• Title/Summary/Keyword: Experience of Learning

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Development of Adaptive Numerical Control System(I)Intelligent Selection of Machining Parameters by Neural-Network Methodology (적응제어 수치제어 시스템의 개발 (I) 신경회로망 기법에 의한 절삭계수의 지적인 선정)

  • 정성종
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.7
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    • pp.1223-1233
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    • 1992
  • Chemical and mechanical properties of workpieces and tools are important factors for selecting machining parameters in machining process planning. As there is no universal rule representing the machinability defined by metal removal rate, the selection of machining parameters still requires experience-oriented methods. In this paper, a new approach is presented to develop mathematical models for generating optimum machinability in turning processes based on chemical and mechanical properties of workpieces. Neural-Network methodology is introduced to identify mathematical models for machinability. It is confirmed by simulations that the proposed methodology can be used for developing numerical controllers with adaptive control performance.

Effects of Recycling-Segregated Collection Activities on the Environmental Attitude of Elementary Students (초등학생의 환경태도 개선을 위한 재활용 분리수거 활동 프로그램 개발)

  • U, Sung-Hwan;Lee, Hae-Seung
    • Journal of environmental and Sanitary engineering
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    • v.22 no.3
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    • pp.65-76
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    • 2007
  • Values and attitude towards the environment begin to form in elementary school. Thus, environmental education is effective to promote children's sensibility on the environment, to increase their interest and concern on it, and to make them have friendly attitudes towards it. As a measure of such education, experiential learning activities are being emphasized, where children can see, feel and experience for themselves in a familiar environment surrounding them. Based on the results of this research, the following proposals can be made for environmental education necessary for elementary school children. i) the contents of environmental education should be selected and organized according to grades. Also, schedule should be secured to provide environmental education in certain time. ii) program should be developed to fit into local characteristics and academic level, providing connective and consistent environmental education. iii) activities for environmental education in elementary school can be effective only if connective guidances are provided among school, home and local community. iv) the recycling and separate collection activity program used in this research was limited to 3rd graders in small-size rural schools. Additional research may be necessary to see how long their attitudes last according to different grades.

Design of Courseware Based on Scaffolding for Teaching Math Word Problem Solving of Students with Intellectual Disabilities (지적장애학생의 수학 문제해결 교수를 위한 스캐폴딩 기반 코스웨어 설계)

  • Nam, Yun-Sug;Han, Seong-Hee
    • The KIPS Transactions:PartB
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    • v.14B no.1 s.111
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    • pp.43-50
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    • 2007
  • This study proposes design of courseware based on scaffolding for teaching math word problem solving of students with intellectual disabilities. This courseware not only offer various technological supports to solving difficult problems of students with intellectual disabilities but also systematically withdraw that supports. Compared with previous related softwares, this courseware has potential that can adapt math strategies to meet different needs of individuals with intellectual disabilities, increase independent learning ability of learners and maintain high level of motive through successful problem solving experience.

Analysis of Elementary Students' Scientific Justification Activities based on Evidence (초등학생의 '증거' 사용에 따른 '과학적 정당화' 활동의 분석)

  • Jang, Shin-Ho;Jeong, Su-Jin
    • Journal of Korean Elementary Science Education
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    • v.29 no.4
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    • pp.414-426
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    • 2010
  • For this study, inquiry-based learning program was developed for promoting elementary students' scientific justification activities based on their uses of scientific evidences. The program was applied to the 5th grade science class to examine the types of evidences and major features of scientific justification activities. Analysis of the data showed that the evidences used by students were classified into knowledge-based evidence, experience-based evidence and authority-based evidence. As for students' justification features, this study reports three major cases: a case evolving evidence and justification to become more valid and logical, as inquiry activities progressed, other case maintaining less valid and illogical evidence and justification, and final case revealing passive and reluctant participation in the inquiry activities. Overall, students' participation in scientific justification process became more valid and relevant, while there were some students who were unable to make the relevant relations between evidences and claims they made. The educational implications were discussed to consider more effective ways to improve the scientific classroom environment through social knowledge construction.

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Analysis on mathematical behavior characteristics of a mathematically gifted student in independent study (독자적 연구에서 나타난 수학영재의 수학적 행동특성 분석)

  • Jeong, Jin-Yeong;Kang, Soon-Ja
    • The Mathematical Education
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    • v.53 no.4
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    • pp.479-492
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    • 2014
  • According to Krutetskii, the education of mathematically gifted students must be focused on the improvement of creative mathematical ability and the mathematically gifted students need to experience the research process like mathematician. Independent study is highly encouraged as the self-directed activity of highest level in the learning process which is similar to research process used by experts. We conducted independent study as a viable differentiation technique for gifted middle school students in the 3rd grade, which participated in mentorship program for 10 months. Based on the data through the research process, interview with a study participant and his parents, and his blog, we analyzed mathematical behavior characteristics of a study participant. This behavior characteristics are not found in all mathematically gifted students. But through this case study, we understand mathematically gifted students better and furthermore obtain the message for the selection and education of the mathematically gifted students and for the effective method of running mentorship program particularly.

Fatigue and Factors Influencing Fatigue in Middle-aged Adults by Age Groups (연령집단에 따른 중년성인의 피로와 영향요인 비교 분석)

  • Kim, Hee-Kyung
    • Women's Health Nursing
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    • v.12 no.4
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    • pp.273-281
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    • 2006
  • Purpose: The purpose of this study was to provide basic data for nursing programs to reduce fatigue among middle-aged adults by looking at age group differences. Method: The study used a secondary analysis design and participants were 315 middle-aged adults. The data was analyzed using $x^2$-test, ANOVA, Pearson's correlation coefficient analysis, and stepwise multiple regression. Results: The findings revealed significant age group differences in socio-demographic variables for educational level, job, religion, economic status, consumption of cigarettes, experience with disease, satisfaction with spouse and children, and number of children. Scores of fatigue showed a significant difference between age groups. The factors influencing fatigue for subjects in their thirties were depression, level of education and self-efficacy. For those in their forties, factors were stress, depression, and self-efficacy. For those in their fifties, the factor was stress. Conclusion: For people in their thirties, school education or lifelong learning programs are needed to reduce fatigue. A disease prevention program and a family support program for people in their forties and fifties. Nurses need to provide customized nursing programs related to depression, stress and self-efficacy to reduce fatigue among middle-aged adults based on age groups.

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The Hidden Curriculum and Student Culture in Medical School (의과대학의 잠재적 교육과정과 학생문화)

  • Yoo, Hyo Hyun
    • Korean Medical Education Review
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    • v.17 no.3
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    • pp.105-109
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    • 2015
  • The purpose of this study is to examine the concept and importance of the hidden curriculum, which has an influence on the learning, culture, and identity formation of medical students, and to examine the student culture related to the hidden curriculum. The hidden curriculum can be defined from various perspectives. However, these definitions commonly include the concept of the whole experience students gain from school life in implicit ways, even though the school does not intend it. The hidden curriculum is related to non-cognitive areas and the culture formation of students in various way, including positive and negative content, and is important since once this curriculum is formed, it has a long-term impact. Therefore, it is necessary to consider not only the formal curriculum but also the hidden curriculum in order to apprehend the overall educational outcome of medical school. For this purpose, schools need to not only support studies on the hidden curriculum but also to endeavor to provide faculty and staff with educational and administrative support so that they can understand the hidden curriculum and be equipped as a role model. Furthermore, medical students need to endeavor to form a positive student culture in order to establish an appropriate identity as a doctor in the future.

The utilization of cooperative microteaching for pre-service mathematics teachers (중등수학 예비교사 교육에서 협동마이크로티칭의 활용 가능성 탐색)

  • Lee, BongJu;Yun, Yong Sik
    • The Mathematical Education
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    • v.53 no.3
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    • pp.399-412
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    • 2014
  • The purpose of this article is to suggest using cooperative microteaching in pre-service mathematics teachers education based on their perceptions of it after actual application case. The background of this study is that cooperative learning came into the highlight as a good method to cultivate teachers' competencies for creativity and character education as well as students' creativity and character in the mathematics classroom. 20 pre-service mathematics teachers participated in their cooperative microteaching and 16 of them responded to the survey. The collected data showed that the merits of cooperative microteaching are to ease the burden of preparing for class, to discuss how to teach mathematics, to debate what lesson is better, to receive valuable feedback form their peer, and so on. Also, it provided them with the chance for self-improvement in that they kept to make up for the week points in their teaching behavior. Meanwhile, they wanted longer time to experience their teaching and their own lesson.

Method and Case Study of Decision Tree for Content Design Education (콘텐츠 디자인교육을 위한 의사 결정 트리 활용 방법과 사례연구)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.283-288
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    • 2019
  • In order to overcome the students' lack of information and experience, we developed a content planning tree that utilizes a decision tree. The content planning tree consists of a tree trunk creation step in which students select a theme and a story to develop, a parent branch generation step for selecting a category that can be developed based on the story, a child branch generation step for selecting the interesting "effect" method of producing the content effectively, a leaf generation step for selecting a multimedia expression 'element' to be visualized. The educational model was applied to game planning design and information visualization lectures, and provides examples of the categories, effects, and elements used in each lecture. The model was used for 145 team projects and the efficiency was confirmed by a step-by-step learning process.

Guidelines for Serious Game Museum Exhibits (박물관 전시용 기능성 게임을 위한 가이드라인 연구)

  • Kwon, Jungmin
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.119-138
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    • 2019
  • Digital interactives in museums are expanding and user experience is becoming the focus of exhibition design. The purpose of this study was to suggest guidelines for serious games as a part of museum exhibits. To achieve this, studies on museum education, public space HCI, serious games, and universal design were analyzed by using content analysis methods. Results included 16 quality standards from cognitive, physical, and personal/social models. The findings from this study could benefit the design of future museum gaming interactives.