• 제목/요약/키워드: Fashion contents

검색결과 601건 처리시간 0.023초

Comparative Study on Avartar's Clothing Image and Casual Brand Image based on Avartar's Fashion Marketing

  • Jang, Seung-Hee;Lee, Sun-Jae
    • 한국복식학회:학술대회논문집
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    • 한국복식학회 2003년도 International Costume Conference
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    • pp.57-57
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    • 2003
  • Present avartar market is expanding with rapid development of the internet and its contents. Therefore, apparel industry is experimenting PPL by providing their products with avartar. Objectives of this study are to investigate about the avartar's fashion products efficiency on casual garment advertisements to study about the effect of avartar's clothing image provided by apparel industry and investigate about the effect of avartar's fashion product on apparel advertisement for fundamental data on the avartar's fashion marketing.

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19세기 말 프랑스 포스터에 표현된 패션 이미지 (Fashion Images of the France Posters of the Late 19th Century)

  • 최유진;최정화
    • 복식문화연구
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    • 제16권5호
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    • pp.812-825
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    • 2008
  • This article analyzed fashion representations in France posters, especially the late 19th century France when mass consumption cultures arose. That was analyzed by consumers' sexuality supposed in advertisement contents. Female models mainly figured in posters of the late 19th century France made a role to promote consumption, in which female models were emphasized on fashion, for example, erotic robe, unusual hair style and etc. Posters' type in this period were categorized in three types by presenting style of female body and fashion style. The first were targeting female consumers, and that posters represented bourgeois fashion styles and life styles to clear consumers' social status and to present women's consuming power. The second case was targeting male consumers, and that posters figured female models such as available products. In this case, poster artists emphasized female models' sexualities and used fantasies against eroticism of the legs and feet. And third case was targeting female consumers and males', in this case, two different aspects were required to appealing to consumers. One was to use a female sexuality to appeal for male consumers, the other was to modify female models as transcendental being such like a muse admirable and mysterious, through fashion styles for female consumers. In the late 19th century, female body and fashion were spectacular elements in visual arts specifically. This study clarified representations of female body and fashion in the late 19th century posters according to poster's contents and target consumer's sexuality. This was one of the aspects characterizing early advertisement media.

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아이폰 기반의 증강현실 3D 패션피팅 콘텐츠 제작에 관한 연구 (A Study on Production of iPhone-Based Augmented Reality 3D Fashion Fitting Contents)

  • 탁명자;김치용
    • 한국멀티미디어학회논문지
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    • 제16권6호
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    • pp.708-719
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    • 2013
  • 최근 모바일 패션 쇼핑몰에서의 의류구매가 본격화되고 있다. 하지만 개인이 직접 코디해 볼 수 없다는 것이 가장 큰 단점으로 나타났다. 개인들도 코디를 원하는 심리가 확산되고 있으므로 이를 대체할 패션코디 시스템의 개발이 요구되고 있다. 패션 분야에서는 컴퓨터 그래픽을 이용하여 의상을 재현하는 디지털 클로딩((Digital Clothing)기술이 활성화되고 있다. 이러한 변화에 따라 패션 쇼핑몰에 대한 소비자의 생활패턴과 관심에 많은 변화가 일어나고 있다. 일부 소비자들은 오프라인 세계보다 오히려 인터넷과 더불어 스마트폰을 이용하여 패션몰에 대한 쇼핑에 관심이 증가되고 있다. 본 논문에서는 아이폰 기반의 한국인 체형에 맞는 증강현실 패션 피팅 콘텐츠 제작에 관하여 연구하였다. 본 시스템은 스마트 폰을 이용하여 사용자가 패션 제품에 대한 어울림을 확인 할 수 있도록 증강현실 피팅 시스템 UI(User Interface)설계 및 구현하였다. 구현한 시스템을 이용하여 사용자 편의성을 만족시키는 새로운 의류 쇼핑방법을 제안하였다.

중국 패션사진에 나타난 전통요소 활용에 관한 연구 -첸만(陳漫)의 사진을 중심으로- (A Study on the Application of Traditional Elements in Chinese Fashion Photography -Focused on Chenman's Photographs)

  • 동서원;이상은;양종훈
    • 한국콘텐츠학회논문지
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    • 제18권3호
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    • pp.330-341
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    • 2018
  • 최근 중국에서 중국풍(中國風)이라는 예술 형식을 적용한 창작이 늘어나고 있다. 중국풍이란 중국적 요소를 현대적 감각으로 표현하는 하나의 예술 양식으로 이해할 수 있다. 본 논문은 중국의 전통요소를 패션사진에 효과적으로 구현하는 방식을 탐구하기 위해서 중국의 대표적인 패션사진가 첸만을 중점적으로 분석했다. 연구 결과 첸만은 중국적 요소들의 전형적인 이미지를 반복적으로 활용하는 방식을 지양하고 전통요소들이 갖는 상징적인 의미를 현대적인 이미지로 시각화했다. 이러한 작업으로 첸만은 패션사진 속 상품 및 브랜드의 이미지를 효과적으로 전달할 수 있었으며 더 나아가 중국 패션의 정체성을 알려 상업적, 예술적 가능성을 인정받을 수 있었다. 본 연구는 중국풍 패선사진가들이 전통을 답습하지 않고 중국 전통요소를 현대적으로 재해석하는데 새로운 방향을 제시한다.

온라인 스타일링 게임 컨텐츠의 패션과 사용자 반응 - 한국전통복식 분석 - (Fashion style and user response to interactive online dressing games - Analysis of Korean traditional attire -)

  • 최영현;이규혜
    • 복식문화연구
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    • 제28권4호
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    • pp.420-428
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    • 2020
  • This study analyzed the expression of hanbok in online fashion styling games, and examined the main themes of and user reactions to hanbok fashion styling games through semantic network analysis and sentiment analysis. KrKwic, Textom, and NodeXL were used for data collection and analysis. The findings of the study are as follows: First, depending on the designer's expressive method, hanbok fashion styling games provide typical traditional hanbok, modern hanbok, and dress-like fusion hanbok, demonstrating contents with various themes for different sexes, classes, and situations. Second, as a result of analyzing the themes of hanbok-related styling game contents, it turned out that the main themes are tradition, color, historical drama, fusion hanbok, holiday, and love. Most of them produce modernized hanbok that reflect the situation and utility rather than strictly traditional ones. Third, as a result of analyzing user reviews of hanbok styling game contents, positive factors mostly turned out to be the satisfaction of the hanbok contents, with the users also showing positive intent to wear hanbok. Through this, it was found out that hanboks portrayed in game contents could potentially cause the user's positive intent to wear hanbok. Negative factors turned out to be the discordance between the intrinsic image of hanbok and the game character's image.

탄소섬유를 사용한 발열양말의 쾌적성 연구(제1보) - 키토산섬유와 SUS섬유의 양말 소재의 주관적 감각 및 감성에 관한 연구 - (A Study on the Comfort Properties of Carbon Heated Socks (I) - A Study on the Subjective Sensitivity and Emotional Sensibility of Chitosan/SUS Fiber Socks Fabrics-)

  • 이지은;권영아
    • 한국의류산업학회지
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    • 제12권1호
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    • pp.103-108
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    • 2010
  • The purpose of this study was to analyze the effect of fiber contents of socks fabric on the subjective sensitivity and emotional sensibility of consumers. We investigated the relationship of subjective sensitivity and sensibility according to fiber contents and color value of socks. We made five plain knit fabrics as specimens, with a combination of chitosan/SUS fiber contents and three value levels of grayish color. The subjects were 15 males and 54 females in the twenties. The data analysis was conducted with Pearson's correlation analysis, ANOVA, Duncan multiple range test, and regression analysis. The major finds were as follows: A factor analysis showed that subjective sensitivity was classified into five factors (bulky, surface-rough, elastic, attention, and variety) and emotional sensibility was into four factors (salience, stability, luxury, and activity). There were significant correlation between the subjective sensitivity and emotional sensibility. The subjective sensitivities of 'surface-rough' and 'elastic' were significantly influenced by fiber contents. The sensibilities of 'salience' and 'luxury' were significantly influenced by fiber contents. Where as the 'salience' and 'roughness' were significant influenced by color value level. According to sex, there were significantly difference in 'bulky', 'elastic' and 'salience'. As a result of the regression analysis, preference, consuming desire and satisfaction appears to be closely related with all subjective sensitivity and sensibility.

루트번스타인(R. Root-Bernstein)의 생각도구를 활용한 패션일러스트레이션의 창의적 표현 분석 (Analysis of the Creative Expression of Fashion Illustration using the Idea Tool of R. Root-Bernstein)

  • 권정숙
    • 한국의상디자인학회지
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    • 제19권3호
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    • pp.143-158
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    • 2017
  • The purpose of this study is to analyze the expression characteristics of creative fashion illustration based on the theory of creativity by using the conceptual ideas related to visual expression in the theory of creativity of R. Bernstein. The contents of the study were theoretical basis of creativity theory and R. Bernstein's creative thinking tool. A specific checklist applying 13 creative thinking tools was developed to analyze individual cases and characteristics of creative thinking tools applied to visual arts and fashion illustrations. As a result, the application of a creative thinking method by the utilization, transformation and integration of R. Bernstein's thought tool yielded creative thinking about fashion illustration and the value of improvement creativity that can expand expression areas.

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글로벌 패션 유튜버의 콘텐츠 유형과 특성에 관한 사례연구 (A case study on the content types and characteristics of global fashion YouTubers)

  • 김고운;김윤
    • 복식문화연구
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    • 제28권3호
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    • pp.389-407
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    • 2020
  • With YouTube's overwhelming share of the market, research on analyzing the types of content on YouTube is essential. An analysis of major global fashion YouTubers that the types of video content could be largely classified into three main categories: Fashion, beauty and daily life. The fashion category was subdivided into styling and fashion product review content type. The beauty category was subdivided into tutorials, beauty product reviews, and beauty tip content types. The daily life category was subdivided into daily sharing, consultation, and Q & A content types. Video content within fashion YouTuber channels is accompanied by expertise in fashion and beauty. At the same time, videos on daily life are uploaded, and through interactive communication with viewers, YouTubers form an intimate bond with subscribers. Content emphasizing entertainment, not just information delivery that introduces fashion products, is attracting growing interest among subscribers. This study analyzed the content of the increasingly popular fashion YouTuber channels and determined its important characteristics. The study makes a significant contribution to academic research by laying a foundation for future studies of YouTube content in the fashion field. Since differences in country of birth and race among YouTubers may influence content production, follow-up research will be conducted on the types and characteristics of domestic fashion YouTubers.

현대 패션에 나타난 하이컨셉(high concept)의 퍼놀로지(funology) 특성 (Funology Characteristics of High Concept in Contemporary Fashion)

  • 유차향;서승희
    • 패션비즈니스
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    • 제21권2호
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    • pp.1-15
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    • 2017
  • This study aims to identify the special features of high-concept funology observed in fashion products and expressional media by exploring funology in an era of high-concept, the emotional paradigm of the 21st century. High-concept funology in today's fashion can be explained as follows: First, 'virtual reality', which is often seen in fashion shows and fashion commercials, enhances consumer participation and involvement with blurred boundaries between the real world and the virtual world. With the expansion of various forms of real-time communication with consumers, positive images of the brand are being projected to the consumers. Second, 'form transformability', which is often found in fashion products, promotes customers' purchase desire as they are able to present themselves in a more versatile way in the fashion product that is changeable in various designs. Third, 'integration of different fields', which is easily found in various fashion goods, engages consumers in a mutual interaction under an entertaining setting with the product that is made to satisfy their needs attuned to their digital lifestyle. Fourth, 'interactive responsiveness', which is mainly recognized in fashion stores and commercials, is characterized by its interactive playfulness that encourages consumer participation through entertainment contents and promotes brand intimacy, eventually adding more value to its name.

패션관여와 인터넷 친숙도에 따라 인터넷 쇼핑몰과의 상호작용성이 재구매 의도에 미치는 인과모형 분석 (The Effects of Interactivity on Consumer's Repurchase Intention in Internet Shopping Mall According to Fashion Involvement and Internet Familiarity)

  • 채진미
    • 한국의상디자인학회지
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    • 제15권1호
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    • pp.111-121
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    • 2013
  • The purpose of this study is to investigate the effect of interactivity on consumer's affective commitment, trust, and repurchase intention according to fashion involvement and internet familiarity. The survey was limited to the respondents over 20 years old males and females living in Seoul and other metropolitan areas who had purchased fashion products in internet shopping mall. The questionnaire was collected from February 1, 2012 to February 12, 2012 and 562 useful data were analyzed using Amos 19. The results of this study were as follows: After respondents were divided into four groups including the high fashion involvement/high internet familiarity group, the high fashion involvement/low internet familiarity group, the low fashion involvement/high internet familiarity group, the low fashion involvement/low internet familiarity group, the path model was verified according to each group. All the paths except 'affective commitment ${\rightarrow}$ repurchase intention' were accepted for the high fashion involvement/high internet familiarity group. Comparing the low fashion involvement/low internet familiarity group with the low fashion involvement/high internet familiarity group, contents-people interactivity had more influence on the relationship with internet shopping mall in high internet familiarity group while people-people interactivity had more influence on the relationship with internet shopping mall in low internet familiarity group. Also 'trust' showed stronger effects on repurchase intention than 'affective commitment'.

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