• Title/Summary/Keyword: Eye Tracker

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Correcting the gaze depth by using DNN (DNN을 이용한 응시 깊이 보정)

  • Seok-Ho Han;Hoon-Seok Jang
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.3
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    • pp.123-129
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    • 2023
  • if we know what we're looking at, we can get a lot of information. Due to the development of eye tracking, Information on gaze point can be obtained through software provided by various eye tracking equipments. However, it is difficult to estimate accurate information such as the actual gaze depth. If it is possible to calibrate the eye tracker with the actual gaze depth, it will enable the derivation of realistic and accurate results with reliable validity in various fields such as simulation, digital twin, VR, and more. Therefore, in this paper, we experiment with acquiring and calibrating raw gaze depth using an eye tracker and software. The experiment involves designing a Deep Neural Network (DNN) model and then acquiring gaze depth values provided by the software for specified distances from 300mm to 10,000mm. The acquired data is trained through the designed DNN model and calibrated to correspond to the actual gaze depth. In our experiments with the calibrated model, we were able to achieve actual gaze depth values of 297mm, 904mm, 1,485mm, 2,005mm, 3,011mm, 4,021mm, 4,972mm, 6,027mm, 7,026mm, 8,043mm, 9,021mm, and 10,076mm for the specified distances from 300mm to 10,000mm.

Comparison of Eye Movement and Fit Rating Criteria in Judging Pants Fit Between Experts and Novices - Using Eye Tracking Technology - (바지 맞음새 평가 시 전문가와 초보자의 시선추적 및 맞음새 평가 항목의 중요도 비교분석 - Eye Tracking 기법을 이용하여 -)

  • Kim, Youngsook;Song, Hwa Kyung;Jang, Hyowoong
    • Fashion & Textile Research Journal
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    • v.19 no.2
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    • pp.230-239
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    • 2017
  • In the clothes industry, there are lack of experts including technical designers who can analyze the fit of clothes. This study is to provide practical data available for fit analysis education by distinguishing the differences in standards and aspects of garment fit between experts and novices, through the eye-tracking technology to quantify the sense of fit. For this study, two groups were organized; one composed of 7 experts with over 15 year-experience including technical designers and patternmakers, and the other composed of 7 novices who are students majoring in clothing. Wearing the goggle type eye-tracker Tobii Pro Glasses 2, the participants in the experiments were required to conduct fit analyses for a pair of pants on a live model. After those experiments, they were required to check the items for fit analysis and assess the importance level of them on a questionnaire. The differences between the two groups in the ratios of total visit count and total visit duration by each AIO(Area of Interest) of clothes were analyzed through non-parametric statistical test. The results of eye tracking experiments showed that experts focused on center front and back line, crotch area, and side seam, while novice's fixation points were dispersed around the pants. The survey results showed that the experts put importance on the center line position and its verticality, front-back proportion of side seam line, and front-back proportion of waist line, 71.4~100% of whom checked them, while 14.3% of the novices checked them.

The Educational Games' UI Study from the Point of View of UX by Eye-tracking (UX관점에서 Eye-tracking을 이용한 교육용 게임 UI연구)

  • Shin, Won-Sub;Shin, Donghoon;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.211-224
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    • 2013
  • The purpose of this study was to find the effective way of composition in terms of UX(user experience) when configuring UI(user interface) of educational game by utilizing ET(eye-tracking). Experimental material was a game related to the middle school 'force and motion'. SMI (SensoMotoric Instruments)' iView X TM RED was used in order to collect eye movement data. The results of this study was as follows. First, the lead element for fast visual attention should be placed in the center when the educational game UI is configured. Second, burton that changes character's features and the information about them should be placed close to each other. Third, learning quiz caught visual attention faster when it was placed on the left side of UI. Fourth, when one UI was overlapped by another, parts that were not overlapped was fixated, too.

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Autostereoscopic 3D display system with moving parallax barrier and eye-tracking (이동형 패럴랙스배리어와 시점 추적을 이용한 3D 디스플레이 시스템)

  • Chae, Ho-Byung;Ryu, Young-Roc;Lee, Gang-Sung;Lee, Seung-Hyun
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.419-427
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    • 2009
  • We present a novel head tracking system for stereoscopic displays that ensures the viewer has a high degree of movement. The tracker is capable of segmenting the viewer from background objects using their relative distance. A depth camera using TOF(Time-Of-Flight) is used to generate a key signal for eye tracking application. A method of the moving parallax barrier is also introduced to supplement a disadvantage of the fixed parallax barrier that provides observation at the specific locations.

Analyzing Cognitive Performance of Safety Risk Factors by Construction Industry Experience Using Eye Tracker (아이트래커를 활용한 건설업 경험에 따른 안전위험요인 인지 성과분석)

  • Nam, Jihyun;Mun, Junbu;Yun, Sungmin
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.05a
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    • pp.357-358
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    • 2023
  • Due to recent enhance of safety law and regulations in construction sites, safety inspectors have been more required in construction sites. However, most of them are novice for safety inspection which have not enough experience and skill. Therefore, the novice safety inspector's performance on hazard recognition needs to be improved for effective safety management. The performance of safety inspection is influenced by the inspector's experience and background because the inspection is usually conducted by the inspector's eyes. Therefore, there is a difference in safety inspection performance between novice and experienced safety managers. This study aims to analyze the gap of risk perception between novice and experienced safety managers using quantitative visual data. For this objective, this study conducted eye tracking experiments for novice and experienced group to evaluate cognitive performance of safety risk factors. The results provides the level of safety awareness based on their experience in construction safety. The limitation of this study is a lack of the number of samples used in this study and did not consider the various characteristics of the participants. If these limitations are supplemented in future research, it can be used to develop safety education contents for novice safety managers.

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Analyzing the Driving Characteristics of Elderly Drivers at Urban Intersections (고령운전자의 도시부 교차로 주행특성 분석에 관한 연구)

  • Chong, Sang Min;Choi, Jai sung;Lee, Jong hak;Min, Dong Chan
    • International Journal of Highway Engineering
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    • v.19 no.1
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    • pp.91-106
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    • 2017
  • PURPOSES : Because elderly drivers are more prone to becoming confused when approaching an urban intersection and thus may yield prolong judgment and decision times than non-elderly drivers, to increase the comfort and safety of the intersection environment for elderly drivers, this study applied autonomous driving tests at an urban intersection to examine their driving characteristics. METHODS : To obtain a more comprehensive understanding of driving features, this study collected drive data of non-elderly drivers and elderly drivers via an autonomous experiment using OBD2 and an eye-tracker, in addition to performing a literature review on the measured visibility range of elderly drivers at intersections. This literature review was conducted considering the general knowledge of elderly drivers having relatively reduced visibility. Additionally, as they are commonly more vulnerable, this study analyzes characteristics of elderly drivers as compared to those of non-elderly drivers. CONCLUSIONS : The results of this study can be summarized as follows: 1) the peripheral visible distance of elderly drivers is reduced as compared to that of non-elderly drivers; 2) elderly drivers approach and proceed through intersections at slower speeds than non-elderly drivers; and 3) elderly drivers yield increased driving distances when performing a right or left turn as compared to non-elderly drivers as a result of their reduced speed and acceleration and larger turning radii relative to non-elderly drivers.

Real Time Eye and Gaze Tracking (실시간 눈과 시선 위치 추적)

  • Cho, Hyeon-Seob;Kim, Hee-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.2
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    • pp.195-201
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    • 2005
  • This paper describes preliminary results we have obtained in developing a computer vision system based on active IR illumination for real time gaze tracking for interactive graphic display. Unlike most of the existing gaze tracking techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze tracker can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using the Generalized Regression Neural Networks (GRNN). With GRNN, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Furthermore, the mapping function can generalize to other individuals not used in the training. The effectiveness of our gaze tracker is demonstrated by preliminary experiments that involve gaze-contingent interactive graphic display.

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Real Time Eye and Gaze Tracking (실시간 눈과 시선 위치 추적)

  • 이영식;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.2
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    • pp.477-483
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    • 2004
  • This paper describes preliminary results we have obtained in developing a computer vision system based on active IR illumination for real time gaze tracking for interactive graphic display. Unlike most of the existing gaze tracking techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person our gaze tracker can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using the Generalized Regression Neural Networks(GRNN). With GRNN, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Futhermore, the mapping function can generalize to other individuals not used in the training. The effectiveness of our gaze tracker is demonstrated by preliminary experiments that involve gaze-contingent interactive graphic display.

The Difference in Pupil Size Responding to Cognitive Load and Emotional Arousal Questions between Guilty and Innocent Groups (유죄 및 무죄 집단 간 인지적 부하 및 정서적 각성 질문에 따른 동공크기의 변화의 차이)

  • Cho, Ara;Kim, Kiho;Lee, Jang-Han
    • Korean Journal of Forensic Psychology
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    • v.11 no.2
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    • pp.155-171
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    • 2020
  • The purpose of this study is to examine the effects of emotional arousal and cognitive load on pupil diameter during a lie detection interview. The guilty group (n = 30) committed a mock crime (i.e., stealing cash) and the innocent group (n = 30) performed a mission (i.e., sending a message) in the research assistant's office. After that, their pupil size was measured using a wearable eye-tracker during the interview. The interview questions were classified with the three cognitive load, three emotional arousal, and three neutral questions. The results indicate that the main effects of group and time were not significant, but the interaction between group and time was significant. It means that when answering cognitive load questions, the guilty group showed larger increase in pupil diameter than the innocent group. The present study suggests that inducing cognitive load is more effective than inducing emotional arousal during an interview when using pupil diameter as an index of deception, and it is expected to improve the accuracy of lie detection.

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Smart Electric Wheelchair using Eye-Tracking (아이트래킹을 이용한 스마트 전동휠체어)

  • Kim, Tae-Sun;Yoon, Seung-Mok;Kim, Tae-Seong;Park, Hyeon-Kyeong;Park, Seong-Hwan;Kim, Woo-Jong;Jeong, Sang-Su;Jang, Young-Sang;Jung, Hyo-Jin;Park, Su-Bin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.259-260
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    • 2020
  • 기존의 전동휠체어를 사용하는 약자 또는 중증 장애인 등 지체(肢體)가 불편한 사람들이 휠체어 사용 시 생기는 문제점을 해소할 목적으로 시작되었다. 이는 전동휠체어가 보행 기구임에도 자동차에 준하는 교통사고에 대해 무방비하게 노출되고, 중증 장애인에 대한 이동권 보장이 아직 미흡하여 생기는 문제이다. 따라서 본 연구에서는 이러한 문제로 인한 불편함을 해소하고자 아이트래킹을 이용한 스마트 전동휠체어 기술을 적용하고자 한다. 루게릭병 등으로 인해 지체(肢體)의 움직임에 제한이 있는 사람들에게 보호자가 밀어주는 휠체어에 의존하는 것이 아닌 Eye-Tracker를 이용한 시선 추적(Eye-Tracking) 기술로 휠체어 동작이 가능하다. Web-Cam과 라즈베리 파이를 통해 얻은 전·후·좌·우의 영상정보를 디스플레이 화면에 송출한다. 그 후 Eye-Tracking 기술을 이용해 디스플레이 화면에 표시된 전·후·좌·우 이동에 관한 UI(User Interface)룰 사용자가 송출된 영상을 보면서 눈의 움직임만으로 선택해 휠체어의 방향을 제어한다. 또한 전동휠체어의 조작 실수로 다른 행인 또는 장애물과 충돌하는 문제점을 초음파 센서를 이용하여 일정 거리 내에 사물이나 사람이 있을 경우 디스플레이 화면에 경고표시 및 경고음, 각 초음파 센서 위치에 맞는 LED작동으로 사용자들에게 추돌 위험경고와 함께 장애물의 위치파악이 가능하도록 한다. 따라서 스마트 전동휠체어를 통하여 수동적인 움직임이 아닌 능동적이고, 초음파 센서로 인해 안전한 이동이 가능하게 한다.

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