronounced. It can cope with more than three degrees of height because it is fundamentally a multivalued scalar feature. This feature also obviates the ad hoc condition for a natural class while the [n high] type of multivalued feature suffers from it. Also this feature specification conforms to our expection that the notation should become simpler as the generality of the class increases, in that the fewer angled brackets are used, the more vowels are included, Incidentally, it has also to be noted that, by adopting a single feature for vowel height, it is possible to formulate a simpler version of rules involving the changes of vowel height especially when they involve vowel shifts found in many languages.

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Texture Feature-Based Language Identification Using Gabor Feature and Wavelet-Domain BDIP and BVLC Features (Gabor 특징과 웨이브렛 영역의 BDIP와 BVLC 특징을 이용한 질감 특징 기반 언어 인식)

  • Jang, Ick-Hoon;Lee, Woo-Shin;Kim, Nam-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.76-85
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    • 2011
  • In this paper, we propose a texture feature-based language identification using Gabor feature and wavelet-domain BDIP (block difference of inverse probabilities) and BVLC (block variance of local correlation coefficients) features. In the proposed method, Gabor and wavelet transforms are first applied to a test image. The wavelet subbands are next denoised by Donoho's soft-thresholding. The magnitude operator is then applied to the Gabor image and the BDIP and BVLC operators to the wavelet subbands. Moments for Gabor magnitude image and each subband of BDIP and BVLC are computed and fused into a feature vector. In classification, the WPCA (whitened principal component analysis) classifier, which is usually adopted in the face identification, searches the training feature vector most similar to the test feature vector. Experimental results show that the proposed method yields excellent language identification with rather low feature dimension for a document image DB.

A Feature Selection Method Based on Fuzzy Cluster Analysis (퍼지 클러스터 분석 기반 특징 선택 방법)

  • Rhee, Hyun-Sook
    • The KIPS Transactions:PartB
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    • v.14B no.2
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    • pp.135-140
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    • 2007
  • Feature selection is a preprocessing technique commonly used on high dimensional data. Feature selection studies how to select a subset or list of attributes that are used to construct models describing data. Feature selection methods attempt to explore data's intrinsic properties by employing statistics or information theory. The recent developments have involved approaches like correlation method, dimensionality reduction and mutual information technique. This feature selection have become the focus of much research in areas of applications with massive and complex data sets. In this paper, we provide a feature selection method considering data characteristics and generalization capability. It provides a computational approach for feature selection based on fuzzy cluster analysis of its attribute values and its performance measures. And we apply it to the system for classifying computer virus and compared with heuristic method using the contrast concept. Experimental result shows the proposed approach can give a feature ranking, select the features, and improve the system performance.

A Neural Network Model for Visual Selection: Top-down mechanism of Feature Gate model (시각적 선택에 대한 신경 망 모형FeatureGate 모형의 하향식 기제)

  • 김민식
    • Korean Journal of Cognitive Science
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    • v.10 no.3
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    • pp.1-15
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    • 1999
  • Based on known physiological and psychophysical results, a neural network model for visual selection, called FeaureGate is proposed. The model consists of a hierarchy of spatial maps. and the flow of information from each level of the hierarchy to the next is controlled by attentional gates. The gates are jointly controlled by a bottom-up system favoring locations with unique features. and a top-down mechanism favoring locations with features designated as target features. The present study focuses on the top-down mechanism of the FeatureGate model that produces results similar to Moran and Desimone's (1985), which many current models have failed to explain, The FeatureGate model allows a consistent interpretation of many different experimental results in visual attention. including parallel feature searches and serial conjunction searches. attentional gradients triggered by cuing, feature-driven spatial selection, split a attention, inhibition of distractor locations, and flanking inhibition. This framework can be extended to produce a model of shape recognition using upper-level units that respond to configurations of features.

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Integrated Object Representations in Visual Working Memory Examined by Change Detection and Recall Task Performance (변화탐지와 회상 과제에 기초한 시각작업기억의 통합적 객체 표상 검증)

  • Inae Lee;Joo-Seok Hyun
    • Korean Journal of Cognitive Science
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    • v.35 no.1
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    • pp.1-21
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    • 2024
  • This study investigates the characteristics of visual working memory (VWM) representations by examining two theoretical models: the integrated-object and the parallel-independent feature storage models. Experiment I involved a change detection task where participants memorized arrays of either orientation bars, colored squares, or both. In the one-feature condition, the memory array consisted of one feature (either orientations or colors), whereas the two-feature condition included both. We found no differences in change detection performance between the conditions, favoring the integrated object model over the parallel-independent feature storage model. Experiment II employed a recall task with memory arrays of isosceles triangles' orientations, colored squares, or both, and one-feature and two-feature conditions were compared for their recall performance. We found again no clear difference in recall accuracy between the conditions, but the results of analyses for memory precision and guessing responses indicated the weak object model over the strong object model. For ongoing debates surrounding VWM's representational characteristics, these findings highlight the dominance of the integrated object model over the parallel independent feature storage model.

A Study on Secondary School Student's Recognition of Vision-dependent Jump in the Geometry Proof (기하 증명에서 중학생들의 시각의존적 비약 인식에 대한 연구)

  • Kang, JeongGi
    • East Asian mathematical journal
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    • v.30 no.2
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    • pp.223-248
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    • 2014
  • Although a figure expression has a role of mediator in the geometry proof, it is not admitted to prove based on a vision-dependent feature. This study starts from the problem that although a figure expression has an important role in the geometry proof, a lot of students don't understand the limit of vision-dependent feature in the figure expression. We will investigate this problem to understand cognitive characteristic of students. Moreover, we try to get the didactical implications. To do this, we investigate the cognitive ability for a limit of vision-dependent feature, targeting a class of middle school seniors And we will have a personal interview with four students who show a lack of sense of limit of vision-dependent feature in the figure expression and two students for who it is difficult to judge that they don't understand the limit of vision-dependent feature in the figure expression. We will observe and analyzed the cognitive characteristic of six students. Based on the analysis, we will finally discuss on the didactical implications to help students understand the limit of vision-dependent feature in the figure expression.