• Title/Summary/Keyword: Eye direction

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Elimination of the Red-Eye Area using Skin Color Information

  • Kim, Kwang-Baek;Song, Doo-Heon
    • Journal of information and communication convergence engineering
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    • v.7 no.2
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    • pp.131-134
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    • 2009
  • The red-eye effect in photography occurs when using a photographic flash very close to the camera lens, in ambient low light due to in experience. Once occurred, the photographer needs to remove it with image tool that requires time consuming, skillful process. In this paper, we propose a new method to extract and remove such red-eye area automatically. Our method starts with transforming ROB space to YCbCr and HSI space and it extracts the face area by using skin color information. The target red-eye area is then extracted by applying 8-direction contour tracking algorithm and removed. The experiment shows our method's effectiveness.

An Analysis of Optical Performance of the Finite Schematic Eye According to Iris Eccentricity and Visual Axis change (시축 변화와 홍채 편심에 따른 정밀모형안의 광학적 성능 분석)

  • Kim, Bong-Hwan;Han, Sun-Hee
    • Journal of Korean Ophthalmic Optics Society
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    • v.15 no.2
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    • pp.151-154
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    • 2010
  • Purpose: We investigated how the movement of iris and visual axis affects the finite schematic eye Methods: Using the schematic eye with the crystalline lens in the existing forms of the radial GRIN and the spherical GRIN, the iris centre was moved 0.5 mm in nasal direction and visual axis was tilted $5^{\circ}$ in same direction, with the additional degree of 2.5 down to locate the focal point in fovea. This study analyzed performance change of the optical system, designing it same as the real eye. Results: The whole aberration distribution showed a considerable difference in performance in comparison with the real eye; the biggest difference shown at the central field of optical system. The spherical aberration showed the biggest difference, and a peripheral power error and field curvature leaned toward (+) direction in aberration distribution. Conclusions: When designing the schematic eye with the performance similar with that of the real eye by taking into consideration the iris centre and visual axis, the aberration at the center field of optical system in particular should be corrected. Spherical aberration which showed the biggest difference should be corrected in the first place. In addition, a peripheral power error and field curvature that leaned toward (+) direction should be moved toward (-) direction.

Influence of Observation Height and Eye Condition on Evaluation of Step Visibility while Viewing a Step from the Descending Direction (내려가는 방향에서 본 단차의 시인성에 미치는 관찰 높이 및 시각 조건의 영향)

  • Kang, Yong-Hak
    • Journal of Urban Science
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    • v.9 no.1
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    • pp.61-68
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    • 2020
  • Steps are very common features in our living environment. Unfortunately, the occurrence of accidents on steps is thus inevitable. A failed visibility to recognize a step remains the most common attribute in these accidents. In this research, sensory scales of step visibility were created in order to examine the effects of two factors on step visibility in sensory testing methods; observation height from floor and eye condition while viewing a step from the descending direction. Results of sensory tests revealed strong influence of eye condition on step visibility. Influence of visual characteristics of each step was also examined and clarified.

The Change of Near Point of Convergence and Fusional Reserves after Computer Gaming with Different Direction of Eye Movement (안구의 운동방향이 다른 컴퓨터 게임 후 폭주근점과 융합여력의 변화)

  • Kim, Se Il;Kwon, Ki-Il;Lee, Jiye;Lee, Hyo Jin;Park, Mijung;Kim, So Ra
    • Journal of Korean Ophthalmic Optics Society
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    • v.18 no.1
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    • pp.37-43
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    • 2013
  • Purpose: The present study was conducted to investigate whether the directions of eye movement in playing computer games for certain period affected the change of near point of convergence (NPC) and fusional reserve (FR) or not. Methods: Total 40 subjects in 20s who have the visual acuity of 1.0 or higher without any ocular disease and accommodative dysfunction were asked to successively play computer games. After the subjects were moving eyes in horizontal and vertical directions for 40 and 90 minutes, their horizontal fusional reserves, vertical fusional vergence and near point of convergence were measured. Results: The near point of convergence showed a tendency to be receded after computer gaming in the horizontal and vertical directions, and both of horizontal and vertical fusional reserves were significantly reduced. The range of declined fusional reserves and receded near point of convergence after computer gaming for 90 minutes was smaller than those after computer gaming for 40 minutes. The change of binocular vision was affected by the horizontal eye movement rather than the vertical movement when analyzed by the direction of eye movement. Conclusions: This study revealed that the change in FR and NPC was different along with dominant direction of eye movement during visual display terminal (VDT) tasks. Therefore, the adjustment of VDT working time is required to prevent the dysfunction of binocular vision according to the dominant direction of eye movement during VDT task.

A Review of Eye-tracking Method in Elementary Science Education Research (초등과학 교육연구에서 시선추적 연구방법의 고찰)

  • Shin, Won-Sub
    • Journal of Korean Elementary Science Education
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    • v.35 no.3
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    • pp.288-304
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    • 2016
  • The purpose of this study is a review of previous studies and principles of eye-tracking techniques that are actively applied in recent elementary science education. Also it proposes to utilize the direction of eye tracking techniques in elementary science education research. Recent eye-tracking technology was developed, using the infrared pupil and the corneal reflection can be safely and accurately track the eye movements of the participants. Eye tracking has the advantage of higher temporal resolution, accessibility, convenience, objectivity, stability and safety. Analysis of the previous studies, there was a difference in the study design and analysis. The workshops and seminars are needed for accurate understanding of eye-tracking method in elementary science education research. In conclusion, the eye-tracking can be utilized such as effectiveness analysis of teaching materials and media, behaviors analysis of teachers and students in a real class, cognitive strategies and attention analysis of the student, discriminating tool of various education evaluation, etc.

Characteristics of Corrective Saccadic Eye Movement with E.O.G. (E.O.G.를 이용한 Corrective Saccadic 안구운동 특성)

  • 김윤수;박상희
    • Journal of Biomedical Engineering Research
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    • v.2 no.1
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    • pp.21-30
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    • 1981
  • In this study, measuring eye movements with E.O.G. to targets beyond 20$^{\circ}$ from fixation point, results are as follows. (1) When the eyes turn toward targets of more than 20$^{\circ}$ eccentricity, the first saccadic eye movement falls short of the target. The presence of image of the target off the fovea(visual error signal) subsequent to such an undershoot elicits, after short interval, corrective saccadic eye movements(usually one) which place the image of the target on the fovea. (2) There are different programming modes at retina for eye movement to targets within and beyond 20$^{\circ}$ from the fixation point. (3) Saccadic system, preparing the direction and amplitude of eye movement completes the corrective saccadic eye movements. (4) Distribution of latency and intersaccadic interval(I.S.I.)are frequently multi modal, with a seperation between modes of 25[msec]. (5) There are two types of saccadic eye movements for the double-step targets. This fact suggests that the visual information is sampled stochastically. (6) The new model of saccadic system including the dissociation of visual functions dependent on retinal eccentricity is required.

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A Study on Eye-Tracking by Speed & Direction Changes of Graphic Images (그래픽 이미지의 움직임 속도와 방향 변화에 따른 시선 이동 추적 연구)

  • Kim, Sehwa;Seong, Cheekyong
    • Journal of Communication Design
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    • v.38
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    • pp.80-90
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    • 2012
  • The purpose of this study is to determine the differences in eye-tracking, which is one of the emotional reactions of the autonomic nervous system, against various experimental stimuli that vary in terms of the movement attributes of graphic image. This experiment conducted an analysis of variance of the movement factors(n) in each movement attribute(speed, horizontality movement, verticality movement, diagonal movement). Dependent variables were the fixation starting time, the fixation dwell time, the whole fixation time from stimulus appearance, and the eye-tracking length. The result of eye-tracking against movement speed showed nonsignificant differences for each movement attribute. In the horizontality movement, the → movement was higher than the ← movement. In the verticality movement, the ↑ movement was higher than the ↓ movement. In the diagonal movement, there was not significant differences for each movement attributes.

The Direction and Level of Dominant Eye According to the Tests (검사방법에 따른 우세안의 방향 및 강도의 비교)

  • Shim, Jun-Beom;Joo, Seok-Hee;Shim, Hyun-Suk
    • Journal of Korean Ophthalmic Optics Society
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    • v.20 no.3
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    • pp.363-368
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    • 2015
  • Purpose: In this study, dominant eye is monitoring and level of dominant was measured in subjective and objective test. Methods: The average age of 21.08 years old of 129 adult (69 male, 60 female) who was no underlying ocular disease were participated in this study. dominant eye was determined by monocular instrument in subjecttive test and using a thin ring ($3.8cm{\times}3.8cm$) in objective test and level of dominant was measured direction of movement of the thin rim. Results: In the subjective test, there are 100 (77.52%) subjects whose dominant eye was right eye, and 29 (22.48%) subjects whose dominant eye was left eye. In the objective test, 90 (69.77%) subjects had right eye d and 33 (25.58%) subjects had left eye, as dominant eye, and 6 (4.65%) subjects had no dominant eye. Comparison of subjective test and objective test by dominant eye were equal in the 104 (80.62%) subjects, unequal in the 19 (14.73%) and center 6 (4.65%) subjects. The level of dominant eye in objective dominant eye test, there were middle 52 (57.78%) subjects, high 38 (42.22%) subjects in the right eye, and middle 25 (75.76%) subjects, high 8 (24.24%) subjects in the left eye. Conclusions: In this study O - Ring Test hasadvantage of direction and level of dominant eye, and middle or center dominant eye was shown in unequal. From this results, testing of dominant eye should be relationship equal and unequal, also required to be study in dominant eye level in binocular vision.

Design of a Communication-Aid Circuit to Detect Eye-Gazed Patterns

  • Eguchi, Kei;Ueno, Fumio;Zhu, Hongbing;Tabata, Toru;Jayawickrema, Madhava
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.470-473
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    • 2002
  • A communication-aid circuit to detect eye-gazed patterns is proposed in this paper. The circuit is an analog-digital mixed system. By determining the direction of eye-gazed pattern, the circuit detects an eye-gazed pattern from 2-dimensional arrayed patterns on a syllabary. Different from conventional systems, the syllabary is moved to overlap the eye-gazed pattern with the center coordinate of screen. Thus, the proposed circuit can avoid a complex calculation of the distance between the eye-gazed point and the center coordinate. Furthermore: an economical size of hardware can be provided since no full-adders are required by employing floating-gate MOSFBT's. The validity of the cricuit design is confirmed by computer simulations. Furthermore, to implement onto an IC chip, the layout design is performed by using a CAD tool, MAGIC.

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