• Title/Summary/Keyword: FCFS

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A Simulation Analysis for Selecting In/Out Port Ratio in FAX Network System Operation (팩스 통신망 입출력회선 비율 설정에 관한 시뮬레이션 분석)

  • 나윤균
    • Journal of the Korea Society for Simulation
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    • v.8 no.2
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    • pp.101-109
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    • 1999
  • In a commercial facsimile network system, a simulation analysis has been performed using ARENA due to the unavailability of theoretical models. The effect of a priority is compared with that of the current FCFS rule on the arriving call blocking rate and transmission time delay. The result shows that the priority rule reduces more service time delay as the arrival rate increases. A simulation analysis procedure is proposed to select optimal in/out port ratio at various hourly arrival rates with a given multiple-place transmission requests ratio.

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An Adaptive Batching Scheduling Policy for Efficient User Services (효율적인 사용자 서비스를 위한 적응적 배칭 스케줄링 정책)

  • Choe, Seong-Uk;Kim, Jong-Gyeong;Park, Seung-Gyu;Choe, Gyeong-Hui;Kim, Dong-Yun;Choe, Deok-Gyu
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.2
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    • pp.44-53
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    • 2000
  • The waiting delays of users are inevitable in this policy since the services are not taken immediately upon requests but upon every scheduling points. An inefficient management of such delays makes an unfair service to users and increases the possibility of higher reneging rates. This paper proposes an adaptive batch scheduling scheme which improves the average waiting time of users requests and reduces the starvation problem of users requesting less popular movies. The proposed scheme selects dynamically multiple videos in given intervals based on the service patterns which reflect the popularity distribution(Zipf-distribution) and resource utilizations. Experimental results of simulations show that the proposed scheme improves about 20-30 percentage of average waiting time and reduces significantly the starving requesters comparing with those of conventional methods such as FCFS and MQL.

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Unifying User Requests for Multimedia Storage Systems (멀티미디어 저장 시스템을 위한 사용자 요청 통합)

  • Hwang, In-Jun
    • Journal of KIISE:Databases
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    • v.29 no.1
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    • pp.15-26
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    • 2002
  • Most work on multimedia storage systems has assumed that client will be serviced using a round-robin strategy. The server services the clients in rounds and each client is allocated a time slice within that round. Furthermore, most such algorithms are evaluated on the basis of a tightly coupled cost function. This is the basis of well-known algorithm such as FCFS, SCAN, SCAN-EDF, etc. In this paper, we describe a scheduling module called Request Unifier(RU) that takes as input, a set of client request, and a set of constraints on the desired performance such as client waiting time or maximum disk bandwidth, and a cost function. It produces as output a Unified Read Request(URR), telling the storage server which data items to read and when these data items to be delivered to the clients. Given a cost function, a URR is optimal if there is no other URR satisfying the constraints with a lower cost. We present three algorithms in this paper that can accomplish this kind of request merging and compare their performance through an experimental evaluation.

Designing of Network based Tiny Ubiquitous Networked Systems (네트워크 기반의 소형 유비쿼터스 시스템의 개발)

  • Hwang, Kwang-Il;Eom, Doo-Seop
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.3
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    • pp.141-152
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    • 2007
  • In this paper, we present a network-oriented lightweight real-time system, which is composed of an event-driven operating system called the Embedded Lightweight Operating System (ELOS) and a generic multi hop ad hoc routing protocol suite. In the ELOS, a conditional preemptive FCFS scheduling method with a guaranteed time slot is designed for efficient real-time processing. For more elaborate configurations, we reinforce fault tolerance by supplementing semi-auto configuration using wireless agent nodes. The developed hardware platform is also introduced, which is a scalable prototype constructed using off-the-shelf components. In addition, in order to evaluate the performance of the proposed system, we developed a ubiquitous network test-bed on which several experiments with respect to various environments are conducted. The results show that the ELOS is considerably favorable for tiny ubiquitous networked systems with real-time constraints.

First-Come First-Served Airport Surface Movement Scheduling (항공기 지상 이동 선입 선처리 스케줄링)

  • Kang, Seon-Young;Park, Bae-Seon;Lee, Hak-Tae
    • Journal of Advanced Navigation Technology
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    • v.21 no.1
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    • pp.36-42
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    • 2017
  • An airport surface movement scheduler using first-come first-served (FCFS) algorithm is developed to efficiently manage surface traffic in an airport. It is based on the previously developed traffic flow management scheduler. Link directionality and intersection processing, which are additional constraints for ground movement, are added to the scheduler. To verify each of additional constraints, several simulations were performed by making simple scenarios, and the results show that all constraints were satisfied. Also, a simulation was performed by making a scenario based on flight operation information system (FOIS) data which is real departure and arrival flight data of Jeju airport. To determine the practicality of the developed scheduler, we compare the actual average delay time with the average delay time calculated by the scheduler.

The Design of ONU and OLT for Dynamic Bandwidth Allocation on Ethernet PON (EPON의 동적대역폭할당을 위한 ONU와 OLT 설계)

  • 이순화;이종호;김장복
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.11B
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    • pp.1016-1022
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    • 2003
  • The EPON has been actively studied as one of the access networks for the economic configuration of FTTH. The EPON must support the dynamic bandwidth allocation to the subscribers in order to support the QoS due to its base on Ethernet technology EFM SG, which is actively working for the standardization of EPON, also recently decided to select DBA. Therefore in this paper, we designed a ONU buffer scheduling algorithm(AIWFQ) and a scheme of DBA(Class-based FCFS) for the OLT suitable for embodying MPCP of the EPON. In this paper, we proposed methods that the EPON system can make use of by measuring end to end process delay time and the buffer size in order to implement the algorithm by using the OPNET.

The Design of ONU and OLT for Dynamic Bandwidth Allocation on Ethernet PON (EPON의 동적대역폭할당을 위한 ONU와 OLT 설계)

  • 이순화;이종호;김장복
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2B
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    • pp.272-278
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    • 2004
  • The EPON has been actively studied as one of the access networks for the economic configuration of FTTH. The EPON must support the dynamic bandwidth allocation to the subscribers in order to support the QoS due to its base on Ethernet technology. EFM SG, which is actively working for the standardization of EPON, also recently decided to select DBA. Therefore in this paper, we designed a ONU buffer scheduling algorithm (AIWFQ) and a scheme of DBA(Class-based FCFS) for the OLT suitable for embodying MPCP of the EPON. In this paper, we proposed methods that the EPON system can make use of by measuring end to end process delay time and the buffer size in order to implement the algorithm by using the OPNET.

The Extended-Military Multimedia Systems Based on Real-Time Scheduling Scheme (실시간 스케줄링을 적용한 Extended-Military Multimedia Systems)

  • Park, Sang-Hyuk;Kim, Jai-Hoon;Han, Chang-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.26-32
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    • 2011
  • It is very important for more effective military operation to share information required in recognizing a situation by monitoring battlefield. The recognition of situations is offered visually though multi-media systems such as a COP(Common Operation Picture), UAV etc. The operating method has rapidly changed into Network-Centric Warfare (NCW). As a result, the data that these Multimedia systems should control is increasing. Improved performance of Multimedia systems is required to deal with them. In this paper, we propose Extended-Military Multimedia System(E-MMS) applying the most excellent scheduling method in terms of meet-ratio in real time when Multimedia systems carry out assigned information in real time for monitoring as the method of improved performance. As a result of utility about proposed system, it is verified that realtime EDF(Earliest Deadline First) scheduling method is more improved up to 20% compared to non-realtime FCFS(First Come First Service) in terms of the deadline meet ratio.

Development of Fast-Time Simulator for Aircraft Surface Operation (항공기 지상 이동 Fast-Time 시뮬레이터 개발)

  • Kim, Tae Young;Park, Bae-Seon;Lee, Hywonwoong;Lee, Hak-Tae
    • Journal of Advanced Navigation Technology
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    • v.23 no.1
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    • pp.1-7
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    • 2019
  • Thisstudy presentsthe development of a fast-time airport surface simulator. The simulator usesthe output from a first-come first-served (FCFS) scheduler and has adopted one-dimensional dynamic model to simulate the movement of the aircraft on the surface. Higher collision risks situations in the airport surface traffic are analyzed to classify those situations into six cases. A conflict detection and resolution algorithm is implemented to maintain separation distance and to prevent deadlock. The simulator was tested with a scenario at the Incheon International Airport that contains 72 aircraft. Without the conflict detection and resolution, various conflict situations are identified. When the conflict detection and resolution algorithm is managing the traffic, it is confirmed that the conflicts are removed at the price of additional delays. In the conflict resolution algorithm, three prioritization strategies are implemented, and delayed aircraft count and average additional delays are compared. Prioritization based on remaining time or distance showed smaller total additional delay compared to choosing minimum delay priority for each situation.

A Study on the Offloading Framework Resource Scheduling in Mobile Cloud Environments (모바일 클라우드 환경에서 오프로딩 프레임워크 리소스 스케줄링에 관한 연구)

  • Liaqat, Misbah;Son, Younsik;Oh, Seman;Kim, Soongohn;Kim, Seongjin;Ko, Kwangman
    • Annual Conference of KIPS
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    • 2017.04a
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    • pp.178-180
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    • 2017
  • Virtualization was devised as a resource management and optimization technique for mainframes having scaleless computing capabilities. The resource scaling can be done with a variety of virtualization methods such as VM creation, deletion, and migration. In this paper, we designed to achieve the load balancing, several load balancing schemes such as Minimum Execution Time (MET), Min-Min scheduling, Cloud Analyst have been reported in literature in addition to a comprehensive study on First Come First Serve (FCFS) and Round-robin schedulers.