• Title/Summary/Keyword: Fast Information Channel

Search Result 431, Processing Time 0.026 seconds

Synchronization performance optimization using adaptive bandwidth filter and average power controller over DTV system (DTV시스템에서 평균 파워 조절기와 추정 옵셋 변화율에 따른 대역폭 조절 필터를 이용한 동기 성능 최적화)

  • Nam, Wan-Ju;Lee, Sung-Jun;Sohn, Sung-Hwan;Kim, Jae-Moung
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.44 no.5
    • /
    • pp.45-53
    • /
    • 2007
  • To recover transmitted signal perfectly at DTV receiver, we have to acquire carrier frequency synchronization to compensate pilot signal which located in wrong position and rotated phase. Also, we need a symbol timing synchronization to compensate sampling timing error. Conventionally, to synchronize symbol timing, we use Gardner's scheme which used in multi-level signal. Gardner's scheme is well known for its sampling the timing error signal from every symbol and it makes easy to detect and keep timing sync in multi-path channel. In this paper, to discuss the problem when the received power level is out of range and we cannot get synchronization information. With this problem, we use 2 step procedures. First, we put a received signal power compensation block before Garder's timing error detector. Second, adaptive loop filter to get a fast synchronization information and averaging loop filter's output value to reduce the amount of jitter after synchronization in PLL(Phased Locked Loop) circuit which is used to get a carrier frequency synchronization and symbol timing synchronization. Using the averaging value, we can estimate offset. Based on offset changing ratio, we can adapt adaptive loop filter to carrier frequency and symbol timing synchronization circuit.

A Prioritized Call Admission Control using Prediction-Based Adaptive Bandwidth Reservation in High-Speed Multimedia Wireless Networks (고속 멀티미디어 무선 망에서 예측 기반의 적응적 대역폭 예약을 이용한 우선순위 호수락 제어)

  • Kim, Mi-Hui;Chae, Gi-Jun
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.26 no.8
    • /
    • pp.984-998
    • /
    • 1999
  • 최근 개인 휴대 통신에 대한 관심도가 증가하면서 B-ISDN (Broadband Integrated Services Digital Network)과 같은 기존의 유선 망에서 제공하던 다양한 멀티미디어 응용 지원을 무선 망으로 확장시키기 위한 연구가 활발히 진행되고 있다. 그러나 기존의 유선 망에서는 멀티미디어 응용 지원을 위해 QoS (Quality of Service) Provisioning에 관한 많은 연구가 되어 있으나 무선 망에서는 이동성과 무선 전파의 열악한 전송으로 인해 새로운 QoS Provisioning 방법에 관한 연구가 필수적이다. 본 논문에서는 이러한 무선 망의 특수성으로 인해 발생할 수 있는 서비스의 질 저하와 강제 종료를 줄임으로써 지속적인 QoS를 보장해 주고 한정된 무선 자원을 효율적으로 사용하며 처리에 의한 오버헤드를 줄이기 위하여 다음과 같은 세 가지 방법을 제안하였다. 첫째, 핸드오프 강제 종료율을 줄이기 위하여 대역폭 예약 방법을 사용하되 특정 셀의 트래픽 특성에 맞게 또한 시간대에 따른 트래픽 특성에 따라 예약 대역폭의 양을 조절하는 적응적 대역폭 예약 방법이다. 둘째, 많은 경우 각 셀의 트랙픽 변화는 일정한 주기로 변화한다는 특성에 따라 과거의 트래픽 정보를 이용하는 예측 기반의 대역폭 예약 방법이다. 마지막으로 호의 종류, 트래픽 특성, 단말기의 이동 속도에 따라 다른 우선 순위에 의해 호 수락 제어를 수행하는 우선 순위 기반의 호 수락 제어를 제안하였다. 시뮬레이션을 통하여 기존에 제안된 방법과 성능 비교하여, 요구되는 수준의 QoS 보장과 효율적인 자원의 사용, 요구되는 처리비용의 최소화를 통해 전체 시스템의 성능 향상을 입증하였다.Abstract As interest in wireless hand-held terminals and in personal communications services increases recently, there have been broad studies on the ways to support multimedia applications provided in wired networks such as B-ISDN (Broadband Integrated Services Digital Network) in wireless networks. However, since many studies have focused on Quality of Service (QoS) Provisioning in wired networks to provide multimedia applications, new methods of QoS Provisioning are needed in wireless networks to resolve the problem of wireless channel fading and the difficulty of mobility occurred in wireless networks. This paper proposes three schemes of QoS Provisioning in wireless networks which will make continuous QoS guarantee and efficient use of limited wireless resources possible. The first scheme reserves bandwidth in proportion to the amount of real-time traffic in the neighbor cells to decrease the handoff dropping rate of delay sensitive real-time connections, adapting reserved bandwidth for efficient resource utilization. The second scheme is predictive bandwidth reservation scheme that utilizes the past handoff information. It can decrease overheads required to adapt bandwidth reservation. The last scheme is priority-based call admission control prioritizing traffic type (real-time traffic/ non-real-time traffic), connection type (new connection /handoff connection), and mobile terminal speed (fast mobile/slow mobile). Simulation results show that the proposed QoS Provisioning schemes improve the total system performance by achieving three goals - required QoS guarantee, higher bandwidth utilization and less overhead.

Implementation of Web-based Remote Multi-View 3D Imaging Communication System Using Adaptive Disparity Estimation Scheme (적응적 시차 추정기법을 이용한 웹 기반의 원격 다시점 3D 화상 통신 시스템의 구현)

  • Ko Jung-Hwan;Kim Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.1C
    • /
    • pp.55-64
    • /
    • 2006
  • In this paper, a new web-based remote 3D imaging communication system employing an adaptive matching algorithm is suggested. In the proposed method, feature values are extracted from the stereo image pair through estimation of the disparity and similarities between each pixel of the stereo image. And then, the matching window size for disparity estimation is adaptively selected depending on the magnitude of this feature value. Finally, the detected disparity map and the left image is transmitted into the client region through the network channel. And then, in the client region, right image is reconstructed and intermediate views be synthesized by a linear combination of the left and right images using interpolation in real-time. From some experiments on web based-transmission in real-time and synthesis of the intermediate views by using two kinds of stereo images of 'Joo' & 'Hoon' captured by real camera, it is analyzed that PSNRs of the intermediate views reconstructed by using the proposed transmission scheme are highly measured by 30dB for 'Joo', 27dB for 'Hoon' and the delay time required to obtain the intermediate image of 4 view is also kept to be very fast value of 67.2ms on average, respectively.

T-DMB Hybrid Data Service Part 1: Hybrid BIFS Technology (T-DMB 하이브리드 데이터 서비스 Part 1: 하이브리드 BIFS 기술)

  • Lim, Young-Kwon;Kim, Kyu-Heon;Jeong, Je-Chang
    • Journal of Broadcast Engineering
    • /
    • v.16 no.2
    • /
    • pp.350-359
    • /
    • 2011
  • Fast developments of broadcasting technologies since 1990s enabled not only High Definition Television service providing high quality audiovisual contents at home but also mobile broadcasting service providing audiovisual contents to high speed moving vehicle. Terrestrial Digital Multimedia Broadcasting (T-DMB) is one of the technologies developed for mobile broadcasting service, which has been successfully commercialized. One of the major technical breakthroughs achieved by T-DMB in addition to robust vehicular reception is an adoption of framework based on MPEG-4 System. It naturally enables integrated interactive data services by using Binary Format for Scene (BIFS) technology for scene description and representation of graphics object and Object Descriptor Framework representing multimedia service components as objects. T-DMB interactive data service has two fundamental limitations. Firstly, graphic data for interactive service should be always overlaid on top of a video not to be rendered out of it. Secondly, data for interactive service is only received by broadcasting channel. These limitations were considered as general in broadcasting systems. However, they are being considered as hard limitations for personalized data services using location information and user characteristics which are becoming widely used for data services of smart devices in these days. In this paper, the architecture of T-DMB hybrid data service is proposed which is utilizing broadcasting network, wireless internet and local storage for delivering BIFS data to overcome these limitations. This paper also presents hybrid BIFS technology to implement T-DMB hybrid data service while maintaining backward compatibility with legacy T-DMB players.

Motion Estimation Skipping Technique for Fast Motion Estimation (고속 움직임 추정을 위한 움직임 추정 생략 기법)

  • 강현수;박성모
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.28 no.7C
    • /
    • pp.726-732
    • /
    • 2003
  • The paper proposes a motion estimation (ME) technique to reduce computational complexity. It is achieved by skipping ME process for macro-blocks decided to be in no need of the operation. Thus, it is called ME skipping technique(MEST). In general, the ME is composed of integer pixel precision ME (IME) followed by half pixel precision ME (HME). The MEST is performed just before an IME process and makes a decision on skipping the IME process according to a criterion based on ME errors of adjacent macro-blocks (MBs) already encoded. When the IME process for a MB is decided to be skipped, which is called ME skip mode, the IME process is skipped and the integer pixel precision motion vector of the MB is just replaced by a predicted vector and used as the input of HME. On the other hands, the IME processes for MBs in ME non-skip mode are not skipped but normally performed. Accordingly, the MEST is very effective to reduce computational complexity when MBs in ME skip mode is abundant. In addition, when the MEST is applied to video encoder, it contributes to more accurate rate control and more robusaess for channel errors. It is experimentally shown that the MEST has the above advantages while maintaining good reconstructed image quality.

EEG 16 channel variations between the non-stimulation and the moxibustion stimulated subjects for CV4, CV8, and CV12 acupuncture points (중완, 신궐 및 관원 경혈의 뜸 자극과 무 자극 대상군의 16채널 뇌파 변화에 관한 연구)

  • Yoon, Dong-Eop;Song, Hong-Bok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.12
    • /
    • pp.2755-2760
    • /
    • 2010
  • The moxibustion therapy of orient medical is well known. Moxibustion method is used to burning moxibustion. The variation factors of the moxibustion stimulation for body can be applied to the electronic moxibustion method. This study is to analyze and examine the electroencephalogram(EEG) variations for moxibustion stimulation. In experiment, we divided six healthy male subjects into two same sized groups : with and without stimuli. The given stimuli are the moxibustion for CV4(Kwan-Won), CV8(Shin-Guel), and CV12(Jung-wan) acupuncture points. We have analyzed the power spectrum for ${\alpha}$, ${\beta}$, ${\delta}$, ${\Theta}$ waves and the average EEG variation level and each channels variation level of EEG. The result was that the moxibustion stimulation decreased the EEG levels of parietal lobe(ch 2, 3, 6, 7) according to the somatosensory system. And the apparent different points are that mild-heat($42{\sim}44^{\circ}C$) stimulation generating ${\alpha}$-wave is increased and ${\beta}$-wave is decreased, also slight-hot($45{\sim}48^{\circ}C$) stimulation made ${\alpha}$-wave decrease and ${\beta}$-wave increase for occipital lobe(ch 4,8) on the simulation group.

A Fast Sensing Method using Concurrent Driving and Sequential Sensing for Large Capacitance Touch Screens (동시구동 및 순차센싱을 이용한 대형 정전용량 터치스크린용 고속 센싱 기법)

  • Mohamed, Mohamed G.A.;Kim, HyungWon;Cho, Tae-Won
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.52 no.4
    • /
    • pp.62-70
    • /
    • 2015
  • Recently the demand for projected capacitance touch screens is sharply growing especially for large screens for medical devices, PC monitors and TVs. Large touch screens in general need a controller of higher complexity. They usually have a larger number of driving and sensing lines, and hence it takes longer to scan one frame for touch detection leading to a low frame scan rate. In this paper, a novel touch screen control technique is presented, which scans each frame in two steps of simultaneous multi-channel driving. The first step is to drive all driving lines simultaneously and determine which sensing lines have any touch. The second step is to sequentially rescan only the touched sensing lines, and determine exact positions of the touches. This technique can substantially increase the frame scan rate. This technique has been implemented using an FPGA and an AFE board, and tested using a commercial 23-inch touch screen panel. Experimental results show that the proposed technique improves the frame scan rate by 8.4 times for the 23-inch touch screen panel over conventional methods.

The Effect of Corporate SNS Marketing on User Behavior: Focusing on Facebook Fan Page Analytics (기업의 SNS 마케팅 활동이 이용자 행동에 미치는 영향: 페이스북 팬페이지 애널리틱스를 중심으로)

  • Jeon, Hyeong-Jun;Seo, Bong-Goon;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
    • /
    • v.26 no.1
    • /
    • pp.75-95
    • /
    • 2020
  • With the growth of social networks, various forms of SNS have emerged. Based on various motivations for use such as interactivity, information exchange, and entertainment, SNS users are also on the fast-growing trend. Facebook is the main SNS channel, and companies have started using Facebook pages as a public relations channel. To this end, in the early stages of operation, companies began to secure a number of fans, and as a result, the number of corporate Facebook fans has recently increased to as many as millions. from a corporate perspective, Facebook is attracting attention because it makes it easier for you to meet the customers you want. Facebook provides an efficient advertising platform based on the numerous data it has. Advertising targeting can be conducted using their demographic characteristics, behavior, or contact information. It is optimized for advertisements that can expose information to a desired target, so that results can be obtained more effectively. it rethink and communicate corporate brand image to customers through contents. The study was conducted through Facebook advertising data, and could be of great help to business people working in the online advertising industry. For this reason, the independent variables used in the research were selected based on the characteristics of the content that the actual business is concerned with. Recently, the company's Facebook page operation goal is to go beyond securing the number of fan pages, branding to promote its brand, and further aiming to communicate with major customers. the main figures for this assessment are Facebook's 'OK', 'Attachment', 'Share', and 'Number of Click' which are the dependent variables of this study. in order to measure the outcome of the target, the consumer's response is set as a key measurable key performance indicator (KPI), and a strategy is set and executed to achieve this. Here, KPI uses Facebook's ad numbers 'reach', 'exposure', 'like', 'share', 'comment', 'clicks', and 'CPC' depending on the situation. in order to achieve the corresponding figures, the consideration of content production must be prior, and in this study, the independent variables were organized by dividing into three considerations for content production into three. The effects of content material, content structure, and message styles on Facebook's user behavior were analyzed using regression analysis. Content materials are related to the content's difficulty, company relevance, and daily involvement. According to existing research, it was very important how the content would attract users' interest. Content could be divided into informative content and interesting content. Informational content is content related to the brand, and information exchange with users is important. Interesting content is defined as posts that are not related to brands related to interesting movies or anecdotes. Based on this, this study started with the assumption that the difficulty, company relevance, and daily involvement have an effect on the dependent variable. In addition, previous studies have found that content types affect Facebook user activity. I think it depends on the combination of photos and text used in the content. Based on this study, the actual photos were used and the hashtag and independent variables were also examined. Finally, we focused on the advertising message. In the previous studies, the effect of advertising messages on users was different depending on whether they were narrative or non-narrative, and furthermore, the influence on message intimacy was different. In this study, we conducted research on the behavior that Facebook users' behavior would be different depending on the language and formality. For dependent variables, 'OK' and 'Full Click Count' are set by every user's action on the content. In this study, we defined each independent variable in the existing study literature and analyzed the effect on the dependent variable, and found that 'good' factors such as 'self association', 'actual use', and 'hidden' are important. Could. Material difficulties', 'actual participation' and 'large scale * difficulties'. In addition, variables such as 'Self Connect', 'Actual Engagement' and 'Sexual Sexual Attention' have been shown to have a significant impact on 'Full Click'. It is expected that through research results, it is possible to contribute to the operation and production strategy of company Facebook operators and content creators by presenting a content strategy optimized for the purpose of the content. In this study, we defined each independent variable in the existing research literature and analyzed its effect on the dependent variable, and we could see that factors on 'good' were significant such as 'self-association', 'reality use', 'concernal material difficulty', 'real-life involvement' and 'massive*difficulty'. In addition, variables such as 'self-connection', 'real-life involvement' and 'formative*attention' were shown to have significant effects for 'full-click'. Through the research results, it is expected that by presenting an optimized content strategy for content purposes, it can contribute to the operation and production strategy of corporate Facebook operators and content producers.

EEG Classification for depression patients using decision tree and possibilistic support vector machines (뇌파의 의사 결정 트리 분석과 가능성 기반 서포트 벡터 머신 분석을 통한 우울증 환자의 분류)

  • Sim, Woo-Hyeon;Lee, Gi-Yeong;Chae, Jeong-Ho;Jeong, Jae-Seung;Lee, Do-Heon
    • Bioinformatics and Biosystems
    • /
    • v.1 no.2
    • /
    • pp.134-138
    • /
    • 2006
  • Depression is the most common and widespread mood disorder. About 20% of the population might suffer a major, incapacitating episode of depression during their lifetime. This disorder can be classified into two types: major depressive disorders and bipolar disorder. Since pharmaceutical treatments are different according to types of depression disorders, correct and fast classification is quite critical for depression patients. Yet, classical statistical method, such as minnesota multiphasic personality inventory (MMPI), have some difficulties in applying to depression patients, because the patients suffer from concentration. We used electroencephalogram (EEG) analysis method fer classification of depression. We extracted nonlinearity of information flows between channels and estimated approximate entropy (ApEn) for the EEG at each channel. Using these attributes, we applied two types of data mining classification methods: decision tree and possibilistic support vector machines (PSVM). We found that decision tree showed 85.19% accuracy and PSVM exhibited 77.78% accuracy for classification of depression, 30 patients with major depressive disorder and 24 patients having bipolar disorder.

  • PDF

Effects of Launching Vehicle's Velocity on the Performance of FTS Receiver (발사체의 속도가 FTS 수신기의 성능에 미치는 영향)

  • Kang, Sanggee
    • Journal of Satellite, Information and Communications
    • /
    • v.9 no.3
    • /
    • pp.27-32
    • /
    • 2014
  • A doppler shift is generated by moving a transmitter or receiver operated in communication systems. The doppler frequency shift between a transmitter and a receiver or the frequency offset present in transceivers must be removed to get the wanted system performance. FTS is used for preventing an accident from operating abnormally and for guaranteeing public protection. A launching vehicle's initial velocity is very fast in order to escape the earth and the amount of doppler shift is large. Recently many studies to adopt the next generation FTS are ongoing. To introduce new FTS, the effects of doppler shift on the performance of the new FTS must be studied. In this paper the doppler effect caused by launching vehicle's velocity affecting the performance of FTS receiver is investigated into two cases, one is for EFTS as a digital FTS and the other is for FTS using a tone signal. Noncoherent DPSK and noncoherent CPFSK are considered as the modulation methods of EFTS. In the cases of the doppler frequency shift of 200Hz present in EFTS using noncoherent DPSK and noncoherent CPFSK are simulated. Simulation results show that $E_b/N_o$ of 0.5dB deteriorates in the region of near BER of about $10^{-5}$ in RS coding. And there is no performance variation in $E_b/N_o$ or $E_b/N_o$ is worsened about 0.1dB in the same BER region for the case of using convolutional and BCH coding. Quadrature detector used in FTS using tone signals is not influenced by the doppler frequency shift.