• Title/Summary/Keyword: Experience of Learning

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Case study of VR experience studying for smart education support (스마트 교육 지원을 위한 VR 체험학습 사례 연구)

  • Kim, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.2
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    • pp.131-141
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    • 2014
  • UX design e-learning systems in order to establish the reasonable structured modules that are based on interdisciplinary research. E-learning by focusing on technology-related education, information technology and psychology, business administration, etc. has been studied in the field. However, an important part of smart education, one of the students in the field of self-directed research is lacking UX design. UX Design the User Interface and Visual Identity is central to the success of the content of the important research areas in modern smart society. This case study is for smart education digital textbooks considered the characteristics of the study. Presented by the Ministry of Education on the basis of the standard of digital textbook content of the e-learning features, including multi-disciplinary analysis of UX design requires a structured model is proposed. Research data on the smart education and virtual education in UX design being used as the basis for studies forward.

Study of Educational Insect Robot that Utilizes Mobile Augmented Reality Digilog Book (모바일 증강현실 Digilog Book을 활용한 교육용 곤충로봇 콘텐츠)

  • Park, Young-Sook;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1355-1360
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    • 2014
  • In this paper, we apply the learning of the mobile robot insect augmented reality Digilog Book. In the era of electronic, book written in paper space just have moved to virtual reality space. The virtual reality, constraints spatial and physical, in the real world, it is a technique that enables to experience indirectly situation not experienced directly as user immersive experience type interface. Applied to the learning robot Digilog Book that allows the fusion of paper analog and digital content, using the augmented reality technology, to experience various interactions. Apply critical elements moving, three-dimensional images and animation to enrich the learning, for easier block assembly, designed to grasp more easily rank order between the blocks. Anywhere at any time, is capable of learning of the robot in Digilog Book to be executed by the mobile phone in particular.

The School Experiences of Middle-school Students in the Free Learning Semester (중학생의 자유학기제 경험)

  • Yeo, Ji-Young;Chae, Sun-Mi
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.698-709
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    • 2016
  • Free Learning Semester, the new education policy of middle schools in Korea, will be completely implemented in 2016. The purpose of this study was to explore the school experiences of middle-school students in the Free Learning Semester through qualitative approach. In-depth interview was conducted with 8 middle-school students from the purposive sampling. As a result of the analysis, 10 essential themes were identified. Themes were as follows: 'Struggling from the performance evaluation with biting the bullet', 'Great pressure on final examination that is only once a year', 'Inconvenience of career education experience', 'Higher level of friendship', 'Double face of discrimination and respect', 'Chance to adaptation between elementary and middle-school', 'Regret about fleeting time without thought', 'Ambivalence of freedom and suppression', 'Warm place with peer', 'Being pushed rehearsal wearing other's cloth'. In conclusion, the nature of lived experience of middle-school students in the Free Learning Semester is based on ambivalence of various aspects, but is predominant in 'higher level of friendship'. It suggested that the Free Learning Semester can be a positive alternative to existing education system that made students to compete each other. It is expected to be able to discuss the future policy direction using the result of this study which explored the nature of lived experience related to the Free Learning Semester.

e-Learning 이용자 특성과 만족에 관한 연구

  • Moon Tae-Hyun
    • The Journal of Information Technology
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    • v.6 no.3
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    • pp.137-150
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    • 2003
  • Recently, developing information technology and increasing internet usage, e-Learning service industry is rapidly growing. However institutions and regulations related e-Learning service are insufficient. Users of e-Learning service were lower grade in school relatively, spent average 40,000won/month and used other private education service. Users answered that they were generally satisfied at e-Learning service but were not satisfied at e-Learning 'fee'and 'the contract process'. Specially, the result suggest that consumer's satisfaction is affect by experience of demage and complains related e-Learning usage.

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Structural Relationship among Learning Motivation, Learning Confidence, Critical Thinking Skill and Problem-Solving Ability, Using Digital Textbooks

  • Han, Ji-Woo
    • International journal of advanced smart convergence
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    • v.9 no.2
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    • pp.140-146
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    • 2020
  • This study aimed to provide basic data for enhancing the structural relationship among learning motivation, learning confidence, critical thinking skill and problem-solving ability in junior high school students and factors influencing problem-solving ability, by closely examining them. To this end, it investigated the causality among variables, for 390 junior high school students in Gangwondo, based on the outcomes of a questionnaire survey conducted to verify the effectiveness of digital textbooks. Although learning motivation did not have a significant effect on critical thinking skill, learning confidence had a direct effect on it. In addition, learning motivation, learning confidence and critical thinking skill had direct effects on problem-solving ability. In order to enhance problem-solving ability, therefore, We may be necessary to make efforts to support learning capabilities and provide opportunities for them to experience rich learning and resources.

Potential Problems on the Computer-based Teaching and Learning Environment for Geometry and An Example for a Didactical Treatment (컴퓨터 환경에서의 기하 지도의 문제점과 교수학적 처방의 예)

  • 이종영
    • School Mathematics
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    • v.1 no.1
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    • pp.109-122
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    • 1999
  • In this paper we give a description of students' obstacles in their learning of geometry, especially resulted from their confusing a physical drawing with a figure, a geometrical object which a physical drawing represents. In computer-based teaching-learning environment, we could relieve such obstacles through providing students for experiences in which they must focus on elements of a figure and relations of them. But there may be potential in computer-based environment if we offer students only visual experience for validity of geometrical gacts: students' lack of understanding for need of proof and experience of cognitive obstacles which is very important for students to reflect their thinking and activities. Thus an didactical treatment must follows, which we also give an example.

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Development of story-based growth type content using 3D printing (3D프린팅을 활용한 스토리 기반 성장형 콘텐츠 개발)

  • Lee, Young cheon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.27-32
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    • 2018
  • Recently, diverse bio-growth and object production experience learning contents have been developed for AR-based storytelling. In this paper, we will develop a storytelling-based growth type content using 3D printer which can add interest in and motivation of experiential learning. It is possible to increase the value of the characters produced by 3D printer as they can be used as personal collections. The bio-growth type content enables the learners and users to experience the local culture, history, and tourism ecology, which can enhance the educational effect by promoting their understanding in a fun way. The purpose of this study is to develop an application for experiential learning contents which creates a virtual environment in an object smart device where you can experience the culture and ecology of a learning community, and then produce the output using the 3D printer to keep as a personal souvenir. The developed contents application for experiential learning can be utilized not only for students but also for tourists. It is expected to serve as a source for further development of various contents through 3D printing technology.

Analysis on the Current status of e-Learning among Pre-Service Teachers (예비교사의 이러닝 인식 및 사용 교수·학습 전략 실태 분석)

  • Lee, Okhwa;Jo, Miheon
    • The Journal of Korean Association of Computer Education
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    • v.7 no.6
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    • pp.95-105
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    • 2004
  • It is important to understand how pre-service teachers perceive e-learning because their prior-experience with e-learning will have a great impact on their teaching after the graduation. Pre-service teachers (401 students) with cyber learning experience, which is a form of e-learning, were selected in 2004 in May and June. Survey was conducted regarding the instructional experience (working hours, tasks and evaluation, satisfaction about cyber learning and its academic achievement, difficulties and suggestions) and instructional methods (instructional activities, frequencies of interaction, strategies of interaction, collaborative activities, behaviors in the group instructional activities for knowledge development). The results are pre-service teachers tent to spend similar v slightly less working hours for cyber learning, similar or slightly less satisfaction level for the instruction and the academic achievement. It was interesting that female students were more negative than males students, considering female students have been more active in online discussion traditionally. Logical presentation of contents and instructional strategies for the cyber learning were the most wanting suggestions. E-mails and BBS for reference materials were the two most used functions in the online learning. The amount and types of tasks were satisfactory. Students did not interact freely during the group activities, they reported they did not learn much through the group activity. During the group work, they consider they do their roles with responsibility while they have slightly negative responses toward other members' contribution in the group activity. Off line meeting is strongly suggested.

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Experience in Online Education in Logistic-related Departments in the New Normal Age (뉴노멀시대에 있어서 물류 관련 학과의 온라인교육 경험)

  • Bae, Soo Hyun
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.26 no.3
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    • pp.139-145
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    • 2020
  • The purpose of this study is to share the experience of online education with departments related to the servic industry, such as distribution and logistics, in the New Normal Age of COVID-19 pandemics. The graduation presentation project, which is the capstone design subject and the most urgent subject for face-to-face classes, was selected as the online education subject of this study. The results of this study are as follows : First, several online class tools, such as Zoom, Microsoft Teams, and Google Meet, have also been shown to be applicable to capstone design subjects such as graduation presentation projects. Second, it is essential to reorganize the curriculum to enhance students' ability to practice and utilize online contents. Third, continuous education and training are needed to make easy use of the aforementioned online teaching tools. Meanwhile, fourth, further research is needed to solve the learning effects caused by online learning, and difficulties in communication.

고등학교 이차곡선 단원의 효과적인 지도 방안

  • Han, Eun-Ji;Kim, Dong-Hwa
    • East Asian mathematical journal
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    • v.28 no.4
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    • pp.453-474
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    • 2012
  • The conic sections is an important topic in the current high school geometry. It has been recognized by many researchers that high school students often have difficulty or misconception in the learning of the conic sections because they are taught the conic sections only with algebraic perspective or analytic geometry perspective. In this research, we suggest a way of teaching the conic sections using a dynamic geometry software based on some mathematics teaching and learning theories such as Freudenthal's and Dienes'. Students have various experience of constructing and manipulating the conic sections for themselves and the experience of deriving the equations of the quadratic curves under the teacher's careful guidance. We identified this approach was a feasible way to improve the teaching and learning methods of the conic sections.