• Title/Summary/Keyword: FPGA architecture

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A Low Power FPGA Architecture using Three-dimensional Structure (3차원 구조를 이용한 저전력 FPGA 구조)

  • Kim, Pan-Ki;Lee, Hyoung-Pyo;Kim, Hyun-Pil;Jun, Ho-Yoon;Lee, Yong-Surk
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.12
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    • pp.656-664
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    • 2007
  • Field-Programmable Gate Arrays (FPGAs) are a revolutionary new type of user-programmable integrated circuits that provide fast, inexpensive access to customized VLSI. However, as the target application speed increases, power-consumption and wire-delay on interconnection become more critical factors during programming an FPGA. Especially, the interconnection of the FPGA consumes 65% of the total FPGA power consumption. A previous research show that if the length of interconnection is shirked, power-consumption can be reduced because an interconnection has a lot of effect on power-consumption. For solving this problem that reducing the number of wires routed, the three dimension FPGA is proposed. However, this structure physical wires and an area of switches is increased by making topology complex. This paper propose a novel FPGA architecture that modifies the three dimension FPGA and compare the number of interconnection of Virtex II and 3D FPGA with the proposed FPGA architecture using the FPGA Editor of Xilinx ISE and a global routing and length estimation program.

SCATOMi : Scheduling Driven Circuit Partitioning Algorithm for Multiple FPGAs using Time-multiplexed, Off-chip, Multicasting Interconnection Architecture

  • Young-Su kwon;Kyung, Chong-Min
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.823-826
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    • 2003
  • FPGA-based logic emulator with lane gate capacity generally comprises a large number of FPGAs connected in mesh or crossbar topology. However, gate utilization of FPGAs and speed of emulation are limited by the number of signal pins among FPGAs and the interconnection architecture of the logic emulator. The time-multiplexing of interconnection wires is required for multi-FPGA system incorporating several state-of-the-art FPGAs. This paper proposes a circuit partitioning algorithm called SCATOMi(SCheduling driven Algorithm for TOMi)for multi-FPGA system incorporating four to eight FPGAs where FPGAs are interconnected through TOMi(Time-multiplexed, Off-chip, Multicasting interconnection). SCATOMi improves the performance of TOMi architecture by limiting the number of inter-FPGA signal transfers on the critical path and considering the scheduling of inter-FPGA signal transfers. The performance of the partitioning result of SCATOMi is 5.5 times faster than traditional partitioning algorithms. Architecture comparison show that the pin count is reduced to 15.2%-81.3% while the critical path delay is reduced to 46.1%-67.6% compared to traditional architectures.

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Evaluation Toolkit for K-FPGA Fabric Architectures (K-FPGA 패브릭 구조의 평가 툴킷)

  • Kim, Kyo-Sun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.49 no.4
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    • pp.15-25
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    • 2012
  • The research on the FPGA CAD tools in academia has been lacking practicality due to the underlying FPGA fabric architecture which is too simple and inefficient to be applied for commercial FPGAs. Recently, the database of placement positions and routing graphs on commercial FPGA architectures has been built, and provided for enabling the academic development of placement and routing tools. To extend the limit of academic CAD tools even further, we have developed the evaluation toolkit for the K-FPGA architecture which is under development. By providing interface for exchanging data with a commercial FPGA toolkit at every step of mapping, packing, placement and routing in the tool chain, the toolkit enables individual tools to be developed without waiting for the results of the preceding step, and with no dependency on the quality of the results, and compared in detail with commercial tools at any step. Also, the fabric primitive library is developed by extracting the prototype from a reporting file of a commercial FPGA, restructuring it, and modeling the behavior of basic gates. This library can be used as the benchmarking target, and a reference design for new FPGA architectures. Since the architecture is described in a standard HDL which is familiar with hardware designers, and read in the tools rather than hard coded, the tools are "data-driven", and tolerable with the architectural changes due to the design space exploration. The experiments confirm that the developed library is correct, and the functional correctness of applications implemented on the FPGA fabric can be validated by simulation. The placement and routing tools are under development. The completion of the toolkit will enable the development of practical FPGA architectures which, in return, will synergically animate the research on optimization CAD tools.

Taining Kit for Xilinx FPGA or ALTERA CPLD Digital Logic Design with Center Bridge Chipset Architecture (중앙 브릿지 칩셋을 갖춘 Xilinx FPGA, ALTERA CPLD 겸용 Digital Logic Design Training kit)

  • 전상현;정완영
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.907-910
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    • 2003
  • We have developed Logic Design Training Kit for studying, actual training, designing of FPGA(Xillinx) or CPLD(ALTERA CPLD), the Digital Logic Device. This training kit has 12 matrix keys, RS232 port for serial communication and uses LED array. six FND(Dynamic), LCD as display part. That is standard specification for digital logic training kit. Special point of this kit is that we make two logic device trainig kit. This two logic device kit have more smaller and simple architecture because only uses one chip. That chip already includes a lot of functions that need for training kit, such as : complex logic circuit needed the two kind of logic devices, 16 way of system clock deviding function, serial communication interrupt....etc. We called that one chip is Center Bridge Chipset ; Xillinx FPGA Spartan2. User can select between using one device of FPGA or CPLD, or uses both them. Because of, Center Bridge Chipset has profitable architecture. it can work as Logic Device's networking with Master-Slave connection When using both logic devices.

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Development of a small avionics unit based on FPGA with soft CPU (소프트 CPU 내장형 FPGA 기반의 소형 전장품 개발)

  • Jeon, Sang-Woon
    • Aerospace Engineering and Technology
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    • v.12 no.2
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    • pp.131-139
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    • 2013
  • This paper describes the design and implementation of a small avionics unit based on soft CPU. A small avionics unit is developed with the soft CPU which can be wholly implemented in FPGA using logic synthesis. Design and integration of a modular architecture for versatile, reconfigurable and re-adaptable is presented with the Nios-II processor. To gain modular architecture, both at main board and sub-board level, attention has been paid to the selection of interfaces and an adequate data and power bus.

Real-time FCWS implementation using CPU-FPGA architecture (CPU-FPGA 구조를 이용한 실시간 FCWS 구현)

  • Han, Sungwoo;Jeong, Yongjin
    • Journal of IKEEE
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    • v.21 no.4
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    • pp.358-367
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    • 2017
  • Advanced Driver Assistance Systems(ADAS), such as Front Collision Warning System (FCWS) are currently being developed. FCWS require high processing speed because it must operate in real time while driving. In addition, a low-power system is required to operate in an automobile embedded system. In this paper, FCWS is implemented in CPU-FPGA architecture in embedded system to enable real-time processing. The lane detection enabled the use of the Inverse Transform Perspective (IPM) and sliding window methods to operate at fast speed. To detect the vehicle, a Convolutional Neural Network (CNN) with high recognition rate and accelerated by parallel processing in FPGA is used. The proposed architecture was verified using Intel FPGA Cyclone V SoC(System on Chip) with ARM-Core A9 which operates in low power and on-board FPGA. The performance of FCWS in HD resolution is 44FPS, which is real time, and energy efficiency is about 3.33 times higher than that of high performance PC enviroment.

A Design of FPGA Self-test Circuit Reusing FPGA Boundary Scan Chain (FPGA 경계 스캔 체인을 재활용한 FPGA 자가 테스트 회로 설계)

  • Yoon, Hyunsik;Kang, Taegeun;Yi, Hyunbean
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.6
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    • pp.70-76
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    • 2015
  • This paper introduces an FPGA self-test architecture reusing FPGA boundary scan chain as self-test circuits. An FPGA boundary scan cell is two or three times bigger than a normal boundary scan cell because it is used for configuring the function of input/output pins functions as well as testing and debugging. Accordingly, we analyze the architecture of an FPGA boundary scan cell in detail and design a set of built-in self-test (BIST) circuits in which FPGA boundary scan chain and a small amount of FPGA logic elements. By reusing FPGA boundary scan chain for self-test, we can reduce area overhead and perform a processor based on-board FPGA testing/monitoring. Experimental results show the area overhead comparison and simulation results.

REGO: REconfiGurable system emulatOr (레고 : 재구성 가능한 시스템 에뮬레이터)

  • Kim, Nam-Do;Yang, Se-Yang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.2
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    • pp.91-103
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    • 2002
  • For massive FPGA based emulator, the interconnection architecture and the transmission method of signals between FPGA's are important elements which decide speed of emulation and extendability of emulator. Existing FPGA-based emulation system is faced the problems of which the emulation speed getting slow drastically as the complexity of circuit increases. In this paper, we proposed a new innovative emulation architecture that has high resource usage rate and makes the fast emulation Possible. The emulator with very unique hierarchical ring topology Presented here has merits to overcome FPGA pin limitation by connecting each FPGA into a set of pipelined rings, and it also makes emulation speed at the tens of MHz at least even at system level where the verification complexity can easily exceed the verification capability of designers.

TFT-LCD Controller Implementation Using DMA of High Performance in Multi-Bus Architecture (다중버스 아키텍처 구조에서 고성능 DMA를 이용한 TFT-LCD Controller 구현)

  • Lee, Kook-Pyo;Lee, Keun-Hwan;Yoon, Yung-Sup
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.8
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    • pp.54-60
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    • 2008
  • The bus architecture consists of a master initiating a communication transaction, a slave responding to the transaction, a arbiter selecting a master, a bridge connecting buses and so on. Recently this is more complicated and developed toward multi-bus architecture. In this paper, several cases of multi-shared bus architecture are discussed and in order to decrease the bridge latency, the architecture introducing a memory selector is proposed. Finally, a LCD controller using DMA master is integrated in this bus architecture that is verified due to RTL simulation and FPGA board test. DMA, LCD line buffer and SDRAM controller are normally operated in the timing simulation using ModelSim tool, and the LCD image is confirmed in the real FPGA board containing LCD panel.

Hardware Implementation of FPGA-based Real-Time Formatter for 3D Display (3D 디스플레이를 위한 FPGA-기반 실시간 포맷변환기의 하드웨어 구현)

  • Seo Young-Ho;Kim Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1031-1038
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    • 2005
  • In this paper, we propose real-time 3D image converting architecture by a unit of pixel for 2D/3D compatible PC and LCD of cellular phone with parallax burier, and implement a system for overall display operation after designing a circuit based on FPGA. After digitizing anolog image signal from PC, we recompose it to 3D image signal according to input image type. Since the architecture which rearranges 2D image to 3D depends on parallax burier, we use interleaving method which mixes pixels by a unit of R, G, and B cell. The propose architecture is designed into a circuit based on FPGA with high-speed memory access technique and use 4 SDRAMs for high performance data storing and processing. The implemented system consists of A/D converting system, FPGA system to formatting 2D signal to 3D, and LCD panel with parallax barrier, for 3D display.