• Title/Summary/Keyword: Face Pose Estimation

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Stereo-based Robust Human Detection on Pose Variation Using Multiple Oriented 2D Elliptical Filters (방향성 2차원 타원형 필터를 이용한 스테레오 기반 포즈에 강인한 사람 검출)

  • Cho, Sang-Ho;Kim, Tae-Wan;Kim, Dae-Jin
    • Journal of KIISE:Software and Applications
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    • v.35 no.10
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    • pp.600-607
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    • 2008
  • This paper proposes a robust human detection method irrespective of their pose variation using the multiple oriented 2D elliptical filters (MO2DEFs). The MO2DEFs can detect the humans regardless of their poses unlike existing object oriented scale adaptive filter (OOSAF). To overcome OOSAF's limitation, we introduce the MO2DEFs whose shapes look like the oriented ellipses. We perform human detection by applying four different 2D elliptical filters with specific orientations to the 2D spatial-depth histogram and then by taking the thresholds over the filtered histograms. In addition, we determine the human pose by using convolution results which are computed by using the MO2DEFs. We verify the human candidates by either detecting the face or matching head-shoulder shapes over the estimated rotation. The experimental results showed that the accuracy of pose angle estimation was about 88%, the human detection using the MO2DEFs outperformed that of using the OOSAF by $15{\sim}20%$ especially in case of the posed human.

An Automatic Data Collection System for Human Pose using Edge Devices and Camera-Based Sensor Fusion (엣지 디바이스와 카메라 센서 퓨전을 활용한 사람 자세 데이터 자동 수집 시스템)

  • Young-Geun Kim;Seung-Hyeon Kim;Jung-Kon Kim;Won-Jung Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.189-196
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    • 2024
  • Frequent false positives alarm from the Intelligent Selective Control System have raised significant concerns. These persistent issues have led to declines in operational efficiency and market credibility among agents. Developing a new model or replacing the existing one to mitigate false positives alarm entails substantial opportunity costs; hence, improving the quality of the training dataset is pragmatic. However, smaller organizations face challenges with inadequate capabilities in dataset collection and refinement. This paper proposes an automatic human pose data collection system centered around a human pose estimation model, utilizing camera-based sensor fusion techniques and edge devices. The system facilitates the direct collection and real-time processing of field data at the network periphery, distributing the computational load that typically centralizes. Additionally, by directly labeling field data, it aids in constructing new training datasets.

Development of a Cost-Effective Tele-Robot System Delivering Speaker's Affirmative and Negative Intentions (화자의 긍정·부정 의도를 전달하는 실용적 텔레프레즌스 로봇 시스템의 개발)

  • Jin, Yong-Kyu;You, Su-Jeong;Cho, Hye-Kyung
    • The Journal of Korea Robotics Society
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    • v.10 no.3
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    • pp.171-177
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    • 2015
  • A telerobot offers a more engaging and enjoyable interaction with people at a distance by communicating via audio, video, expressive gestures, body pose and proxemics. To provide its potential benefits at a reasonable cost, this paper presents a telepresence robot system for video communication which can deliver speaker's head motion through its display stanchion. Head gestures such as nodding and head-shaking can give crucial information during conversation. We also can assume a speaker's eye-gaze, which is known as one of the key non-verbal signals for interaction, from his/her head pose. In order to develop an efficient head tracking method, a 3D cylinder-like head model is employed and the Harris corner detector is combined with the Lucas-Kanade optical flow that is known to be suitable for extracting 3D motion information of the model. Especially, a skin color-based face detection algorithm is proposed to achieve robust performance upon variant directions while maintaining reasonable computational cost. The performance of the proposed head tracking algorithm is verified through the experiments using BU's standard data sets. A design of robot platform is also described as well as the design of supporting systems such as video transmission and robot control interfaces.

3D Facial Animation with Head Motion Estimation and Facial Expression Cloning (얼굴 모션 추정과 표정 복제에 의한 3차원 얼굴 애니메이션)

  • Kwon, Oh-Ryun;Chun, Jun-Chul
    • The KIPS Transactions:PartB
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    • v.14B no.4
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    • pp.311-320
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    • 2007
  • This paper presents vision-based 3D facial expression animation technique and system which provide the robust 3D head pose estimation and real-time facial expression control. Many researches of 3D face animation have been done for the facial expression control itself rather than focusing on 3D head motion tracking. However, the head motion tracking is one of critical issues to be solved for developing realistic facial animation. In this research, we developed an integrated animation system that includes 3D head motion tracking and facial expression control at the same time. The proposed system consists of three major phases: face detection, 3D head motion tracking, and facial expression control. For face detection, with the non-parametric HT skin color model and template matching, we can detect the facial region efficiently from video frame. For 3D head motion tracking, we exploit the cylindrical head model that is projected to the initial head motion template. Given an initial reference template of the face image and the corresponding head motion, the cylindrical head model is created and the foil head motion is traced based on the optical flow method. For the facial expression cloning we utilize the feature-based method, The major facial feature points are detected by the geometry of information of the face with template matching and traced by optical flow. Since the locations of varying feature points are composed of head motion and facial expression information, the animation parameters which describe the variation of the facial features are acquired from geometrically transformed frontal head pose image. Finally, the facial expression cloning is done by two fitting process. The control points of the 3D model are varied applying the animation parameters to the face model, and the non-feature points around the control points are changed by use of Radial Basis Function(RBF). From the experiment, we can prove that the developed vision-based animation system can create realistic facial animation with robust head pose estimation and facial variation from input video image.

Character Recognition and Search for Media Editing (미디어 편집을 위한 인물 식별 및 검색 기법)

  • Park, Yong-Suk;Kim, Hyun-Sik
    • Journal of Broadcast Engineering
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    • v.27 no.4
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    • pp.519-526
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    • 2022
  • Identifying and searching for characters appearing in scenes during multimedia video editing is an arduous and time-consuming process. Applying artificial intelligence to labor-intensive media editing tasks can greatly reduce media production time, improving the creative process efficiency. In this paper, a method is proposed which combines existing artificial intelligence based techniques to automate character recognition and search tasks for video editing. Object detection, face detection, and pose estimation are used for character localization and face recognition and color space analysis are used to extract unique representation information.

Non-face-to-face online home training application study using deep learning-based image processing technique and standard exercise program (딥러닝 기반 영상처리 기법 및 표준 운동 프로그램을 활용한 비대면 온라인 홈트레이닝 어플리케이션 연구)

  • Shin, Youn-ji;Lee, Hyun-ju;Kim, Jun-hee;Kwon, Da-young;Lee, Seon-ae;Choo, Yun-jin;Park, Ji-hye;Jung, Ja-hyun;Lee, Hyoung-suk;Kim, Joon-ho
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.577-582
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    • 2021
  • Recently, with the development of AR, VR, and smart device technologies, the demand for services based on non-face-to-face environments is also increasing in the fitness industry. The non-face-to-face online home training service has the advantage of not being limited by time and place compared to the existing offline service. However, there are disadvantages including the absence of exercise equipment, difficulty in measuring the amount of exercise and chekcing whether the user maintains an accurate exercise posture or not. In this study, we develop a standard exercise program that can compensate for these shortcomings and propose a new non-face-to-face home training application by using a deep learning-based body posture estimation image processing algorithm. This application allows the user to directly watch and follow the trainer of the standard exercise program video, correct the user's own posture, and perform an accurate exercise. Furthermore, if the results of this study are customized according to their purpose, it will be possible to apply them to performances, films, club activities, and conferences

Multiple PCA Module Face Pose Estimation (다중 PCA모듈을 이용한 얼굴포즈 판별)

  • 고재필;김선욱;변혜란
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.431-433
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    • 2000
  • 본 논문에서는 얼굴인식에 주로 사용되는 PCA를 얼굴포즈판별로 적용해 보았다. 얼굴포즈판별은 개개인의 얼굴특징을 강조해야 하는 얼굴인식과는 달리 일반적인 얼굴특징을 이용하기 때문에 PCA에 적합한 응용분야이다. 그러나, 다양한 얼굴포즈에 대한 영상을 하나의 표본집합으로 사용하면, 표본집합의 분산이 크기 때문에 포즈별로 표본집합을 달리하여 PCA모듈을 구성하는 것이 타당하다. 표본수집의 어려움은 3차원 한국인 표준모형을 이용해 극복하고, 이를 통하여 다양한 조명방향 및 얼굴포즈에 대한 표본을 수집하였다. 5방향의 얼굴포즈에 대한 판별 실험을 통하여 모율화된 PCA의 분류기로서의 가능성을 살펴보고, 조명에 따른 오류를 완하하고자 비 선형적 패턴을 나타내는 각 PCA모듈의 결과를 신경망에 적용하여 보았다.

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Facial Behavior Recognition for Driver's Fatigue Detection (운전자 피로 감지를 위한 얼굴 동작 인식)

  • Park, Ho-Sik;Bae, Cheol-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9C
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    • pp.756-760
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    • 2010
  • This paper is proposed to an novel facial behavior recognition system for driver's fatigue detection. Facial behavior is shown in various facial feature such as head expression, head pose, gaze, wrinkles. But it is very difficult to clearly discriminate a certain behavior by the obtained facial feature. Because, the behavior of a person is complicated and the face representing behavior is vague in providing enough information. The proposed system for facial behavior recognition first performs detection facial feature such as eye tracking, facial feature tracking, furrow detection, head orientation estimation, head motion detection and indicates the obtained feature by AU of FACS. On the basis of the obtained AU, it infers probability each state occur through Bayesian network.

A Real-time Vehicle Localization Algorithm for Autonomous Parking System (자율 주차 시스템을 위한 실시간 차량 추출 알고리즘)

  • Hahn, Jong-Woo;Choi, Young-Kyu
    • Journal of the Semiconductor & Display Technology
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    • v.10 no.2
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    • pp.31-38
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    • 2011
  • This paper introduces a video based traffic monitoring system for detecting vehicles and obstacles on the road. To segment moving objects from image sequence, we adopt the background subtraction algorithm based on the local binary patterns (LBP). Recently, LBP based texture analysis techniques are becoming popular tools for various machine vision applications such as face recognition, object classification and so on. In this paper, we adopt an extension of LBP, called the Diagonal LBP (DLBP), to handle the background subtraction problem arise in vision-based autonomous parking systems. It reduces the code length of LBP by half and improves the computation complexity drastically. An edge based shadow removal and blob merging procedure are also applied to the foreground blobs, and a pose estimation technique is utilized for calculating the position and heading angle of the moving object precisely. Experimental results revealed that our system works well for real-time vehicle localization and tracking applications.

3D Visualization using Face Position and Direction Tracking (얼굴 위치와 방향 추적을 이용한 3차원 시각화)

  • Kim, Min-Ha;Kim, Ji-Hyun;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.173-175
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    • 2011
  • In this paper, we present an user interface which can show some 3D objects at various angles using tracked 3d head position and orientation. In implemented user interface, First, when user's head moves left/right (X-Axis) and up/down(Y-Axis), displayed objects are moved towards user's eyes using 3d head position. Second, when user's head rotate upon an X-Axis(pitch) or an Y-Axis(yaw), displayed objects are rotated by the same value as user's. The results of experiment from a variety of user's position and orientation show good accuracy and reactivity for 3d visualization.

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