• Title/Summary/Keyword: Face Model

Search Result 2,000, Processing Time 0.03 seconds

An Extension of PC based B$\'{e}$k$\'{e}$sy Audiometer to Support Client/Server Model (클라이언트/서버 모델을 지원하기 위한 PC 기반 B$\'{e}$k$\'{e}$sy 청력검사시스템의 확장)

  • Song, Bok-Deuk;Kang, Deok-Hun;Sim, Hye-Jin;Shin, Bum-Joo;Kim, Jin-Dong;Jeon, Gye-Rok;Wang, Soo-Geun
    • Journal of Information Technology Services
    • /
    • v.10 no.2
    • /
    • pp.259-269
    • /
    • 2011
  • The B$\'{e}$k$\'{e}$sy audiometer is used to determine not only hearing threshold but also assumption of recruit phenomenon and cause of disease. However, current B$\'{e}$k$\'{e}$sy audiometer takes an operational model, so called face-to-face model, in which model one audiometrist can assess only one subject at a time. As a result, the face-to-face model leads to high audiometrist's labor cost and long waiting time when there exist many subjects. To improve such weakness, this paper extends PC based B$\'{e}$k$\'{e}$sy audiometer to support client/server model in which model one audiometrist enables to concurrently access several subjects. As providing capabilities such as real-time transfer of assessment result, video monitoring of subject and video chat, the same effect as face-to-face model but overcomes weakness of face-to-face model.

Efficient 3D Model based Face Representation and Recognition Algorithmusing Pixel-to-Vertex Map (PVM)

  • Jeong, Kang-Hun;Moon, Hyeon-Joon
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.5 no.1
    • /
    • pp.228-246
    • /
    • 2011
  • A 3D model based approach for a face representation and recognition algorithm has been investigated as a robust solution for pose and illumination variation. Since a generative 3D face model consists of a large number of vertices, a 3D model based face recognition system is generally inefficient in computation time and complexity. In this paper, we propose a novel 3D face representation algorithm based on a pixel to vertex map (PVM) to optimize the number of vertices. We explore shape and texture coefficient vectors of the 3D model by fitting it to an input face using inverse compositional image alignment (ICIA) to evaluate face recognition performance. Experimental results show that the proposed face representation and recognition algorithm is efficient in computation time while maintaining reasonable accuracy.

A 3D Face Generation Method using Single Frontal Face Image for Game Users (단일 정면 얼굴 영상을 이용한 게임 사용자의 3차원 얼굴 생성 방법)

  • Jeong, Min-Yi;Lee, Sung-Joo;Park, Kang-Ryong;Kim, Jai-Hie
    • Proceedings of the IEEK Conference
    • /
    • 2008.06a
    • /
    • pp.1013-1014
    • /
    • 2008
  • In this paper, we propose a new method of generating 3D face by using single frontal face image and 3D generic face model. By using active appearance model (AAM), the control points among facial feature points were localized in the 2D input face image. Then, the transform parameters of 3D generic face model were found to minimize the error between the 2D control points and the corresponding 2D points projected from 3D facial model. Finally, by using the obtained model parameters, 3D face was generated. We applied this 3D face to 3D game framework and found that the proposed method could make a realistic 3D face of game user.

  • PDF

Human Face Recognition and 3-D Human Face Modelling (얼굴 영상 인식 및 3차원 얼굴 모델 구현 알고리즘)

  • 이효종;이지항
    • Proceedings of the IEEK Conference
    • /
    • 2000.11c
    • /
    • pp.113-116
    • /
    • 2000
  • Human face recognition and 3D human face reconstruction has been studied in this paper. To find the facial feature points, find edge from input image and analysis the accumulated histogram of edge information. This paper use a Generic Face Model to display the 3D human face model which was implement with OpenGL and generated with 500 polygons. For reality of 3D human face model, we propose Group matching mapping method between facial feature points and the one of Generic Face Model. The personalized 3D human face model which resembles real human face can be generated automatically in less than 5 seconds on Pentium PC.

  • PDF

Improvement of Active Shape Model for Detecting Face Features in iOS Platform (iOS 플랫폼에서 Active Shape Model 개선을 통한 얼굴 특징 검출)

  • Lee, Yong-Hwan;Kim, Heung-Jun
    • Journal of the Semiconductor & Display Technology
    • /
    • v.15 no.2
    • /
    • pp.61-65
    • /
    • 2016
  • Facial feature detection is a fundamental function in the field of computer vision such as security, bio-metrics, 3D modeling, and face recognition. There are many algorithms for the function, active shape model is one of the most popular local texture models. This paper addresses issues related to face detection, and implements an efficient extraction algorithm for extracting the facial feature points to use on iOS platform. In this paper, we extend the original ASM algorithm to improve its performance by four modifications. First, to detect a face and to initialize the shape model, we apply a face detection API provided from iOS CoreImage framework. Second, we construct a weighted local structure model for landmarks to utilize the edge points of the face contour. Third, we build a modified model definition and fitting more landmarks than the classical ASM. And last, we extend and build two-dimensional profile model for detecting faces within input images. The proposed algorithm is evaluated on experimental test set containing over 500 face images, and found to successfully extract facial feature points, clearly outperforming the original ASM.

Human Face Tracking and Modeling using Active Appearance Model with Motion Estimation

  • Tran, Hong Tai;Na, In Seop;Kim, Young Chul;Kim, Soo Hyung
    • Smart Media Journal
    • /
    • v.6 no.3
    • /
    • pp.49-56
    • /
    • 2017
  • Images and Videos that include the human face contain a lot of information. Therefore, accurately extracting human face is a very important issue in the field of computer vision. However, in real life, human faces have various shapes and textures. To adapt to these variations, A model-based approach is one of the best ways in which unknown data can be represented by the model in which it is built. However, the model-based approach has its weaknesses when the motion between two frames is big, it can be either a sudden change of pose or moving with fast speed. In this paper, we propose an enhanced human face-tracking model. This approach included human face detection and motion estimation using Cascaded Convolutional Neural Networks, and continuous human face tracking and modeling correction steps using the Active Appearance Model. A proposed system detects human face in the first input frame and initializes the models. On later frames, Cascaded CNN face detection is used to estimate the target motion such as location or pose before applying the old model and fit new target.

Non-parametric Density Estimation with Application to Face Tracking on Mobile Robot

  • Feng, Xiongfeng;Kubik, K.Bogunia
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2001.10a
    • /
    • pp.49.1-49
    • /
    • 2001
  • The skin color model is a very important concept in face detection, face recognition and face tracking. Usually, this model is obtained by estimating a probability density function of skin color distribution. In many cases, it is assumed that the underlying density function follows a Gaussian distribution. In this paper, a new method for non-parametric estimation of the probability density function, by using feed-forward neural network, is used to estimate the underlying skin color model. By using this method, the resulting skin color model is better than the Gaussian estimation and substantially approaches the real distribution. Applications to face detection and face ...

  • PDF

A Non Face-to-Face Private Loan Screening Model Employing the Ratings Approach of AHP : Development and Validation (AHP의 절대적 측정을 이용한 비대면 개인대출심사모형의 개발)

  • Min, Jae H.;Kim, Woosub
    • Korean Management Science Review
    • /
    • v.33 no.3
    • /
    • pp.65-87
    • /
    • 2016
  • Being the FinTech technologies rapidly developed, the non face-to-face private loan market is also growing dramatically. While the real-world interests in this market are keen, the empirical studies on the issue are few compared to its prospective impact on credit loan market. This paper suggests a credit scoring model for the non face-to-face private loan employing the ratings approach (the absolute measurement method) of AHP. Analyzing a sample of data consisting of 460,000 transaction records over an 8-year period in the United States, we develop a scoring model for the non face-to-face private loan screening, and validate the model for the practical usage. Conducting sensitivity analysis, we suggest customized cut-off points for the loan execution to suit each individual loan institution's need.

Auto ABLB Audiometry System Supporting One-to-many Model (일 대 다 모델을 지원하는 자동 ABLB 청력 검사 시스템)

  • Song, Bok-Deuk;Kang, Deok-Hun;Shin, Bum-Joo;Kim, Jin-Dong;Jeon, Gye-Rok;Wang, Soo-Geun
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
    • /
    • v.24 no.6
    • /
    • pp.519-524
    • /
    • 2011
  • ABLB (alternate binaural loudness balance) test is one of the medical assessments to diagnose detailed lesion of sensory-neural hearing loss based on a recruitment phenomenon. However, current ABLB audiometry takes an operational model, so called face-to-face model, in which model one audiometrist can assess only one subject at a time. As a result, this face-to-face model leads to expensive audiometrist's labor cost and lengthy wait when there exist many subjects. As a solution, this paper suggests an ABLB audiometry system supporting one-to-many model in which model an audiometrist enables to assess several subjects concurrently. By providing such capabilities as real-time transfer of assessment result, video monitoring of subject and video chat, this solution can provide same effect as face-to-face model but overcome weakness of the existing face-to-face model.

Reduced-Scale Model Tests on the Behavior of Tunnel Face Reinforced with longitudinal reinforcements (수평보강재로 보강된 터널 막장의 거동에 관한 축소 모형실험)

  • 유충식;신현강
    • Proceedings of the Korean Geotechical Society Conference
    • /
    • 2000.03b
    • /
    • pp.79-86
    • /
    • 2000
  • This paper presents the results of a parametric study on the behavior of tunnel face reinforced with horizontal pipes. A series of reduced-scale model tests was carried out to in an attempt to verify previously performed three-dimensional numerical modeling and to investigate effects of reinforcement layout on the tunnel face deformation behavior The results of model tests indicate that the tunnel face deformation can significantly reduced by pre-reinforcing the tunnel face with longitudinal members and thus enhancing the tunnel stability. In addition, the model tests results compare fairly well with those from the previously performed three-dimensional finite element analysis. Therefore, a properly calibrated three dimensional model may effectively be used in the study of tunnel face reinforcing technique.

  • PDF