• Title/Summary/Keyword: Face it

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Color-based Face Detection for Alife Robot

  • Feng, Xiongfeng;Kubik, K.Bogunia
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.49.2-49
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    • 2001
  • In this paper, a skin-color model in the HSV space was developed. Based on it, face region can be separated from other parts in a image. Face can be detected by the methods of Template and eye-pair. This realized in our robot.

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Robustness of Face Recognition to Variations of Illumination on Mobile Devices Based on SVM

  • Nam, Gi-Pyo;Kang, Byung-Jun;Park, Kang-Ryoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.1
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    • pp.25-44
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    • 2010
  • With the increasing popularity of mobile devices, it has become necessary to protect private information and content in these devices. Face recognition has been favored over conventional passwords or security keys, because it can be easily implemented using a built-in camera, while providing user convenience. However, because mobile devices can be used both indoors and outdoors, there can be many illumination changes, which can reduce the accuracy of face recognition. Therefore, we propose a new face recognition method on a mobile device robust to illumination variations. This research makes the following four original contributions. First, we compared the performance of face recognition with illumination variations on mobile devices for several illumination normalization procedures suitable for mobile devices with low processing power. These include the Retinex filter, histogram equalization and histogram stretching. Second, we compared the performance for global and local methods of face recognition such as PCA (Principal Component Analysis), LNMF (Local Non-negative Matrix Factorization) and LBP (Local Binary Pattern) using an integer-based kernel suitable for mobile devices having low processing power. Third, the characteristics of each method according to the illumination va iations are analyzed. Fourth, we use two matching scores for several methods of illumination normalization, Retinex and histogram stretching, which show the best and $2^{nd}$ best performances, respectively. These are used as the inputs of an SVM (Support Vector Machine) classifier, which can increase the accuracy of face recognition. Experimental results with two databases (data collected by a mobile device and the AR database) showed that the accuracy of face recognition achieved by the proposed method was superior to that of other methods.

A Study of effective installation patterns of face bolts using 3D-FDM analysis (터널 안정화를 위한 페이스볼트의 효율적 배치에 관한 수치해석적 연구)

  • Seo, Kyoung-Won;Bae, Gyu-Jin;Nishimura, Kazuo;Domon, Tsuyoshi
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.8 no.2
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    • pp.141-149
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    • 2006
  • For application of NATM, the self-supporting until installation of the supporting system must be satisfied. However, the face of a tunnel are always unsupported and therefore it is fairly vulnerable to tunnel collapses. Face blots are well known and widely used to prevent the deformation of the tunnel face and its circumference, which are installed horizontally toward the tunnel axis generally. To maximize the supporting effect of face bolts, this study has analysed the effective design patterns of face bolts by changing their installation angles. As the conclusion, it has been found that the axial displacement of the face increases slightly by installing the outermost bolts upward from the axis but surface settlement at 2.5D behind the face decreases up to 18%.

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The Implementation of Face Authentication System Using Real-Time Image Processing (실시간 영상처리를 이용한 얼굴 인증 시스템 구현)

  • Baek, Young-Hyun;Shin, Seong;Moon, Sung-Ryong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.193-199
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    • 2008
  • In this paper, it is proposed the implementation of face authentication system based on real-time image processing. We described the process implementing the two steps for real-time face authentication system. At first face detection steps, we describe the face detection by using feature of wavelet transform, LoG operator and hausdorff distance matching. In the second step we describe the new dual-line principal component analysis(PCA) for real-time face recognition. It is combines horizontal line to vertical line so as to accept local changes of PCA. The proposed system is affected a little by the video size and resolution. And then simulation results confirm the effectiveness of out system and demonstrate its superiority to other conventional algorithm. Finally, the possibility of performance evaluation and real-time processing was confirmed through the implementation of face authentication system.

Digital Face Design with Reference to Contemporary Fashion (현대패션의 관점에서 본 디지털 페이스디자인)

  • Lee, Se-Lee
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.363-371
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    • 2020
  • This study based on the digital innovation of the fashion industry has researched digital-based face design that already has many users all over the world through social media and has influenced the fashion industry. The purpose of this study is to present the future vision of the direction of the fashion industry by classifying representative cases of augmented reality-based digital face design and deriving the oriented value that penetrates them. It was needed to analyzing 3D designer's works that provide digital filter-based face design to the public through Instagram and Facebook. As a result of observing the oriented value of digital face design from the point of view of modern fashion through case exploration, three trends were drawn: experimental formativeness orientation, playful experience orientation, and future technology orientation. This study limited the scope to digital-based face design, but the conclusions presented through these are applicable to all areas of fashion. Therefore, it is supposed to expect to study new phenomena related to fashion design and fashion communication based on digital augmented reality beyond the scope of face design in the future.

A Study on the Satisfaction of Non Face to Face Real Time Education Focused on Firefighter in COVID-19 (코로나19 상황에서 소방공무원을 대상으로 한 비대면 실시간 교육 만족도에 관한 연구)

  • Park, Jin Chan;Baek, Min Ho
    • Journal of the Society of Disaster Information
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    • v.18 no.1
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    • pp.91-103
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    • 2022
  • Purpose: After COVID-19, changes in the educational ecosystem take place and fire service academy education system have shifted from face-to-face into non fact-to-face. So, the educational effect of fire officials is decreased and the satisfaction level is also decreased. In this study, we want to examine the current status of non-face-to-face real-time remote education and supplement the problems to improve the educational methods, the educational environment, etc. Method: This study is an independent variable that affects non-face-to-face real-time remote education, consisting of education system environment, self-efficacy of computers, contents (education contents, structure, design, etc.), and proper interaction. A dependent variable was selected with satisfaction for non-face-to-face real-time remote education. In addition, it was selected and analyzed as an active property of learning motivation and learning attitude as control variables. Result: The better the content and the more active the learning motivation and the attitude toward learning, the higher the satisfaction of non-face-to-face real-time remote education, and the more active the learning motivation and the attitude toward learning, the more positive the computer self-efficacy and the satisfaction of learning Conclusion: In order to increase the satisfaction of non-face-to-face real-time education due to COVID-19, education designers or professors need to provide non-face-to-face education contents that can increase the aggressiveness of their learning motivation and learning attitude, and to increase the satisfaction of education for learners by increasing computer self-efficacy through pre-education of non-face-to-face education systems.

Realistic Avatar Face Generation Using Shading Mechanism (음영합성 기법을 이용한 실사형 아바타 얼굴 생성)

  • Park Yeon-Chool
    • Journal of Internet Computing and Services
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    • v.5 no.5
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    • pp.79-91
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    • 2004
  • This paper proposes avatar face generation system that uses shading mechanism and facial features extraction method of facial recognition. Proposed system generates avatar face similar to human face automatically using facial features that extracted from a photo. And proposed system is an approach which compose shade and facial features. Thus, it has advantages that can make more realistic avatar face similar to human face. This paper proposes new eye localization method, facial features extraction method, classification method for minimizing retrieval time, image retrieval method by similarity measure, and realistic avatar face generation method by mapping facial features with shaded face pane.

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A Face Tracking Algorithm for Multi-view Display System

  • Han, Chung-Shin;Go, Min Soo;Seo, Young-Ho;Kim, Dong-Wook;Yoo, Ji-Sang
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.1
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    • pp.27-35
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    • 2013
  • This paper proposes a face tracking algorithm for a viewpoint adaptive multi-view synthesis system. The original scene captured by a depth camera contains a texture image and 8 bit gray-scale depth map. From this original image, multi-view images that correspond to the viewer's position can be synthesized using geometrical transformations, such as rotation and translation. The proposed face tracking technique gives a motion parallax cue by different viewpoints and view angles. In the proposed algorithm, the viewer's dominant face, which is established initially from a camera, can be tracked using the statistical characteristics of face colors and deformable templates. As a result, a motion parallax cue can be provided by detecting the viewer's dominant face area and tracking it, even under a heterogeneous background, and synthesized sequences can be displayed successfully.

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Light 3D Modeling with mobile equipment (모바일 카메라를 이용한 경량 3D 모델링)

  • Ju, Seunghwan;Seo, Heesuk;Han, Sunghyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.4
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    • pp.107-114
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    • 2016
  • Recently, 3D related technology has become a hot topic for IT. 3D technologies such as 3DTV, Kinect and 3D printers are becoming more and more popular. According to the flow of the times, the goal of this study is that the general public is exposed to 3D technology easily. we have developed a web-based application program that enables 3D modeling of facial front and side photographs using a mobile phone. In order to realize 3D modeling, two photographs (front and side) are photographed with a mobile camera, and ASM (Active Shape Model) and skin binarization technique are used to extract facial height such as nose from facial and side photographs. Three-dimensional coordinates are generated using the face extracted from the front photograph and the face height obtained from the side photograph. Using the 3-D coordinates generated for the standard face model modeled with the standard face as a control point, the face becomes the face of the subject when the RBF (Radial Basis Function) interpolation method is used. Also, in order to cover the face with the modified face model, the control point found in the front photograph is mapped to the texture map coordinate to generate the texture image. Finally, the deformed face model is covered with a texture image, and the 3D modeled image is displayed to the user.

Sebum Absorption Characteristics of Polymer Microgel-containing Face Powder

  • Lee, Young-Keun;Jin, Fan-Long;Park, Soo-Jin
    • Bulletin of the Korean Chemical Society
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    • v.28 no.8
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    • pp.1396-1400
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    • 2007
  • In this study, poly(iso-butyl methacrylate-co-ethylene glycol dimethacrylate) [poly(iso-BMA-co-EGDMA)] microgel was prepared and used as a face powder additive. The spreading, adhesiveness, and skin reactivity of poly(iso-BMA-co-EGDMA) microgel-containing face powder II were investigated and compared with the same properties of commercially available Silica bead 700-containing face powder I. In the results, the particle size of the poly(iso-BMA-co-EGDMA) microgel was significantly swelled as a result of sebum absorption. Face powder II showed a lower primary irritation index and a higher adhesiveness than did face powder I. Face powder I showed a low sebum absorption ratio and a relatively high rate of sebum absorption, whereas face powder II, contrastingly, exhibited a high sebum absorption ratio and a low rate of sebum absorption, which properties would reduce the phenomena of facial strain and sliminess. These results indicate that poly(iso- BMA-co-EGDMA) microgel has outstanding sebum absorption characteristic and adhesiveness, and thus that it is a good candidate for use as a face powder additive.