• 제목/요약/키워드: FSR(force sensing resistor)

검색결과 26건 처리시간 0.019초

A Study on the Relationship between Posture Recognition and Drowsy Driving (자세인식과 졸음운전과의 상관관계에 대한 연구)

  • Jang, Bong-Hwan;Park, In-Ho;Nam, Hyun-Do;Kim, Kyung-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • 제67권7호
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    • pp.934-939
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    • 2018
  • Recently, there have been a lot of sleepy driving accidents. In this study, we conducted a preliminary study for detecting drowsiness using posture and image processing technology. We used pressure sensors to study posture. We also investigated the possibility of drowsy recognition using histogram. As a result of the experiment, it was possible to distinguish positions through pressure sensors. Also, it was confirmed that the drowsiness phenomenon can be distinguished by using the histogram.

Development of Thigh Muscular Strength Assistance Robot for Workers (작업자들을 위한 대퇴 근력 보조 로봇의 개발)

  • Kim, Jung-Yup
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • 제22권3_1spc호
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    • pp.622-628
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    • 2013
  • This paper describes the development of a thigh-muscle strength-assistance robot, which is a kind of wearable robot. For practicality and commercialization, we proposed three fundamental concepts: the reduction of the thigh-muscle strength, minimized degree of dependence on a powered actuator, and complete wearer safety. Based on these concepts, a spring and link bar mechanism was conceived as a novel idea. The movement of the thigh is transferred to the spring mechanism through the link bar; hence, the elastic force of the spring assists the thigh muscle. Using forse sensing resistor (FSR) sensors and a powered cam mechanism, the muscle assistance is automatically activated and deactivated according to the wearer's movement. The specific mechanisms of the robot are addressed in detail, and the effectiveness is verified by experiments.

Developing Affective Computing Game with Player's Bio-Signal (사용자의 생체 신호를 이용한 감성 컴퓨팅 게임 개발)

  • Lee, Chung-Hyeon;Kim, Dong-Gyun;Kim, Hye-Young;Kang, Shin-Jin
    • Journal of Korea Game Society
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    • 제16권6호
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    • pp.91-100
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    • 2016
  • In this research, Affective computing game has been developed which reacts with a player's bio-signals. A modified computer mouse will be used to collect bio-signals by GSR, FSR, and infrared thermometer. This modified computer mouse collect human bio-signals in non-intrusive way. The collected data is complementary reflected in 3 level of tension of a player. The player's tension affects on the game and the reaction for NPC will be followed. Then this leads to plot changes individually. To let diverse NPC reaction and interactive story telling, Live 2d and Inkle Script have been used. This research can be alternative method on the game development using Affective computing.

Sleep Management Pillow System (수면 관리 베개 시스템)

  • Ahn, Dohyun;Tran, Minh;Park, Jaehee
    • Journal of the Institute of Convergence Signal Processing
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    • 제20권4호
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    • pp.212-217
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    • 2019
  • In this paper, a sleep management pillow system for snoring detection and respiration measurement is investigated. The sleep management pillow system consists of four force sensing resistor(FSR) sensors, two microphones(MIC), a pillow, a measurement system. Four FSR sensors attached at the bottom part of the pillow are used for respiration measurement and snoring detection. Two microphones located at the middle left and right of the pillow are utilized for only snoring detection. The respiration and the snoring of ten young people were measured using the sleep management pillow system composed of a data acquisition board, interface circuit, and personal computer. The measurement accuracy of the respiration was about 98% and the measurement accuracy of the snoring was about 97%. The experiment results show that the sleep management pillow system can be used for snoring detection and respiration rate measurement during sleeping.

Analysis and Training Contents of Body Balance Ability using Range of Motion of Lumbar Spine and Center of Body Pressure (요추 관절가동범위와 신체압력중심을 이용한 신체균형능력 분석 및 훈련 콘텐츠)

  • Goo, Sejin;Kim, Dong-Yeon;Shin, Sung-Wook;Chung, Sung-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제19권1호
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    • pp.279-287
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    • 2019
  • In this paper, we attempted to analyze the balance ability of the body by measuring changes in body motion and plantar pressure distribution. So we developed a program that can measure and analyze range of motion and center of body pressure using inertial measurement unit(IMU) and FSR(Force Sensing Resistor) sensor, we also produced a contents that can help improve the balance ability. The quantitative values of range of motion and center of body pressure measured by this program are visualized in real time so that the user can easily recognize the results. In addition, the contents were designed to be adjusted according to the direction of improving the balance ability by adjusting the difficulty level based on the measured balance information. This can be achieved by increasing the concentration and participation will by using visual feedback method that proceeds while watching moving objects according to the user's motion.

Development of a Measurement System of the Transferred Pressure from Intermittent Pneumatic Compression Device (간헐적공기압박장치의 전달압력 측정시스템 개발)

  • Lee, Wonhee;Seo, Jong Hyun;Kim, Jun;Kang, Seung Ho;Kim, Gook Han;Chung, Seung Hyun;Kim, Kwang Gi;Kang, Hyun Guy
    • Journal of Biomedical Engineering Research
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    • 제37권1호
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    • pp.39-45
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    • 2016
  • A pressure measurement system was developed to verify magnitude and position of transferred pressure on the body surface during the intermittent pneumatic compression (IPC) which is one of the most well-known methods for the prevention of deep vein thrombosis (DVT). Eighty force sensing resistors (FSR) were arranged on a mannequin leg and a hardware controller sensed, digitized, and transferred pressure data every second while IPC was being applied. Finally, sensed pressure data were color coded and visualized on the 3D model with lab-developed software. The pressure data were also saved to files for further analysis. Using this measurement system, the changing pattern of pressure was measured on the mannequin leg by changing both chamber pressure and cuff tightness. As a result, net pressure transferred onto the body surface is dependent on chamber pressure and cuff tightness. Under the same chamber pressure, the tighter a cuff was worn, the wider compressed area was and the shorter compression cycle was. Also transferred pressure was proportional to both chamber pressure and cuff tightness.