• Title/Summary/Keyword: Experience of Learning

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Practical training "from production to design" using digital fabrication tools in university education

  • Sei HAYASHI;Tomoyuki GONDO
    • International conference on construction engineering and project management
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    • 2024.07a
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    • pp.1104-1111
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    • 2024
  • In recent years, the development of digital design methods and structural analysis has made it possible to design complex building shapes. However, the construction of such buildings requires advanced knowledge of production, interaction with actual craftsmen, and verification of construction methods through mock-ups. Despite this, however, design education in Japanese universities is often limited to proposals at the predesign and schematic design stages, and students have few opportunities to study the design development and construction stages. However, in recent years, computer numerical control (CNC) machine tools have become relatively inexpensive and can be handled easily, even by beginners. Therefore, practical training programs intended to familiarize students with manufacturing techniques using such machines are becoming increasingly popular at Japanese universities. This paper reports on the content of a practical training program intended to provide students with practical experience from production to design in the field of manufacturing by using CNC machine tools and other digital fabrication equipment to create a mock-up of a complex curved surface for a building and simulate the process of construction production in the design development and construction management. It is difficult to create curved surfaces using only digital fabrication, and manual processes, such as bending wooden boards along curved surfaces, are required. Therefore, students were required to combine digital fabrication knowledge with hands-on manufacturing skills, including hand-bending and experiential learning, which helped students think about the necessary processes for constructing the shapes they designed.

A Study on the Characteristics of Elementary School's Accidents in the Interior Environments - Focused on the Elementary Schools in In-Cheon Area - (초등학교 실내안전사고의 특성연구 - 인천지역 초등학교를 중심으로 -)

  • 서정연
    • Korean Institute of Interior Design Journal
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    • no.36
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    • pp.84-92
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    • 2003
  • Schools should be a safe and comfortable environment for learning and studying. However, school facilities are usually used by many students during restricted time. These conditions such as many people, restricted time and space mold a chain of school accidents. In Korea, the school accidents are increasing annually and many students experience 'big or small incidents' and are exposed to 'potential accidents'. In this study, I investigated the present situation of the elementary schools' accidents in In-Cheon area, and analyzed the various characteristics of them. The accidents in elementary school have tendencies of occuring frequently in higher grade and boy students relatively. As analyzed in the place of accident, classrooms have a set of factors of accident, on the other hand, corridor and staircase show single distinct cause of safety problem. And also, the major portion of accidents is associated with the door in restroom and entrance space. In order to reduce the severity and frequency of school accidents, there should be needed multilateral and interdisciplinary approach. To achieve the safe school environments, this study focused on establishing a foundation of practical directions in designing elementary schools.

Case Study of Creative Merged Camp for non-Subject Program Development (비교과프로그램으로서의 창의·융합캠프 사례연구)

  • Joo, Eun Sook;Kim, Chang-Soo;Kim, Kyung Hwan
    • Journal of Engineering Education Research
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    • v.19 no.1
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    • pp.54-60
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    • 2016
  • This paper was built for an activation of a merged education and development of non-subject, new type creative merged education program having effectivities. This program is disciplined a kind of flipped learning and camp program of 2 nights and 3 days. Given a problem which big enough and open-ended problem, multidisciplinary team that composed with engineering and design major students works the capstone design project. For ordinary engineering design process, 'how can we make?' was important. But in this program 'what can we make?' is more serious question. Our program was pursuing an creative idea that can induce innovation. Teaching or interference of professors was minimized and then students solve the problem theirselves by long time and liberal brainstorming. Last products is not real goods and only a proposal for manufacturing. Finally, the results are presented using ppt and board. After not only professors but also students of other teams can ask a question, resolve and comment on that proposal. The benefits of this program are that inner members of university take a whole process from planning and working to last evaluation. Besides economic benefit, they can secure an infrastructure for development of creative merged education program by running for several times and so can improve the program continuously. For an aspect of students, they can respond to recently highlighted creative experiences that required for recruitment.

The Core Competency and Career Commitment of the Preceptors (프리셉터의 핵심역량과 경력몰입에 관한 연구)

  • Yang, Nam-Young;Han, Sung-Suk
    • Journal of Korean Academy of Nursing Administration
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    • v.10 no.2
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    • pp.211-218
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    • 2004
  • Purpose: The purpose of this study was to examine the core competency and career commitment of the preceptors to identify utility of the preceptorship as career management program. Method: The subjects were 107 clinical nurses who were working in one university hospital composed of the head nurses(n=27), non-preceptors(n=28), new graduate nurses(n=26) and preceptors(n=26). Demographic characteristics, core competency and career commitment were measured. The core competency was evaluated by the head nurses, non-preceptors, new graduate nurses, and preceptor themselves. And the career commitment was compared between the preceptors and non-preceptors. For data analyses, percentage, mean, t-test, ANOVA were adopted with the use of SPSS WIN 10.0. Result: The results of this study showed that the core competency of the preceptors was evaluated excellently by all subjects. In three domains, there were no significant difference in role model, socialization facillitator and educator except for learning experience planning between the head nurses, non-preceptors, new graduate nurses and preceptors. The career commitment was significant difference between the preceptors and non-preceptors. Conclusions: The finding above indicated that the preceptorship utilized the improvement of the core competency and career commitment of the preceptors as career management program. therefore, continually, the effort and interest for development of the preceptorship can be a remarkable contribution for nurses' career management in nursing organization.

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Planning for the Yeonin Mountain Provincial Park (연인산 도립공원 조성계획)

  • Lee, Jun-Bok
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.1 s.120
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    • pp.9-19
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    • 2007
  • This plan was submitted as part of an invited competition for the provincial park planning of Yeonin Mountain, which was held by the Gyeonggi Innovation Corporation in November, 2006. The proposed site is located at Seungan-ri, Gapyung-eup, Gapyung-gun, Gyunggi-do and covers about $150,010m^2$. The main goal of this project is to "Suggest a New Park Paradigm" by shedding old ways of thinking about parks through an integrated development concept. Planning was approached as follows: First, providing an unique theme to the support facilities area of Yeonin Mountain Piovincial Park. To achieve this theme, the Seungan support facilities area was designated to be home to a Seven Colored Theme Garden, currently named the Native Wild-flower Garden, while the Baekdun facilities area is to be centered on a Self-loaming Forest Camp, which will give the chance of a hands-on wildlife experience. With these themes, which create recreational goals that will encourage not only tourism but education as well, the foundation was laid for a multi-purpose park paradigm. Second, Developing a Core Facility Zone. To accomplish the development of a core facility zone, park buildings will be arranged in accordance with an integrated building lay-out for easy access and use, and the facilities specified by design for the Seven Colored Theme Garden are provided for the newly prepared site. This will allow focus on the user's viewpoint instead of the view of the planner or of ease of maintenance.

A Comparative study of the computer education curriculum in Graduate School of Education between Korea and the UK (한국과 영국의 교육대학원 컴퓨터교육과정의 비교 연구)

  • Kang, Kyung-Lee
    • The Journal of Korean Association of Computer Education
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    • v.13 no.4
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    • pp.1-12
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    • 2010
  • The present study attempted to explore the possibility of improvement of the computer education curriculum in graduate school of education in Korea. This study compared the computer education curriculum in graduate school of education in Korea with the ICT PGCE in the UK. The results of the study are as follows: All 5graduate school of education regarded their role as producers of teachers and teacher re-trainers. It is necessary to identify characteristic educational curriculum by their different role. The courses for subject content were more important than those for subject pedagogy. The subject pedagogy such as teaching and learning theories related to the computer education should be selected more frequently as the subject content. The course mainly consisted of only four weeks field experience. For potential computer teachers, it should be emphasized to practice fields works in schools.

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Kinematic Analysis of Baseball Throw after 15 Weeks of Class (15주 야구 수업을 통한 던지기 동작의 운동학적 변인 변화 분석)

  • Chun, Young-Jin;Shin, In-Sik
    • Korean Journal of Applied Biomechanics
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    • v.22 no.1
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    • pp.1-7
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    • 2012
  • The purpose of this study was to investigate the pattern change of throwing in baseball after 15 weeks of participation in baseball class, by examining ball speed, trunk and upper body angles. The comparison was with 6 university students that haven't had any experience in baseball. 8 infra red cameras and 2 force platforms were used to collect the data. First, there was an increase in the speed of the ball after the class. Second, there was no significant difference in the allocated phases during the throw before and after class. Third, the release point was lower and more in front. Forth, there was an increase in the knee flexion at the left foot landing and release point. Finally, there was an increase in the maximum shoulder external rotation and pelvis angle. It is recommended that the coordination between the segments should be investigated to improve our understanding of the learning of throwing in future research.

Developing Teaching Materials for Practical Work by Student Dismantling and Assembly using an All Terrain Vehicle

  • Tsukamoto, Kimihide;Ueno, Takayuki;Yamamoto, Keiichiro;Ohbuchi, Yoshifumi;Sakamoto, Hidetoshi
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.38-42
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    • 2010
  • It is necessary for lower grade students to study the correct usage of tools as a base of the technical education for dismantling and assembling various machines. However, enough understanding has not been obtained though the usage of these tools when training first grade students. So, we started to develop a teaching text and materials within the students' practice curriculum based on the dismantling and assembly of all-terrain vehicle [ATV]'s, which is a very motivating for lower grade students. This practice makes the student learn both how to use the tools and the steering mechanism of cars through the dismantling and assembling of the ATV. It is possible to not only have the student learn about the knowledge obtained through the practice, but also they also acquire wider and deeper knowledge through making the text and teaching materials for the practice. The textbook and secondary educational materials of this practice curriculum were created in cooperation with a fifth grade student as part of their graduation research. As a result, an effective teaching and learning text and secondary educational material regarding manufacturing practice could be developed from the student's point of view. Making a teaching text and materials is effective for promoting the study and experience of engineering.

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AR Anchor System Using Mobile Based 3D GNN Detection

  • Jeong, Chi-Seo;Kim, Jun-Sik;Kim, Dong-Kyun;Kwon, Soon-Chul;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.54-60
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    • 2021
  • AR (Augmented Reality) is a technology that provides virtual content to the real world and provides additional information to objects in real-time through 3D content. In the past, a high-performance device was required to experience AR, but it was possible to implement AR more easily by improving mobile performance and mounting various sensors such as ToF (Time-of-Flight). Also, the importance of mobile augmented reality is growing with the commercialization of high-speed wireless Internet such as 5G. Thus, this paper proposes a system that can provide AR services via GNN (Graph Neural Network) using cameras and sensors on mobile devices. ToF of mobile devices is used to capture depth maps. A 3D point cloud was created using RGB images to distinguish specific colors of objects. Point clouds created with RGB images and Depth Map perform downsampling for smooth communication between mobile and server. Point clouds sent to the server are used for 3D object detection. The detection process determines the class of objects and uses one point in the 3D bounding box as an anchor point. AR contents are provided through app and web through class and anchor of the detected object.

Research on Airport Public Art Design Elements and Preferences Based on Big Data Sentiment Analysis (빅데이터 감성분석에 따른 공항 공공예술 디자인 요소 및 선호도 연구)

  • Zhang, Yun;Zou, ChangYun;Kim, CheeYong
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1499-1511
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    • 2022
  • In the context of globalization, circulation between cities has become more frequent. The airport is no longer just a place for boarding, disembarking, and transportation, but a public place that serves as the communication function of the "aviation city". The intervention of public art in the airport space not only gives users a sense of space experience, but also becomes a unique carrier for city and country image shaping. The purpose of this paper is to study the emotional value brought by airport public art to users, and to investigate the correlation analysis of public art design elements and user preferences based on this premise. The research methods are machine learning method and SPSS 21.0. The user's emotional value is introduced in the big data evaluation, and the preference and inclination of airport users to various elements of public art are analyzed by questionnaire. Through the research conclusion, the preference and main contradiction of users in the airport for the four dimensions of public art design elements are obtained. Opinions and optimization methods to provide reference data and theoretical support for public art design.